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Update build instructions, remove unnecessary references from CS project file
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@ -24,18 +24,13 @@
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<PlatformTarget>x64</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<RootNamespace>UnityExplorer</RootNamespace>
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<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
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<BIECppGameFolder>D:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
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<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
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<BIEMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</BIEMonoGameFolder>
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<!-- Set this to the BepInEx Mono Managed folder, without the ending '\' character. -->
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<BIEMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</BIEMonoManagedFolder>
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<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
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<MLCppGameFolder>D:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
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<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
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<MLMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</MLMonoGameFolder>
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<!-- Set this to the MelonLoader Mono Managed folder, without the ending '\' character. -->
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<MLMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</MLMonoManagedFolder>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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@ -103,7 +98,7 @@
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<!-- MelonLoader Mono refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
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<Reference Include="MelonLoader.ModHandler">
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<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<HintPath>..\lib\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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