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Project refactor, namespace cleanup, splitting UI/functionality.
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23
src/Core/Input/NoInput.cs
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23
src/Core/Input/NoInput.cs
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UnityExplorer.Core.Input
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{
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// Just a stub for games where no Input module was able to load at all.
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public class NoInput : IHandleInput
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{
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public Vector2 MousePosition => Vector2.zero;
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public bool GetKey(KeyCode key) => false;
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public bool GetKeyDown(KeyCode key) => false;
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public bool GetMouseButton(int btn) => false;
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public bool GetMouseButtonDown(int btn) => false;
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public BaseInputModule UIModule => null;
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public PointerEventData InputPointerEvent => null;
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public void ActivateModule() { }
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public void AddUIInputModule() { }
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}
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}
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