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Project refactor, namespace cleanup, splitting UI/functionality.
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171
src/Core/Input/InputSystem.cs
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171
src/Core/Input/InputSystem.cs
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using System;
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using System.Reflection;
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using UnityExplorer.Core.Unity;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityExplorer.UI;
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using System.Collections.Generic;
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namespace UnityExplorer.Core.Input
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{
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public class InputSystem : IHandleInput
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{
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public InputSystem()
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{
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ExplorerCore.Log("Initializing new InputSystem support...");
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m_kbCurrentProp = TKeyboard.GetProperty("current");
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m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
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var btnControl = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
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m_btnIsPressedProp = btnControl.GetProperty("isPressed");
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m_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
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m_mouseCurrentProp = TMouse.GetProperty("current");
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m_leftButtonProp = TMouse.GetProperty("leftButton");
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m_rightButtonProp = TMouse.GetProperty("rightButton");
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m_positionProp = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Pointer")
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.GetProperty("position");
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m_readVector2InputMethod = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
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.MakeGenericType(typeof(Vector2))
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.GetMethod("ReadValue");
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}
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public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
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private static Type m_tKeyboard;
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public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Mouse"));
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private static Type m_tMouse;
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public static Type TKey => m_tKey ?? (m_tKey = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Key"));
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private static Type m_tKey;
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private static PropertyInfo m_btnIsPressedProp;
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private static PropertyInfo m_btnWasPressedProp;
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private static object CurrentKeyboard => m_currentKeyboard ?? (m_currentKeyboard = m_kbCurrentProp.GetValue(null, null));
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private static object m_currentKeyboard;
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private static PropertyInfo m_kbCurrentProp;
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private static PropertyInfo m_kbIndexer;
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private static object CurrentMouse => m_currentMouse ?? (m_currentMouse = m_mouseCurrentProp.GetValue(null, null));
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private static object m_currentMouse;
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private static PropertyInfo m_mouseCurrentProp;
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private static object LeftMouseButton => m_lmb ?? (m_lmb = m_leftButtonProp.GetValue(CurrentMouse, null));
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private static object m_lmb;
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private static PropertyInfo m_leftButtonProp;
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private static object RightMouseButton => m_rmb ?? (m_rmb = m_rightButtonProp.GetValue(CurrentMouse, null));
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private static object m_rmb;
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private static PropertyInfo m_rightButtonProp;
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private static object MousePositionInfo => m_pos ?? (m_pos = m_positionProp.GetValue(CurrentMouse, null));
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private static object m_pos;
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private static PropertyInfo m_positionProp;
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private static MethodInfo m_readVector2InputMethod;
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public Vector2 MousePosition
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{
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get
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{
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try
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{
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return (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
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}
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catch
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{
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return Vector2.zero;
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}
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}
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}
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internal static Dictionary<KeyCode, object> ActualKeyDict = new Dictionary<KeyCode, object>();
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internal object GetActualKey(KeyCode key)
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{
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if (!ActualKeyDict.ContainsKey(key))
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{
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var s = key.ToString();
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if (s.Contains("Control"))
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s = s.Replace("Control", "Ctrl");
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else if (s.Contains("Return"))
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s = "Enter";
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var parsed = Enum.Parse(TKey, s);
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var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
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ActualKeyDict.Add(key, actualKey);
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}
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return ActualKeyDict[key];
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}
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public bool GetKeyDown(KeyCode key) => (bool)m_btnWasPressedProp.GetValue(GetActualKey(key), null);
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public bool GetKey(KeyCode key) => (bool)m_btnIsPressedProp.GetValue(GetActualKey(key), null);
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public bool GetMouseButtonDown(int btn)
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{
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switch (btn)
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{
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case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
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case 1: return (bool)m_btnWasPressedProp.GetValue(RightMouseButton, null);
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// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
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default: throw new NotImplementedException();
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}
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}
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public bool GetMouseButton(int btn)
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{
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switch (btn)
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{
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case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
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case 1: return (bool)m_btnIsPressedProp.GetValue(RightMouseButton, null);
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// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
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default: throw new NotImplementedException();
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}
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}
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// UI Input
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//public Type TInputSystemUIInputModule
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// => m_tUIInputModule
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// ?? (m_tUIInputModule = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
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//internal Type m_tUIInputModule;
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public BaseInputModule UIModule => null; // m_newInputModule;
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//internal BaseInputModule m_newInputModule;
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public PointerEventData InputPointerEvent => null;
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public void AddUIInputModule()
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{
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// if (TInputSystemUIInputModule != null)
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// {
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//#if CPP
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// // m_newInputModule = UIManager.CanvasRoot.AddComponent(Il2CppType.From(TInputSystemUIInputModule)).TryCast<BaseInputModule>();
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//#else
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// m_newInputModule = (BaseInputModule)UIManager.CanvasRoot.AddComponent(TInputSystemUIInputModule);
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//#endif
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// }
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// else
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// {
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// ExplorerCore.LogWarning("New input system: Could not find type by name 'UnityEngine.InputSystem.UI.InputSystemUIInputModule'");
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// }
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}
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public void ActivateModule()
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{
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//#if CPP
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// // m_newInputModule.ActivateModule();
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//#else
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// m_newInputModule.ActivateModule();
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//#endif
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}
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}
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}
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