Auto-cleanup

This commit is contained in:
Sinai
2021-06-05 19:36:09 +10:00
parent 8fab9e6268
commit 16335c1bc4
57 changed files with 194 additions and 199 deletions

View File

@ -61,7 +61,7 @@ namespace UnityExplorer.UI.Panels
{
// add close all button to titlebar
var closeAllBtn = UIFactory.CreateButton(this.titleBar.transform.Find("CloseHolder").gameObject, "CloseAllBtn", "Close All",
var closeAllBtn = UIFactory.CreateButton(this.titleBar.transform.Find("CloseHolder").gameObject, "CloseAllBtn", "Close All",
new Color(0.3f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(closeAllBtn.Component.gameObject, minHeight: 25, minWidth: 80);
closeAllBtn.Component.transform.SetSiblingIndex(closeAllBtn.Component.transform.GetSiblingIndex() - 1);

View File

@ -1,17 +1,17 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using System.IO;
using System.Diagnostics;
using UnityExplorer.UI.Models;
using System.Linq;
using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.Panels
{
public class PanelDragger
public class PanelDragger
{
#region Static
@ -137,7 +137,7 @@ namespace UnityExplorer.UI.Panels
Instances.Add(this);
DragableArea = dragArea;
Panel = panelToDrag;
if (!canvasTransform)
canvasTransform = Panel.GetComponentInParent<Canvas>().GetComponent<RectTransform>();

View File

@ -146,17 +146,17 @@ namespace UnityExplorer.UI.Panels
if (Rect.rect.height < MinHeight)
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
}
public static void EnsureValidPosition(RectTransform panel)
{
var pos = panel.localPosition;
// Prevent panel going oustide screen bounds
var halfW = Screen.width * 0.5f;
var halfH = Screen.height * 0.5f;
pos.x = Math.Max(-halfW, Math.Min(pos.x, halfW - panel.rect.width));
pos.y = Math.Max(-halfH + panel.rect.height, Math.Min(pos.y, halfH));
panel.localPosition = pos;
}