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Auto-cleanup
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@ -169,7 +169,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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// Setting autocomplete cell buttons
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private readonly Color selectedSuggestionColor = new Color(45/255f, 75/255f, 80/255f);
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private readonly Color selectedSuggestionColor = new Color(45 / 255f, 75 / 255f, 80 / 255f);
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private readonly Color inactiveSuggestionColor = new Color(0.11f, 0.11f, 0.11f);
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private List<Suggestion> GetEntries() => Suggestions;
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@ -300,7 +300,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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{
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dataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
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scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "AutoCompleter", out GameObject scrollObj,
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scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "AutoCompleter", out GameObject scrollObj,
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out GameObject scrollContent);
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scrollPool.Initialize(dataHandler);
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UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
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@ -308,7 +308,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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navigationTipRow = UIFactory.CreateHorizontalGroup(this.content, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(navigationTipRow, minHeight: 20, flexibleWidth: 9999);
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UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close",
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UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close",
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TextAnchor.MiddleLeft, Color.grey, false, 13);
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UIRoot.SetActive(false);
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