Project refactor, namespace cleanup, splitting UI/functionality.

This commit is contained in:
Sinai
2021-03-18 17:17:29 +11:00
parent 1c0011bef9
commit 25e48f2f37
99 changed files with 3387 additions and 3096 deletions

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@ -1,47 +0,0 @@
#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityExplorer.Helpers;
namespace UnityExplorer.Runtime.Il2Cpp
{
public class Il2CppProvider : RuntimeProvider
{
public override void Initialize()
{
ReflectionHelpers.TryLoadGameModules();
}
public override void SetupEvents()
{
Application.add_logMessageReceived(
new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog));
//SceneManager.add_sceneLoaded(
// new Action<Scene, LoadSceneMode>(ExplorerCore.Instance.OnSceneLoaded1));
//SceneManager.add_activeSceneChanged(
// new Action<Scene, Scene>(ExplorerCore.Instance.OnSceneLoaded2));
}
}
}
public static class UnityEventExtensions
{
public static void AddListener(this UnityEvent action, Action listener)
{
action.AddListener(listener);
}
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
{
action.AddListener(listener);
}
}
#endif

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@ -1,26 +0,0 @@
#if MONO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace UnityExplorer.Runtime.Mono
{
public class MonoProvider : RuntimeProvider
{
public override void Initialize()
{
}
public override void SetupEvents()
{
Application.logMessageReceived += ExplorerCore.Instance.OnUnityLog;
//SceneManager.sceneLoaded += ExplorerCore.Instance.OnSceneLoaded1;
//SceneManager.activeSceneChanged += ExplorerCore.Instance.OnSceneLoaded2;
}
}
}
#endif

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@ -1,35 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Runtime
{
// Work in progress, this will be used to replace all the "if CPP / if MONO"
// pre-processor directives all over the codebase.
public abstract class RuntimeProvider
{
public static RuntimeProvider Instance;
public RuntimeProvider()
{
Initialize();
SetupEvents();
}
public static void Init() =>
#if CPP
Instance = new Il2Cpp.Il2CppProvider();
#else
Instance = new Mono.MonoProvider();
#endif
public abstract void Initialize();
public abstract void SetupEvents();
}
}