mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 07:56:41 +08:00
Project refactor, namespace cleanup, splitting UI/functionality.
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@ -1,230 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.Helpers;
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using UnityExplorer.Input;
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using UnityExplorer.UI;
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using UnityExplorer.Unstrip;
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namespace UnityExplorer.Inspectors
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{
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public class MouseInspector
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{
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public enum MouseInspectMode
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{
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World,
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UI
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}
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public static bool Enabled { get; set; }
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public static MouseInspectMode Mode { get; set; }
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internal static Text s_objNameLabel;
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internal static Text s_objPathLabel;
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internal static Text s_mousePosLabel;
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private static GameObject s_lastHit;
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private static Vector3 s_lastMousePos;
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internal static GameObject s_UIContent;
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public static void StartInspect()
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{
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Enabled = true;
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MainMenu.Instance.MainPanel.SetActive(false);
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s_UIContent.SetActive(true);
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// recache Graphic Raycasters each time we start
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var casters = ResourcesUnstrip.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
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m_gCasters = new GraphicRaycaster[casters.Length];
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for (int i = 0; i < casters.Length; i++)
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{
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#if CPP
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m_gCasters[i] = casters[i].TryCast<GraphicRaycaster>();
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#else
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m_gCasters[i] = casters[i] as GraphicRaycaster;
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#endif
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}
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}
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public static void StopInspect()
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{
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Enabled = false;
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MainMenu.Instance.MainPanel.SetActive(true);
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s_UIContent.SetActive(false);
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ClearHitData();
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}
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internal static GraphicRaycaster[] m_gCasters;
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public static void UpdateInspect()
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{
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if (InputManager.GetKeyDown(KeyCode.Escape))
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{
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StopInspect();
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return;
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}
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var mousePos = InputManager.MousePosition;
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if (mousePos != s_lastMousePos)
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UpdatePosition(mousePos);
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if (!UnityHelpers.MainCamera)
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return;
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// actual inspect raycast
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switch (Mode)
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{
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case MouseInspectMode.UI:
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RaycastUI(mousePos); break;
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case MouseInspectMode.World:
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RaycastWorld(mousePos); break;
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}
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}
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internal static void OnHitGameObject(GameObject obj)
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{
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if (obj != s_lastHit)
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{
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s_lastHit = obj;
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s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
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s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
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}
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if (InputManager.GetMouseButtonDown(0))
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{
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StopInspect();
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InspectorManager.Instance.Inspect(obj);
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}
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}
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internal static void RaycastWorld(Vector2 mousePos)
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{
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var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
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Physics.Raycast(ray, out RaycastHit hit, 1000f);
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if (hit.transform)
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{
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var obj = hit.transform.gameObject;
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OnHitGameObject(obj);
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}
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else
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{
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if (s_lastHit)
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ClearHitData();
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}
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}
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internal static void RaycastUI(Vector2 mousePos)
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{
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var ped = new PointerEventData(null)
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{
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position = mousePos
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};
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#if MONO
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var list = new List<RaycastResult>();
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#else
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var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
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#endif
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foreach (var gr in m_gCasters)
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{
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gr.Raycast(ped, list);
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if (list.Count > 0)
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{
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foreach (var hit in list)
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{
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if (hit.gameObject)
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{
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var obj = hit.gameObject;
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OnHitGameObject(obj);
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break;
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}
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}
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}
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else
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{
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if (s_lastHit)
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ClearHitData();
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}
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}
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}
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internal static void UpdatePosition(Vector2 mousePos)
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{
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s_lastMousePos = mousePos;
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var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
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s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
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float yFix = mousePos.y < 120 ? 80 : -80;
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s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
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}
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internal static void ClearHitData()
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{
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s_lastHit = null;
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s_objNameLabel.text = "No hits...";
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s_objPathLabel.text = "";
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}
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#region UI Construction
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internal static void ConstructUI()
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{
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s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
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s_UIContent.AddComponent<Mask>();
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var baseRect = s_UIContent.GetComponent<RectTransform>();
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var half = new Vector2(0.5f, 0.5f);
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baseRect.anchorMin = half;
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baseRect.anchorMax = half;
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baseRect.pivot = half;
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baseRect.sizeDelta = new Vector2(700, 150);
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var group = content.GetComponent<VerticalLayoutGroup>();
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group.childForceExpandHeight = true;
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// Title text
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var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
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var titleText = titleObj.GetComponent<Text>();
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titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
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var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
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s_mousePosLabel = mousePosObj.GetComponent<Text>();
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s_mousePosLabel.text = "Mouse Position:";
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var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
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s_objNameLabel = hitLabelObj.GetComponent<Text>();
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s_objNameLabel.text = "No hits...";
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s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
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var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
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s_objPathLabel = pathLabelObj.GetComponent<Text>();
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s_objPathLabel.fontStyle = FontStyle.Italic;
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s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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var pathLayout = pathLabelObj.AddComponent<LayoutElement>();
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pathLayout.minHeight = 75;
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pathLayout.flexibleHeight = 0;
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s_UIContent.SetActive(false);
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}
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#endregion
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}
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}
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