mirror of
https://github.com/GrahamKracker/UnityExplorer.git
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Project refactor, namespace cleanup, splitting UI/functionality.
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@ -1,47 +0,0 @@
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#if CPP
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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using UnityExplorer.Helpers;
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namespace UnityExplorer.Runtime.Il2Cpp
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{
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public class Il2CppProvider : RuntimeProvider
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{
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public override void Initialize()
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{
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ReflectionHelpers.TryLoadGameModules();
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}
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public override void SetupEvents()
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{
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Application.add_logMessageReceived(
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new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog));
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//SceneManager.add_sceneLoaded(
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// new Action<Scene, LoadSceneMode>(ExplorerCore.Instance.OnSceneLoaded1));
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//SceneManager.add_activeSceneChanged(
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// new Action<Scene, Scene>(ExplorerCore.Instance.OnSceneLoaded2));
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}
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}
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}
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public static class UnityEventExtensions
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{
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public static void AddListener(this UnityEvent action, Action listener)
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{
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action.AddListener(listener);
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}
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public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
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{
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action.AddListener(listener);
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}
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}
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#endif
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@ -1,26 +0,0 @@
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#if MONO
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace UnityExplorer.Runtime.Mono
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{
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public class MonoProvider : RuntimeProvider
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{
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public override void Initialize()
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{
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}
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public override void SetupEvents()
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{
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Application.logMessageReceived += ExplorerCore.Instance.OnUnityLog;
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//SceneManager.sceneLoaded += ExplorerCore.Instance.OnSceneLoaded1;
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//SceneManager.activeSceneChanged += ExplorerCore.Instance.OnSceneLoaded2;
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}
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}
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}
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#endif
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@ -1,35 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace UnityExplorer.Runtime
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{
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// Work in progress, this will be used to replace all the "if CPP / if MONO"
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// pre-processor directives all over the codebase.
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public abstract class RuntimeProvider
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{
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public static RuntimeProvider Instance;
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public RuntimeProvider()
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{
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Initialize();
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SetupEvents();
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}
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public static void Init() =>
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#if CPP
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Instance = new Il2Cpp.Il2CppProvider();
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#else
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Instance = new Mono.MonoProvider();
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#endif
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public abstract void Initialize();
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public abstract void SetupEvents();
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}
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}
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