mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 07:56:41 +08:00
Project refactor, namespace cleanup, splitting UI/functionality.
This commit is contained in:
23
src/Core/Input/IHandleInput.cs
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23
src/Core/Input/IHandleInput.cs
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UnityExplorer.Core.Input
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{
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public interface IHandleInput
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{
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Vector2 MousePosition { get; }
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bool GetKeyDown(KeyCode key);
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bool GetKey(KeyCode key);
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bool GetMouseButtonDown(int btn);
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bool GetMouseButton(int btn);
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BaseInputModule UIModule { get; }
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PointerEventData InputPointerEvent { get; }
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void AddUIInputModule();
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void ActivateModule();
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}
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}
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61
src/Core/Input/InputManager.cs
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61
src/Core/Input/InputManager.cs
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using System;
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using UnityEngine;
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using System.Diagnostics.CodeAnalysis;
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using UnityEngine.EventSystems;
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namespace UnityExplorer.Core.Input
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{
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public enum InputType
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{
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InputSystem,
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Legacy,
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None
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}
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public static class InputManager
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{
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public static InputType CurrentType { get; private set; }
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private static IHandleInput m_inputModule;
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public static Vector3 MousePosition => m_inputModule.MousePosition;
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public static bool GetKeyDown(KeyCode key) => m_inputModule.GetKeyDown(key);
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public static bool GetKey(KeyCode key) => m_inputModule.GetKey(key);
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public static bool GetMouseButtonDown(int btn) => m_inputModule.GetMouseButtonDown(btn);
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public static bool GetMouseButton(int btn) => m_inputModule.GetMouseButton(btn);
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public static BaseInputModule UIInput => m_inputModule.UIModule;
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public static PointerEventData InputPointerEvent => m_inputModule.InputPointerEvent;
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public static void ActivateUIModule() => m_inputModule.ActivateModule();
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public static void AddUIModule()
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{
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m_inputModule.AddUIInputModule();
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ActivateUIModule();
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}
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public static void Init()
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{
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if (InputSystem.TKeyboard != null || (ReflectionUtility.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
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{
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m_inputModule = new InputSystem();
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CurrentType = InputType.InputSystem;
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}
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else if (LegacyInput.TInput != null || (ReflectionUtility.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
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{
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m_inputModule = new LegacyInput();
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CurrentType = InputType.Legacy;
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}
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if (m_inputModule == null)
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{
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ExplorerCore.LogWarning("Could not find any Input module!");
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m_inputModule = new NoInput();
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CurrentType = InputType.None;
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}
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}
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}
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}
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171
src/Core/Input/InputSystem.cs
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171
src/Core/Input/InputSystem.cs
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using System;
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using System.Reflection;
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using UnityExplorer.Core.Unity;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityExplorer.UI;
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using System.Collections.Generic;
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namespace UnityExplorer.Core.Input
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{
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public class InputSystem : IHandleInput
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{
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public InputSystem()
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{
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ExplorerCore.Log("Initializing new InputSystem support...");
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m_kbCurrentProp = TKeyboard.GetProperty("current");
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m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
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var btnControl = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
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m_btnIsPressedProp = btnControl.GetProperty("isPressed");
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m_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
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m_mouseCurrentProp = TMouse.GetProperty("current");
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m_leftButtonProp = TMouse.GetProperty("leftButton");
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m_rightButtonProp = TMouse.GetProperty("rightButton");
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m_positionProp = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Pointer")
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.GetProperty("position");
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m_readVector2InputMethod = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
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.MakeGenericType(typeof(Vector2))
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.GetMethod("ReadValue");
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}
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public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
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private static Type m_tKeyboard;
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public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Mouse"));
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private static Type m_tMouse;
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public static Type TKey => m_tKey ?? (m_tKey = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Key"));
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private static Type m_tKey;
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private static PropertyInfo m_btnIsPressedProp;
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private static PropertyInfo m_btnWasPressedProp;
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private static object CurrentKeyboard => m_currentKeyboard ?? (m_currentKeyboard = m_kbCurrentProp.GetValue(null, null));
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private static object m_currentKeyboard;
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private static PropertyInfo m_kbCurrentProp;
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private static PropertyInfo m_kbIndexer;
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private static object CurrentMouse => m_currentMouse ?? (m_currentMouse = m_mouseCurrentProp.GetValue(null, null));
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private static object m_currentMouse;
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private static PropertyInfo m_mouseCurrentProp;
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private static object LeftMouseButton => m_lmb ?? (m_lmb = m_leftButtonProp.GetValue(CurrentMouse, null));
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private static object m_lmb;
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private static PropertyInfo m_leftButtonProp;
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private static object RightMouseButton => m_rmb ?? (m_rmb = m_rightButtonProp.GetValue(CurrentMouse, null));
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private static object m_rmb;
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private static PropertyInfo m_rightButtonProp;
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private static object MousePositionInfo => m_pos ?? (m_pos = m_positionProp.GetValue(CurrentMouse, null));
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private static object m_pos;
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private static PropertyInfo m_positionProp;
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private static MethodInfo m_readVector2InputMethod;
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public Vector2 MousePosition
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{
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get
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{
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try
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{
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return (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
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}
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catch
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{
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return Vector2.zero;
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}
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}
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}
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internal static Dictionary<KeyCode, object> ActualKeyDict = new Dictionary<KeyCode, object>();
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internal object GetActualKey(KeyCode key)
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{
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if (!ActualKeyDict.ContainsKey(key))
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{
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var s = key.ToString();
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if (s.Contains("Control"))
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s = s.Replace("Control", "Ctrl");
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else if (s.Contains("Return"))
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s = "Enter";
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var parsed = Enum.Parse(TKey, s);
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var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
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ActualKeyDict.Add(key, actualKey);
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}
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return ActualKeyDict[key];
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}
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public bool GetKeyDown(KeyCode key) => (bool)m_btnWasPressedProp.GetValue(GetActualKey(key), null);
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public bool GetKey(KeyCode key) => (bool)m_btnIsPressedProp.GetValue(GetActualKey(key), null);
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public bool GetMouseButtonDown(int btn)
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{
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switch (btn)
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{
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case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
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case 1: return (bool)m_btnWasPressedProp.GetValue(RightMouseButton, null);
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// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
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default: throw new NotImplementedException();
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}
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}
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public bool GetMouseButton(int btn)
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{
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switch (btn)
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{
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case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
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case 1: return (bool)m_btnIsPressedProp.GetValue(RightMouseButton, null);
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// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
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default: throw new NotImplementedException();
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}
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}
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// UI Input
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//public Type TInputSystemUIInputModule
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// => m_tUIInputModule
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// ?? (m_tUIInputModule = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
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//internal Type m_tUIInputModule;
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public BaseInputModule UIModule => null; // m_newInputModule;
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//internal BaseInputModule m_newInputModule;
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public PointerEventData InputPointerEvent => null;
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public void AddUIInputModule()
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{
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// if (TInputSystemUIInputModule != null)
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// {
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//#if CPP
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// // m_newInputModule = UIManager.CanvasRoot.AddComponent(Il2CppType.From(TInputSystemUIInputModule)).TryCast<BaseInputModule>();
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//#else
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// m_newInputModule = (BaseInputModule)UIManager.CanvasRoot.AddComponent(TInputSystemUIInputModule);
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//#endif
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// }
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// else
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// {
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// ExplorerCore.LogWarning("New input system: Could not find type by name 'UnityEngine.InputSystem.UI.InputSystemUIInputModule'");
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// }
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}
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public void ActivateModule()
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{
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//#if CPP
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// // m_newInputModule.ActivateModule();
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//#else
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// m_newInputModule.ActivateModule();
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//#endif
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}
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}
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}
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64
src/Core/Input/LegacyInput.cs
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64
src/Core/Input/LegacyInput.cs
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using System;
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using System.Reflection;
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using UnityExplorer.Core.Unity;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityExplorer.UI;
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namespace UnityExplorer.Core.Input
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{
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public class LegacyInput : IHandleInput
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{
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public LegacyInput()
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{
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ExplorerCore.Log("Initializing Legacy Input support...");
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m_mousePositionProp = TInput.GetProperty("mousePosition");
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m_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
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m_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
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m_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
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m_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
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}
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public static Type TInput => m_tInput ?? (m_tInput = ReflectionUtility.GetTypeByName("UnityEngine.Input"));
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private static Type m_tInput;
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private static PropertyInfo m_mousePositionProp;
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private static MethodInfo m_getKeyMethod;
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private static MethodInfo m_getKeyDownMethod;
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private static MethodInfo m_getMouseButtonMethod;
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private static MethodInfo m_getMouseButtonDownMethod;
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public Vector2 MousePosition => (Vector3)m_mousePositionProp.GetValue(null, null);
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public bool GetKey(KeyCode key) => (bool)m_getKeyMethod.Invoke(null, new object[] { key });
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public bool GetKeyDown(KeyCode key) => (bool)m_getKeyDownMethod.Invoke(null, new object[] { key });
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public bool GetMouseButton(int btn) => (bool)m_getMouseButtonMethod.Invoke(null, new object[] { btn });
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public bool GetMouseButtonDown(int btn) => (bool)m_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
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// UI Input module
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public BaseInputModule UIModule => m_inputModule;
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internal StandaloneInputModule m_inputModule;
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public PointerEventData InputPointerEvent =>
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#if CPP
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m_inputModule.m_InputPointerEvent;
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#else
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null;
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#endif
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public void AddUIInputModule()
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{
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m_inputModule = UIManager.CanvasRoot.gameObject.AddComponent<StandaloneInputModule>();
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}
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public void ActivateModule()
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{
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m_inputModule.ActivateModule();
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}
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}
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}
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23
src/Core/Input/NoInput.cs
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23
src/Core/Input/NoInput.cs
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UnityExplorer.Core.Input
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{
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// Just a stub for games where no Input module was able to load at all.
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public class NoInput : IHandleInput
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{
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public Vector2 MousePosition => Vector2.zero;
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public bool GetKey(KeyCode key) => false;
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public bool GetKeyDown(KeyCode key) => false;
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public bool GetMouseButton(int btn) => false;
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public bool GetMouseButtonDown(int btn) => false;
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public BaseInputModule UIModule => null;
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public PointerEventData InputPointerEvent => null;
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public void ActivateModule() { }
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public void AddUIInputModule() { }
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}
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}
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