Project refactor, namespace cleanup, splitting UI/functionality.

This commit is contained in:
Sinai
2021-03-18 17:17:29 +11:00
parent 1c0011bef9
commit 25e48f2f37
99 changed files with 3387 additions and 3096 deletions

View File

@ -0,0 +1,23 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityExplorer.Core.Input
{
public interface IHandleInput
{
Vector2 MousePosition { get; }
bool GetKeyDown(KeyCode key);
bool GetKey(KeyCode key);
bool GetMouseButtonDown(int btn);
bool GetMouseButton(int btn);
BaseInputModule UIModule { get; }
PointerEventData InputPointerEvent { get; }
void AddUIInputModule();
void ActivateModule();
}
}