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Fix some issues in IL2CPP, improve type cache efficiency, reduce alloc
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@ -86,7 +86,7 @@ namespace UnityExplorer.UI.IValues
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CacheEntries(value);
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TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.ParseType(type, false)}";
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TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.Parse(type, false)}";
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}
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@ -78,7 +78,7 @@ namespace UnityExplorer.UI.IValues
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CacheEntries(value);
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TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.ParseType(type, false)}";
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TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.Parse(type, false)}";
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}
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//this.ScrollPoolLayout.minHeight = Math.Min(400f, 35f * values.Count);
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