Project refactor, namespace cleanup, splitting UI/functionality.

This commit is contained in:
Sinai
2021-03-18 17:17:29 +11:00
parent 1c0011bef9
commit 25e48f2f37
99 changed files with 3387 additions and 3096 deletions

View File

@ -3,13 +3,14 @@ using System.IO;
using System.Reflection;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityExplorer.Config;
using UnityExplorer.Helpers;
using UnityExplorer.Input;
using UnityExplorer.Inspectors;
using UnityExplorer.Runtime;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Utility;
namespace UnityExplorer
{
@ -52,7 +53,7 @@ namespace UnityExplorer
InputManager.Init();
ForceUnlockCursor.Init();
CursorUnlocker.Init();
UIManager.ShowMenu = true;
@ -63,8 +64,8 @@ namespace UnityExplorer
{
UIManager.CheckUIInit();
if (MouseInspector.Enabled)
MouseInspector.UpdateInspect();
if (InspectUnderMouse.Enabled)
InspectUnderMouse.UpdateInspect();
else
UIManager.Update();
}