mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-17 16:47:52 +08:00
Project refactor, namespace cleanup, splitting UI/functionality.
This commit is contained in:
27
src/UI/Main/BaseMenuPage.cs
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27
src/UI/Main/BaseMenuPage.cs
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@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UnityExplorer.UI.Main
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{
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public abstract class BaseMenuPage
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{
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public abstract string Name { get; }
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public GameObject Content;
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public Button RefNavbarButton { get; set; }
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public bool Enabled
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{
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get => Content?.activeSelf ?? false;
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set => Content?.SetActive(true);
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}
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public abstract void Init();
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public abstract void Update();
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}
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}
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316
src/UI/Main/CSConsole/AutoCompleter.cs
Normal file
316
src/UI/Main/CSConsole/AutoCompleter.cs
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@ -0,0 +1,316 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.Core.CSharp;
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using UnityExplorer.Core.Unity;
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using UnityExplorer.UI;
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using UnityExplorer.UI.CSConsole;
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using UnityExplorer.UI.Main;
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namespace UnityExplorer.UI.Main.CSConsole
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{
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public class AutoCompleter
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{
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public static AutoCompleter Instance;
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public const int MAX_LABELS = 500;
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private const int UPDATES_PER_BATCH = 100;
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public static GameObject m_mainObj;
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//private static RectTransform m_thisRect;
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private static readonly List<GameObject> m_suggestionButtons = new List<GameObject>();
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private static readonly List<Text> m_suggestionTexts = new List<Text>();
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private static readonly List<Text> m_hiddenSuggestionTexts = new List<Text>();
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private static bool m_suggestionsDirty;
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private static Suggestion[] m_suggestions = new Suggestion[0];
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private static int m_lastBatchIndex;
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private static string m_prevInput = "NULL";
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private static int m_lastCaretPos;
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public static void Init()
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{
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ConstructUI();
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m_mainObj.SetActive(false);
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}
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public static void Update()
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{
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if (!m_mainObj)
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{
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return;
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}
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if (!CSharpConsole.EnableAutocompletes)
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{
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if (m_mainObj.activeSelf)
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{
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m_mainObj.SetActive(false);
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}
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return;
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}
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RefreshButtons();
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UpdatePosition();
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}
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public static void SetSuggestions(Suggestion[] suggestions)
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{
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m_suggestions = suggestions;
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m_suggestionsDirty = true;
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m_lastBatchIndex = 0;
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}
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private static void RefreshButtons()
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{
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if (!m_suggestionsDirty)
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{
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return;
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}
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if (m_suggestions.Length < 1)
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{
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if (m_mainObj.activeSelf)
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{
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m_mainObj?.SetActive(false);
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}
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return;
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}
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if (!m_mainObj.activeSelf)
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{
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m_mainObj.SetActive(true);
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}
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if (m_suggestions.Length < 1 || m_lastBatchIndex >= MAX_LABELS)
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{
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m_suggestionsDirty = false;
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return;
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}
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int end = m_lastBatchIndex + UPDATES_PER_BATCH;
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for (int i = m_lastBatchIndex; i < end && i < MAX_LABELS; i++)
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{
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if (i >= m_suggestions.Length)
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{
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if (m_suggestionButtons[i].activeSelf)
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{
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m_suggestionButtons[i].SetActive(false);
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}
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}
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else
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{
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if (!m_suggestionButtons[i].activeSelf)
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{
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m_suggestionButtons[i].SetActive(true);
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}
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var suggestion = m_suggestions[i];
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var label = m_suggestionTexts[i];
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var hiddenLabel = m_hiddenSuggestionTexts[i];
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label.text = suggestion.Full;
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hiddenLabel.text = suggestion.Addition;
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label.color = suggestion.TextColor;
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}
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m_lastBatchIndex = i;
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}
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m_lastBatchIndex++;
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}
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private static void UpdatePosition()
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{
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try
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{
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var editor = CSharpConsole.Instance;
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if (!editor.InputField.isFocused)
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return;
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var textGen = editor.InputText.cachedTextGenerator;
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int caretPos = editor.m_lastCaretPos;
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if (caretPos == m_lastCaretPos)
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return;
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m_lastCaretPos = caretPos;
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if (caretPos >= 1)
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caretPos--;
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var pos = textGen.characters[caretPos].cursorPos;
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pos = editor.InputField.transform.TransformPoint(pos);
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m_mainObj.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0);
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}
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catch //(Exception e)
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{
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//ExplorerCore.Log(e.ToString());
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}
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}
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private static readonly char[] splitChars = new[] { '{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?' };
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public static void CheckAutocomplete()
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{
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var m_codeEditor = CSharpConsole.Instance;
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string input = m_codeEditor.InputField.text;
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int caretIndex = m_codeEditor.InputField.caretPosition;
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if (!string.IsNullOrEmpty(input))
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{
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try
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{
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int start = caretIndex <= 0 ? 0 : input.LastIndexOfAny(splitChars, caretIndex - 1) + 1;
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input = input.Substring(start, caretIndex - start).Trim();
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}
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catch (ArgumentException) { }
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}
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if (!string.IsNullOrEmpty(input) && input != m_prevInput)
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{
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GetAutocompletes(input);
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}
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else
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{
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ClearAutocompletes();
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}
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m_prevInput = input;
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}
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public static void ClearAutocompletes()
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{
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if (CSharpConsole.AutoCompletes.Any())
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{
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CSharpConsole.AutoCompletes.Clear();
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}
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}
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public static void GetAutocompletes(string input)
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{
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try
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{
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// Credit ManylMarco
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CSharpConsole.AutoCompletes.Clear();
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string[] completions = CSharpConsole.Instance.m_evaluator.GetCompletions(input, out string prefix);
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if (completions != null)
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{
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if (prefix == null)
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{
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prefix = input;
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}
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CSharpConsole.AutoCompletes.AddRange(completions
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.Where(x => !string.IsNullOrEmpty(x))
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.Select(x => new Suggestion(x, prefix, Suggestion.Contexts.Other))
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);
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}
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string trimmed = input.Trim();
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if (trimmed.StartsWith("using"))
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{
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trimmed = trimmed.Remove(0, 5).Trim();
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}
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IEnumerable<Suggestion> namespaces = Suggestion.Namespaces
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.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
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.Select(x => new Suggestion(
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x.Substring(trimmed.Length),
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x.Substring(0, trimmed.Length),
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Suggestion.Contexts.Namespace));
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CSharpConsole.AutoCompletes.AddRange(namespaces);
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IEnumerable<Suggestion> keywords = Suggestion.Keywords
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.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
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.Select(x => new Suggestion(
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x.Substring(trimmed.Length),
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x.Substring(0, trimmed.Length),
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Suggestion.Contexts.Keyword));
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CSharpConsole.AutoCompletes.AddRange(keywords);
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}
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catch (Exception ex)
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{
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ExplorerCore.Log("Autocomplete error:\r\n" + ex.ToString());
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ClearAutocompletes();
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}
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}
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#region UI Construction
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private static void ConstructUI()
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{
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var parent = UIManager.CanvasRoot;
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var obj = UIFactory.CreateScrollView(parent, out GameObject content, out _, new Color(0.1f, 0.1f, 0.1f, 0.95f));
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m_mainObj = obj;
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var mainRect = obj.GetComponent<RectTransform>();
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//m_thisRect = mainRect;
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mainRect.pivot = new Vector2(0f, 1f);
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mainRect.anchorMin = new Vector2(0.45f, 0.45f);
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mainRect.anchorMax = new Vector2(0.65f, 0.6f);
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mainRect.offsetMin = Vector2.zero;
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mainRect.offsetMax = Vector2.zero;
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var mainGroup = content.GetComponent<VerticalLayoutGroup>();
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mainGroup.childControlHeight = false;
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mainGroup.childControlWidth = true;
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mainGroup.childForceExpandHeight = false;
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mainGroup.childForceExpandWidth = true;
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for (int i = 0; i < MAX_LABELS; i++)
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{
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var buttonObj = UIFactory.CreateButton(content);
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Button btn = buttonObj.GetComponent<Button>();
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ColorBlock btnColors = btn.colors;
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btnColors.normalColor = new Color(0f, 0f, 0f, 0f);
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btnColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1.0f);
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btn.colors = btnColors;
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var nav = btn.navigation;
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nav.mode = Navigation.Mode.Vertical;
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btn.navigation = nav;
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var btnLayout = buttonObj.AddComponent<LayoutElement>();
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btnLayout.minHeight = 20;
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var text = btn.GetComponentInChildren<Text>();
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text.alignment = TextAnchor.MiddleLeft;
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text.color = Color.white;
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var hiddenChild = UIFactory.CreateUIObject("HiddenText", buttonObj);
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hiddenChild.SetActive(false);
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var hiddenText = hiddenChild.AddComponent<Text>();
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m_hiddenSuggestionTexts.Add(hiddenText);
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btn.onClick.AddListener(UseAutocompleteButton);
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void UseAutocompleteButton()
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{
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CSharpConsole.Instance.UseAutocomplete(hiddenText.text);
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}
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m_suggestionButtons.Add(buttonObj);
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m_suggestionTexts.Add(text);
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}
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}
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#endregion
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}
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}
|
308
src/UI/Main/CSConsole/CSLexerHighlighter.cs
Normal file
308
src/UI/Main/CSConsole/CSLexerHighlighter.cs
Normal file
@ -0,0 +1,308 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.CSConsole.Lexer;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole
|
||||
{
|
||||
public struct LexerMatchInfo
|
||||
{
|
||||
public int startIndex;
|
||||
public int endIndex;
|
||||
public string htmlColor;
|
||||
}
|
||||
|
||||
public enum DelimiterType
|
||||
{
|
||||
Start,
|
||||
End,
|
||||
};
|
||||
|
||||
public class CSLexerHighlighter
|
||||
{
|
||||
private string inputString;
|
||||
private readonly Matcher[] matchers;
|
||||
private readonly HashSet<char> startDelimiters;
|
||||
private readonly HashSet<char> endDelimiters;
|
||||
private int currentIndex;
|
||||
private int currentLookaheadIndex;
|
||||
|
||||
public char Current { get; private set; }
|
||||
public char Previous { get; private set; }
|
||||
|
||||
public bool EndOfStream => currentLookaheadIndex >= inputString.Length;
|
||||
|
||||
public static char indentOpen = '{';
|
||||
public static char indentClose = '}';
|
||||
private static StringBuilder indentBuilder = new StringBuilder();
|
||||
|
||||
public static char[] delimiters = new[]
|
||||
{
|
||||
'[', ']', '(', ')', '{', '}', ';', ':', ',', '.'
|
||||
};
|
||||
public static CommentMatch commentMatcher = new CommentMatch();
|
||||
public static SymbolMatch symbolMatcher = new SymbolMatch();
|
||||
public static NumberMatch numberMatcher = new NumberMatch();
|
||||
public static StringMatch stringMatcher = new StringMatch();
|
||||
|
||||
public static KeywordMatch validKeywordMatcher = new KeywordMatch
|
||||
{
|
||||
highlightColor = new Color(0.33f, 0.61f, 0.83f, 1.0f),
|
||||
Keywords = new[] { "add", "as", "ascending", "await", "bool", "break", "by", "byte",
|
||||
"case", "catch", "char", "checked", "const", "continue", "decimal", "default", "descending", "do", "dynamic",
|
||||
"else", "equals", "false", "finally", "float", "for", "foreach", "from", "global", "goto", "group",
|
||||
"if", "in", "int", "into", "is", "join", "let", "lock", "long", "new", "null", "object", "on", "orderby", "out",
|
||||
"ref", "remove", "return", "sbyte", "select", "short", "sizeof", "stackalloc", "string",
|
||||
"switch", "throw", "true", "try", "typeof", "uint", "ulong", "ushort", "var", "where", "while", "yield" }
|
||||
};
|
||||
|
||||
public static KeywordMatch invalidKeywordMatcher = new KeywordMatch()
|
||||
{
|
||||
highlightColor = new Color(0.95f, 0.10f, 0.10f, 1.0f),
|
||||
Keywords = new[] { "abstract", "async", "base", "class", "delegate", "enum", "explicit", "extern", "fixed", "get",
|
||||
"implicit", "interface", "internal", "namespace", "operator", "override", "params", "private", "protected", "public",
|
||||
"using", "partial", "readonly", "sealed", "set", "static", "struct", "this", "unchecked", "unsafe", "value", "virtual", "volatile", "void" }
|
||||
};
|
||||
|
||||
// ~~~~~~~ ctor ~~~~~~~
|
||||
|
||||
public CSLexerHighlighter()
|
||||
{
|
||||
startDelimiters = new HashSet<char>(delimiters);
|
||||
endDelimiters = new HashSet<char>(delimiters);
|
||||
|
||||
this.matchers = new Matcher[]
|
||||
{
|
||||
commentMatcher,
|
||||
symbolMatcher,
|
||||
numberMatcher,
|
||||
stringMatcher,
|
||||
validKeywordMatcher,
|
||||
invalidKeywordMatcher,
|
||||
};
|
||||
|
||||
foreach (Matcher lexer in matchers)
|
||||
{
|
||||
foreach (char c in lexer.StartChars)
|
||||
{
|
||||
if (!startDelimiters.Contains(c))
|
||||
startDelimiters.Add(c);
|
||||
}
|
||||
|
||||
foreach (char c in lexer.EndChars)
|
||||
{
|
||||
if (!endDelimiters.Contains(c))
|
||||
endDelimiters.Add(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ~~~~~~~ Lex Matching ~~~~~~~
|
||||
|
||||
public IEnumerable<LexerMatchInfo> GetMatches(string input)
|
||||
{
|
||||
if (input == null || matchers == null || matchers.Length == 0)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
inputString = input;
|
||||
Current = ' ';
|
||||
Previous = ' ';
|
||||
currentIndex = 0;
|
||||
currentLookaheadIndex = 0;
|
||||
|
||||
while (!EndOfStream)
|
||||
{
|
||||
bool didMatchLexer = false;
|
||||
|
||||
ReadWhiteSpace();
|
||||
|
||||
foreach (Matcher matcher in matchers)
|
||||
{
|
||||
int startIndex = currentIndex;
|
||||
|
||||
bool isMatched = matcher.IsMatch(this);
|
||||
|
||||
if (isMatched)
|
||||
{
|
||||
int endIndex = currentIndex;
|
||||
|
||||
didMatchLexer = true;
|
||||
|
||||
yield return new LexerMatchInfo
|
||||
{
|
||||
startIndex = startIndex,
|
||||
endIndex = endIndex,
|
||||
htmlColor = matcher.HexColor,
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!didMatchLexer)
|
||||
{
|
||||
ReadNext();
|
||||
Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ~~~~~~~ Indent ~~~~~~~
|
||||
|
||||
public static string GetIndentForInput(string input, int indent, out int caretPosition)
|
||||
{
|
||||
indentBuilder = new StringBuilder();
|
||||
|
||||
indent += 1;
|
||||
|
||||
bool stringState = false;
|
||||
|
||||
for (int i = 0; i < input.Length; i++)
|
||||
{
|
||||
if (input[i] == '"')
|
||||
{
|
||||
stringState = !stringState;
|
||||
}
|
||||
|
||||
if (input[i] == '\n')
|
||||
{
|
||||
indentBuilder.Append('\n');
|
||||
for (int j = 0; j < indent; j++)
|
||||
{
|
||||
indentBuilder.Append("\t");
|
||||
}
|
||||
}
|
||||
else if (input[i] == '\t')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if (!stringState && input[i] == indentOpen)
|
||||
{
|
||||
indentBuilder.Append(indentOpen);
|
||||
indent++;
|
||||
}
|
||||
else if (!stringState && input[i] == indentClose)
|
||||
{
|
||||
indentBuilder.Append(indentClose);
|
||||
indent--;
|
||||
}
|
||||
else
|
||||
{
|
||||
indentBuilder.Append(input[i]);
|
||||
}
|
||||
}
|
||||
|
||||
string formattedSection = indentBuilder.ToString();
|
||||
|
||||
caretPosition = formattedSection.Length - 1;
|
||||
|
||||
for (int i = formattedSection.Length - 1; i >= 0; i--)
|
||||
{
|
||||
if (formattedSection[i] == '\n')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
caretPosition = i;
|
||||
break;
|
||||
}
|
||||
|
||||
return formattedSection;
|
||||
}
|
||||
|
||||
public static int GetIndentLevel(string inputString, int startIndex, int endIndex)
|
||||
{
|
||||
int indent = 0;
|
||||
|
||||
for (int i = startIndex; i < endIndex; i++)
|
||||
{
|
||||
if (inputString[i] == '\t')
|
||||
{
|
||||
indent++;
|
||||
}
|
||||
|
||||
// Check for end line or other characters
|
||||
if (inputString[i] == '\n' || inputString[i] != ' ')
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return indent;
|
||||
}
|
||||
|
||||
// Lexer reading
|
||||
|
||||
public char ReadNext()
|
||||
{
|
||||
if (EndOfStream)
|
||||
{
|
||||
return '\0';
|
||||
}
|
||||
|
||||
Previous = Current;
|
||||
|
||||
Current = inputString[currentLookaheadIndex];
|
||||
currentLookaheadIndex++;
|
||||
|
||||
return Current;
|
||||
}
|
||||
|
||||
public void Rollback(int amount = -1)
|
||||
{
|
||||
if (amount == -1)
|
||||
{
|
||||
currentLookaheadIndex = currentIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentLookaheadIndex > currentIndex)
|
||||
{
|
||||
currentLookaheadIndex -= amount;
|
||||
}
|
||||
}
|
||||
|
||||
int previousIndex = currentLookaheadIndex - 1;
|
||||
|
||||
if (previousIndex >= inputString.Length)
|
||||
{
|
||||
Previous = inputString[inputString.Length - 1];
|
||||
}
|
||||
else if (previousIndex >= 0)
|
||||
{
|
||||
Previous = inputString[previousIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
Previous = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
public void Commit()
|
||||
{
|
||||
currentIndex = currentLookaheadIndex;
|
||||
}
|
||||
|
||||
public bool IsSpecialSymbol(char character, DelimiterType position = DelimiterType.Start)
|
||||
{
|
||||
if (position == DelimiterType.Start)
|
||||
{
|
||||
return startDelimiters.Contains(character);
|
||||
}
|
||||
|
||||
return endDelimiters.Contains(character);
|
||||
}
|
||||
|
||||
private void ReadWhiteSpace()
|
||||
{
|
||||
while (char.IsWhiteSpace(ReadNext()) == true)
|
||||
{
|
||||
Commit();
|
||||
}
|
||||
|
||||
Rollback();
|
||||
}
|
||||
}
|
||||
}
|
610
src/UI/Main/CSConsole/CSharpConsole.cs
Normal file
610
src/UI/Main/CSConsole/CSharpConsole.cs
Normal file
@ -0,0 +1,610 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Core.CSharp;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public class CSharpConsole : BaseMenuPage
|
||||
{
|
||||
public override string Name => "C# Console";
|
||||
|
||||
public static CSharpConsole Instance { get; private set; }
|
||||
|
||||
//public UI.CSConsole.CSharpConsole m_codeEditor;
|
||||
public ScriptEvaluator m_evaluator;
|
||||
|
||||
public static List<string> UsingDirectives;
|
||||
|
||||
public static readonly string[] DefaultUsing = new string[]
|
||||
{
|
||||
"System",
|
||||
"System.Linq",
|
||||
"System.Collections",
|
||||
"System.Collections.Generic",
|
||||
"System.Reflection",
|
||||
"UnityEngine",
|
||||
#if CPP
|
||||
"UnhollowerBaseLib",
|
||||
"UnhollowerRuntimeLib",
|
||||
#endif
|
||||
};
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
try
|
||||
{
|
||||
//m_codeEditor = new UI.CSConsole.CSharpConsole();
|
||||
InitConsole();
|
||||
|
||||
AutoCompleter.Init();
|
||||
|
||||
ResetConsole();
|
||||
|
||||
// Make sure compiler is supported on this platform
|
||||
m_evaluator.Compile("");
|
||||
|
||||
foreach (string use in DefaultUsing)
|
||||
{
|
||||
AddUsing(use);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Error setting up console!\r\nMessage: {e.Message}");
|
||||
MainMenu.Instance.Pages.RemoveAll(it => it is CSharpConsole);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
UpdateConsole();
|
||||
AutoCompleter.Update();
|
||||
}
|
||||
|
||||
public void AddUsing(string asm)
|
||||
{
|
||||
if (!UsingDirectives.Contains(asm))
|
||||
{
|
||||
Evaluate($"using {asm};", true);
|
||||
UsingDirectives.Add(asm);
|
||||
}
|
||||
}
|
||||
|
||||
public void Evaluate(string code, bool suppressWarning = false)
|
||||
{
|
||||
m_evaluator.Compile(code, out Mono.CSharp.CompiledMethod compiled);
|
||||
|
||||
if (compiled == null)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning("Unable to compile the code!");
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
object ret = VoidType.Value;
|
||||
compiled.Invoke(ref ret);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning($"Exception executing code: {e.GetType()}, {e.Message}\r\n{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetConsole()
|
||||
{
|
||||
if (m_evaluator != null)
|
||||
{
|
||||
m_evaluator.Dispose();
|
||||
}
|
||||
|
||||
m_evaluator = new ScriptEvaluator(new StringWriter(new StringBuilder())) { InteractiveBaseClass = typeof(ScriptInteraction) };
|
||||
|
||||
UsingDirectives = new List<string>();
|
||||
}
|
||||
|
||||
// =================================================================================================
|
||||
|
||||
// UI stuff
|
||||
|
||||
public InputField InputField { get; internal set; }
|
||||
public Text InputText { get; internal set; }
|
||||
public int CurrentIndent { get; private set; }
|
||||
|
||||
public static bool EnableCtrlRShortcut { get; set; } = true;
|
||||
public static bool EnableAutoIndent { get; set; } = true;
|
||||
public static bool EnableAutocompletes { get; set; } = true;
|
||||
public static List<Suggestion> AutoCompletes = new List<Suggestion>();
|
||||
|
||||
public string HighlightedText => inputHighlightText.text;
|
||||
private Text inputHighlightText;
|
||||
|
||||
private CSLexerHighlighter highlightLexer;
|
||||
|
||||
internal int m_lastCaretPos;
|
||||
internal int m_fixCaretPos;
|
||||
internal bool m_fixwanted;
|
||||
internal float m_lastSelectAlpha;
|
||||
|
||||
private static readonly KeyCode[] onFocusKeys =
|
||||
{
|
||||
KeyCode.Return, KeyCode.Backspace, KeyCode.UpArrow,
|
||||
KeyCode.DownArrow, KeyCode.LeftArrow, KeyCode.RightArrow
|
||||
};
|
||||
|
||||
internal const string STARTUP_TEXT = @"Welcome to the UnityExplorer C# Console.
|
||||
|
||||
The following helper methods are available:
|
||||
|
||||
* <color=#add490>Log(""message"")</color> logs a message to the debug console
|
||||
|
||||
* <color=#add490>CurrentTarget()</color> returns the currently inspected target on the Home page
|
||||
|
||||
* <color=#add490>AllTargets()</color> returns an object[] array containing all inspected instances
|
||||
|
||||
* <color=#add490>Inspect(someObject)</color> to inspect an instance, eg. Inspect(Camera.main);
|
||||
|
||||
* <color=#add490>Inspect(typeof(SomeClass))</color> to inspect a Class with static reflection
|
||||
|
||||
* <color=#add490>AddUsing(""SomeNamespace"")</color> adds a using directive to the C# console
|
||||
|
||||
* <color=#add490>GetUsing()</color> logs the current using directives to the debug console
|
||||
|
||||
* <color=#add490>Reset()</color> resets all using directives and variables
|
||||
";
|
||||
|
||||
public void InitConsole()
|
||||
{
|
||||
highlightLexer = new CSLexerHighlighter();
|
||||
|
||||
ConstructUI();
|
||||
|
||||
InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
|
||||
}
|
||||
|
||||
internal static bool IsUserCopyPasting()
|
||||
{
|
||||
return (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||
&& InputManager.GetKeyDown(KeyCode.V);
|
||||
}
|
||||
|
||||
public void UpdateConsole()
|
||||
{
|
||||
if (s_copyPasteBuffer != null)
|
||||
{
|
||||
if (!IsUserCopyPasting())
|
||||
{
|
||||
OnInputChanged(s_copyPasteBuffer);
|
||||
|
||||
s_copyPasteBuffer = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (EnableCtrlRShortcut)
|
||||
{
|
||||
if ((InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||
&& InputManager.GetKeyDown(KeyCode.R))
|
||||
{
|
||||
var text = InputField.text.Trim();
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
Evaluate(text);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (EnableAutoIndent && InputManager.GetKeyDown(KeyCode.Return))
|
||||
AutoIndentCaret();
|
||||
|
||||
if (EnableAutocompletes && InputField.isFocused)
|
||||
{
|
||||
if (InputManager.GetMouseButton(0) || onFocusKeys.Any(it => InputManager.GetKeyDown(it)))
|
||||
UpdateAutocompletes();
|
||||
}
|
||||
|
||||
if (m_fixCaretPos > 0)
|
||||
{
|
||||
if (!m_fixwanted)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(InputField.gameObject, null);
|
||||
m_fixwanted = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
InputField.caretPosition = m_fixCaretPos;
|
||||
InputField.selectionFocusPosition = m_fixCaretPos;
|
||||
|
||||
m_fixwanted = false;
|
||||
m_fixCaretPos = -1;
|
||||
|
||||
var color = InputField.selectionColor;
|
||||
color.a = m_lastSelectAlpha;
|
||||
InputField.selectionColor = color;
|
||||
}
|
||||
}
|
||||
else if (InputField.caretPosition > 0)
|
||||
{
|
||||
m_lastCaretPos = InputField.caretPosition;
|
||||
}
|
||||
}
|
||||
|
||||
internal void UpdateAutocompletes()
|
||||
{
|
||||
AutoCompleter.CheckAutocomplete();
|
||||
AutoCompleter.SetSuggestions(AutoCompletes.ToArray());
|
||||
}
|
||||
|
||||
public void UseAutocomplete(string suggestion)
|
||||
{
|
||||
string input = InputField.text;
|
||||
input = input.Insert(m_lastCaretPos, suggestion);
|
||||
InputField.text = input;
|
||||
|
||||
m_fixCaretPos = m_lastCaretPos += suggestion.Length;
|
||||
|
||||
var color = InputField.selectionColor;
|
||||
m_lastSelectAlpha = color.a;
|
||||
color.a = 0f;
|
||||
InputField.selectionColor = color;
|
||||
|
||||
AutoCompleter.ClearAutocompletes();
|
||||
}
|
||||
|
||||
internal static string s_copyPasteBuffer;
|
||||
|
||||
public void OnInputChanged(string newText, bool forceUpdate = false)
|
||||
{
|
||||
if (IsUserCopyPasting())
|
||||
{
|
||||
//Console.WriteLine("Copy+Paste detected!");
|
||||
s_copyPasteBuffer = newText;
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateIndent(newText);
|
||||
|
||||
if (!forceUpdate && string.IsNullOrEmpty(newText))
|
||||
inputHighlightText.text = string.Empty;
|
||||
else
|
||||
inputHighlightText.text = SyntaxHighlightContent(newText);
|
||||
|
||||
UpdateAutocompletes();
|
||||
}
|
||||
|
||||
private void UpdateIndent(string newText)
|
||||
{
|
||||
int caret = InputField.caretPosition;
|
||||
|
||||
int len = newText.Length;
|
||||
if (caret < 0 || caret >= len)
|
||||
{
|
||||
while (caret >= 0 && caret >= len)
|
||||
caret--;
|
||||
|
||||
if (caret < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
CurrentIndent = 0;
|
||||
|
||||
bool stringState = false;
|
||||
|
||||
for (int i = 0; i < caret && i < newText.Length; i++)
|
||||
{
|
||||
char character = newText[i];
|
||||
|
||||
if (character == '"')
|
||||
stringState = !stringState;
|
||||
else if (!stringState && character == CSLexerHighlighter.indentOpen)
|
||||
CurrentIndent++;
|
||||
else if (!stringState && character == CSLexerHighlighter.indentClose)
|
||||
CurrentIndent--;
|
||||
}
|
||||
|
||||
if (CurrentIndent < 0)
|
||||
CurrentIndent = 0;
|
||||
}
|
||||
|
||||
private const string CLOSE_COLOR_TAG = "</color>";
|
||||
|
||||
private string SyntaxHighlightContent(string inputText)
|
||||
{
|
||||
int offset = 0;
|
||||
|
||||
//Console.WriteLine("Highlighting input text:\r\n" + inputText);
|
||||
|
||||
string ret = "";
|
||||
|
||||
foreach (LexerMatchInfo match in highlightLexer.GetMatches(inputText))
|
||||
{
|
||||
for (int i = offset; i < match.startIndex; i++)
|
||||
ret += inputText[i];
|
||||
|
||||
ret += $"{match.htmlColor}";
|
||||
|
||||
for (int i = match.startIndex; i < match.endIndex; i++)
|
||||
ret += inputText[i];
|
||||
|
||||
ret += CLOSE_COLOR_TAG;
|
||||
|
||||
offset = match.endIndex;
|
||||
}
|
||||
|
||||
for (int i = offset; i < inputText.Length; i++)
|
||||
ret += inputText[i];
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void AutoIndentCaret()
|
||||
{
|
||||
if (CurrentIndent > 0)
|
||||
{
|
||||
string indent = GetAutoIndentTab(CurrentIndent);
|
||||
|
||||
if (indent.Length > 0)
|
||||
{
|
||||
int caretPos = InputField.caretPosition;
|
||||
|
||||
string indentMinusOne = indent.Substring(0, indent.Length - 1);
|
||||
|
||||
// get last index of {
|
||||
// chuck it on the next line if its not already
|
||||
string text = InputField.text;
|
||||
string sub = InputField.text.Substring(0, InputField.caretPosition);
|
||||
int lastIndex = sub.LastIndexOf("{");
|
||||
int offset = lastIndex - 1;
|
||||
if (offset >= 0 && text[offset] != '\n' && text[offset] != '\t')
|
||||
{
|
||||
string open = "\n" + indentMinusOne;
|
||||
|
||||
InputField.text = text.Insert(offset + 1, open);
|
||||
|
||||
caretPos += open.Length;
|
||||
}
|
||||
|
||||
// check if should add auto-close }
|
||||
int numOpen = InputField.text.Where(x => x == CSLexerHighlighter.indentOpen).Count();
|
||||
int numClose = InputField.text.Where(x => x == CSLexerHighlighter.indentClose).Count();
|
||||
|
||||
if (numOpen > numClose)
|
||||
{
|
||||
// add auto-indent closing
|
||||
indentMinusOne = $"\n{indentMinusOne}}}";
|
||||
InputField.text = InputField.text.Insert(caretPos, indentMinusOne);
|
||||
}
|
||||
|
||||
// insert the actual auto indent now
|
||||
InputField.text = InputField.text.Insert(caretPos, indent);
|
||||
|
||||
//InputField.stringPosition = caretPos + indent.Length;
|
||||
InputField.caretPosition = caretPos + indent.Length;
|
||||
}
|
||||
}
|
||||
|
||||
// Update line column and indent positions
|
||||
UpdateIndent(InputField.text);
|
||||
|
||||
InputText.text = InputField.text;
|
||||
//inputText.SetText(InputField.text, true);
|
||||
InputText.Rebuild(CanvasUpdate.Prelayout);
|
||||
InputField.ForceLabelUpdate();
|
||||
InputField.Rebuild(CanvasUpdate.Prelayout);
|
||||
|
||||
OnInputChanged(InputText.text, true);
|
||||
}
|
||||
|
||||
private string GetAutoIndentTab(int amount)
|
||||
{
|
||||
string tab = string.Empty;
|
||||
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
tab += "\t";
|
||||
}
|
||||
|
||||
return tab;
|
||||
}
|
||||
|
||||
// ========== UI CONSTRUCTION =========== //
|
||||
|
||||
public void ConstructUI()
|
||||
{
|
||||
Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
|
||||
|
||||
var mainLayout = Content.AddComponent<LayoutElement>();
|
||||
mainLayout.preferredHeight = 500;
|
||||
mainLayout.flexibleHeight = 9000;
|
||||
|
||||
var mainGroup = Content.AddComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
|
||||
#region TOP BAR
|
||||
|
||||
// Main group object
|
||||
|
||||
var topBarObj = UIFactory.CreateHorizontalGroup(Content);
|
||||
LayoutElement topBarLayout = topBarObj.AddComponent<LayoutElement>();
|
||||
topBarLayout.minHeight = 50;
|
||||
topBarLayout.flexibleHeight = 0;
|
||||
|
||||
var topBarGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
|
||||
topBarGroup.padding.left = 30;
|
||||
topBarGroup.padding.right = 30;
|
||||
topBarGroup.padding.top = 8;
|
||||
topBarGroup.padding.bottom = 8;
|
||||
topBarGroup.spacing = 10;
|
||||
topBarGroup.childForceExpandHeight = true;
|
||||
topBarGroup.childForceExpandWidth = true;
|
||||
topBarGroup.childControlWidth = true;
|
||||
topBarGroup.childControlHeight = true;
|
||||
topBarGroup.childAlignment = TextAnchor.LowerCenter;
|
||||
|
||||
var topBarLabel = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
|
||||
var topBarLabelLayout = topBarLabel.AddComponent<LayoutElement>();
|
||||
topBarLabelLayout.preferredWidth = 150;
|
||||
topBarLabelLayout.flexibleWidth = 5000;
|
||||
var topBarText = topBarLabel.GetComponent<Text>();
|
||||
topBarText.text = "C# Console";
|
||||
topBarText.fontSize = 20;
|
||||
|
||||
// Enable Ctrl+R toggle
|
||||
|
||||
var ctrlRToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle ctrlRToggle, out Text ctrlRToggleText);
|
||||
ctrlRToggle.onValueChanged.AddListener(CtrlRToggleCallback);
|
||||
void CtrlRToggleCallback(bool val)
|
||||
{
|
||||
EnableCtrlRShortcut = val;
|
||||
}
|
||||
|
||||
ctrlRToggleText.text = "Run on Ctrl+R";
|
||||
ctrlRToggleText.alignment = TextAnchor.UpperLeft;
|
||||
var ctrlRLayout = ctrlRToggleObj.AddComponent<LayoutElement>();
|
||||
ctrlRLayout.minWidth = 140;
|
||||
ctrlRLayout.flexibleWidth = 0;
|
||||
ctrlRLayout.minHeight = 25;
|
||||
|
||||
// Enable Suggestions toggle
|
||||
|
||||
var suggestToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle suggestToggle, out Text suggestToggleText);
|
||||
suggestToggle.onValueChanged.AddListener(SuggestToggleCallback);
|
||||
void SuggestToggleCallback(bool val)
|
||||
{
|
||||
EnableAutocompletes = val;
|
||||
AutoCompleter.Update();
|
||||
}
|
||||
|
||||
suggestToggleText.text = "Suggestions";
|
||||
suggestToggleText.alignment = TextAnchor.UpperLeft;
|
||||
var suggestLayout = suggestToggleObj.AddComponent<LayoutElement>();
|
||||
suggestLayout.minWidth = 120;
|
||||
suggestLayout.flexibleWidth = 0;
|
||||
suggestLayout.minHeight = 25;
|
||||
|
||||
// Enable Auto-indent toggle
|
||||
|
||||
var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle autoIndentToggle, out Text autoIndentToggleText);
|
||||
autoIndentToggle.onValueChanged.AddListener(OnIndentChanged);
|
||||
void OnIndentChanged(bool val) => EnableAutoIndent = val;
|
||||
|
||||
autoIndentToggleText.text = "Auto-indent on Enter";
|
||||
autoIndentToggleText.alignment = TextAnchor.UpperLeft;
|
||||
|
||||
var autoIndentLayout = autoIndentToggleObj.AddComponent<LayoutElement>();
|
||||
autoIndentLayout.minWidth = 180;
|
||||
autoIndentLayout.flexibleWidth = 0;
|
||||
autoIndentLayout.minHeight = 25;
|
||||
|
||||
#endregion
|
||||
|
||||
#region CONSOLE INPUT
|
||||
|
||||
int fontSize = 16;
|
||||
|
||||
var inputObj = UIFactory.CreateSrollInputField(Content, out InputFieldScroller consoleScroll, fontSize);
|
||||
|
||||
var inputField = consoleScroll.inputField;
|
||||
|
||||
var mainTextObj = inputField.textComponent.gameObject;
|
||||
var mainTextInput = inputField.textComponent;
|
||||
mainTextInput.supportRichText = false;
|
||||
mainTextInput.color = new Color(1, 1, 1, 0.5f);
|
||||
|
||||
var placeHolderText = inputField.placeholder.GetComponent<Text>();
|
||||
placeHolderText.text = STARTUP_TEXT;
|
||||
placeHolderText.fontSize = fontSize;
|
||||
|
||||
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject);
|
||||
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
|
||||
highlightTextRect.pivot = new Vector2(0, 1);
|
||||
highlightTextRect.anchorMin = Vector2.zero;
|
||||
highlightTextRect.anchorMax = Vector2.one;
|
||||
highlightTextRect.offsetMin = new Vector2(20, 0);
|
||||
highlightTextRect.offsetMax = new Vector2(14, 0);
|
||||
|
||||
var highlightTextInput = highlightTextObj.AddComponent<Text>();
|
||||
highlightTextInput.supportRichText = true;
|
||||
highlightTextInput.fontSize = fontSize;
|
||||
|
||||
#endregion
|
||||
|
||||
#region COMPILE BUTTON
|
||||
|
||||
var compileBtnObj = UIFactory.CreateButton(Content);
|
||||
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
|
||||
compileBtnLayout.preferredWidth = 80;
|
||||
compileBtnLayout.flexibleWidth = 0;
|
||||
compileBtnLayout.minHeight = 45;
|
||||
compileBtnLayout.flexibleHeight = 0;
|
||||
var compileButton = compileBtnObj.GetComponent<Button>();
|
||||
var compileBtnColors = compileButton.colors;
|
||||
compileBtnColors.normalColor = new Color(14f / 255f, 80f / 255f, 14f / 255f);
|
||||
compileButton.colors = compileBtnColors;
|
||||
var btnText = compileBtnObj.GetComponentInChildren<Text>();
|
||||
btnText.text = "Run";
|
||||
btnText.fontSize = 18;
|
||||
btnText.color = Color.white;
|
||||
|
||||
// Set compile button callback now that we have the Input Field reference
|
||||
compileButton.onClick.AddListener(CompileCallback);
|
||||
void CompileCallback()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(inputField.text))
|
||||
{
|
||||
Evaluate(inputField.text.Trim());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
//mainTextInput.supportRichText = false;
|
||||
|
||||
mainTextInput.font = UIManager.ConsoleFont;
|
||||
placeHolderText.font = UIManager.ConsoleFont;
|
||||
highlightTextInput.font = UIManager.ConsoleFont;
|
||||
|
||||
// reset this after formatting finalized
|
||||
highlightTextRect.anchorMin = Vector2.zero;
|
||||
highlightTextRect.anchorMax = Vector2.one;
|
||||
highlightTextRect.offsetMin = Vector2.zero;
|
||||
highlightTextRect.offsetMax = Vector2.zero;
|
||||
|
||||
// assign references
|
||||
|
||||
this.InputField = inputField;
|
||||
|
||||
this.InputText = mainTextInput;
|
||||
this.inputHighlightText = highlightTextInput;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ================================================================================================
|
||||
|
||||
private class VoidType
|
||||
{
|
||||
public static readonly VoidType Value = new VoidType();
|
||||
private VoidType() { }
|
||||
}
|
||||
}
|
||||
}
|
46
src/UI/Main/CSConsole/Lexer/CommentMatch.cs
Normal file
46
src/UI/Main/CSConsole/Lexer/CommentMatch.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexer
|
||||
{
|
||||
public class CommentMatch : Matcher
|
||||
{
|
||||
public string lineCommentStart = @"//";
|
||||
public string blockCommentStart = @"/*";
|
||||
public string blockCommentEnd = @"*/";
|
||||
|
||||
public override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
|
||||
public override IEnumerable<char> StartChars => new char[] { lineCommentStart[0], blockCommentStart[0] };
|
||||
public override IEnumerable<char> EndChars => new char[] { blockCommentEnd[0] };
|
||||
public override bool IsImplicitMatch(CSLexerHighlighter lexer) => IsMatch(lexer, lineCommentStart) || IsMatch(lexer, blockCommentStart);
|
||||
|
||||
private bool IsMatch(CSLexerHighlighter lexer, string commentType)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(commentType))
|
||||
{
|
||||
lexer.Rollback();
|
||||
|
||||
bool match = true;
|
||||
for (int i = 0; i < commentType.Length; i++)
|
||||
{
|
||||
if (commentType[i] != lexer.ReadNext())
|
||||
{
|
||||
match = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
// Read until end of line or file
|
||||
while (!IsEndLineOrEndFile(lexer, lexer.ReadNext())) { }
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsEndLineOrEndFile(CSLexerHighlighter lexer, char character) => lexer.EndOfStream || character == '\n' || character == '\r';
|
||||
}
|
||||
}
|
97
src/UI/Main/CSConsole/Lexer/KeywordMatch.cs
Normal file
97
src/UI/Main/CSConsole/Lexer/KeywordMatch.cs
Normal file
@ -0,0 +1,97 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexer
|
||||
{
|
||||
// I use two different KeywordMatch instances (valid and invalid).
|
||||
// This class just contains common implementations.
|
||||
public class KeywordMatch : Matcher
|
||||
{
|
||||
public string[] Keywords;
|
||||
|
||||
public override Color HighlightColor => highlightColor;
|
||||
public Color highlightColor;
|
||||
|
||||
private readonly HashSet<string> shortlist = new HashSet<string>();
|
||||
private readonly Stack<string> removeList = new Stack<string>();
|
||||
|
||||
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
|
||||
{
|
||||
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
shortlist.Clear();
|
||||
|
||||
int currentIndex = 0;
|
||||
char currentChar = lexer.ReadNext();
|
||||
|
||||
for (int i = 0; i < Keywords.Length; i++)
|
||||
{
|
||||
if (Keywords[i][0] == currentChar)
|
||||
{
|
||||
shortlist.Add(Keywords[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (shortlist.Count == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
if (lexer.EndOfStream)
|
||||
{
|
||||
RemoveLongStrings(currentIndex + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
currentChar = lexer.ReadNext();
|
||||
currentIndex++;
|
||||
|
||||
if (char.IsWhiteSpace(currentChar) ||
|
||||
lexer.IsSpecialSymbol(currentChar, DelimiterType.Start))
|
||||
{
|
||||
RemoveLongStrings(currentIndex);
|
||||
lexer.Rollback(1);
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (string keyword in shortlist)
|
||||
{
|
||||
if (currentIndex >= keyword.Length || keyword[currentIndex] != currentChar)
|
||||
{
|
||||
removeList.Push(keyword);
|
||||
}
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
{
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
}
|
||||
while (shortlist.Count > 0);
|
||||
|
||||
return shortlist.Count > 0;
|
||||
}
|
||||
|
||||
private void RemoveLongStrings(int length)
|
||||
{
|
||||
foreach (string keyword in shortlist)
|
||||
{
|
||||
if (keyword.Length > length)
|
||||
{
|
||||
removeList.Push(keyword);
|
||||
}
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
{
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
src/UI/Main/CSConsole/Lexer/Matcher.cs
Normal file
32
src/UI/Main/CSConsole/Lexer/Matcher.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Unity;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexer
|
||||
{
|
||||
public abstract class Matcher
|
||||
{
|
||||
public abstract Color HighlightColor { get; }
|
||||
|
||||
public string HexColor => htmlColor ?? (htmlColor = "<color=#" + HighlightColor.ToHex() + ">");
|
||||
private string htmlColor;
|
||||
|
||||
public virtual IEnumerable<char> StartChars => Enumerable.Empty<char>();
|
||||
public virtual IEnumerable<char> EndChars => Enumerable.Empty<char>();
|
||||
|
||||
public abstract bool IsImplicitMatch(CSLexerHighlighter lexer);
|
||||
|
||||
public bool IsMatch(CSLexerHighlighter lexer)
|
||||
{
|
||||
if (IsImplicitMatch(lexer))
|
||||
{
|
||||
lexer.Commit();
|
||||
return true;
|
||||
}
|
||||
|
||||
lexer.Rollback();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
39
src/UI/Main/CSConsole/Lexer/NumberMatch.cs
Normal file
39
src/UI/Main/CSConsole/Lexer/NumberMatch.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexer
|
||||
{
|
||||
public class NumberMatch : Matcher
|
||||
{
|
||||
public override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
|
||||
|
||||
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
|
||||
{
|
||||
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool matchedNumber = false;
|
||||
|
||||
while (!lexer.EndOfStream)
|
||||
{
|
||||
if (IsNumberOrDecimalPoint(lexer.ReadNext()))
|
||||
{
|
||||
matchedNumber = true;
|
||||
lexer.Commit();
|
||||
}
|
||||
else
|
||||
{
|
||||
lexer.Rollback();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return matchedNumber;
|
||||
}
|
||||
|
||||
private bool IsNumberOrDecimalPoint(char character) => char.IsNumber(character) || character == '.';
|
||||
}
|
||||
|
||||
}
|
26
src/UI/Main/CSConsole/Lexer/StringMatch.cs
Normal file
26
src/UI/Main/CSConsole/Lexer/StringMatch.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexer
|
||||
{
|
||||
public class StringMatch : Matcher
|
||||
{
|
||||
public override Color HighlightColor => new Color(0.79f, 0.52f, 0.32f, 1.0f);
|
||||
|
||||
public override IEnumerable<char> StartChars => new[] { '"' };
|
||||
public override IEnumerable<char> EndChars => new[] { '"' };
|
||||
|
||||
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
|
||||
{
|
||||
if (lexer.ReadNext() == '"')
|
||||
{
|
||||
while (!IsClosingQuoteOrEndFile(lexer, lexer.ReadNext())) { }
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsClosingQuoteOrEndFile(CSLexerHighlighter lexer, char character) => lexer.EndOfStream || character == '"';
|
||||
}
|
||||
}
|
106
src/UI/Main/CSConsole/Lexer/SymbolMatch.cs
Normal file
106
src/UI/Main/CSConsole/Lexer/SymbolMatch.cs
Normal file
@ -0,0 +1,106 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.UI.CSConsole.Lexer
|
||||
{
|
||||
public class SymbolMatch : Matcher
|
||||
{
|
||||
public override Color HighlightColor => new Color(0.58f, 0.47f, 0.37f, 1.0f);
|
||||
|
||||
private readonly string[] symbols = new[]
|
||||
{
|
||||
"[", "]", "(", ")", ".", "?", ":", "+", "-", "*", "/", "%", "&", "|", "^", "~", "=", "<", ">",
|
||||
"++", "--", "&&", "||", "<<", ">>", "==", "!=", "<=", ">=", "+=", "-=", "*=", "/=", "%=", "&=",
|
||||
"|=", "^=", "<<=", ">>=", "->", "??", "=>",
|
||||
};
|
||||
|
||||
private static readonly List<string> shortlist = new List<string>();
|
||||
private static readonly Stack<string> removeList = new Stack<string>();
|
||||
|
||||
public override IEnumerable<char> StartChars => symbols.Select(s => s[0]);
|
||||
public override IEnumerable<char> EndChars => symbols.Select(s => s[0]);
|
||||
|
||||
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
|
||||
{
|
||||
if (lexer == null)
|
||||
return false;
|
||||
|
||||
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||
!char.IsLetter(lexer.Previous) &&
|
||||
!char.IsDigit(lexer.Previous) &&
|
||||
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
shortlist.Clear();
|
||||
|
||||
int currentIndex = 0;
|
||||
char currentChar = lexer.ReadNext();
|
||||
|
||||
for (int i = symbols.Length - 1; i >= 0; i--)
|
||||
{
|
||||
if (symbols[i][0] == currentChar)
|
||||
shortlist.Add(symbols[i]);
|
||||
}
|
||||
|
||||
if (shortlist.Count == 0)
|
||||
return false;
|
||||
|
||||
do
|
||||
{
|
||||
if (lexer.EndOfStream)
|
||||
{
|
||||
RemoveLongStrings(currentIndex + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
currentChar = lexer.ReadNext();
|
||||
currentIndex++;
|
||||
|
||||
if (char.IsWhiteSpace(currentChar) ||
|
||||
char.IsLetter(currentChar) ||
|
||||
char.IsDigit(currentChar) ||
|
||||
lexer.IsSpecialSymbol(currentChar, DelimiterType.Start))
|
||||
{
|
||||
RemoveLongStrings(currentIndex);
|
||||
lexer.Rollback(1);
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (string symbol in shortlist)
|
||||
{
|
||||
if (currentIndex >= symbol.Length || symbol[currentIndex] != currentChar)
|
||||
{
|
||||
removeList.Push(symbol);
|
||||
}
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
{
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
}
|
||||
while (shortlist.Count > 0);
|
||||
|
||||
return shortlist.Count > 0;
|
||||
}
|
||||
|
||||
private void RemoveLongStrings(int length)
|
||||
{
|
||||
foreach (string keyword in shortlist)
|
||||
{
|
||||
if (keyword.Length > length)
|
||||
{
|
||||
removeList.Push(keyword);
|
||||
}
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
{
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
310
src/UI/Main/DebugConsole.cs
Normal file
310
src/UI/Main/DebugConsole.cs
Normal file
@ -0,0 +1,310 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Unity;
|
||||
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public class DebugConsole
|
||||
{
|
||||
public static DebugConsole Instance { get; private set; }
|
||||
|
||||
public static bool LogUnity { get; set; } = ExplorerConfig.Instance.Log_Unity_Debug;
|
||||
//public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
|
||||
|
||||
internal static StreamWriter s_streamWriter;
|
||||
|
||||
public static readonly List<string> AllMessages = new List<string>();
|
||||
public static readonly List<Text> MessageHolders = new List<Text>();
|
||||
|
||||
// logs that occured before the actual UI was ready.
|
||||
// these ones include the hex color codes.
|
||||
internal static readonly List<string> s_preInitMessages = new List<string>();
|
||||
|
||||
private InputField m_textInput;
|
||||
internal const int MAX_TEXT_LEN = 10000;
|
||||
|
||||
public DebugConsole(GameObject parent)
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
ConstructUI(parent);
|
||||
|
||||
// append messages that logged before we were set up
|
||||
string preAppend = "";
|
||||
for (int i = s_preInitMessages.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var msg = s_preInitMessages[i];
|
||||
if (preAppend != "")
|
||||
preAppend += "\r\n";
|
||||
preAppend += msg;
|
||||
}
|
||||
m_textInput.text = preAppend;
|
||||
|
||||
// set up IO
|
||||
|
||||
//if (!SaveToDisk)
|
||||
// return;
|
||||
|
||||
var path = ExplorerCore.EXPLORER_FOLDER + @"\Logs";
|
||||
|
||||
if (!Directory.Exists(path))
|
||||
Directory.CreateDirectory(path);
|
||||
|
||||
// clean old log(s)
|
||||
var files = Directory.GetFiles(path);
|
||||
if (files.Length >= 10)
|
||||
{
|
||||
var sorted = files.ToList();
|
||||
// sort by 'datetime.ToString("u")' will put the oldest ones first
|
||||
sorted.Sort();
|
||||
for (int i = 0; i < files.Length - 9; i++)
|
||||
File.Delete(files[i]);
|
||||
}
|
||||
|
||||
var fileName = "UnityExplorer " + DateTime.Now.ToString("u") + ".txt";
|
||||
fileName = RemoveInvalidFilenameChars(fileName);
|
||||
|
||||
var stream = File.Create(path + @"\" + fileName);
|
||||
s_streamWriter = new StreamWriter(stream)
|
||||
{
|
||||
AutoFlush = true
|
||||
};
|
||||
|
||||
foreach (var msg in AllMessages)
|
||||
s_streamWriter.WriteLine(msg);
|
||||
}
|
||||
|
||||
public static string RemoveInvalidFilenameChars(string s)
|
||||
{
|
||||
var invalid = Path.GetInvalidFileNameChars();
|
||||
foreach (var c in invalid)
|
||||
{
|
||||
s = s.Replace(c.ToString(), "");
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
Log(message, null);
|
||||
}
|
||||
|
||||
public static void Log(string message, Color color)
|
||||
{
|
||||
Log(message, color.ToHex());
|
||||
}
|
||||
|
||||
public static void Log(string message, string hexColor)
|
||||
{
|
||||
message = $"{AllMessages.Count}: {message}";
|
||||
|
||||
AllMessages.Add(message);
|
||||
s_streamWriter?.WriteLine(message);
|
||||
|
||||
if (hexColor != null)
|
||||
message = $"<color=#{hexColor}>{message}</color>";
|
||||
|
||||
if (Instance?.m_textInput)
|
||||
{
|
||||
var input = Instance.m_textInput;
|
||||
var wanted = $"{message}\n{input.text}";
|
||||
|
||||
if (wanted.Length > MAX_TEXT_LEN)
|
||||
wanted = wanted.Substring(0, MAX_TEXT_LEN);
|
||||
|
||||
input.text = wanted;
|
||||
}
|
||||
else
|
||||
s_preInitMessages.Add(message);
|
||||
}
|
||||
|
||||
public void ConstructUI(GameObject parent)
|
||||
{
|
||||
var mainObj = UIFactory.CreateVerticalGroup(parent, new Color(0.1f, 0.1f, 0.1f, 1.0f));
|
||||
|
||||
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
|
||||
var mainImage = mainObj.GetComponent<Image>();
|
||||
mainImage.maskable = true;
|
||||
|
||||
var mask = mainObj.AddComponent<Mask>();
|
||||
mask.showMaskGraphic = true;
|
||||
|
||||
var mainLayout = mainObj.AddComponent<LayoutElement>();
|
||||
mainLayout.minHeight = 190;
|
||||
mainLayout.flexibleHeight = 0;
|
||||
|
||||
#region LOG AREA
|
||||
var logAreaObj = UIFactory.CreateHorizontalGroup(mainObj);
|
||||
var logAreaGroup = logAreaObj.GetComponent<HorizontalLayoutGroup>();
|
||||
logAreaGroup.childControlHeight = true;
|
||||
logAreaGroup.childControlWidth = true;
|
||||
logAreaGroup.childForceExpandHeight = true;
|
||||
logAreaGroup.childForceExpandWidth = true;
|
||||
|
||||
var logAreaLayout = logAreaObj.AddComponent<LayoutElement>();
|
||||
logAreaLayout.preferredHeight = 190;
|
||||
logAreaLayout.flexibleHeight = 0;
|
||||
|
||||
var inputScrollerObj = UIFactory.CreateSrollInputField(logAreaObj, out InputFieldScroller inputScroll, 14, new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
inputScroll.inputField.textComponent.font = UIManager.ConsoleFont;
|
||||
inputScroll.inputField.readOnly = true;
|
||||
|
||||
m_textInput = inputScroll.inputField;
|
||||
#endregion
|
||||
|
||||
#region BOTTOM BAR
|
||||
|
||||
var bottomBarObj = UIFactory.CreateHorizontalGroup(mainObj);
|
||||
LayoutElement topBarLayout = bottomBarObj.AddComponent<LayoutElement>();
|
||||
topBarLayout.minHeight = 30;
|
||||
topBarLayout.flexibleHeight = 0;
|
||||
|
||||
var bottomGroup = bottomBarObj.GetComponent<HorizontalLayoutGroup>();
|
||||
bottomGroup.padding.left = 10;
|
||||
bottomGroup.padding.right = 10;
|
||||
bottomGroup.padding.top = 2;
|
||||
bottomGroup.padding.bottom = 2;
|
||||
bottomGroup.spacing = 10;
|
||||
bottomGroup.childForceExpandHeight = true;
|
||||
bottomGroup.childForceExpandWidth = false;
|
||||
bottomGroup.childControlWidth = true;
|
||||
bottomGroup.childControlHeight = true;
|
||||
bottomGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||
|
||||
// Debug Console label
|
||||
|
||||
var bottomLabel = UIFactory.CreateLabel(bottomBarObj, TextAnchor.MiddleLeft);
|
||||
var topBarLabelLayout = bottomLabel.AddComponent<LayoutElement>();
|
||||
topBarLabelLayout.minWidth = 100;
|
||||
topBarLabelLayout.flexibleWidth = 0;
|
||||
var topBarText = bottomLabel.GetComponent<Text>();
|
||||
topBarText.fontStyle = FontStyle.Bold;
|
||||
topBarText.text = "Debug Console";
|
||||
topBarText.fontSize = 14;
|
||||
|
||||
// Hide button
|
||||
|
||||
var hideButtonObj = UIFactory.CreateButton(bottomBarObj);
|
||||
|
||||
var hideBtnText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
hideBtnText.text = "Hide";
|
||||
|
||||
var hideButton = hideButtonObj.GetComponent<Button>();
|
||||
|
||||
hideButton.onClick.AddListener(HideCallback);
|
||||
void HideCallback()
|
||||
{
|
||||
if (logAreaObj.activeSelf)
|
||||
{
|
||||
logAreaObj.SetActive(false);
|
||||
hideBtnText.text = "Show";
|
||||
mainLayout.minHeight = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
logAreaObj.SetActive(true);
|
||||
hideBtnText.text = "Hide";
|
||||
mainLayout.minHeight = 190;
|
||||
}
|
||||
}
|
||||
|
||||
var hideBtnColors = hideButton.colors;
|
||||
//hideBtnColors.normalColor = new Color(160f / 255f, 140f / 255f, 40f / 255f);
|
||||
hideButton.colors = hideBtnColors;
|
||||
|
||||
var hideBtnLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||
hideBtnLayout.minWidth = 80;
|
||||
hideBtnLayout.flexibleWidth = 0;
|
||||
|
||||
// Clear button
|
||||
|
||||
var clearButtonObj = UIFactory.CreateButton(bottomBarObj);
|
||||
|
||||
var clearBtnText = clearButtonObj.GetComponentInChildren<Text>();
|
||||
clearBtnText.text = "Clear";
|
||||
|
||||
var clearButton = clearButtonObj.GetComponent<Button>();
|
||||
|
||||
clearButton.onClick.AddListener(ClearCallback);
|
||||
void ClearCallback()
|
||||
{
|
||||
m_textInput.text = "";
|
||||
AllMessages.Clear();
|
||||
}
|
||||
|
||||
var clearBtnColors = clearButton.colors;
|
||||
//clearBtnColors.normalColor = new Color(160f/255f, 140f/255f, 40f/255f);
|
||||
clearButton.colors = clearBtnColors;
|
||||
|
||||
var clearBtnLayout = clearButtonObj.AddComponent<LayoutElement>();
|
||||
clearBtnLayout.minWidth = 80;
|
||||
clearBtnLayout.flexibleWidth = 0;
|
||||
|
||||
// Unity log toggle
|
||||
|
||||
var unityToggleObj = UIFactory.CreateToggle(bottomBarObj, out Toggle unityToggle, out Text unityToggleText);
|
||||
|
||||
unityToggle.onValueChanged.AddListener(ToggleLogUnity);
|
||||
|
||||
unityToggle.isOn = LogUnity;
|
||||
unityToggleText.text = "Print Unity Debug?";
|
||||
unityToggleText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
void ToggleLogUnity(bool val)
|
||||
{
|
||||
LogUnity = val;
|
||||
ExplorerConfig.Instance.Log_Unity_Debug = val;
|
||||
ExplorerConfig.SaveSettings();
|
||||
}
|
||||
|
||||
var unityToggleLayout = unityToggleObj.AddComponent<LayoutElement>();
|
||||
unityToggleLayout.minWidth = 170;
|
||||
unityToggleLayout.flexibleWidth = 0;
|
||||
|
||||
var unityToggleRect = unityToggleObj.transform.Find("Background").GetComponent<RectTransform>();
|
||||
var pos = unityToggleRect.localPosition;
|
||||
pos.y = -4;
|
||||
unityToggleRect.localPosition = pos;
|
||||
|
||||
// // Save to disk button
|
||||
|
||||
// var saveToDiskObj = UIFactory.CreateToggle(bottomBarObj, out Toggle diskToggle, out Text diskToggleText);
|
||||
|
||||
// diskToggle.onValueChanged.AddListener(ToggleDisk);
|
||||
|
||||
// diskToggle.isOn = SaveToDisk;
|
||||
// diskToggleText.text = "Save logs to 'Mods\\UnityExplorer\\Logs'?";
|
||||
// diskToggleText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
// void ToggleDisk(bool val)
|
||||
// {
|
||||
// SaveToDisk = val;
|
||||
// ModConfig.Instance.Save_Logs_To_Disk = val;
|
||||
// ModConfig.SaveSettings();
|
||||
// }
|
||||
|
||||
// var diskToggleLayout = saveToDiskObj.AddComponent<LayoutElement>();
|
||||
// diskToggleLayout.minWidth = 340;
|
||||
// diskToggleLayout.flexibleWidth = 0;
|
||||
|
||||
// var saveToDiskRect = saveToDiskObj.transform.Find("Background").GetComponent<RectTransform>();
|
||||
// pos = unityToggleRect.localPosition;
|
||||
// pos.y = -8;
|
||||
// saveToDiskRect.localPosition = pos;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
52
src/UI/Main/Home/HomePage.cs
Normal file
52
src/UI/Main/Home/HomePage.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public class HomePage : BaseMenuPage
|
||||
{
|
||||
public override string Name => "Home";
|
||||
|
||||
public static HomePage Instance { get; internal set; }
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
ConstructMenu();
|
||||
|
||||
new SceneExplorer();
|
||||
|
||||
new InspectorManager();
|
||||
|
||||
SceneExplorer.Instance.Init();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
SceneExplorer.Instance.Update();
|
||||
InspectorManager.Instance.Update();
|
||||
}
|
||||
|
||||
private void ConstructMenu()
|
||||
{
|
||||
GameObject parent = MainMenu.Instance.PageViewport;
|
||||
|
||||
Content = UIFactory.CreateHorizontalGroup(parent);
|
||||
var mainGroup = Content.GetComponent<HorizontalLayoutGroup>();
|
||||
mainGroup.padding.left = 1;
|
||||
mainGroup.padding.right = 1;
|
||||
mainGroup.padding.top = 1;
|
||||
mainGroup.padding.bottom = 1;
|
||||
mainGroup.spacing = 3;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
}
|
||||
}
|
||||
}
|
159
src/UI/Main/Home/InspectorManagerUI.cs
Normal file
159
src/UI/Main/Home/InspectorManagerUI.cs
Normal file
@ -0,0 +1,159 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.UI.Main;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home
|
||||
{
|
||||
public class InspectorManagerUI
|
||||
{
|
||||
public GameObject m_tabBarContent;
|
||||
public GameObject m_inspectorContent;
|
||||
|
||||
public void OnSetInspectorTab(InspectorBase inspector)
|
||||
{
|
||||
Color activeColor = new Color(0, 0.25f, 0, 1);
|
||||
ColorBlock colors = inspector.BaseUI.tabButton.colors;
|
||||
colors.normalColor = activeColor;
|
||||
colors.highlightedColor = activeColor;
|
||||
inspector.BaseUI.tabButton.colors = colors;
|
||||
}
|
||||
|
||||
public void OnUnsetInspectorTab()
|
||||
{
|
||||
ColorBlock colors = InspectorManager.Instance.m_activeInspector.BaseUI.tabButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
colors.highlightedColor = new Color(0.1f, 0.3f, 0.1f, 1);
|
||||
InspectorManager.Instance.m_activeInspector.BaseUI.tabButton.colors = colors;
|
||||
}
|
||||
|
||||
public void ConstructInspectorPane()
|
||||
{
|
||||
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
|
||||
LayoutElement mainLayout = mainObj.AddComponent<LayoutElement>();
|
||||
mainLayout.preferredHeight = 400;
|
||||
mainLayout.flexibleHeight = 9000;
|
||||
mainLayout.preferredWidth = 620;
|
||||
mainLayout.flexibleWidth = 9000;
|
||||
|
||||
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.spacing = 4;
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
|
||||
var topRowObj = UIFactory.CreateHorizontalGroup(mainObj, new Color(1, 1, 1, 0));
|
||||
var topRowGroup = topRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
topRowGroup.childForceExpandWidth = false;
|
||||
topRowGroup.childControlWidth = true;
|
||||
topRowGroup.childForceExpandHeight = true;
|
||||
topRowGroup.childControlHeight = true;
|
||||
topRowGroup.spacing = 15;
|
||||
|
||||
var inspectorTitle = UIFactory.CreateLabel(topRowObj, TextAnchor.MiddleLeft);
|
||||
Text title = inspectorTitle.GetComponent<Text>();
|
||||
title.text = "Inspector";
|
||||
title.fontSize = 20;
|
||||
var titleLayout = inspectorTitle.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 30;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
titleLayout.minWidth = 90;
|
||||
titleLayout.flexibleWidth = 20000;
|
||||
|
||||
ConstructToolbar(topRowObj);
|
||||
|
||||
// inspector tab bar
|
||||
|
||||
m_tabBarContent = UIFactory.CreateGridGroup(mainObj, new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
|
||||
|
||||
var gridGroup = m_tabBarContent.GetComponent<GridLayoutGroup>();
|
||||
gridGroup.padding.top = 3;
|
||||
gridGroup.padding.left = 3;
|
||||
gridGroup.padding.right = 3;
|
||||
gridGroup.padding.bottom = 3;
|
||||
|
||||
// inspector content area
|
||||
|
||||
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
|
||||
var inspectorGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
|
||||
inspectorGroup.childForceExpandHeight = true;
|
||||
inspectorGroup.childForceExpandWidth = true;
|
||||
inspectorGroup.childControlHeight = true;
|
||||
inspectorGroup.childControlWidth = true;
|
||||
|
||||
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
|
||||
var contentGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.childForceExpandHeight = true;
|
||||
contentGroup.childForceExpandWidth = true;
|
||||
contentGroup.childControlHeight = true;
|
||||
contentGroup.childControlWidth = true;
|
||||
contentGroup.padding.top = 2;
|
||||
contentGroup.padding.left = 2;
|
||||
contentGroup.padding.right = 2;
|
||||
contentGroup.padding.bottom = 2;
|
||||
|
||||
var contentLayout = m_inspectorContent.AddComponent<LayoutElement>();
|
||||
contentLayout.preferredHeight = 900;
|
||||
contentLayout.flexibleHeight = 10000;
|
||||
contentLayout.preferredWidth = 600;
|
||||
contentLayout.flexibleWidth = 10000;
|
||||
}
|
||||
|
||||
private static void ConstructToolbar(GameObject topRowObj)
|
||||
{
|
||||
var invisObj = UIFactory.CreateHorizontalGroup(topRowObj, new Color(1, 1, 1, 0));
|
||||
var invisGroup = invisObj.GetComponent<HorizontalLayoutGroup>();
|
||||
invisGroup.childForceExpandWidth = false;
|
||||
invisGroup.childForceExpandHeight = false;
|
||||
invisGroup.childControlWidth = true;
|
||||
invisGroup.childControlHeight = true;
|
||||
invisGroup.padding.top = 2;
|
||||
invisGroup.padding.bottom = 2;
|
||||
invisGroup.padding.left = 2;
|
||||
invisGroup.padding.right = 2;
|
||||
invisGroup.spacing = 10;
|
||||
|
||||
// inspect under mouse button
|
||||
AddMouseInspectButton(topRowObj, InspectUnderMouse.MouseInspectMode.UI);
|
||||
AddMouseInspectButton(topRowObj, InspectUnderMouse.MouseInspectMode.World);
|
||||
}
|
||||
|
||||
private static void AddMouseInspectButton(GameObject topRowObj, InspectUnderMouse.MouseInspectMode mode)
|
||||
{
|
||||
var inspectObj = UIFactory.CreateButton(topRowObj);
|
||||
var inspectLayout = inspectObj.AddComponent<LayoutElement>();
|
||||
inspectLayout.minWidth = 120;
|
||||
inspectLayout.flexibleWidth = 0;
|
||||
|
||||
var inspectText = inspectObj.GetComponentInChildren<Text>();
|
||||
inspectText.text = "Mouse Inspect";
|
||||
inspectText.fontSize = 13;
|
||||
|
||||
if (mode == InspectUnderMouse.MouseInspectMode.UI)
|
||||
inspectText.text += " (UI)";
|
||||
|
||||
var inspectBtn = inspectObj.GetComponent<Button>();
|
||||
var inspectColors = inspectBtn.colors;
|
||||
inspectColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
inspectBtn.colors = inspectColors;
|
||||
|
||||
inspectBtn.onClick.AddListener(OnInspectMouseClicked);
|
||||
|
||||
void OnInspectMouseClicked()
|
||||
{
|
||||
InspectUnderMouse.Mode = mode;
|
||||
InspectUnderMouse.StartInspect();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
220
src/UI/Main/Home/Inspectors/GameObjects/ChildList.cs
Normal file
220
src/UI/Main/Home/Inspectors/GameObjects/ChildList.cs
Normal file
@ -0,0 +1,220 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class ChildList
|
||||
{
|
||||
internal static ChildList Instance;
|
||||
|
||||
public ChildList()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public static PageHandler s_childListPageHandler;
|
||||
private static GameObject s_childListContent;
|
||||
|
||||
private static GameObject[] s_allChildren = new GameObject[0];
|
||||
private static readonly List<GameObject> s_childrenShortlist = new List<GameObject>();
|
||||
private static int s_lastChildCount;
|
||||
|
||||
private static readonly List<Text> s_childListTexts = new List<Text>();
|
||||
private static readonly List<Toggle> s_childListToggles = new List<Toggle>();
|
||||
|
||||
internal void RefreshChildObjectList()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
|
||||
s_allChildren = new GameObject[go.transform.childCount];
|
||||
for (int i = 0; i < go.transform.childCount; i++)
|
||||
{
|
||||
var child = go.transform.GetChild(i);
|
||||
s_allChildren[i] = child.gameObject;
|
||||
}
|
||||
|
||||
var objects = s_allChildren;
|
||||
s_childListPageHandler.ListCount = objects.Length;
|
||||
|
||||
int newCount = 0;
|
||||
|
||||
foreach (var itemIndex in s_childListPageHandler)
|
||||
{
|
||||
newCount++;
|
||||
|
||||
// normalized index starting from 0
|
||||
var i = itemIndex - s_childListPageHandler.StartIndex;
|
||||
|
||||
if (itemIndex >= objects.Length)
|
||||
{
|
||||
if (i > s_lastChildCount || i >= s_childListTexts.Count)
|
||||
break;
|
||||
|
||||
GameObject label = s_childListTexts[i].transform.parent.parent.gameObject;
|
||||
if (label.activeSelf)
|
||||
label.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject obj = objects[itemIndex];
|
||||
|
||||
if (!obj)
|
||||
continue;
|
||||
|
||||
if (i >= s_childrenShortlist.Count)
|
||||
{
|
||||
s_childrenShortlist.Add(obj);
|
||||
AddChildListButton();
|
||||
}
|
||||
else
|
||||
{
|
||||
s_childrenShortlist[i] = obj;
|
||||
}
|
||||
|
||||
var text = s_childListTexts[i];
|
||||
|
||||
var name = obj.name;
|
||||
|
||||
if (obj.transform.childCount > 0)
|
||||
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
|
||||
|
||||
text.text = name;
|
||||
text.color = obj.activeSelf ? Color.green : Color.red;
|
||||
|
||||
var tog = s_childListToggles[i];
|
||||
tog.isOn = obj.activeSelf;
|
||||
|
||||
var label = text.transform.parent.parent.gameObject;
|
||||
if (!label.activeSelf)
|
||||
{
|
||||
label.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s_lastChildCount = newCount;
|
||||
}
|
||||
|
||||
internal static void OnChildListObjectClicked(int index)
|
||||
{
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
|
||||
return;
|
||||
|
||||
GameObjectInspector.ActiveInstance.ChangeInspectorTarget(s_childrenShortlist[index]);
|
||||
GameObjectInspector.ActiveInstance.Update();
|
||||
}
|
||||
|
||||
internal static void OnChildListPageTurn()
|
||||
{
|
||||
if (Instance == null)
|
||||
return;
|
||||
|
||||
Instance.RefreshChildObjectList();
|
||||
}
|
||||
|
||||
internal static void OnToggleClicked(int index, bool newVal)
|
||||
{
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
|
||||
return;
|
||||
|
||||
var obj = s_childrenShortlist[index];
|
||||
obj.SetActive(newVal);
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructChildList(GameObject parent)
|
||||
{
|
||||
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
vertGroup.childForceExpandHeight = true;
|
||||
vertGroup.childForceExpandWidth = false;
|
||||
vertGroup.childControlWidth = true;
|
||||
vertGroup.spacing = 5;
|
||||
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
|
||||
vertLayout.minWidth = 120;
|
||||
vertLayout.flexibleWidth = 25000;
|
||||
vertLayout.minHeight = 200;
|
||||
vertLayout.flexibleHeight = 5000;
|
||||
|
||||
var childTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
|
||||
var childTitleText = childTitleObj.GetComponent<Text>();
|
||||
childTitleText.text = "Children";
|
||||
childTitleText.color = Color.grey;
|
||||
childTitleText.fontSize = 14;
|
||||
var childTitleLayout = childTitleObj.AddComponent<LayoutElement>();
|
||||
childTitleLayout.minHeight = 30;
|
||||
|
||||
var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_childListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
|
||||
var contentLayout = childrenScrollObj.GetComponent<LayoutElement>();
|
||||
contentLayout.minHeight = 50;
|
||||
|
||||
s_childListPageHandler = new PageHandler(scroller);
|
||||
s_childListPageHandler.ConstructUI(vertGroupObj);
|
||||
s_childListPageHandler.OnPageChanged += OnChildListPageTurn;
|
||||
}
|
||||
|
||||
internal void AddChildListButton()
|
||||
{
|
||||
int thisIndex = s_childListTexts.Count;
|
||||
|
||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, new Color(0.07f, 0.07f, 0.07f));
|
||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
btnGroup.childForceExpandWidth = true;
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||
btnLayout.flexibleWidth = 320;
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
|
||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minHeight = 25;
|
||||
toggleLayout.minWidth = 25;
|
||||
toggleText.text = "";
|
||||
toggle.isOn = false;
|
||||
s_childListToggles.Add(toggle);
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||
|
||||
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||
mainBtnLayout.minHeight = 25;
|
||||
mainBtnLayout.flexibleHeight = 0;
|
||||
mainBtnLayout.minWidth = 25;
|
||||
mainBtnLayout.flexibleWidth = 999;
|
||||
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||
ColorBlock mainColors = mainBtn.colors;
|
||||
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
mainBtn.onClick.AddListener(() => { OnChildListObjectClicked(thisIndex); });
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
mainText.alignment = TextAnchor.MiddleLeft;
|
||||
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
mainText.resizeTextForBestFit = true;
|
||||
mainText.resizeTextMaxSize = 14;
|
||||
mainText.resizeTextMinSize = 10;
|
||||
s_childListTexts.Add(mainText);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
236
src/UI/Main/Home/Inspectors/GameObjects/ComponentList.cs
Normal file
236
src/UI/Main/Home/Inspectors/GameObjects/ComponentList.cs
Normal file
@ -0,0 +1,236 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI.Utility;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class ComponentList
|
||||
{
|
||||
internal static ComponentList Instance;
|
||||
|
||||
public ComponentList()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public static PageHandler s_compListPageHandler;
|
||||
private static Component[] s_allComps = new Component[0];
|
||||
private static readonly List<Component> s_compShortlist = new List<Component>();
|
||||
private static GameObject s_compListContent;
|
||||
private static readonly List<Text> s_compListTexts = new List<Text>();
|
||||
private static int s_lastCompCount;
|
||||
public static readonly List<Toggle> s_compToggles = new List<Toggle>();
|
||||
|
||||
internal void RefreshComponentList()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
|
||||
s_allComps = go.GetComponents<Component>().ToArray();
|
||||
|
||||
var components = s_allComps;
|
||||
s_compListPageHandler.ListCount = components.Length;
|
||||
|
||||
//int startIndex = m_sceneListPageHandler.StartIndex;
|
||||
|
||||
int newCount = 0;
|
||||
|
||||
foreach (var itemIndex in s_compListPageHandler)
|
||||
{
|
||||
newCount++;
|
||||
|
||||
// normalized index starting from 0
|
||||
var i = itemIndex - s_compListPageHandler.StartIndex;
|
||||
|
||||
if (itemIndex >= components.Length)
|
||||
{
|
||||
if (i > s_lastCompCount || i >= s_compListTexts.Count)
|
||||
break;
|
||||
|
||||
GameObject label = s_compListTexts[i].transform.parent.parent.gameObject;
|
||||
if (label.activeSelf)
|
||||
label.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Component comp = components[itemIndex];
|
||||
|
||||
if (!comp)
|
||||
continue;
|
||||
|
||||
if (i >= s_compShortlist.Count)
|
||||
{
|
||||
s_compShortlist.Add(comp);
|
||||
AddCompListButton();
|
||||
}
|
||||
else
|
||||
{
|
||||
s_compShortlist[i] = comp;
|
||||
}
|
||||
|
||||
var text = s_compListTexts[i];
|
||||
|
||||
text.text = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetType(comp), true);
|
||||
|
||||
var toggle = s_compToggles[i];
|
||||
#if CPP
|
||||
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
|
||||
#else
|
||||
if (comp is Behaviour behaviour)
|
||||
#endif
|
||||
{
|
||||
if (!toggle.gameObject.activeSelf)
|
||||
toggle.gameObject.SetActive(true);
|
||||
|
||||
toggle.isOn = behaviour.enabled;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (toggle.gameObject.activeSelf)
|
||||
toggle.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
var label = text.transform.parent.parent.gameObject;
|
||||
if (!label.activeSelf)
|
||||
{
|
||||
label.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s_lastCompCount = newCount;
|
||||
}
|
||||
|
||||
internal static void OnCompToggleClicked(int index, bool value)
|
||||
{
|
||||
var comp = s_compShortlist[index];
|
||||
#if CPP
|
||||
comp.TryCast<Behaviour>().enabled = value;
|
||||
#else
|
||||
(comp as Behaviour).enabled = value;
|
||||
#endif
|
||||
}
|
||||
|
||||
internal static void OnCompListObjectClicked(int index)
|
||||
{
|
||||
if (index >= s_compShortlist.Count || !s_compShortlist[index])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
InspectorManager.Instance.Inspect(s_compShortlist[index]);
|
||||
}
|
||||
|
||||
internal static void OnCompListPageTurn()
|
||||
{
|
||||
if (Instance == null)
|
||||
return;
|
||||
|
||||
Instance.RefreshComponentList();
|
||||
}
|
||||
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructCompList(GameObject parent)
|
||||
{
|
||||
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
vertGroup.childForceExpandHeight = true;
|
||||
vertGroup.childForceExpandWidth = false;
|
||||
vertGroup.childControlWidth = true;
|
||||
vertGroup.spacing = 5;
|
||||
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
|
||||
vertLayout.minWidth = 120;
|
||||
vertLayout.flexibleWidth = 25000;
|
||||
vertLayout.minHeight = 200;
|
||||
vertLayout.flexibleHeight = 5000;
|
||||
|
||||
var compTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
|
||||
var compTitleText = compTitleObj.GetComponent<Text>();
|
||||
compTitleText.text = "Components";
|
||||
compTitleText.color = Color.grey;
|
||||
compTitleText.fontSize = 14;
|
||||
var childTitleLayout = compTitleObj.AddComponent<LayoutElement>();
|
||||
childTitleLayout.minHeight = 30;
|
||||
|
||||
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_compListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
|
||||
var contentLayout = compScrollObj.AddComponent<LayoutElement>();
|
||||
contentLayout.minHeight = 50;
|
||||
contentLayout.flexibleHeight = 5000;
|
||||
|
||||
s_compListPageHandler = new PageHandler(scroller);
|
||||
s_compListPageHandler.ConstructUI(vertGroupObj);
|
||||
s_compListPageHandler.OnPageChanged += OnCompListPageTurn;
|
||||
}
|
||||
|
||||
internal void AddCompListButton()
|
||||
{
|
||||
int thisIndex = s_compListTexts.Count;
|
||||
|
||||
GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
|
||||
HorizontalLayoutGroup group = groupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
group.childForceExpandWidth = true;
|
||||
group.childControlWidth = true;
|
||||
group.childForceExpandHeight = false;
|
||||
group.childControlHeight = true;
|
||||
group.childAlignment = TextAnchor.MiddleLeft;
|
||||
LayoutElement groupLayout = groupObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minWidth = 25;
|
||||
groupLayout.flexibleWidth = 999;
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupObj.AddComponent<Mask>();
|
||||
|
||||
// Behaviour enabled toggle
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
|
||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minHeight = 25;
|
||||
toggleLayout.minWidth = 25;
|
||||
toggleText.text = "";
|
||||
toggle.isOn = true;
|
||||
s_compToggles.Add(toggle);
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
|
||||
|
||||
// Main component button
|
||||
|
||||
GameObject mainButtonObj = UIFactory.CreateButton(groupObj);
|
||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||
mainBtnLayout.minHeight = 25;
|
||||
mainBtnLayout.flexibleHeight = 0;
|
||||
mainBtnLayout.minWidth = 25;
|
||||
mainBtnLayout.flexibleWidth = 999;
|
||||
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||
ColorBlock mainColors = mainBtn.colors;
|
||||
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
mainBtn.onClick.AddListener(() => { OnCompListObjectClicked(thisIndex); });
|
||||
|
||||
// Component button text
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
mainText.alignment = TextAnchor.MiddleLeft;
|
||||
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
//mainText.color = SyntaxColors.Class_Instance.ToColor();
|
||||
mainText.resizeTextForBestFit = true;
|
||||
mainText.resizeTextMaxSize = 14;
|
||||
mainText.resizeTextMinSize = 8;
|
||||
|
||||
s_compListTexts.Add(mainText);
|
||||
|
||||
// TODO remove component button
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
629
src/UI/Main/Home/Inspectors/GameObjects/GameObjectControls.cs
Normal file
629
src/UI/Main/Home/Inspectors/GameObjects/GameObjectControls.cs
Normal file
@ -0,0 +1,629 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class GameObjectControls
|
||||
{
|
||||
internal static GameObjectControls Instance;
|
||||
|
||||
public GameObjectControls()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
private static InputField s_setParentInput;
|
||||
|
||||
private static ControlEditor s_positionControl;
|
||||
private static ControlEditor s_localPosControl;
|
||||
private static ControlEditor s_rotationControl;
|
||||
private static ControlEditor s_scaleControl;
|
||||
|
||||
// Transform Vector editors
|
||||
|
||||
internal struct ControlEditor
|
||||
{
|
||||
public InputField fullValue;
|
||||
public Slider[] sliders;
|
||||
public InputField[] inputs;
|
||||
public Text[] values;
|
||||
}
|
||||
|
||||
internal static bool s_sliderChangedWanted;
|
||||
private static Slider s_currentSlider;
|
||||
private static ControlType s_currentSliderType;
|
||||
private static VectorValue s_currentSliderValueType;
|
||||
private static float s_currentSliderValue;
|
||||
|
||||
internal enum ControlType
|
||||
{
|
||||
position,
|
||||
localPosition,
|
||||
eulerAngles,
|
||||
localScale
|
||||
}
|
||||
|
||||
internal enum VectorValue
|
||||
{
|
||||
x, y, z
|
||||
};
|
||||
|
||||
internal void RefreshControls()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
|
||||
s_positionControl.fullValue.text = go.transform.position.ToStringLong();
|
||||
s_positionControl.values[0].text = go.transform.position.x.ToString("F3");
|
||||
s_positionControl.values[1].text = go.transform.position.y.ToString("F3");
|
||||
s_positionControl.values[2].text = go.transform.position.z.ToString("F3");
|
||||
|
||||
s_localPosControl.fullValue.text = go.transform.localPosition.ToStringLong();
|
||||
s_localPosControl.values[0].text = go.transform.localPosition.x.ToString("F3");
|
||||
s_localPosControl.values[1].text = go.transform.localPosition.y.ToString("F3");
|
||||
s_localPosControl.values[2].text = go.transform.localPosition.z.ToString("F3");
|
||||
|
||||
s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringLong();
|
||||
s_rotationControl.values[0].text = go.transform.eulerAngles.x.ToString("F3");
|
||||
s_rotationControl.values[1].text = go.transform.eulerAngles.y.ToString("F3");
|
||||
s_rotationControl.values[2].text = go.transform.eulerAngles.z.ToString("F3");
|
||||
|
||||
s_scaleControl.fullValue.text = go.transform.localScale.ToStringLong();
|
||||
s_scaleControl.values[0].text = go.transform.localScale.x.ToString("F3");
|
||||
s_scaleControl.values[1].text = go.transform.localScale.y.ToString("F3");
|
||||
s_scaleControl.values[2].text = go.transform.localScale.z.ToString("F3");
|
||||
|
||||
}
|
||||
|
||||
internal static void OnSetParentClicked()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
var input = s_setParentInput.text;
|
||||
|
||||
if (string.IsNullOrEmpty(input))
|
||||
{
|
||||
go.transform.parent = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GameObject.Find(input) is GameObject newParent)
|
||||
{
|
||||
go.transform.parent = newParent.transform;
|
||||
}
|
||||
else
|
||||
{
|
||||
ExplorerCore.Log($"Could not find any GameObject from name or path '{input}'! Note: The target must be enabled.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void OnSliderControlChanged(float value, Slider slider, ControlType controlType, VectorValue vectorValue)
|
||||
{
|
||||
if (value == 0)
|
||||
s_sliderChangedWanted = false;
|
||||
else
|
||||
{
|
||||
if (!s_sliderChangedWanted)
|
||||
{
|
||||
s_sliderChangedWanted = true;
|
||||
s_currentSlider = slider;
|
||||
s_currentSliderType = controlType;
|
||||
s_currentSliderValueType = vectorValue;
|
||||
}
|
||||
|
||||
s_currentSliderValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void UpdateSliderControl()
|
||||
{
|
||||
if (!InputManager.GetMouseButton(0))
|
||||
{
|
||||
s_sliderChangedWanted = false;
|
||||
s_currentSlider.value = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (GameObjectInspector.ActiveInstance == null) return;
|
||||
|
||||
var transform = GameObjectInspector.ActiveInstance.TargetGO.transform;
|
||||
|
||||
// get the current vector for the control type
|
||||
Vector3 vector = Vector2.zero;
|
||||
switch (s_currentSliderType)
|
||||
{
|
||||
case ControlType.position:
|
||||
vector = transform.position; break;
|
||||
case ControlType.localPosition:
|
||||
vector = transform.localPosition; break;
|
||||
case ControlType.eulerAngles:
|
||||
vector = transform.eulerAngles; break;
|
||||
case ControlType.localScale:
|
||||
vector = transform.localScale; break;
|
||||
}
|
||||
|
||||
// apply vector value change
|
||||
switch (s_currentSliderValueType)
|
||||
{
|
||||
case VectorValue.x:
|
||||
vector.x += s_currentSliderValue; break;
|
||||
case VectorValue.y:
|
||||
vector.y += s_currentSliderValue; break;
|
||||
case VectorValue.z:
|
||||
vector.z += s_currentSliderValue; break;
|
||||
}
|
||||
|
||||
// set vector to transform member
|
||||
switch (s_currentSliderType)
|
||||
{
|
||||
case ControlType.position:
|
||||
transform.position = vector; break;
|
||||
case ControlType.localPosition:
|
||||
transform.localPosition = vector; break;
|
||||
case ControlType.eulerAngles:
|
||||
transform.eulerAngles = vector; break;
|
||||
case ControlType.localScale:
|
||||
transform.localScale = vector; break;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void OnVectorControlInputApplied(ControlType controlType, VectorValue vectorValue)
|
||||
{
|
||||
if (!(InspectorManager.Instance.m_activeInspector is GameObjectInspector instance)) return;
|
||||
|
||||
// get relevant input for controltype + value
|
||||
|
||||
InputField[] inputs = null;
|
||||
switch (controlType)
|
||||
{
|
||||
case ControlType.position:
|
||||
inputs = s_positionControl.inputs; break;
|
||||
case ControlType.localPosition:
|
||||
inputs = s_localPosControl.inputs; break;
|
||||
case ControlType.eulerAngles:
|
||||
inputs = s_rotationControl.inputs; break;
|
||||
case ControlType.localScale:
|
||||
inputs = s_scaleControl.inputs; break;
|
||||
}
|
||||
InputField input = inputs[(int)vectorValue];
|
||||
|
||||
float val = float.Parse(input.text);
|
||||
|
||||
// apply transform value
|
||||
|
||||
Vector3 vector = Vector3.zero;
|
||||
var transform = instance.TargetGO.transform;
|
||||
switch (controlType)
|
||||
{
|
||||
case ControlType.position:
|
||||
vector = transform.position; break;
|
||||
case ControlType.localPosition:
|
||||
vector = transform.localPosition; break;
|
||||
case ControlType.eulerAngles:
|
||||
vector = transform.eulerAngles; break;
|
||||
case ControlType.localScale:
|
||||
vector = transform.localScale; break;
|
||||
}
|
||||
|
||||
switch (vectorValue)
|
||||
{
|
||||
case VectorValue.x:
|
||||
vector.x = val; break;
|
||||
case VectorValue.y:
|
||||
vector.y = val; break;
|
||||
case VectorValue.z:
|
||||
vector.z = val; break;
|
||||
}
|
||||
|
||||
// set back to transform
|
||||
switch (controlType)
|
||||
{
|
||||
case ControlType.position:
|
||||
transform.position = vector; break;
|
||||
case ControlType.localPosition:
|
||||
transform.localPosition = vector; break;
|
||||
case ControlType.eulerAngles:
|
||||
transform.eulerAngles = vector; break;
|
||||
case ControlType.localScale:
|
||||
transform.localScale = vector; break;
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructControls(GameObject parent)
|
||||
{
|
||||
var controlsObj = UIFactory.CreateVerticalGroup(parent, new Color(0.07f, 0.07f, 0.07f));
|
||||
var controlsGroup = controlsObj.GetComponent<VerticalLayoutGroup>();
|
||||
controlsGroup.childForceExpandWidth = false;
|
||||
controlsGroup.childControlWidth = true;
|
||||
controlsGroup.childForceExpandHeight = false;
|
||||
controlsGroup.spacing = 5;
|
||||
controlsGroup.padding.top = 4;
|
||||
controlsGroup.padding.left = 4;
|
||||
controlsGroup.padding.right = 4;
|
||||
controlsGroup.padding.bottom = 4;
|
||||
|
||||
// ~~~~~~ Top row ~~~~~~
|
||||
|
||||
var topRow = UIFactory.CreateHorizontalGroup(controlsObj, new Color(1, 1, 1, 0));
|
||||
var topRowGroup = topRow.GetComponent<HorizontalLayoutGroup>();
|
||||
topRowGroup.childForceExpandWidth = false;
|
||||
topRowGroup.childControlWidth = true;
|
||||
topRowGroup.childForceExpandHeight = false;
|
||||
topRowGroup.childControlHeight = true;
|
||||
topRowGroup.spacing = 5;
|
||||
|
||||
var hideButtonObj = UIFactory.CreateButton(topRow);
|
||||
var hideButton = hideButtonObj.GetComponent<Button>();
|
||||
var hideColors = hideButton.colors;
|
||||
hideColors.normalColor = new Color(0.16f, 0.16f, 0.16f);
|
||||
hideButton.colors = hideColors;
|
||||
var hideText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
hideText.text = "Show";
|
||||
hideText.fontSize = 14;
|
||||
var hideButtonLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||
hideButtonLayout.minWidth = 40;
|
||||
hideButtonLayout.flexibleWidth = 0;
|
||||
hideButtonLayout.minHeight = 25;
|
||||
hideButtonLayout.flexibleHeight = 0;
|
||||
|
||||
var topTitle = UIFactory.CreateLabel(topRow, TextAnchor.MiddleLeft);
|
||||
var topText = topTitle.GetComponent<Text>();
|
||||
topText.text = "Controls";
|
||||
var titleLayout = topTitle.AddComponent<LayoutElement>();
|
||||
titleLayout.minWidth = 100;
|
||||
titleLayout.flexibleWidth = 9500;
|
||||
titleLayout.minHeight = 25;
|
||||
|
||||
//// ~~~~~~~~ Content ~~~~~~~~ //
|
||||
|
||||
var contentObj = UIFactory.CreateVerticalGroup(controlsObj, new Color(1, 1, 1, 0));
|
||||
var contentGroup = contentObj.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.childForceExpandHeight = false;
|
||||
contentGroup.childControlHeight = true;
|
||||
contentGroup.spacing = 5;
|
||||
contentGroup.childForceExpandWidth = true;
|
||||
contentGroup.childControlWidth = true;
|
||||
|
||||
// ~~ add hide button callback now that we have scroll reference ~~
|
||||
hideButton.onClick.AddListener(OnHideClicked);
|
||||
void OnHideClicked()
|
||||
{
|
||||
if (hideText.text == "Show")
|
||||
{
|
||||
hideText.text = "Hide";
|
||||
contentObj.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
hideText.text = "Show";
|
||||
contentObj.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
// transform controls
|
||||
ConstructVector3Editor(contentObj, "Position", ControlType.position, out s_positionControl);
|
||||
ConstructVector3Editor(contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
|
||||
ConstructVector3Editor(contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
|
||||
ConstructVector3Editor(contentObj, "Scale", ControlType.localScale, out s_scaleControl);
|
||||
|
||||
// set parent
|
||||
ConstructSetParent(contentObj);
|
||||
|
||||
// bottom row buttons
|
||||
ConstructBottomButtons(contentObj);
|
||||
|
||||
// set controls content inactive now that content is made (otherwise TMP font size goes way too big?)
|
||||
contentObj.SetActive(false);
|
||||
}
|
||||
|
||||
internal void ConstructSetParent(GameObject contentObj)
|
||||
{
|
||||
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
|
||||
var setParentGroup = setParentGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
setParentGroup.childForceExpandHeight = false;
|
||||
setParentGroup.childControlHeight = true;
|
||||
setParentGroup.childForceExpandWidth = false;
|
||||
setParentGroup.childControlWidth = true;
|
||||
setParentGroup.spacing = 5;
|
||||
var setParentLayout = setParentGroupObj.AddComponent<LayoutElement>();
|
||||
setParentLayout.minHeight = 25;
|
||||
setParentLayout.flexibleHeight = 0;
|
||||
|
||||
var setParentLabelObj = UIFactory.CreateLabel(setParentGroupObj, TextAnchor.MiddleLeft);
|
||||
var setParentLabel = setParentLabelObj.GetComponent<Text>();
|
||||
setParentLabel.text = "Set Parent:";
|
||||
setParentLabel.color = Color.grey;
|
||||
setParentLabel.fontSize = 14;
|
||||
var setParentLabelLayout = setParentLabelObj.AddComponent<LayoutElement>();
|
||||
setParentLabelLayout.minWidth = 110;
|
||||
setParentLabelLayout.minHeight = 25;
|
||||
setParentLabelLayout.flexibleWidth = 0;
|
||||
|
||||
var setParentInputObj = UIFactory.CreateInputField(setParentGroupObj);
|
||||
s_setParentInput = setParentInputObj.GetComponent<InputField>();
|
||||
var placeholderInput = s_setParentInput.placeholder.GetComponent<Text>();
|
||||
placeholderInput.text = "Enter a GameObject name or path...";
|
||||
var setParentInputLayout = setParentInputObj.AddComponent<LayoutElement>();
|
||||
setParentInputLayout.minHeight = 25;
|
||||
setParentInputLayout.preferredWidth = 400;
|
||||
setParentInputLayout.flexibleWidth = 9999;
|
||||
|
||||
var applyButtonObj = UIFactory.CreateButton(setParentGroupObj);
|
||||
var applyButton = applyButtonObj.GetComponent<Button>();
|
||||
applyButton.onClick.AddListener(OnSetParentClicked);
|
||||
var applyText = applyButtonObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
var applyLayout = applyButtonObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 55;
|
||||
applyLayout.flexibleWidth = 0;
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.flexibleHeight = 0;
|
||||
}
|
||||
|
||||
internal void ConstructVector3Editor(GameObject parent, string title, ControlType type, out ControlEditor editor)
|
||||
{
|
||||
editor = new ControlEditor();
|
||||
|
||||
var topBarObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var topGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
|
||||
topGroup.childForceExpandWidth = false;
|
||||
topGroup.childControlWidth = true;
|
||||
topGroup.childForceExpandHeight = false;
|
||||
topGroup.childControlHeight = true;
|
||||
topGroup.spacing = 5;
|
||||
var topLayout = topBarObj.AddComponent<LayoutElement>();
|
||||
topLayout.minHeight = 25;
|
||||
topLayout.flexibleHeight = 0;
|
||||
|
||||
var titleObj = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
|
||||
var titleText = titleObj.GetComponent<Text>();
|
||||
titleText.text = title;
|
||||
titleText.color = Color.grey;
|
||||
titleText.fontSize = 14;
|
||||
var titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minWidth = 110;
|
||||
titleLayout.flexibleWidth = 0;
|
||||
titleLayout.minHeight = 25;
|
||||
|
||||
// expand button
|
||||
var expandButtonObj = UIFactory.CreateButton(topBarObj);
|
||||
var expandButton = expandButtonObj.GetComponent<Button>();
|
||||
var expandText = expandButtonObj.GetComponentInChildren<Text>();
|
||||
expandText.text = "▼";
|
||||
expandText.fontSize = 12;
|
||||
var btnLayout = expandButtonObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minWidth = 35;
|
||||
btnLayout.flexibleWidth = 0;
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
|
||||
// readonly value input
|
||||
|
||||
var valueInputObj = UIFactory.CreateInputField(topBarObj);
|
||||
var valueInput = valueInputObj.GetComponent<InputField>();
|
||||
valueInput.readOnly = true;
|
||||
//valueInput.richText = true;
|
||||
//valueInput.isRichTextEditingAllowed = true;
|
||||
var valueInputLayout = valueInputObj.AddComponent<LayoutElement>();
|
||||
valueInputLayout.minHeight = 25;
|
||||
valueInputLayout.flexibleHeight = 0;
|
||||
valueInputLayout.preferredWidth = 400;
|
||||
valueInputLayout.flexibleWidth = 9999;
|
||||
|
||||
editor.fullValue = valueInput;
|
||||
|
||||
editor.sliders = new Slider[3];
|
||||
editor.inputs = new InputField[3];
|
||||
editor.values = new Text[3];
|
||||
|
||||
var xRow = ConstructEditorRow(parent, editor, type, VectorValue.x);
|
||||
xRow.SetActive(false);
|
||||
var yRow = ConstructEditorRow(parent, editor, type, VectorValue.y);
|
||||
yRow.SetActive(false);
|
||||
var zRow = ConstructEditorRow(parent, editor, type, VectorValue.z);
|
||||
zRow.SetActive(false);
|
||||
|
||||
// add expand callback now that we have group reference
|
||||
expandButton.onClick.AddListener(ToggleExpand);
|
||||
void ToggleExpand()
|
||||
{
|
||||
if (xRow.activeSelf)
|
||||
{
|
||||
xRow.SetActive(false);
|
||||
yRow.SetActive(false);
|
||||
zRow.SetActive(false);
|
||||
expandText.text = "▼";
|
||||
}
|
||||
else
|
||||
{
|
||||
xRow.SetActive(true);
|
||||
yRow.SetActive(true);
|
||||
zRow.SetActive(true);
|
||||
expandText.text = "▲";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal GameObject ConstructEditorRow(GameObject parent, ControlEditor editor, ControlType type, VectorValue vectorValue)
|
||||
{
|
||||
var rowObject = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObject.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandHeight = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.spacing = 5;
|
||||
var rowLayout = rowObject.AddComponent<LayoutElement>();
|
||||
rowLayout.minHeight = 25;
|
||||
rowLayout.flexibleHeight = 0;
|
||||
rowLayout.minWidth = 100;
|
||||
|
||||
// Value labels
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.color = Color.cyan;
|
||||
labelText.text = $"{vectorValue.ToString().ToUpper()}:";
|
||||
labelText.fontSize = 14;
|
||||
labelText.resizeTextMaxSize = 14;
|
||||
labelText.resizeTextForBestFit = true;
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minHeight = 25;
|
||||
labelLayout.flexibleHeight = 0;
|
||||
labelLayout.minWidth = 25;
|
||||
labelLayout.flexibleWidth = 0;
|
||||
|
||||
// actual value label
|
||||
var valueLabelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
|
||||
var valueLabel = valueLabelObj.GetComponent<Text>();
|
||||
editor.values[(int)vectorValue] = valueLabel;
|
||||
var valueLabelLayout = valueLabelObj.AddComponent<LayoutElement>();
|
||||
valueLabelLayout.minWidth = 85;
|
||||
valueLabelLayout.flexibleWidth = 0;
|
||||
valueLabelLayout.minHeight = 25;
|
||||
|
||||
// input field
|
||||
|
||||
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, new Color(1, 1, 1, 0));
|
||||
var inputHolderGroup = inputHolder.GetComponent<VerticalLayoutGroup>();
|
||||
inputHolderGroup.childForceExpandHeight = false;
|
||||
inputHolderGroup.childControlHeight = true;
|
||||
inputHolderGroup.childForceExpandWidth = false;
|
||||
inputHolderGroup.childControlWidth = true;
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(inputHolder);
|
||||
var input = inputObj.GetComponent<InputField>();
|
||||
input.characterValidation = InputField.CharacterValidation.Decimal;
|
||||
|
||||
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
inputLayout.minHeight = 25;
|
||||
inputLayout.flexibleHeight = 0;
|
||||
inputLayout.minWidth = 90;
|
||||
inputLayout.flexibleWidth = 50;
|
||||
|
||||
editor.inputs[(int)vectorValue] = input;
|
||||
|
||||
// apply button
|
||||
|
||||
var applyBtnObj = UIFactory.CreateButton(rowObject);
|
||||
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
applyText.fontSize = 14;
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 60;
|
||||
applyLayout.minHeight = 25;
|
||||
|
||||
applyBtn.onClick.AddListener(() => { OnVectorControlInputApplied(type, vectorValue); });
|
||||
|
||||
// Slider
|
||||
|
||||
var sliderObj = UIFactory.CreateSlider(rowObject);
|
||||
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
|
||||
var sliderLayout = sliderObj.AddComponent<LayoutElement>();
|
||||
sliderLayout.minHeight = 20;
|
||||
sliderLayout.flexibleHeight = 0;
|
||||
sliderLayout.minWidth = 200;
|
||||
sliderLayout.flexibleWidth = 9000;
|
||||
var slider = sliderObj.GetComponent<Slider>();
|
||||
var sliderColors = slider.colors;
|
||||
sliderColors.normalColor = new Color(0.65f, 0.65f, 0.65f);
|
||||
slider.colors = sliderColors;
|
||||
slider.minValue = -2;
|
||||
slider.maxValue = 2;
|
||||
slider.value = 0;
|
||||
slider.onValueChanged.AddListener((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); });
|
||||
editor.sliders[(int)vectorValue] = slider;
|
||||
|
||||
return rowObject;
|
||||
}
|
||||
|
||||
internal void ConstructBottomButtons(GameObject contentObj)
|
||||
{
|
||||
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
|
||||
var bottomGroup = bottomRow.GetComponent<HorizontalLayoutGroup>();
|
||||
bottomGroup.childForceExpandWidth = true;
|
||||
bottomGroup.childControlWidth = true;
|
||||
bottomGroup.spacing = 4;
|
||||
var bottomLayout = bottomRow.AddComponent<LayoutElement>();
|
||||
bottomLayout.minHeight = 25;
|
||||
|
||||
var instantiateBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||
var instantiateBtn = instantiateBtnObj.GetComponent<Button>();
|
||||
|
||||
instantiateBtn.onClick.AddListener(InstantiateBtn);
|
||||
|
||||
var instantiateText = instantiateBtnObj.GetComponentInChildren<Text>();
|
||||
instantiateText.text = "Instantiate";
|
||||
instantiateText.fontSize = 14;
|
||||
var instantiateLayout = instantiateBtnObj.AddComponent<LayoutElement>();
|
||||
instantiateLayout.minWidth = 150;
|
||||
|
||||
void InstantiateBtn()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
var clone = GameObject.Instantiate(go);
|
||||
InspectorManager.Instance.Inspect(clone);
|
||||
}
|
||||
|
||||
var dontDestroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||
var dontDestroyBtn = dontDestroyBtnObj.GetComponent<Button>();
|
||||
|
||||
dontDestroyBtn.onClick.AddListener(DontDestroyOnLoadBtn);
|
||||
|
||||
var dontDestroyText = dontDestroyBtnObj.GetComponentInChildren<Text>();
|
||||
dontDestroyText.text = "Set DontDestroyOnLoad";
|
||||
dontDestroyText.fontSize = 14;
|
||||
var dontDestroyLayout = dontDestroyBtnObj.AddComponent<LayoutElement>();
|
||||
dontDestroyLayout.flexibleWidth = 5000;
|
||||
|
||||
void DontDestroyOnLoadBtn()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
GameObject.DontDestroyOnLoad(go);
|
||||
}
|
||||
|
||||
var destroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||
var destroyBtn = destroyBtnObj.GetComponent<Button>();
|
||||
|
||||
destroyBtn.onClick.AddListener(DestroyBtn);
|
||||
|
||||
var destroyText = destroyBtnObj.GetComponentInChildren<Text>();
|
||||
destroyText.text = "Destroy";
|
||||
destroyText.fontSize = 14;
|
||||
destroyText.color = Color.red;
|
||||
var destroyLayout = destroyBtnObj.AddComponent<LayoutElement>();
|
||||
destroyLayout.minWidth = 150;
|
||||
|
||||
void DestroyBtn()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
GameObject.Destroy(go);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
378
src/UI/Main/Home/Inspectors/GameObjects/GameObjectInspectorUI.cs
Normal file
378
src/UI/Main/Home/Inspectors/GameObjects/GameObjectInspectorUI.cs
Normal file
@ -0,0 +1,378 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class GameObjectInspectorUI : InspectorBaseUI
|
||||
{
|
||||
private static GameObject s_content;
|
||||
public override GameObject Content
|
||||
{
|
||||
get => s_content;
|
||||
set => s_content = value;
|
||||
}
|
||||
|
||||
private static string m_lastName;
|
||||
public static InputField m_nameInput;
|
||||
|
||||
private static string m_lastPath;
|
||||
public static InputField m_pathInput;
|
||||
private static RectTransform m_pathInputRect;
|
||||
private static GameObject m_pathGroupObj;
|
||||
private static Text m_hiddenPathText;
|
||||
private static RectTransform m_hiddenPathRect;
|
||||
|
||||
private static Toggle m_enabledToggle;
|
||||
private static Text m_enabledText;
|
||||
private static bool? m_lastEnabledState;
|
||||
|
||||
private static Dropdown m_layerDropdown;
|
||||
private static int m_lastLayer = -1;
|
||||
|
||||
private static Text m_sceneText;
|
||||
private static string m_lastScene;
|
||||
|
||||
internal void RefreshTopInfo()
|
||||
{
|
||||
var target = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
string name = target.name;
|
||||
|
||||
if (m_lastName != name)
|
||||
{
|
||||
m_lastName = name;
|
||||
m_nameInput.text = m_lastName;
|
||||
}
|
||||
|
||||
if (target.transform.parent)
|
||||
{
|
||||
if (!m_pathGroupObj.activeSelf)
|
||||
m_pathGroupObj.SetActive(true);
|
||||
|
||||
var path = target.transform.GetTransformPath(true);
|
||||
if (m_lastPath != path)
|
||||
{
|
||||
m_lastPath = path;
|
||||
|
||||
m_pathInput.text = path;
|
||||
m_hiddenPathText.text = path;
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
|
||||
}
|
||||
}
|
||||
else if (m_pathGroupObj.activeSelf)
|
||||
m_pathGroupObj.SetActive(false);
|
||||
|
||||
if (m_lastEnabledState != target.activeSelf)
|
||||
{
|
||||
m_lastEnabledState = target.activeSelf;
|
||||
|
||||
m_enabledToggle.isOn = target.activeSelf;
|
||||
m_enabledText.text = target.activeSelf ? "Enabled" : "Disabled";
|
||||
m_enabledText.color = target.activeSelf ? Color.green : Color.red;
|
||||
}
|
||||
|
||||
if (m_lastLayer != target.layer)
|
||||
{
|
||||
m_lastLayer = target.layer;
|
||||
m_layerDropdown.value = target.layer;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != target.scene.name)
|
||||
{
|
||||
m_lastScene = target.scene.name;
|
||||
|
||||
if (!string.IsNullOrEmpty(target.scene.name))
|
||||
m_sceneText.text = m_lastScene;
|
||||
else
|
||||
m_sceneText.text = "None (Asset/Resource)";
|
||||
}
|
||||
}
|
||||
|
||||
// UI Callbacks
|
||||
|
||||
private static void OnApplyNameClicked()
|
||||
{
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
GameObjectInspector.ActiveInstance.TargetGO.name = m_nameInput.text;
|
||||
}
|
||||
|
||||
private static void OnEnableToggled(bool enabled)
|
||||
{
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
GameObjectInspector.ActiveInstance.TargetGO.SetActive(enabled);
|
||||
}
|
||||
|
||||
private static void OnLayerSelected(int layer)
|
||||
{
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
GameObjectInspector.ActiveInstance.TargetGO.layer = layer;
|
||||
}
|
||||
|
||||
internal static void OnBackButtonClicked()
|
||||
{
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
GameObjectInspector.ActiveInstance.ChangeInspectorTarget(
|
||||
GameObjectInspector.ActiveInstance.TargetGO.transform.parent.gameObject);
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
var parent = InspectorManager.UI.m_inspectorContent;
|
||||
|
||||
s_content = UIFactory.CreateScrollView(parent, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
var parentLayout = scrollContent.transform.parent.gameObject.AddComponent<VerticalLayoutGroup>();
|
||||
parentLayout.childForceExpandWidth = true;
|
||||
parentLayout.childControlWidth = true;
|
||||
parentLayout.childForceExpandHeight = true;
|
||||
parentLayout.childControlHeight = true;
|
||||
|
||||
var scrollGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
scrollGroup.childControlHeight = true;
|
||||
scrollGroup.childForceExpandWidth = true;
|
||||
scrollGroup.childControlWidth = true;
|
||||
scrollGroup.spacing = 5;
|
||||
var contentFitter = scrollContent.GetComponent<ContentSizeFitter>();
|
||||
contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||
|
||||
ConstructTopArea(scrollContent);
|
||||
|
||||
GameObjectInspector.s_controls.ConstructControls(scrollContent);
|
||||
|
||||
var midGroupObj = ConstructMidGroup(scrollContent);
|
||||
|
||||
GameObjectInspector.s_childList.ConstructChildList(midGroupObj);
|
||||
GameObjectInspector.s_compList.ConstructCompList(midGroupObj);
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
|
||||
Canvas.ForceUpdateCanvases();
|
||||
}
|
||||
|
||||
private void ConstructTopArea(GameObject scrollContent)
|
||||
{
|
||||
// path row
|
||||
|
||||
m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
var pathGroup = m_pathGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
pathGroup.childForceExpandHeight = false;
|
||||
pathGroup.childForceExpandWidth = false;
|
||||
pathGroup.childControlHeight = false;
|
||||
pathGroup.childControlWidth = true;
|
||||
pathGroup.spacing = 5;
|
||||
var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
|
||||
pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
|
||||
var pathLayout = m_pathGroupObj.AddComponent<LayoutElement>();
|
||||
pathLayout.minHeight = 20;
|
||||
pathLayout.flexibleHeight = 75;
|
||||
|
||||
var backButtonObj = UIFactory.CreateButton(m_pathGroupObj);
|
||||
var backButton = backButtonObj.GetComponent<Button>();
|
||||
|
||||
backButton.onClick.AddListener(OnBackButtonClicked);
|
||||
|
||||
var backColors = backButton.colors;
|
||||
backColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
backButton.colors = backColors;
|
||||
var backText = backButtonObj.GetComponentInChildren<Text>();
|
||||
backText.text = "◄";
|
||||
var backLayout = backButtonObj.AddComponent<LayoutElement>();
|
||||
backLayout.minWidth = 55;
|
||||
backLayout.flexibleWidth = 0;
|
||||
backLayout.minHeight = 25;
|
||||
backLayout.flexibleHeight = 0;
|
||||
|
||||
var pathHiddenTextObj = UIFactory.CreateLabel(m_pathGroupObj, TextAnchor.MiddleLeft);
|
||||
m_hiddenPathText = pathHiddenTextObj.GetComponent<Text>();
|
||||
m_hiddenPathText.color = Color.clear;
|
||||
m_hiddenPathText.fontSize = 14;
|
||||
//m_hiddenPathText.lineSpacing = 1.5f;
|
||||
m_hiddenPathText.raycastTarget = false;
|
||||
var hiddenFitter = pathHiddenTextObj.AddComponent<ContentSizeFitter>();
|
||||
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
var hiddenLayout = pathHiddenTextObj.AddComponent<LayoutElement>();
|
||||
hiddenLayout.minHeight = 25;
|
||||
hiddenLayout.flexibleHeight = 125;
|
||||
hiddenLayout.minWidth = 250;
|
||||
hiddenLayout.flexibleWidth = 9000;
|
||||
var hiddenGroup = pathHiddenTextObj.AddComponent<HorizontalLayoutGroup>();
|
||||
hiddenGroup.childForceExpandWidth = true;
|
||||
hiddenGroup.childControlWidth = true;
|
||||
hiddenGroup.childForceExpandHeight = true;
|
||||
hiddenGroup.childControlHeight = true;
|
||||
|
||||
var pathInputObj = UIFactory.CreateInputField(pathHiddenTextObj);
|
||||
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
|
||||
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
|
||||
m_pathInput = pathInputObj.GetComponent<InputField>();
|
||||
m_pathInput.text = GameObjectInspector.ActiveInstance.TargetGO.transform.GetTransformPath();
|
||||
m_pathInput.readOnly = true;
|
||||
m_pathInput.lineType = InputField.LineType.MultiLineNewline;
|
||||
var pathInputLayout = pathInputObj.AddComponent<LayoutElement>();
|
||||
pathInputLayout.minHeight = 25;
|
||||
pathInputLayout.flexibleHeight = 75;
|
||||
pathInputLayout.preferredWidth = 400;
|
||||
pathInputLayout.flexibleWidth = 9999;
|
||||
var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
|
||||
textRect.offsetMin = new Vector2(3, 3);
|
||||
textRect.offsetMax = new Vector2(3, 3);
|
||||
m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
|
||||
//m_pathInput.textComponent.lineSpacing = 1.5f;
|
||||
|
||||
m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
|
||||
m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
|
||||
|
||||
// name row
|
||||
|
||||
var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
var nameGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameGroup.childForceExpandHeight = false;
|
||||
nameGroup.childForceExpandWidth = false;
|
||||
nameGroup.childControlHeight = true;
|
||||
nameGroup.childControlWidth = true;
|
||||
nameGroup.spacing = 5;
|
||||
var nameRect = nameRowObj.GetComponent<RectTransform>();
|
||||
nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
|
||||
var nameLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||
nameLayout.minHeight = 25;
|
||||
nameLayout.flexibleHeight = 0;
|
||||
|
||||
var nameTextObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
|
||||
var nameTextText = nameTextObj.GetComponent<Text>();
|
||||
nameTextText.text = "Name:";
|
||||
nameTextText.fontSize = 14;
|
||||
nameTextText.color = Color.grey;
|
||||
var nameTextLayout = nameTextObj.AddComponent<LayoutElement>();
|
||||
nameTextLayout.minHeight = 25;
|
||||
nameTextLayout.flexibleHeight = 0;
|
||||
nameTextLayout.minWidth = 55;
|
||||
nameTextLayout.flexibleWidth = 0;
|
||||
|
||||
var nameInputObj = UIFactory.CreateInputField(nameRowObj);
|
||||
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
|
||||
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
|
||||
m_nameInput = nameInputObj.GetComponent<InputField>();
|
||||
m_nameInput.text = GameObjectInspector.ActiveInstance.TargetGO.name;
|
||||
|
||||
var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
|
||||
var applyNameBtn = applyNameBtnObj.GetComponent<Button>();
|
||||
|
||||
applyNameBtn.onClick.AddListener(OnApplyNameClicked);
|
||||
|
||||
var applyNameText = applyNameBtnObj.GetComponentInChildren<Text>();
|
||||
applyNameText.text = "Apply";
|
||||
applyNameText.fontSize = 14;
|
||||
var applyNameLayout = applyNameBtnObj.AddComponent<LayoutElement>();
|
||||
applyNameLayout.minWidth = 65;
|
||||
applyNameLayout.minHeight = 25;
|
||||
applyNameLayout.flexibleHeight = 0;
|
||||
var applyNameRect = applyNameBtnObj.GetComponent<RectTransform>();
|
||||
applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
|
||||
|
||||
var activeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
|
||||
var activeLabelLayout = activeLabel.AddComponent<LayoutElement>();
|
||||
activeLabelLayout.minWidth = 55;
|
||||
activeLabelLayout.minHeight = 25;
|
||||
var activeText = activeLabel.GetComponent<Text>();
|
||||
activeText.text = "Active:";
|
||||
activeText.color = Color.grey;
|
||||
activeText.fontSize = 14;
|
||||
|
||||
var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, out m_enabledToggle, out m_enabledText);
|
||||
var toggleLayout = enabledToggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minHeight = 25;
|
||||
toggleLayout.minWidth = 100;
|
||||
toggleLayout.flexibleWidth = 0;
|
||||
m_enabledText.text = "Enabled";
|
||||
m_enabledText.color = Color.green;
|
||||
|
||||
m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
|
||||
|
||||
// layer and scene row
|
||||
|
||||
var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
var sceneLayerGroup = sceneLayerRow.GetComponent<HorizontalLayoutGroup>();
|
||||
sceneLayerGroup.childForceExpandWidth = false;
|
||||
sceneLayerGroup.childControlWidth = true;
|
||||
sceneLayerGroup.spacing = 5;
|
||||
|
||||
var layerLabel = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
|
||||
var layerText = layerLabel.GetComponent<Text>();
|
||||
layerText.text = "Layer:";
|
||||
layerText.fontSize = 14;
|
||||
layerText.color = Color.grey;
|
||||
var layerTextLayout = layerLabel.AddComponent<LayoutElement>();
|
||||
layerTextLayout.minWidth = 55;
|
||||
layerTextLayout.flexibleWidth = 0;
|
||||
|
||||
var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown);
|
||||
m_layerDropdown.options.Clear();
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
var layer = RuntimeProvider.Instance.LayerToName(i);
|
||||
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
|
||||
}
|
||||
//var itemText = layerDropdownObj.transform.Find("Label").GetComponent<Text>();
|
||||
//itemText.resizeTextForBestFit = true;
|
||||
var layerDropdownLayout = layerDropdownObj.AddComponent<LayoutElement>();
|
||||
layerDropdownLayout.minWidth = 120;
|
||||
layerDropdownLayout.flexibleWidth = 2000;
|
||||
layerDropdownLayout.minHeight = 25;
|
||||
|
||||
m_layerDropdown.onValueChanged.AddListener(OnLayerSelected);
|
||||
|
||||
var scenelabelObj = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
|
||||
var sceneLabel = scenelabelObj.GetComponent<Text>();
|
||||
sceneLabel.text = "Scene:";
|
||||
sceneLabel.color = Color.grey;
|
||||
sceneLabel.fontSize = 14;
|
||||
var sceneLabelLayout = scenelabelObj.AddComponent<LayoutElement>();
|
||||
sceneLabelLayout.minWidth = 55;
|
||||
sceneLabelLayout.flexibleWidth = 0;
|
||||
|
||||
var objectSceneText = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleLeft);
|
||||
m_sceneText = objectSceneText.GetComponent<Text>();
|
||||
m_sceneText.fontSize = 14;
|
||||
m_sceneText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
var sceneTextLayout = objectSceneText.AddComponent<LayoutElement>();
|
||||
sceneTextLayout.minWidth = 120;
|
||||
sceneTextLayout.flexibleWidth = 2000;
|
||||
}
|
||||
|
||||
private GameObject ConstructMidGroup(GameObject parent)
|
||||
{
|
||||
var midGroupObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var midGroup = midGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
midGroup.spacing = 5;
|
||||
midGroup.childForceExpandWidth = true;
|
||||
midGroup.childControlWidth = true;
|
||||
midGroup.childForceExpandHeight = true;
|
||||
midGroup.childControlHeight = true;
|
||||
|
||||
var midLayout = midGroupObj.AddComponent<LayoutElement>();
|
||||
midLayout.minHeight = 300;
|
||||
midLayout.flexibleHeight = 5000;
|
||||
|
||||
return midGroupObj;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
61
src/UI/Main/Home/Inspectors/InspectorBaseUI.cs
Normal file
61
src/UI/Main/Home/Inspectors/InspectorBaseUI.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public abstract class InspectorBaseUI
|
||||
{
|
||||
public abstract GameObject Content { get; set; }
|
||||
public Button tabButton;
|
||||
public Text tabText;
|
||||
|
||||
public void AddInspectorTab(InspectorBase parent)
|
||||
{
|
||||
var tabContent = InspectorManager.UI.m_tabBarContent;
|
||||
|
||||
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent);
|
||||
var tabGroup = tabGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
tabGroup.childForceExpandWidth = true;
|
||||
tabGroup.childControlWidth = true;
|
||||
var tabLayout = tabGroupObj.AddComponent<LayoutElement>();
|
||||
tabLayout.minWidth = 185;
|
||||
tabLayout.flexibleWidth = 0;
|
||||
tabGroupObj.AddComponent<Mask>();
|
||||
|
||||
var targetButtonObj = UIFactory.CreateButton(tabGroupObj);
|
||||
targetButtonObj.AddComponent<Mask>();
|
||||
var targetButtonLayout = targetButtonObj.AddComponent<LayoutElement>();
|
||||
targetButtonLayout.minWidth = 165;
|
||||
targetButtonLayout.flexibleWidth = 0;
|
||||
|
||||
tabText = targetButtonObj.GetComponentInChildren<Text>();
|
||||
tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
tabText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
tabButton = targetButtonObj.GetComponent<Button>();
|
||||
|
||||
tabButton.onClick.AddListener(() => { InspectorManager.Instance.SetInspectorTab(parent); });
|
||||
|
||||
var closeBtnObj = UIFactory.CreateButton(tabGroupObj);
|
||||
var closeBtnLayout = closeBtnObj.AddComponent<LayoutElement>();
|
||||
closeBtnLayout.minWidth = 20;
|
||||
closeBtnLayout.flexibleWidth = 0;
|
||||
var closeBtnText = closeBtnObj.GetComponentInChildren<Text>();
|
||||
closeBtnText.text = "X";
|
||||
closeBtnText.color = new Color(1, 0, 0, 1);
|
||||
|
||||
var closeBtn = closeBtnObj.GetComponent<Button>();
|
||||
|
||||
closeBtn.onClick.AddListener(parent.Destroy);
|
||||
|
||||
var closeColors = closeBtn.colors;
|
||||
closeColors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
closeBtn.colors = closeColors;
|
||||
}
|
||||
}
|
||||
}
|
69
src/UI/Main/Home/Inspectors/MouseInspectorUI.cs
Normal file
69
src/UI/Main/Home/Inspectors/MouseInspectorUI.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class MouseInspectorUI
|
||||
{
|
||||
internal Text s_objNameLabel;
|
||||
internal Text s_objPathLabel;
|
||||
internal Text s_mousePosLabel;
|
||||
internal GameObject s_UIContent;
|
||||
|
||||
public MouseInspectorUI()
|
||||
{
|
||||
ConstructUI();
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
|
||||
|
||||
s_UIContent.AddComponent<Mask>();
|
||||
|
||||
var baseRect = s_UIContent.GetComponent<RectTransform>();
|
||||
var half = new Vector2(0.5f, 0.5f);
|
||||
baseRect.anchorMin = half;
|
||||
baseRect.anchorMax = half;
|
||||
baseRect.pivot = half;
|
||||
baseRect.sizeDelta = new Vector2(700, 150);
|
||||
|
||||
var group = content.GetComponent<VerticalLayoutGroup>();
|
||||
group.childForceExpandHeight = true;
|
||||
|
||||
// Title text
|
||||
|
||||
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
|
||||
var titleText = titleObj.GetComponent<Text>();
|
||||
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
|
||||
|
||||
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
|
||||
s_mousePosLabel = mousePosObj.GetComponent<Text>();
|
||||
s_mousePosLabel.text = "Mouse Position:";
|
||||
|
||||
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_objNameLabel = hitLabelObj.GetComponent<Text>();
|
||||
s_objNameLabel.text = "No hits...";
|
||||
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_objPathLabel = pathLabelObj.GetComponent<Text>();
|
||||
s_objPathLabel.fontStyle = FontStyle.Italic;
|
||||
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
|
||||
var pathLayout = pathLabelObj.AddComponent<LayoutElement>();
|
||||
pathLayout.minHeight = 75;
|
||||
pathLayout.flexibleHeight = 0;
|
||||
|
||||
s_UIContent.SetActive(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
328
src/UI/Main/Home/Inspectors/Reflection/InstanceInspectorUI.cs
Normal file
328
src/UI/Main/Home/Inspectors/Reflection/InstanceInspectorUI.cs
Normal file
@ -0,0 +1,328 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.Core.Inspectors.Reflection;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class InstanceInspectorUI
|
||||
{
|
||||
public InstanceInspectorUI(InstanceInspector parent)
|
||||
{
|
||||
Parent = parent;
|
||||
}
|
||||
|
||||
internal InstanceInspector Parent;
|
||||
|
||||
public void ConstructInstanceHelpers()
|
||||
{
|
||||
if (!typeof(Component).IsAssignableFrom(Parent.m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(Parent.m_targetType))
|
||||
return;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(Parent.ReflectionUI.Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandWidth = true;
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.spacing = 5;
|
||||
rowGroup.padding.top = 2;
|
||||
rowGroup.padding.bottom = 2;
|
||||
rowGroup.padding.right = 2;
|
||||
rowGroup.padding.left = 2;
|
||||
var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||
rowLayout.minHeight = 25;
|
||||
rowLayout.flexibleWidth = 5000;
|
||||
|
||||
if (typeof(Component).IsAssignableFrom(Parent.m_targetType))
|
||||
{
|
||||
ConstructCompHelper(rowObj);
|
||||
}
|
||||
|
||||
ConstructUObjHelper(rowObj);
|
||||
|
||||
if (Parent.m_targetType == typeof(Texture2D))
|
||||
ConstructTextureHelper();
|
||||
}
|
||||
|
||||
internal void ConstructCompHelper(GameObject rowObj)
|
||||
{
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 90;
|
||||
labelLayout.minHeight = 25;
|
||||
labelLayout.flexibleWidth = 0;
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "GameObject:";
|
||||
|
||||
#if MONO
|
||||
var comp = Parent.Target as Component;
|
||||
#else
|
||||
var comp = (Parent.Target as Il2CppSystem.Object).TryCast<Component>();
|
||||
#endif
|
||||
|
||||
var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
|
||||
var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
|
||||
goBtnLayout.minHeight = 25;
|
||||
goBtnLayout.minWidth = 200;
|
||||
goBtnLayout.flexibleWidth = 0;
|
||||
var text = goBtnObj.GetComponentInChildren<Text>();
|
||||
text.text = comp.name;
|
||||
var btn = goBtnObj.GetComponent<Button>();
|
||||
btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
|
||||
}
|
||||
|
||||
internal void ConstructUObjHelper(GameObject rowObj)
|
||||
{
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 60;
|
||||
labelLayout.minHeight = 25;
|
||||
labelLayout.flexibleWidth = 0;
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Name:";
|
||||
|
||||
#if MONO
|
||||
var uObj = Parent.Target as UnityEngine.Object;
|
||||
#else
|
||||
var uObj = (Parent.Target as Il2CppSystem.Object).TryCast<UnityEngine.Object>();
|
||||
#endif
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
|
||||
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
inputLayout.minHeight = 25;
|
||||
inputLayout.flexibleWidth = 2000;
|
||||
var inputField = inputObj.GetComponent<InputField>();
|
||||
inputField.readOnly = true;
|
||||
inputField.text = uObj.name;
|
||||
}
|
||||
|
||||
internal bool showingTextureHelper;
|
||||
internal bool constructedTextureViewer;
|
||||
|
||||
internal GameObject m_textureViewerObj;
|
||||
|
||||
internal void ConstructTextureHelper()
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(Parent.ReflectionUI.Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||
rowLayout.minHeight = 25;
|
||||
rowLayout.flexibleHeight = 0;
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.padding.top = 3;
|
||||
rowGroup.padding.left = 3;
|
||||
rowGroup.padding.bottom = 3;
|
||||
rowGroup.padding.right = 3;
|
||||
rowGroup.spacing = 5;
|
||||
|
||||
var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.6f, 0.2f));
|
||||
var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
|
||||
showBtnLayout.minWidth = 50;
|
||||
showBtnLayout.flexibleWidth = 0;
|
||||
var showText = showBtnObj.GetComponentInChildren<Text>();
|
||||
showText.text = "Show";
|
||||
var showBtn = showBtnObj.GetComponent<Button>();
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Texture Viewer";
|
||||
|
||||
var textureViewerObj = UIFactory.CreateScrollView(Parent.ReflectionUI.Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||
var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
viewerGroup.childForceExpandHeight = false;
|
||||
viewerGroup.childForceExpandWidth = false;
|
||||
viewerGroup.childControlHeight = true;
|
||||
viewerGroup.childControlWidth = true;
|
||||
var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
|
||||
mainLayout.flexibleHeight = 9999;
|
||||
mainLayout.flexibleWidth = 9999;
|
||||
mainLayout.minHeight = 100;
|
||||
|
||||
textureViewerObj.SetActive(false);
|
||||
|
||||
m_textureViewerObj = textureViewerObj;
|
||||
|
||||
showBtn.onClick.AddListener(() =>
|
||||
{
|
||||
showingTextureHelper = !showingTextureHelper;
|
||||
|
||||
if (showingTextureHelper)
|
||||
{
|
||||
if (!constructedTextureViewer)
|
||||
ConstructTextureViewerArea(scrollContent);
|
||||
|
||||
showText.text = "Hide";
|
||||
ToggleTextureViewer(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
showText.text = "Show";
|
||||
ToggleTextureViewer(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
internal void ConstructTextureViewerArea(GameObject parent)
|
||||
{
|
||||
constructedTextureViewer = true;
|
||||
|
||||
var tex = Parent.Target as Texture2D;
|
||||
#if CPP
|
||||
if (!tex)
|
||||
tex = (Parent.Target as Il2CppSystem.Object).TryCast<Texture2D>();
|
||||
#endif
|
||||
|
||||
if (!tex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not cast the target instance to Texture2D! Maybe its null or destroyed?");
|
||||
return;
|
||||
}
|
||||
|
||||
// Save helper
|
||||
|
||||
var saveRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(0.1f, 0.1f, 0.1f));
|
||||
var saveRow = saveRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
saveRow.childForceExpandHeight = true;
|
||||
saveRow.childForceExpandWidth = true;
|
||||
saveRow.padding = new RectOffset() { left = 2, bottom = 2, right = 2, top = 2 };
|
||||
saveRow.spacing = 2;
|
||||
|
||||
var btnObj = UIFactory.CreateButton(saveRowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = 100;
|
||||
btnLayout.flexibleWidth = 0;
|
||||
var saveBtn = btnObj.GetComponent<Button>();
|
||||
|
||||
var saveBtnText = btnObj.GetComponentInChildren<Text>();
|
||||
saveBtnText.text = "Save .PNG";
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(saveRowObj);
|
||||
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
inputLayout.minHeight = 25;
|
||||
inputLayout.minWidth = 100;
|
||||
inputLayout.flexibleWidth = 9999;
|
||||
var inputField = inputObj.GetComponent<InputField>();
|
||||
|
||||
var name = tex.name;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "untitled";
|
||||
|
||||
var savePath = $@"{Core.Config.ExplorerConfig.Instance.Default_Output_Path}\{name}.png";
|
||||
inputField.text = savePath;
|
||||
|
||||
saveBtn.onClick.AddListener(() =>
|
||||
{
|
||||
if (tex && !string.IsNullOrEmpty(inputField.text))
|
||||
{
|
||||
var path = inputField.text;
|
||||
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
|
||||
{
|
||||
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
|
||||
return;
|
||||
}
|
||||
|
||||
var dir = Path.GetDirectoryName(path);
|
||||
if (!Directory.Exists(dir))
|
||||
Directory.CreateDirectory(dir);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
if (TextureUtilProvider.IsReadable(tex))
|
||||
tex = TextureUtilProvider.ForceReadTexture(tex);
|
||||
|
||||
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
|
||||
|
||||
File.WriteAllBytes(path, data);
|
||||
}
|
||||
});
|
||||
|
||||
// Actual texture viewer
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
|
||||
var image = imageObj.AddComponent<Image>();
|
||||
var sprite = TextureUtilProvider.Instance.CreateSprite(tex);
|
||||
image.sprite = sprite;
|
||||
|
||||
var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
//fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
var imageLayout = imageObj.AddComponent<LayoutElement>();
|
||||
imageLayout.preferredHeight = sprite.rect.height;
|
||||
imageLayout.preferredWidth = sprite.rect.width;
|
||||
}
|
||||
|
||||
internal void ToggleTextureViewer(bool enabled)
|
||||
{
|
||||
m_textureViewerObj.SetActive(enabled);
|
||||
|
||||
Parent.ReflectionUI.m_filterAreaObj.SetActive(!enabled);
|
||||
Parent.ReflectionUI.m_memberListObj.SetActive(!enabled);
|
||||
Parent.ReflectionUI.m_updateRowObj.SetActive(!enabled);
|
||||
}
|
||||
|
||||
public void ConstructInstanceFilters(GameObject parent)
|
||||
{
|
||||
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
memFilterGroup.childForceExpandHeight = false;
|
||||
memFilterGroup.childForceExpandWidth = false;
|
||||
memFilterGroup.childControlWidth = true;
|
||||
memFilterGroup.childControlHeight = true;
|
||||
memFilterGroup.spacing = 5;
|
||||
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
|
||||
memFilterLayout.minHeight = 25;
|
||||
memFilterLayout.flexibleHeight = 0;
|
||||
memFilterLayout.flexibleWidth = 5000;
|
||||
|
||||
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
|
||||
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
|
||||
memLabelLayout.minWidth = 100;
|
||||
memLabelLayout.minHeight = 25;
|
||||
memLabelLayout.flexibleWidth = 0;
|
||||
var memLabelText = memLabelObj.GetComponent<Text>();
|
||||
memLabelText.text = "Filter scope:";
|
||||
memLabelText.color = Color.grey;
|
||||
|
||||
AddFilterButton(memberFilterRowObj, MemberScopes.All, true);
|
||||
AddFilterButton(memberFilterRowObj, MemberScopes.Instance);
|
||||
AddFilterButton(memberFilterRowObj, MemberScopes.Static);
|
||||
}
|
||||
|
||||
private void AddFilterButton(GameObject parent, MemberScopes type, bool setEnabled = false)
|
||||
{
|
||||
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = 70;
|
||||
|
||||
var text = btnObj.GetComponentInChildren<Text>();
|
||||
text.text = type.ToString();
|
||||
|
||||
var btn = btnObj.GetComponent<Button>();
|
||||
|
||||
btn.onClick.AddListener(() => { Parent.OnScopeFilterClicked(type, btn); });
|
||||
|
||||
var colors = btn.colors;
|
||||
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
Parent.m_scopeFilter = type;
|
||||
Parent.m_lastActiveScopeButton = btn;
|
||||
}
|
||||
|
||||
btn.colors = colors;
|
||||
}
|
||||
}
|
||||
}
|
288
src/UI/Main/Home/Inspectors/Reflection/ReflectionInspectorUI.cs
Normal file
288
src/UI/Main/Home/Inspectors/Reflection/ReflectionInspectorUI.cs
Normal file
@ -0,0 +1,288 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.Core.Inspectors.Reflection;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home.Inspectors
|
||||
{
|
||||
public class ReflectionInspectorUI : InspectorBaseUI
|
||||
{
|
||||
public ReflectionInspectorUI(ReflectionInspector parent)
|
||||
{
|
||||
this.Parent = parent;
|
||||
}
|
||||
|
||||
public ReflectionInspector Parent;
|
||||
|
||||
// UI members
|
||||
|
||||
private GameObject m_content;
|
||||
public override GameObject Content
|
||||
{
|
||||
get => m_content;
|
||||
set => m_content = value;
|
||||
}
|
||||
|
||||
internal Text m_nameFilterText;
|
||||
internal MemberTypes m_memberFilter;
|
||||
internal Button m_lastActiveMemButton;
|
||||
|
||||
internal PageHandler m_pageHandler;
|
||||
internal SliderScrollbar m_sliderScroller;
|
||||
internal GameObject m_scrollContent;
|
||||
internal RectTransform m_scrollContentRect;
|
||||
|
||||
internal bool m_widthUpdateWanted;
|
||||
internal bool m_widthUpdateWaiting;
|
||||
|
||||
internal GameObject m_filterAreaObj;
|
||||
internal GameObject m_updateRowObj;
|
||||
internal GameObject m_memberListObj;
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
var parent = InspectorManager.UI.m_inspectorContent;
|
||||
this.Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
|
||||
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
|
||||
ConstructTopArea();
|
||||
|
||||
ConstructMemberList();
|
||||
}
|
||||
|
||||
internal void ConstructTopArea()
|
||||
{
|
||||
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||
var nameRow = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameRow.childForceExpandWidth = true;
|
||||
nameRow.childForceExpandHeight = true;
|
||||
nameRow.childControlHeight = true;
|
||||
nameRow.childControlWidth = true;
|
||||
nameRow.padding.top = 2;
|
||||
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||
nameRowLayout.minHeight = 25;
|
||||
nameRowLayout.flexibleHeight = 0;
|
||||
nameRowLayout.minWidth = 200;
|
||||
nameRowLayout.flexibleWidth = 5000;
|
||||
|
||||
var typeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||
var typeLabelText = typeLabel.GetComponent<Text>();
|
||||
typeLabelText.text = "Type:";
|
||||
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
var typeLabelTextLayout = typeLabel.AddComponent<LayoutElement>();
|
||||
typeLabelTextLayout.minWidth = 40;
|
||||
typeLabelTextLayout.flexibleWidth = 0;
|
||||
typeLabelTextLayout.minHeight = 25;
|
||||
|
||||
var typeDisplayObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||
var typeDisplayText = typeDisplayObj.GetComponent<Text>();
|
||||
typeDisplayText.text = SignatureHighlighter.ParseFullSyntax(Parent.m_targetType, true);
|
||||
var typeDisplayLayout = typeDisplayObj.AddComponent<LayoutElement>();
|
||||
typeDisplayLayout.minHeight = 25;
|
||||
typeDisplayLayout.flexibleWidth = 5000;
|
||||
|
||||
// instance helper tools
|
||||
|
||||
if (Parent is InstanceInspector instanceInspector)
|
||||
{
|
||||
instanceInspector.CreateInstanceUIModule();
|
||||
instanceInspector.InstanceUI.ConstructInstanceHelpers();
|
||||
}
|
||||
|
||||
ConstructFilterArea();
|
||||
|
||||
ConstructUpdateRow();
|
||||
}
|
||||
|
||||
internal void ConstructFilterArea()
|
||||
{
|
||||
// Filters
|
||||
|
||||
var filterAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var filterLayout = filterAreaObj.AddComponent<LayoutElement>();
|
||||
filterLayout.minHeight = 60;
|
||||
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
|
||||
filterGroup.childForceExpandWidth = true;
|
||||
filterGroup.childForceExpandHeight = true;
|
||||
filterGroup.childControlWidth = true;
|
||||
filterGroup.childControlHeight = true;
|
||||
filterGroup.spacing = 4;
|
||||
filterGroup.padding.left = 4;
|
||||
filterGroup.padding.right = 4;
|
||||
filterGroup.padding.top = 4;
|
||||
filterGroup.padding.bottom = 4;
|
||||
|
||||
m_filterAreaObj = filterAreaObj;
|
||||
|
||||
// name filter
|
||||
|
||||
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||
var nameFilterGroup = nameFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameFilterGroup.childForceExpandHeight = false;
|
||||
nameFilterGroup.childForceExpandWidth = false;
|
||||
nameFilterGroup.childControlWidth = true;
|
||||
nameFilterGroup.childControlHeight = true;
|
||||
nameFilterGroup.spacing = 5;
|
||||
var nameFilterLayout = nameFilterRowObj.AddComponent<LayoutElement>();
|
||||
nameFilterLayout.minHeight = 25;
|
||||
nameFilterLayout.flexibleHeight = 0;
|
||||
nameFilterLayout.flexibleWidth = 5000;
|
||||
|
||||
var nameLabelObj = UIFactory.CreateLabel(nameFilterRowObj, TextAnchor.MiddleLeft);
|
||||
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
|
||||
nameLabelLayout.minWidth = 100;
|
||||
nameLabelLayout.minHeight = 25;
|
||||
nameLabelLayout.flexibleWidth = 0;
|
||||
var nameLabelText = nameLabelObj.GetComponent<Text>();
|
||||
nameLabelText.text = "Filter names:";
|
||||
nameLabelText.color = Color.grey;
|
||||
|
||||
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
|
||||
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
|
||||
nameInputLayout.flexibleWidth = 5000;
|
||||
nameInputLayout.minWidth = 100;
|
||||
nameInputLayout.minHeight = 25;
|
||||
var nameInput = nameInputObj.GetComponent<InputField>();
|
||||
nameInput.onValueChanged.AddListener((string val) => { Parent.FilterMembers(val); });
|
||||
m_nameFilterText = nameInput.textComponent;
|
||||
|
||||
// membertype filter
|
||||
|
||||
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
memFilterGroup.childForceExpandHeight = false;
|
||||
memFilterGroup.childForceExpandWidth = false;
|
||||
memFilterGroup.childControlWidth = true;
|
||||
memFilterGroup.childControlHeight = true;
|
||||
memFilterGroup.spacing = 5;
|
||||
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
|
||||
memFilterLayout.minHeight = 25;
|
||||
memFilterLayout.flexibleHeight = 0;
|
||||
memFilterLayout.flexibleWidth = 5000;
|
||||
|
||||
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
|
||||
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
|
||||
memLabelLayout.minWidth = 100;
|
||||
memLabelLayout.minHeight = 25;
|
||||
memLabelLayout.flexibleWidth = 0;
|
||||
var memLabelText = memLabelObj.GetComponent<Text>();
|
||||
memLabelText.text = "Filter members:";
|
||||
memLabelText.color = Color.grey;
|
||||
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.All);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
|
||||
|
||||
// Instance filters
|
||||
|
||||
if (Parent is InstanceInspector instanceInspector)
|
||||
{
|
||||
instanceInspector.InstanceUI.ConstructInstanceFilters(filterAreaObj);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
|
||||
{
|
||||
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = 70;
|
||||
|
||||
var text = btnObj.GetComponentInChildren<Text>();
|
||||
text.text = type.ToString();
|
||||
|
||||
var btn = btnObj.GetComponent<Button>();
|
||||
|
||||
btn.onClick.AddListener(() => { Parent.OnMemberFilterClicked(type, btn); });
|
||||
|
||||
var colors = btn.colors;
|
||||
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = btn;
|
||||
}
|
||||
|
||||
btn.colors = colors;
|
||||
}
|
||||
|
||||
internal void ConstructUpdateRow()
|
||||
{
|
||||
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
|
||||
optionsLayout.minHeight = 25;
|
||||
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = true;
|
||||
optionsGroup.childForceExpandWidth = false;
|
||||
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||
optionsGroup.spacing = 10;
|
||||
|
||||
m_updateRowObj = optionsRowObj;
|
||||
|
||||
// update button
|
||||
|
||||
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||
var updateBtnLayout = updateButtonObj.AddComponent<LayoutElement>();
|
||||
updateBtnLayout.minWidth = 110;
|
||||
updateBtnLayout.flexibleWidth = 0;
|
||||
var updateText = updateButtonObj.GetComponentInChildren<Text>();
|
||||
updateText.text = "Update Values";
|
||||
var updateBtn = updateButtonObj.GetComponent<Button>();
|
||||
updateBtn.onClick.AddListener(() =>
|
||||
{
|
||||
bool orig = Parent.m_autoUpdate;
|
||||
Parent.m_autoUpdate = true;
|
||||
Parent.Update();
|
||||
if (!orig) Parent.m_autoUpdate = orig;
|
||||
});
|
||||
|
||||
// auto update
|
||||
|
||||
var autoUpdateObj = UIFactory.CreateToggle(optionsRowObj, out Toggle autoUpdateToggle, out Text autoUpdateText);
|
||||
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
|
||||
autoUpdateLayout.minWidth = 150;
|
||||
autoUpdateLayout.minHeight = 25;
|
||||
autoUpdateText.text = "Auto-update?";
|
||||
autoUpdateToggle.isOn = false;
|
||||
autoUpdateToggle.onValueChanged.AddListener((bool val) => { Parent.m_autoUpdate = val; });
|
||||
}
|
||||
|
||||
internal void ConstructMemberList()
|
||||
{
|
||||
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
m_memberListObj = scrollobj;
|
||||
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
|
||||
|
||||
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.spacing = 3;
|
||||
scrollGroup.padding.left = 0;
|
||||
scrollGroup.padding.right = 0;
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
|
||||
m_pageHandler = new PageHandler(m_sliderScroller);
|
||||
m_pageHandler.ConstructUI(Content);
|
||||
m_pageHandler.OnPageChanged += Parent.OnPageTurned;
|
||||
}
|
||||
}
|
||||
}
|
386
src/UI/Main/Home/SceneExplorerUI.cs
Normal file
386
src/UI/Main/Home/SceneExplorerUI.cs
Normal file
@ -0,0 +1,386 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
|
||||
namespace UnityExplorer.UI.Main.Home
|
||||
{
|
||||
public class SceneExplorerUI
|
||||
{
|
||||
internal static bool Hiding;
|
||||
|
||||
private Dropdown m_sceneDropdown;
|
||||
private Text m_sceneDropdownText;
|
||||
private Text m_scenePathText;
|
||||
private GameObject m_mainInspectBtn;
|
||||
private GameObject m_backButtonObj;
|
||||
|
||||
public PageHandler m_pageHandler;
|
||||
private GameObject m_pageContent;
|
||||
private readonly List<Text> m_shortListTexts = new List<Text>();
|
||||
private readonly List<Toggle> m_shortListToggles = new List<Toggle>();
|
||||
|
||||
internal readonly List<GameObject> m_shortList = new List<GameObject>();
|
||||
|
||||
public void OnActiveScenesChanged(List<string> newNames)
|
||||
{
|
||||
m_sceneDropdown.options.Clear();
|
||||
|
||||
foreach (string scene in newNames)
|
||||
{
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
|
||||
}
|
||||
|
||||
m_sceneDropdown.OnCancel(null);
|
||||
m_sceneDropdownText.text = newNames[0];
|
||||
}
|
||||
|
||||
private void SceneListObjectClicked(int index)
|
||||
{
|
||||
if (index >= m_shortList.Count || !m_shortList[index])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var obj = m_shortList[index];
|
||||
if (obj.transform.childCount > 0)
|
||||
SceneExplorer.Instance.SetTargetObject(obj);
|
||||
else
|
||||
InspectorManager.Instance.Inspect(obj);
|
||||
}
|
||||
|
||||
internal void RefreshSceneObjectList(GameObject[] allObjects, out int newCount)
|
||||
{
|
||||
var objects = allObjects;
|
||||
m_pageHandler.ListCount = objects.Length;
|
||||
|
||||
//int startIndex = m_sceneListPageHandler.StartIndex;
|
||||
|
||||
newCount = 0;
|
||||
|
||||
foreach (var itemIndex in m_pageHandler)
|
||||
{
|
||||
newCount++;
|
||||
|
||||
// normalized index starting from 0
|
||||
var i = itemIndex - m_pageHandler.StartIndex;
|
||||
|
||||
if (itemIndex >= objects.Length)
|
||||
{
|
||||
if (i > SceneExplorer.Instance.m_lastCount || i >= m_shortListTexts.Count)
|
||||
break;
|
||||
|
||||
GameObject label = m_shortListTexts[i].transform.parent.parent.gameObject;
|
||||
if (label.activeSelf)
|
||||
label.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject obj = objects[itemIndex];
|
||||
|
||||
if (!obj)
|
||||
continue;
|
||||
|
||||
if (i >= m_shortList.Count)
|
||||
{
|
||||
m_shortList.Add(obj);
|
||||
AddObjectListButton();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_shortList[i] = obj;
|
||||
}
|
||||
|
||||
var text = m_shortListTexts[i];
|
||||
|
||||
var name = obj.name;
|
||||
|
||||
if (obj.transform.childCount > 0)
|
||||
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
|
||||
|
||||
text.text = name;
|
||||
text.color = obj.activeSelf ? Color.green : Color.red;
|
||||
|
||||
var tog = m_shortListToggles[i];
|
||||
tog.isOn = obj.activeSelf;
|
||||
|
||||
var label = text.transform.parent.parent.gameObject;
|
||||
if (!label.activeSelf)
|
||||
{
|
||||
label.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSceneListPageTurn()
|
||||
{
|
||||
SceneExplorer.Instance.RefreshSceneObjectList();
|
||||
}
|
||||
|
||||
private void OnToggleClicked(int index, bool val)
|
||||
{
|
||||
if (index >= m_shortList.Count || !m_shortList[index])
|
||||
return;
|
||||
|
||||
var obj = m_shortList[index];
|
||||
obj.SetActive(val);
|
||||
}
|
||||
|
||||
internal void OnGameObjectSelected(GameObject obj)
|
||||
{
|
||||
m_scenePathText.text = obj.name;
|
||||
//m_scenePathText.ForceMeshUpdate();
|
||||
if (!m_backButtonObj.activeSelf)
|
||||
{
|
||||
m_backButtonObj.SetActive(true);
|
||||
m_mainInspectBtn.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnSceneSelected()
|
||||
{
|
||||
if (m_backButtonObj.activeSelf)
|
||||
{
|
||||
m_backButtonObj.SetActive(false);
|
||||
m_mainInspectBtn.SetActive(false);
|
||||
}
|
||||
|
||||
m_scenePathText.text = "Scene root:";
|
||||
//m_scenePathText.ForceMeshUpdate();
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
public void ConstructScenePane()
|
||||
{
|
||||
GameObject leftPane = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
|
||||
LayoutElement leftLayout = leftPane.AddComponent<LayoutElement>();
|
||||
leftLayout.minWidth = 350;
|
||||
leftLayout.flexibleWidth = 0;
|
||||
|
||||
VerticalLayoutGroup leftGroup = leftPane.GetComponent<VerticalLayoutGroup>();
|
||||
leftGroup.padding.left = 4;
|
||||
leftGroup.padding.right = 4;
|
||||
leftGroup.padding.top = 8;
|
||||
leftGroup.padding.bottom = 4;
|
||||
leftGroup.spacing = 4;
|
||||
leftGroup.childControlWidth = true;
|
||||
leftGroup.childControlHeight = true;
|
||||
leftGroup.childForceExpandWidth = true;
|
||||
leftGroup.childForceExpandHeight = true;
|
||||
|
||||
GameObject titleObj = UIFactory.CreateLabel(leftPane, TextAnchor.UpperLeft);
|
||||
Text titleLabel = titleObj.GetComponent<Text>();
|
||||
titleLabel.text = "Scene Explorer";
|
||||
titleLabel.fontSize = 20;
|
||||
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 30;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
|
||||
GameObject sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown);
|
||||
LayoutElement dropdownLayout = sceneDropdownObj.AddComponent<LayoutElement>();
|
||||
dropdownLayout.minHeight = 40;
|
||||
dropdownLayout.flexibleHeight = 0;
|
||||
dropdownLayout.minWidth = 320;
|
||||
dropdownLayout.flexibleWidth = 2;
|
||||
|
||||
m_sceneDropdownText = m_sceneDropdown.transform.Find("Label").GetComponent<Text>();
|
||||
m_sceneDropdown.onValueChanged.AddListener((int val) => { SetSceneFromDropdown(val); });
|
||||
|
||||
void SetSceneFromDropdown(int val)
|
||||
{
|
||||
//string scene = m_sceneDropdown.options[val].text;
|
||||
SceneExplorer.Instance.SetTargetScene(val);
|
||||
}
|
||||
|
||||
GameObject scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
|
||||
HorizontalLayoutGroup scenePathGroup = scenePathGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
scenePathGroup.childControlHeight = true;
|
||||
scenePathGroup.childControlWidth = true;
|
||||
scenePathGroup.childForceExpandHeight = true;
|
||||
scenePathGroup.childForceExpandWidth = true;
|
||||
scenePathGroup.spacing = 5;
|
||||
LayoutElement scenePathLayout = scenePathGroupObj.AddComponent<LayoutElement>();
|
||||
scenePathLayout.minHeight = 20;
|
||||
scenePathLayout.minWidth = 335;
|
||||
scenePathLayout.flexibleWidth = 0;
|
||||
|
||||
m_backButtonObj = UIFactory.CreateButton(scenePathGroupObj);
|
||||
Text backButtonText = m_backButtonObj.GetComponentInChildren<Text>();
|
||||
backButtonText.text = "◄";
|
||||
LayoutElement backButtonLayout = m_backButtonObj.AddComponent<LayoutElement>();
|
||||
backButtonLayout.minWidth = 40;
|
||||
backButtonLayout.flexibleWidth = 0;
|
||||
Button backButton = m_backButtonObj.GetComponent<Button>();
|
||||
var colors = backButton.colors;
|
||||
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
|
||||
backButton.colors = colors;
|
||||
|
||||
backButton.onClick.AddListener(() => { SceneExplorer.Instance.SetSceneObjectParent(); });
|
||||
|
||||
GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(scenePathGroupObj);
|
||||
Image image = scenePathLabel.GetComponent<Image>();
|
||||
image.color = Color.white;
|
||||
|
||||
LayoutElement scenePathLabelLayout = scenePathLabel.AddComponent<LayoutElement>();
|
||||
scenePathLabelLayout.minWidth = 210;
|
||||
scenePathLabelLayout.minHeight = 20;
|
||||
scenePathLabelLayout.flexibleHeight = 0;
|
||||
scenePathLabelLayout.flexibleWidth = 120;
|
||||
|
||||
scenePathLabel.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
GameObject scenePathLabelText = UIFactory.CreateLabel(scenePathLabel, TextAnchor.MiddleLeft);
|
||||
m_scenePathText = scenePathLabelText.GetComponent<Text>();
|
||||
m_scenePathText.text = "Scene root:";
|
||||
m_scenePathText.fontSize = 15;
|
||||
m_scenePathText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
LayoutElement textLayout = scenePathLabelText.gameObject.AddComponent<LayoutElement>();
|
||||
textLayout.minWidth = 210;
|
||||
textLayout.flexibleWidth = 120;
|
||||
textLayout.minHeight = 20;
|
||||
textLayout.flexibleHeight = 0;
|
||||
|
||||
m_mainInspectBtn = UIFactory.CreateButton(scenePathGroupObj);
|
||||
Text inspectButtonText = m_mainInspectBtn.GetComponentInChildren<Text>();
|
||||
inspectButtonText.text = "Inspect";
|
||||
LayoutElement inspectButtonLayout = m_mainInspectBtn.AddComponent<LayoutElement>();
|
||||
inspectButtonLayout.minWidth = 65;
|
||||
inspectButtonLayout.flexibleWidth = 0;
|
||||
Button inspectButton = m_mainInspectBtn.GetComponent<Button>();
|
||||
colors = inspectButton.colors;
|
||||
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
|
||||
inspectButton.colors = colors;
|
||||
|
||||
inspectButton.onClick.AddListener(() => { SceneExplorer.InspectSelectedGameObject(); });
|
||||
|
||||
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
m_pageHandler = new PageHandler(scroller);
|
||||
m_pageHandler.ConstructUI(leftPane);
|
||||
m_pageHandler.OnPageChanged += OnSceneListPageTurn;
|
||||
|
||||
// hide button
|
||||
|
||||
var hideButtonObj = UIFactory.CreateButton(leftPane);
|
||||
var hideBtn = hideButtonObj.GetComponent<Button>();
|
||||
|
||||
var hideColors = hideBtn.colors;
|
||||
hideColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
hideBtn.colors = hideColors;
|
||||
var hideText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
hideText.text = "Hide Scene Explorer";
|
||||
hideText.fontSize = 13;
|
||||
var hideLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||
hideLayout.minWidth = 20;
|
||||
hideLayout.minHeight = 20;
|
||||
|
||||
hideBtn.onClick.AddListener(OnHide);
|
||||
|
||||
void OnHide()
|
||||
{
|
||||
if (!Hiding)
|
||||
{
|
||||
Hiding = true;
|
||||
|
||||
hideText.text = "►";
|
||||
titleObj.SetActive(false);
|
||||
sceneDropdownObj.SetActive(false);
|
||||
scenePathGroupObj.SetActive(false);
|
||||
scrollObj.SetActive(false);
|
||||
m_pageHandler.Hide();
|
||||
|
||||
leftLayout.minWidth = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
Hiding = false;
|
||||
|
||||
hideText.text = "Hide Scene Explorer";
|
||||
titleObj.SetActive(true);
|
||||
sceneDropdownObj.SetActive(true);
|
||||
scenePathGroupObj.SetActive(true);
|
||||
scrollObj.SetActive(true);
|
||||
|
||||
leftLayout.minWidth = 350;
|
||||
|
||||
SceneExplorer.Instance.Update();
|
||||
}
|
||||
|
||||
SceneExplorer.InvokeOnToggleShow();
|
||||
}
|
||||
}
|
||||
|
||||
private void AddObjectListButton()
|
||||
{
|
||||
int thisIndex = m_shortListTexts.Count();
|
||||
|
||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(m_pageContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
btnGroup.childForceExpandWidth = true;
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||
btnLayout.flexibleWidth = 320;
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.1f, 0.1f, 0.1f));
|
||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minHeight = 25;
|
||||
toggleLayout.minWidth = 25;
|
||||
toggleText.text = "";
|
||||
toggle.isOn = false;
|
||||
m_shortListToggles.Add(toggle);
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||
|
||||
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||
mainBtnLayout.minHeight = 25;
|
||||
mainBtnLayout.flexibleHeight = 0;
|
||||
mainBtnLayout.minWidth = 230;
|
||||
mainBtnLayout.flexibleWidth = 0;
|
||||
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||
ColorBlock mainColors = mainBtn.colors;
|
||||
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
|
||||
mainBtn.onClick.AddListener(() => { SceneListObjectClicked(thisIndex); });
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
mainText.alignment = TextAnchor.MiddleLeft;
|
||||
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
m_shortListTexts.Add(mainText);
|
||||
|
||||
GameObject inspectBtnObj = UIFactory.CreateButton(btnGroupObj);
|
||||
LayoutElement inspectBtnLayout = inspectBtnObj.AddComponent<LayoutElement>();
|
||||
inspectBtnLayout.minWidth = 60;
|
||||
inspectBtnLayout.flexibleWidth = 0;
|
||||
inspectBtnLayout.minHeight = 25;
|
||||
inspectBtnLayout.flexibleHeight = 0;
|
||||
Text inspectText = inspectBtnObj.GetComponentInChildren<Text>();
|
||||
inspectText.text = "Inspect";
|
||||
inspectText.color = Color.white;
|
||||
|
||||
Button inspectBtn = inspectBtnObj.GetComponent<Button>();
|
||||
ColorBlock inspectColors = inspectBtn.colors;
|
||||
inspectColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 0.5f);
|
||||
inspectBtn.colors = inspectColors;
|
||||
|
||||
inspectBtn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
279
src/UI/Main/MainMenu.cs
Normal file
279
src/UI/Main/MainMenu.cs
Normal file
@ -0,0 +1,279 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityExplorer.Core.CSharp;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Unity;
|
||||
using UnityExplorer.UI.CSConsole;
|
||||
using UnityExplorer.UI.Main;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public class MainMenu
|
||||
{
|
||||
public static MainMenu Instance { get; set; }
|
||||
|
||||
public PanelDragger Dragger { get; private set; }
|
||||
|
||||
public GameObject MainPanel { get; private set; }
|
||||
public GameObject PageViewport { get; private set; }
|
||||
|
||||
public readonly List<BaseMenuPage> Pages = new List<BaseMenuPage>();
|
||||
private BaseMenuPage m_activePage;
|
||||
|
||||
// Navbar buttons
|
||||
private Button m_lastNavButtonPressed;
|
||||
private readonly Color m_navButtonNormal = new Color(0.3f, 0.3f, 0.3f, 1);
|
||||
private readonly Color m_navButtonHighlight = new Color(0.3f, 0.6f, 0.3f);
|
||||
private readonly Color m_navButtonSelected = new Color(0.2f, 0.5f, 0.2f, 1);
|
||||
|
||||
public MainMenu()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
ExplorerCore.LogWarning("An instance of MainMenu already exists, cannot create another!");
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
|
||||
Pages.Add(new HomePage());
|
||||
Pages.Add(new SearchPage());
|
||||
Pages.Add(new CSharpConsole());
|
||||
Pages.Add(new OptionsPage());
|
||||
|
||||
ConstructMenu();
|
||||
|
||||
for (int i = 0; i < Pages.Count; i++)
|
||||
{
|
||||
var page = Pages[i];
|
||||
page.Init();
|
||||
|
||||
if (!Pages.Contains(page))
|
||||
i--;
|
||||
}
|
||||
|
||||
// hide menu until each page has init layout (bit of a hack)
|
||||
initPos = MainPanel.transform.position;
|
||||
MainPanel.transform.position = new Vector3(9999, 9999);
|
||||
}
|
||||
|
||||
internal Vector3 initPos;
|
||||
internal bool pageLayoutInit;
|
||||
internal int layoutInitIndex;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!pageLayoutInit)
|
||||
{
|
||||
if (layoutInitIndex < Pages.Count)
|
||||
{
|
||||
SetPage(Pages[layoutInitIndex]);
|
||||
layoutInitIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
pageLayoutInit = true;
|
||||
MainPanel.transform.position = initPos;
|
||||
SetPage(Pages[0]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
m_activePage?.Update();
|
||||
}
|
||||
|
||||
public void SetPage(BaseMenuPage page)
|
||||
{
|
||||
if (page == null || m_activePage == page)
|
||||
return;
|
||||
|
||||
// WIP, was going to hide current page if you press current page's button,
|
||||
// but the main panel does not resize so its just a big empty gap there.
|
||||
// Could be good if I resize that gap, not bothering for now.
|
||||
// Would need a fix in PanelDragger as well.
|
||||
|
||||
//if (m_activePage == page)
|
||||
//{
|
||||
// SetButtonInactiveColors(page.RefNavbarButton);
|
||||
// m_activePage.Content.SetActive(false);
|
||||
// m_activePage = null;
|
||||
// return;
|
||||
//}
|
||||
|
||||
m_activePage?.Content?.SetActive(false);
|
||||
|
||||
// unique case for console page, at the moment this will just go here
|
||||
if (m_activePage is CSharpConsole)
|
||||
AutoCompleter.m_mainObj?.SetActive(false);
|
||||
|
||||
m_activePage = page;
|
||||
|
||||
m_activePage.Content?.SetActive(true);
|
||||
|
||||
Button button = page.RefNavbarButton;
|
||||
SetButtonActiveColors(button);
|
||||
|
||||
if (m_lastNavButtonPressed && m_lastNavButtonPressed != button)
|
||||
SetButtonInactiveColors(m_lastNavButtonPressed);
|
||||
|
||||
m_lastNavButtonPressed = button;
|
||||
}
|
||||
|
||||
internal void SetButtonActiveColors(Button button)
|
||||
{
|
||||
ColorBlock colors = button.colors;
|
||||
colors.normalColor = m_navButtonSelected;
|
||||
button.colors = colors;
|
||||
}
|
||||
|
||||
internal void SetButtonInactiveColors(Button button)
|
||||
{
|
||||
ColorBlock colors = button.colors;
|
||||
colors.normalColor = m_navButtonNormal;
|
||||
button.colors = colors;
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
|
||||
private void ConstructMenu()
|
||||
{
|
||||
MainPanel = UIFactory.CreatePanel(UIManager.CanvasRoot, "MainMenu", out GameObject content);
|
||||
|
||||
RectTransform panelRect = MainPanel.GetComponent<RectTransform>();
|
||||
//panelRect.anchorMin = new Vector2(0.25f, 0.1f);
|
||||
//panelRect.anchorMax = new Vector2(0.78f, 0.95f);
|
||||
var anchors = ExplorerConfig.Instance.GetWindowAnchorsVector();
|
||||
panelRect.anchorMin = new Vector2(anchors.x, anchors.y);
|
||||
panelRect.anchorMax = new Vector2(anchors.z, anchors.w);
|
||||
|
||||
MainPanel.AddComponent<Mask>();
|
||||
|
||||
ConstructTitleBar(content);
|
||||
|
||||
ConstructNavbar(content);
|
||||
|
||||
ConstructMainViewport(content);
|
||||
|
||||
new DebugConsole(content);
|
||||
}
|
||||
|
||||
private void ConstructTitleBar(GameObject content)
|
||||
{
|
||||
// Core title bar holder
|
||||
|
||||
GameObject titleBar = UIFactory.CreateHorizontalGroup(content);
|
||||
|
||||
HorizontalLayoutGroup titleGroup = titleBar.GetComponent<HorizontalLayoutGroup>();
|
||||
titleGroup.childControlHeight = true;
|
||||
titleGroup.childControlWidth = true;
|
||||
titleGroup.childForceExpandHeight = true;
|
||||
titleGroup.childForceExpandWidth = true;
|
||||
titleGroup.padding.left = 15;
|
||||
titleGroup.padding.right = 3;
|
||||
titleGroup.padding.top = 3;
|
||||
titleGroup.padding.bottom = 3;
|
||||
|
||||
LayoutElement titleLayout = titleBar.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 25;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
|
||||
// Explorer label
|
||||
|
||||
GameObject textObj = UIFactory.CreateLabel(titleBar, TextAnchor.MiddleLeft);
|
||||
|
||||
Text text = textObj.GetComponent<Text>();
|
||||
text.text = $"<b>UnityExplorer</b> <i>v{ExplorerCore.VERSION}</i>";
|
||||
text.fontSize = 15;
|
||||
LayoutElement textLayout = textObj.AddComponent<LayoutElement>();
|
||||
textLayout.flexibleWidth = 5000;
|
||||
|
||||
// Add PanelDragger using the label object
|
||||
|
||||
Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), MainPanel.GetComponent<RectTransform>());
|
||||
|
||||
// Hide button
|
||||
|
||||
GameObject hideBtnObj = UIFactory.CreateButton(titleBar);
|
||||
|
||||
Button hideBtn = hideBtnObj.GetComponent<Button>();
|
||||
hideBtn.onClick.AddListener(() => { UIManager.ShowMenu = false; });
|
||||
ColorBlock colorBlock = hideBtn.colors;
|
||||
colorBlock.normalColor = new Color(65f / 255f, 23f / 255f, 23f / 255f);
|
||||
colorBlock.pressedColor = new Color(35f / 255f, 10f / 255f, 10f / 255f);
|
||||
colorBlock.highlightedColor = new Color(156f / 255f, 0f, 0f);
|
||||
hideBtn.colors = colorBlock;
|
||||
|
||||
LayoutElement btnLayout = hideBtnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minWidth = 90;
|
||||
btnLayout.flexibleWidth = 2;
|
||||
|
||||
Text hideText = hideBtnObj.GetComponentInChildren<Text>();
|
||||
hideText.color = Color.white;
|
||||
hideText.resizeTextForBestFit = true;
|
||||
hideText.resizeTextMinSize = 8;
|
||||
hideText.resizeTextMaxSize = 14;
|
||||
hideText.text = $"Hide ({ExplorerConfig.Instance.Main_Menu_Toggle})";
|
||||
|
||||
ExplorerConfig.OnConfigChanged += ModConfig_OnConfigChanged;
|
||||
|
||||
void ModConfig_OnConfigChanged()
|
||||
{
|
||||
hideText.text = $"Hide ({ExplorerConfig.Instance.Main_Menu_Toggle})";
|
||||
}
|
||||
}
|
||||
|
||||
private void ConstructNavbar(GameObject content)
|
||||
{
|
||||
GameObject navbarObj = UIFactory.CreateHorizontalGroup(content);
|
||||
|
||||
HorizontalLayoutGroup navGroup = navbarObj.GetComponent<HorizontalLayoutGroup>();
|
||||
navGroup.spacing = 5;
|
||||
navGroup.childControlHeight = true;
|
||||
navGroup.childControlWidth = true;
|
||||
navGroup.childForceExpandHeight = true;
|
||||
navGroup.childForceExpandWidth = true;
|
||||
|
||||
LayoutElement navLayout = navbarObj.AddComponent<LayoutElement>();
|
||||
navLayout.minHeight = 25;
|
||||
navLayout.flexibleHeight = 0;
|
||||
|
||||
foreach (BaseMenuPage page in Pages)
|
||||
{
|
||||
GameObject btnObj = UIFactory.CreateButton(navbarObj);
|
||||
Button btn = btnObj.GetComponent<Button>();
|
||||
|
||||
page.RefNavbarButton = btn;
|
||||
|
||||
btn.onClick.AddListener(() => { SetPage(page); });
|
||||
|
||||
Text text = btnObj.GetComponentInChildren<Text>();
|
||||
text.text = page.Name;
|
||||
|
||||
// Set button colors
|
||||
ColorBlock colorBlock = btn.colors;
|
||||
colorBlock.normalColor = m_navButtonNormal;
|
||||
//try { colorBlock.selectedColor = colorBlock.normalColor; } catch { }
|
||||
colorBlock.highlightedColor = m_navButtonHighlight;
|
||||
colorBlock.pressedColor = m_navButtonSelected;
|
||||
btn.colors = colorBlock;
|
||||
}
|
||||
}
|
||||
|
||||
private void ConstructMainViewport(GameObject content)
|
||||
{
|
||||
GameObject mainObj = UIFactory.CreateHorizontalGroup(content);
|
||||
HorizontalLayoutGroup mainGroup = mainObj.GetComponent<HorizontalLayoutGroup>();
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
|
||||
PageViewport = mainObj;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
255
src/UI/Main/Options/OptionsPage.cs
Normal file
255
src/UI/Main/Options/OptionsPage.cs
Normal file
@ -0,0 +1,255 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public class OptionsPage : BaseMenuPage
|
||||
{
|
||||
public override string Name => "Options";
|
||||
|
||||
private InputField m_keycodeInput;
|
||||
private Toggle m_unlockMouseToggle;
|
||||
private InputField m_pageLimitInput;
|
||||
private InputField m_defaultOutputInput;
|
||||
private Toggle m_hideOnStartupToggle;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
ConstructUI();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
}
|
||||
|
||||
internal void OnApply()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_keycodeInput.text) && Enum.Parse(typeof(KeyCode), m_keycodeInput.text) is KeyCode keyCode)
|
||||
ExplorerConfig.Instance.Main_Menu_Toggle = keyCode;
|
||||
|
||||
ExplorerConfig.Instance.Force_Unlock_Mouse = m_unlockMouseToggle.isOn;
|
||||
|
||||
if (!string.IsNullOrEmpty(m_pageLimitInput.text) && int.TryParse(m_pageLimitInput.text, out int lim))
|
||||
ExplorerConfig.Instance.Default_Page_Limit = lim;
|
||||
|
||||
ExplorerConfig.Instance.Default_Output_Path = m_defaultOutputInput.text;
|
||||
|
||||
ExplorerConfig.Instance.Hide_On_Startup = m_hideOnStartupToggle.isOn;
|
||||
|
||||
ExplorerConfig.SaveSettings();
|
||||
ExplorerConfig.InvokeConfigChanged();
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
GameObject parent = MainMenu.Instance.PageViewport;
|
||||
|
||||
Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
|
||||
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
|
||||
// ~~~~~ Title ~~~~~
|
||||
|
||||
GameObject titleObj = UIFactory.CreateLabel(Content, TextAnchor.UpperLeft);
|
||||
Text titleLabel = titleObj.GetComponent<Text>();
|
||||
titleLabel.text = "Options";
|
||||
titleLabel.fontSize = 20;
|
||||
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 30;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
|
||||
// ~~~~~ Actual options ~~~~~
|
||||
|
||||
var optionsGroupObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var optionsGroup = optionsGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = false;
|
||||
optionsGroup.childForceExpandWidth = true;
|
||||
optionsGroup.childControlWidth = true;
|
||||
optionsGroup.childControlHeight = true;
|
||||
optionsGroup.spacing = 5;
|
||||
optionsGroup.padding.top = 5;
|
||||
optionsGroup.padding.left = 5;
|
||||
optionsGroup.padding.right = 5;
|
||||
optionsGroup.padding.bottom = 5;
|
||||
|
||||
ConstructKeycodeOpt(optionsGroupObj);
|
||||
ConstructMouseUnlockOpt(optionsGroupObj);
|
||||
ConstructPageLimitOpt(optionsGroupObj);
|
||||
ConstructOutputPathOpt(optionsGroupObj);
|
||||
ConstructHideOnStartupOpt(optionsGroupObj);
|
||||
|
||||
var applyBtnObj = UIFactory.CreateButton(Content, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply and Save";
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minHeight = 30;
|
||||
applyLayout.flexibleWidth = 1000;
|
||||
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
var applyColors = applyBtn.colors;
|
||||
applyColors.normalColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
applyBtn.colors = applyColors;
|
||||
|
||||
applyBtn.onClick.AddListener(OnApply);
|
||||
}
|
||||
|
||||
private void ConstructHideOnStartupOpt(GameObject optionsGroupObj)
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Hide UI on startup:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
UIFactory.CreateToggle(rowObj, out m_hideOnStartupToggle, out Text toggleText);
|
||||
m_hideOnStartupToggle.isOn = ExplorerConfig.Instance.Hide_On_Startup;
|
||||
toggleText.text = "";
|
||||
}
|
||||
|
||||
internal void ConstructKeycodeOpt(GameObject parent)
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Main Menu Toggle:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
var keycodeInputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_keycodeInput = keycodeInputObj.GetComponent<InputField>();
|
||||
m_keycodeInput.text = ExplorerConfig.Instance.Main_Menu_Toggle.ToString();
|
||||
|
||||
m_keycodeInput.placeholder.gameObject.GetComponent<Text>().text = "KeyCode, eg. F7";
|
||||
}
|
||||
|
||||
internal void ConstructMouseUnlockOpt(GameObject parent)
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Force Unlock Mouse:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
UIFactory.CreateToggle(rowObj, out m_unlockMouseToggle, out Text toggleText);
|
||||
m_unlockMouseToggle.isOn = ExplorerConfig.Instance.Force_Unlock_Mouse;
|
||||
toggleText.text = "";
|
||||
}
|
||||
|
||||
internal void ConstructPageLimitOpt(GameObject parent)
|
||||
{
|
||||
//public int Default_Page_Limit = 20;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Default Page Limit:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_pageLimitInput = inputObj.GetComponent<InputField>();
|
||||
m_pageLimitInput.text = ExplorerConfig.Instance.Default_Page_Limit.ToString();
|
||||
|
||||
m_pageLimitInput.placeholder.gameObject.GetComponent<Text>().text = "Integer, eg. 20";
|
||||
}
|
||||
|
||||
internal void ConstructOutputPathOpt(GameObject parent)
|
||||
{
|
||||
//public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Default Output Path:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_defaultOutputInput = inputObj.GetComponent<InputField>();
|
||||
m_defaultOutputInput.text = ExplorerConfig.Instance.Default_Output_Path.ToString();
|
||||
|
||||
m_defaultOutputInput.placeholder.gameObject.GetComponent<Text>().text = @"Directory, eg. Mods\UnityExplorer";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
356
src/UI/Main/PanelDragger.cs
Normal file
356
src/UI/Main/PanelDragger.cs
Normal file
@ -0,0 +1,356 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using System.IO;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
// Handles dragging and resizing for the main explorer window.
|
||||
|
||||
public class PanelDragger
|
||||
{
|
||||
public static PanelDragger Instance { get; private set; }
|
||||
|
||||
public RectTransform Panel { get; set; }
|
||||
|
||||
public static event Action OnFinishResize;
|
||||
|
||||
public PanelDragger(RectTransform dragArea, RectTransform panelToDrag)
|
||||
{
|
||||
Instance = this;
|
||||
DragableArea = dragArea;
|
||||
Panel = panelToDrag;
|
||||
|
||||
UpdateResizeCache();
|
||||
|
||||
SceneExplorer.OnToggleShow += OnEndResize;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
Vector3 rawMousePos = InputManager.MousePosition;
|
||||
|
||||
ResizeTypes type;
|
||||
Vector3 resizePos = Panel.InverseTransformPoint(rawMousePos);
|
||||
|
||||
Vector3 dragPos = DragableArea.InverseTransformPoint(rawMousePos);
|
||||
bool inDragPos = DragableArea.rect.Contains(dragPos);
|
||||
|
||||
if (WasHoveringResize && s_resizeCursorImage)
|
||||
{
|
||||
UpdateHoverImagePos();
|
||||
}
|
||||
|
||||
// If Mouse pressed this frame
|
||||
if (InputManager.GetMouseButtonDown(0))
|
||||
{
|
||||
if (inDragPos)
|
||||
{
|
||||
OnBeginDrag();
|
||||
return;
|
||||
}
|
||||
else if (MouseInResizeArea(resizePos))
|
||||
{
|
||||
type = GetResizeType(resizePos);
|
||||
if (type != ResizeTypes.NONE)
|
||||
{
|
||||
OnBeginResize(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
// If mouse still pressed from last frame
|
||||
else if (InputManager.GetMouseButton(0))
|
||||
{
|
||||
if (WasDragging)
|
||||
{
|
||||
OnDrag();
|
||||
}
|
||||
else if (WasResizing)
|
||||
{
|
||||
OnResize();
|
||||
}
|
||||
}
|
||||
// If mouse not pressed
|
||||
else
|
||||
{
|
||||
if (WasDragging)
|
||||
{
|
||||
OnEndDrag();
|
||||
}
|
||||
else if (WasResizing)
|
||||
{
|
||||
OnEndResize();
|
||||
}
|
||||
else if (!inDragPos && MouseInResizeArea(resizePos) && (type = GetResizeType(resizePos)) != ResizeTypes.NONE)
|
||||
{
|
||||
OnHoverResize(type);
|
||||
}
|
||||
else if (WasHoveringResize)
|
||||
{
|
||||
OnHoverResizeEnd();
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
#region DRAGGING
|
||||
|
||||
public RectTransform DragableArea { get; set; }
|
||||
public bool WasDragging { get; set; }
|
||||
private Vector3 m_lastDragPosition;
|
||||
|
||||
public void OnBeginDrag()
|
||||
{
|
||||
WasDragging = true;
|
||||
m_lastDragPosition = InputManager.MousePosition;
|
||||
}
|
||||
|
||||
public void OnDrag()
|
||||
{
|
||||
Vector3 diff = InputManager.MousePosition - m_lastDragPosition;
|
||||
m_lastDragPosition = InputManager.MousePosition;
|
||||
|
||||
Vector3 pos = Panel.localPosition;
|
||||
float z = pos.z;
|
||||
pos += diff;
|
||||
pos.z = z;
|
||||
Panel.localPosition = pos;
|
||||
}
|
||||
|
||||
public void OnEndDrag()
|
||||
{
|
||||
WasDragging = false;
|
||||
//UpdateResizeCache();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region RESIZE
|
||||
|
||||
private const int RESIZE_THICKNESS = 15;
|
||||
|
||||
internal readonly Vector2 minResize = new Vector2(400, 400);
|
||||
|
||||
private bool WasResizing { get; set; }
|
||||
private ResizeTypes m_currentResizeType = ResizeTypes.NONE;
|
||||
private Vector2 m_lastResizePos;
|
||||
|
||||
private bool WasHoveringResize { get; set; }
|
||||
private ResizeTypes m_lastResizeHoverType;
|
||||
public static GameObject s_resizeCursorImage;
|
||||
|
||||
private Rect m_resizeRect;
|
||||
|
||||
private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new Dictionary<ResizeTypes, Rect>
|
||||
{
|
||||
{ ResizeTypes.Top, Rect.zero },
|
||||
{ ResizeTypes.Left, Rect.zero },
|
||||
{ ResizeTypes.Right, Rect.zero },
|
||||
{ ResizeTypes.Bottom, Rect.zero },
|
||||
};
|
||||
|
||||
[Flags]
|
||||
public enum ResizeTypes
|
||||
{
|
||||
NONE = 0,
|
||||
Top = 1,
|
||||
Left = 2,
|
||||
Right = 4,
|
||||
Bottom = 8,
|
||||
TopLeft = Top | Left,
|
||||
TopRight = Top | Right,
|
||||
BottomLeft = Bottom | Left,
|
||||
BottomRight = Bottom | Right,
|
||||
}
|
||||
|
||||
private void UpdateResizeCache()
|
||||
{
|
||||
int halfThick = RESIZE_THICKNESS / 2;
|
||||
int dblThick = RESIZE_THICKNESS * 2;
|
||||
|
||||
m_resizeRect = new Rect(Panel.rect.x - halfThick,
|
||||
Panel.rect.y - halfThick,
|
||||
Panel.rect.width + dblThick,
|
||||
Panel.rect.height + dblThick);
|
||||
|
||||
// calculate the four cross sections to use as flags
|
||||
|
||||
m_resizeMask[ResizeTypes.Bottom] = new Rect(m_resizeRect.x, m_resizeRect.y, m_resizeRect.width, RESIZE_THICKNESS);
|
||||
|
||||
m_resizeMask[ResizeTypes.Left] = new Rect(m_resizeRect.x, m_resizeRect.y, RESIZE_THICKNESS, m_resizeRect.height);
|
||||
|
||||
m_resizeMask[ResizeTypes.Top] = new Rect(m_resizeRect.x, m_resizeRect.y + Panel.rect.height, m_resizeRect.width, RESIZE_THICKNESS);
|
||||
|
||||
m_resizeMask[ResizeTypes.Right] = new Rect(m_resizeRect.x + Panel.rect.width, m_resizeRect.y, RESIZE_THICKNESS, m_resizeRect.height);
|
||||
}
|
||||
|
||||
private bool MouseInResizeArea(Vector2 mousePos)
|
||||
{
|
||||
return m_resizeRect.Contains(mousePos);
|
||||
}
|
||||
|
||||
private ResizeTypes GetResizeType(Vector2 mousePos)
|
||||
{
|
||||
// Calculate which part of the resize area we're in, if any.
|
||||
|
||||
ResizeTypes mask = 0;
|
||||
|
||||
if (m_resizeMask[ResizeTypes.Top].Contains(mousePos))
|
||||
mask |= ResizeTypes.Top;
|
||||
else if (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos))
|
||||
mask |= ResizeTypes.Bottom;
|
||||
|
||||
if (m_resizeMask[ResizeTypes.Left].Contains(mousePos))
|
||||
mask |= ResizeTypes.Left;
|
||||
else if (m_resizeMask[ResizeTypes.Right].Contains(mousePos))
|
||||
mask |= ResizeTypes.Right;
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
public void OnHoverResize(ResizeTypes resizeType)
|
||||
{
|
||||
if (WasHoveringResize && m_lastResizeHoverType == resizeType)
|
||||
return;
|
||||
|
||||
// we are entering resize, or the resize type has changed.
|
||||
|
||||
WasHoveringResize = true;
|
||||
m_lastResizeHoverType = resizeType;
|
||||
|
||||
s_resizeCursorImage.SetActive(true);
|
||||
|
||||
// set the rotation for the resize icon
|
||||
float iconRotation = 0f;
|
||||
switch (resizeType)
|
||||
{
|
||||
case ResizeTypes.TopRight:
|
||||
case ResizeTypes.BottomLeft:
|
||||
iconRotation = 45f; break;
|
||||
case ResizeTypes.Top:
|
||||
case ResizeTypes.Bottom:
|
||||
iconRotation = 90f; break;
|
||||
case ResizeTypes.TopLeft:
|
||||
case ResizeTypes.BottomRight:
|
||||
iconRotation = 135f; break;
|
||||
}
|
||||
|
||||
Quaternion rot = s_resizeCursorImage.transform.rotation;
|
||||
rot.eulerAngles = new Vector3(0, 0, iconRotation);
|
||||
s_resizeCursorImage.transform.rotation = rot;
|
||||
|
||||
UpdateHoverImagePos();
|
||||
}
|
||||
|
||||
// update the resize icon position to be above the mouse
|
||||
private void UpdateHoverImagePos()
|
||||
{
|
||||
RectTransform t = UIManager.CanvasRoot.GetComponent<RectTransform>();
|
||||
s_resizeCursorImage.transform.localPosition = t.InverseTransformPoint(InputManager.MousePosition);
|
||||
}
|
||||
|
||||
public void OnHoverResizeEnd()
|
||||
{
|
||||
WasHoveringResize = false;
|
||||
s_resizeCursorImage.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnBeginResize(ResizeTypes resizeType)
|
||||
{
|
||||
m_currentResizeType = resizeType;
|
||||
m_lastResizePos = InputManager.MousePosition;
|
||||
WasResizing = true;
|
||||
}
|
||||
|
||||
public void OnResize()
|
||||
{
|
||||
Vector3 mousePos = InputManager.MousePosition;
|
||||
Vector2 diff = m_lastResizePos - (Vector2)mousePos;
|
||||
|
||||
if ((Vector2)mousePos == m_lastResizePos)
|
||||
return;
|
||||
|
||||
m_lastResizePos = mousePos;
|
||||
|
||||
float diffX = (float)((decimal)diff.x / Screen.width);
|
||||
float diffY = (float)((decimal)diff.y / Screen.height);
|
||||
|
||||
Vector2 anchorMin = Panel.anchorMin;
|
||||
Vector2 anchorMax = Panel.anchorMax;
|
||||
|
||||
if (m_currentResizeType.HasFlag(ResizeTypes.Left))
|
||||
anchorMin.x -= diffX;
|
||||
else if (m_currentResizeType.HasFlag(ResizeTypes.Right))
|
||||
anchorMax.x -= diffX;
|
||||
|
||||
if (m_currentResizeType.HasFlag(ResizeTypes.Top))
|
||||
anchorMax.y -= diffY;
|
||||
else if (m_currentResizeType.HasFlag(ResizeTypes.Bottom))
|
||||
anchorMin.y -= diffY;
|
||||
|
||||
Panel.anchorMin = new Vector2(anchorMin.x, anchorMin.y);
|
||||
Panel.anchorMax = new Vector2(anchorMax.x, anchorMax.y);
|
||||
|
||||
var newWidth = (anchorMax.x - anchorMin.x) * Screen.width;
|
||||
var newHeight = (anchorMax.y - anchorMin.y) * Screen.height;
|
||||
|
||||
if (newWidth >= minResize.x)
|
||||
{
|
||||
Panel.anchorMin = new Vector2(anchorMin.x, Panel.anchorMin.y);
|
||||
Panel.anchorMax = new Vector2(anchorMax.x, Panel.anchorMax.y);
|
||||
}
|
||||
if (newHeight >= minResize.y)
|
||||
{
|
||||
Panel.anchorMin = new Vector2(Panel.anchorMin.x, anchorMin.y);
|
||||
Panel.anchorMax = new Vector2(Panel.anchorMax.x, anchorMax.y);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnEndResize()
|
||||
{
|
||||
WasResizing = false;
|
||||
UpdateResizeCache();
|
||||
OnFinishResize?.Invoke();
|
||||
}
|
||||
|
||||
internal static void LoadCursorImage()
|
||||
{
|
||||
try
|
||||
{
|
||||
var sprite = UIManager.ResizeCursor;
|
||||
|
||||
s_resizeCursorImage = new GameObject("ResizeCursorImage");
|
||||
s_resizeCursorImage.transform.SetParent(UIManager.CanvasRoot.transform);
|
||||
|
||||
Image image = s_resizeCursorImage.AddComponent<Image>();
|
||||
image.sprite = sprite;
|
||||
image.material = Graphic.defaultGraphicMaterial;
|
||||
RectTransform rect = image.transform.GetComponent<RectTransform>();
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 32);
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 32);
|
||||
|
||||
s_resizeCursorImage.SetActive(false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception loading cursor image!\r\n" + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
// Just to allow Enum to do .HasFlag() in NET 3.5
|
||||
public static class Net35FlagsEx
|
||||
{
|
||||
public static bool HasFlag(this Enum flags, Enum value)
|
||||
{
|
||||
ulong num = Convert.ToUInt64(value);
|
||||
return (Convert.ToUInt64(flags) & num) == num;
|
||||
}
|
||||
}
|
||||
}
|
614
src/UI/Main/Search/SearchPage.cs
Normal file
614
src/UI/Main/Search/SearchPage.cs
Normal file
@ -0,0 +1,614 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Inspectors;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Search;
|
||||
using UnityExplorer.UI.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Main
|
||||
{
|
||||
public class SearchPage : BaseMenuPage
|
||||
{
|
||||
public override string Name => "Search";
|
||||
|
||||
public static SearchPage Instance;
|
||||
|
||||
internal SearchContext m_context;
|
||||
private SceneFilter m_sceneFilter;
|
||||
private ChildFilter m_childFilter;
|
||||
|
||||
// ui elements
|
||||
|
||||
private Text m_resultCountText;
|
||||
|
||||
private InputField m_customTypeInput;
|
||||
|
||||
private InputField m_nameInput;
|
||||
|
||||
private Button m_selectedContextButton;
|
||||
private readonly Dictionary<SearchContext, Button> m_contextButtons = new Dictionary<SearchContext, Button>();
|
||||
|
||||
internal Dropdown m_sceneDropdown;
|
||||
private int m_lastSceneCount = -1;
|
||||
|
||||
private GameObject m_extraFilterRow;
|
||||
|
||||
// Results
|
||||
|
||||
internal object[] m_results;
|
||||
internal readonly List<object> m_resultShortList = new List<object>();
|
||||
|
||||
private int m_lastCount;
|
||||
public PageHandler m_resultListPageHandler;
|
||||
private GameObject m_resultListContent;
|
||||
private readonly List<Text> m_resultListTexts = new List<Text>();
|
||||
|
||||
public SearchPage()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
ConstructUI();
|
||||
}
|
||||
|
||||
public void OnSceneChange()
|
||||
{
|
||||
m_results = new object[0];
|
||||
RefreshResultList();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (HaveScenesChanged())
|
||||
{
|
||||
RefreshSceneDropdown();
|
||||
}
|
||||
|
||||
if (m_customTypeInput.isFocused && m_context != SearchContext.Custom)
|
||||
{
|
||||
OnContextButtonClicked(SearchContext.Custom);
|
||||
}
|
||||
}
|
||||
|
||||
// Updating result list content
|
||||
|
||||
private void RefreshResultList()
|
||||
{
|
||||
if (m_resultListPageHandler == null || m_results == null)
|
||||
return;
|
||||
|
||||
m_resultListPageHandler.ListCount = m_results.Length;
|
||||
|
||||
int newCount = 0;
|
||||
|
||||
foreach (var itemIndex in m_resultListPageHandler)
|
||||
{
|
||||
newCount++;
|
||||
|
||||
// normalized index starting from 0
|
||||
var i = itemIndex - m_resultListPageHandler.StartIndex;
|
||||
|
||||
if (itemIndex >= m_results.Length)
|
||||
{
|
||||
if (i > m_lastCount || i >= m_resultListTexts.Count)
|
||||
break;
|
||||
|
||||
GameObject label = m_resultListTexts[i].transform.parent.parent.gameObject;
|
||||
if (label.activeSelf)
|
||||
label.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
var obj = m_results[itemIndex];
|
||||
var unityObj = obj as UnityEngine.Object;
|
||||
|
||||
if (obj == null || (unityObj != null && !unityObj))
|
||||
continue;
|
||||
|
||||
if (i >= m_resultShortList.Count)
|
||||
{
|
||||
m_resultShortList.Add(obj);
|
||||
AddResultButton();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_resultShortList[i] = obj;
|
||||
}
|
||||
|
||||
var text = m_resultListTexts[i];
|
||||
|
||||
if (m_context != SearchContext.StaticClass)
|
||||
{
|
||||
var name = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetType(obj), true);
|
||||
|
||||
if (unityObj && m_context != SearchContext.Singleton)
|
||||
{
|
||||
if (unityObj && !string.IsNullOrEmpty(unityObj.name))
|
||||
name += $": {unityObj.name}";
|
||||
else
|
||||
name += ": <i><color=grey>untitled</color></i>";
|
||||
}
|
||||
|
||||
text.text = name;
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = obj as Type;
|
||||
text.text = SignatureHighlighter.ParseFullSyntax(type, true);
|
||||
}
|
||||
|
||||
var label = text.transform.parent.parent.gameObject;
|
||||
if (!label.activeSelf)
|
||||
label.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
m_lastCount = newCount;
|
||||
}
|
||||
|
||||
// scene dropdown update
|
||||
|
||||
internal bool HaveScenesChanged()
|
||||
{
|
||||
if (m_lastSceneCount != SceneManager.sceneCount)
|
||||
return true;
|
||||
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
int dropdownIndex = i + 3;
|
||||
if (dropdownIndex >= m_sceneDropdown.options.Count
|
||||
|| m_sceneDropdown.options[dropdownIndex].text != SceneManager.GetSceneAt(i).name)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshSceneDropdown()
|
||||
{
|
||||
m_sceneDropdown.OnCancel(null);
|
||||
|
||||
m_sceneDropdown.options.Clear();
|
||||
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = "Any"
|
||||
});
|
||||
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = "None (Asset / Resource)"
|
||||
});
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = "DontDestroyOnLoad"
|
||||
});
|
||||
|
||||
m_lastSceneCount = 0;
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
m_lastSceneCount++;
|
||||
|
||||
var scene = SceneManager.GetSceneAt(i).name;
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = scene
|
||||
});
|
||||
}
|
||||
|
||||
m_sceneDropdown.transform.Find("Label").GetComponent<Text>().text = "Any";
|
||||
m_sceneFilter = SceneFilter.Any;
|
||||
}
|
||||
|
||||
// ~~~~~ UI Callbacks ~~~~~
|
||||
|
||||
internal void OnSearchClicked()
|
||||
{
|
||||
m_resultListPageHandler.CurrentPage = 0;
|
||||
|
||||
if (m_context == SearchContext.StaticClass)
|
||||
m_results = SearchProvider.StaticClassSearch(m_nameInput.text);
|
||||
else if (m_context == SearchContext.Singleton)
|
||||
m_results = SearchProvider.SingletonSearch(m_nameInput.text);
|
||||
else
|
||||
m_results = SearchProvider.UnityObjectSearch(m_nameInput.text, m_customTypeInput.text, m_context, m_childFilter, m_sceneFilter);
|
||||
|
||||
if (m_results == null)
|
||||
m_results = new object[0];
|
||||
|
||||
RefreshResultList();
|
||||
|
||||
if (m_results.Length > 0)
|
||||
m_resultCountText.text = $"{m_results.Length} Results";
|
||||
else
|
||||
m_resultCountText.text = "No results...";
|
||||
}
|
||||
|
||||
private void OnResultPageTurn()
|
||||
{
|
||||
RefreshResultList();
|
||||
}
|
||||
|
||||
internal void OnResultClicked(int index)
|
||||
{
|
||||
if (m_context == SearchContext.StaticClass)
|
||||
InspectorManager.Instance.Inspect((Type)m_resultShortList[index]);
|
||||
else
|
||||
InspectorManager.Instance.Inspect(m_resultShortList[index]);
|
||||
}
|
||||
|
||||
internal void OnContextButtonClicked(SearchContext context)
|
||||
{
|
||||
if (m_selectedContextButton && m_context == context)
|
||||
return;
|
||||
|
||||
if (m_selectedContextButton)
|
||||
UIFactory.SetDefaultColorTransitionValues(m_selectedContextButton);
|
||||
|
||||
var button = m_contextButtons[context];
|
||||
|
||||
m_selectedContextButton = button;
|
||||
|
||||
var colors = m_selectedContextButton.colors;
|
||||
colors.normalColor = new Color(0.35f, 0.7f, 0.35f);
|
||||
colors.highlightedColor = colors.normalColor;
|
||||
m_selectedContextButton.colors = colors;
|
||||
|
||||
m_context = context;
|
||||
|
||||
// if extra filters are valid
|
||||
if (context == SearchContext.Component
|
||||
|| context == SearchContext.GameObject
|
||||
|| context == SearchContext.Custom)
|
||||
{
|
||||
m_extraFilterRow?.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_extraFilterRow?.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
GameObject parent = MainMenu.Instance.PageViewport;
|
||||
|
||||
Content = UIFactory.CreateVerticalGroup(parent);
|
||||
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
|
||||
ConstructTopArea();
|
||||
|
||||
ConstructResultsArea();
|
||||
}
|
||||
|
||||
internal void ConstructTopArea()
|
||||
{
|
||||
var topAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.15f, 0.15f, 0.15f));
|
||||
var topGroup = topAreaObj.GetComponent<VerticalLayoutGroup>();
|
||||
topGroup.childForceExpandHeight = false;
|
||||
topGroup.childControlHeight = true;
|
||||
topGroup.childForceExpandWidth = true;
|
||||
topGroup.childControlWidth = true;
|
||||
topGroup.padding.top = 5;
|
||||
topGroup.padding.left = 5;
|
||||
topGroup.padding.right = 5;
|
||||
topGroup.padding.bottom = 5;
|
||||
topGroup.spacing = 5;
|
||||
|
||||
GameObject titleObj = UIFactory.CreateLabel(topAreaObj, TextAnchor.UpperLeft);
|
||||
Text titleLabel = titleObj.GetComponent<Text>();
|
||||
titleLabel.text = "Search";
|
||||
titleLabel.fontSize = 20;
|
||||
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 30;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
|
||||
// top area options
|
||||
|
||||
var optionsGroupObj = UIFactory.CreateVerticalGroup(topAreaObj, new Color(0.1f, 0.1f, 0.1f));
|
||||
var optionsGroup = optionsGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = false;
|
||||
optionsGroup.childControlHeight = true;
|
||||
optionsGroup.childForceExpandWidth = true;
|
||||
optionsGroup.childControlWidth = true;
|
||||
optionsGroup.spacing = 10;
|
||||
optionsGroup.padding.top = 4;
|
||||
optionsGroup.padding.right = 4;
|
||||
optionsGroup.padding.left = 4;
|
||||
optionsGroup.padding.bottom = 4;
|
||||
var optionsLayout = optionsGroupObj.AddComponent<LayoutElement>();
|
||||
optionsLayout.minWidth = 500;
|
||||
optionsLayout.minHeight = 70;
|
||||
optionsLayout.flexibleHeight = 100;
|
||||
|
||||
// search context row
|
||||
|
||||
var contextRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var contextGroup = contextRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
contextGroup.childForceExpandWidth = false;
|
||||
contextGroup.childControlWidth = true;
|
||||
contextGroup.childForceExpandHeight = false;
|
||||
contextGroup.childControlHeight = true;
|
||||
contextGroup.spacing = 3;
|
||||
var contextLayout = contextRowObj.AddComponent<LayoutElement>();
|
||||
contextLayout.minHeight = 25;
|
||||
|
||||
var contextLabelObj = UIFactory.CreateLabel(contextRowObj, TextAnchor.MiddleLeft);
|
||||
var contextText = contextLabelObj.GetComponent<Text>();
|
||||
contextText.text = "Searching for:";
|
||||
var contextLabelLayout = contextLabelObj.AddComponent<LayoutElement>();
|
||||
contextLabelLayout.minWidth = 125;
|
||||
contextLabelLayout.minHeight = 25;
|
||||
|
||||
// context buttons
|
||||
|
||||
AddContextButton(contextRowObj, "UnityEngine.Object", SearchContext.UnityObject, 140);
|
||||
AddContextButton(contextRowObj, "GameObject", SearchContext.GameObject);
|
||||
AddContextButton(contextRowObj, "Component", SearchContext.Component);
|
||||
AddContextButton(contextRowObj, "Custom...", SearchContext.Custom);
|
||||
|
||||
// custom type input
|
||||
|
||||
var customTypeObj = UIFactory.CreateInputField(contextRowObj);
|
||||
var customTypeLayout = customTypeObj.AddComponent<LayoutElement>();
|
||||
customTypeLayout.minWidth = 250;
|
||||
customTypeLayout.flexibleWidth = 2000;
|
||||
customTypeLayout.minHeight = 25;
|
||||
customTypeLayout.flexibleHeight = 0;
|
||||
m_customTypeInput = customTypeObj.GetComponent<InputField>();
|
||||
m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc...";
|
||||
|
||||
// static class and singleton buttons
|
||||
|
||||
var secondRow = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var secondGroup = secondRow.GetComponent<HorizontalLayoutGroup>();
|
||||
secondGroup.childForceExpandWidth = false;
|
||||
secondGroup.childForceExpandHeight = false;
|
||||
secondGroup.spacing = 3;
|
||||
var secondLayout = secondRow.AddComponent<LayoutElement>();
|
||||
secondLayout.minHeight = 25;
|
||||
var spacer = UIFactory.CreateUIObject("spacer", secondRow);
|
||||
var spaceLayout = spacer.AddComponent<LayoutElement>();
|
||||
spaceLayout.minWidth = 125;
|
||||
spaceLayout.minHeight = 25;
|
||||
|
||||
AddContextButton(secondRow, "Static Class", SearchContext.StaticClass);
|
||||
AddContextButton(secondRow, "Singleton", SearchContext.Singleton);
|
||||
|
||||
// search input
|
||||
|
||||
var nameRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var nameRowGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameRowGroup.childForceExpandWidth = true;
|
||||
nameRowGroup.childControlWidth = true;
|
||||
nameRowGroup.childForceExpandHeight = false;
|
||||
nameRowGroup.childControlHeight = true;
|
||||
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||
nameRowLayout.minHeight = 25;
|
||||
nameRowLayout.flexibleHeight = 0;
|
||||
nameRowLayout.flexibleWidth = 5000;
|
||||
|
||||
var nameLabelObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||
var nameLabelText = nameLabelObj.GetComponent<Text>();
|
||||
nameLabelText.text = "Name contains:";
|
||||
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
|
||||
nameLabelLayout.minWidth = 125;
|
||||
nameLabelLayout.minHeight = 25;
|
||||
|
||||
var nameInputObj = UIFactory.CreateInputField(nameRowObj);
|
||||
m_nameInput = nameInputObj.GetComponent<InputField>();
|
||||
//m_nameInput.placeholder.gameObject.GetComponent<TextMeshProUGUI>().text = "";
|
||||
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
|
||||
nameInputLayout.minWidth = 150;
|
||||
nameInputLayout.flexibleWidth = 5000;
|
||||
nameInputLayout.minHeight = 25;
|
||||
|
||||
// extra filter row
|
||||
|
||||
m_extraFilterRow = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
m_extraFilterRow.SetActive(false);
|
||||
var extraGroup = m_extraFilterRow.GetComponent<HorizontalLayoutGroup>();
|
||||
extraGroup.childForceExpandHeight = true;
|
||||
extraGroup.childControlHeight = true;
|
||||
extraGroup.childForceExpandWidth = false;
|
||||
extraGroup.childControlWidth = true;
|
||||
var filterRowLayout = m_extraFilterRow.AddComponent<LayoutElement>();
|
||||
filterRowLayout.minHeight = 25;
|
||||
filterRowLayout.flexibleHeight = 0;
|
||||
filterRowLayout.minWidth = 125;
|
||||
filterRowLayout.flexibleWidth = 150;
|
||||
|
||||
// scene filter
|
||||
|
||||
var sceneLabelObj = UIFactory.CreateLabel(m_extraFilterRow, TextAnchor.MiddleLeft);
|
||||
var sceneLabel = sceneLabelObj.GetComponent<Text>();
|
||||
sceneLabel.text = "Scene Filter:";
|
||||
var sceneLayout = sceneLabelObj.AddComponent<LayoutElement>();
|
||||
sceneLayout.minWidth = 125;
|
||||
sceneLayout.minHeight = 25;
|
||||
|
||||
var sceneDropObj = UIFactory.CreateDropdown(m_extraFilterRow, out m_sceneDropdown);
|
||||
m_sceneDropdown.itemText.text = "Any";
|
||||
m_sceneDropdown.itemText.fontSize = 12;
|
||||
var sceneDropLayout = sceneDropObj.AddComponent<LayoutElement>();
|
||||
sceneDropLayout.minWidth = 220;
|
||||
sceneDropLayout.minHeight = 25;
|
||||
|
||||
m_sceneDropdown.onValueChanged.AddListener(OnSceneDropdownChanged);
|
||||
void OnSceneDropdownChanged(int value)
|
||||
{
|
||||
if (value < 4)
|
||||
m_sceneFilter = (SceneFilter)value;
|
||||
else
|
||||
m_sceneFilter = SceneFilter.Explicit;
|
||||
}
|
||||
|
||||
// invisible space
|
||||
|
||||
var invis = UIFactory.CreateUIObject("spacer", m_extraFilterRow);
|
||||
var invisLayout = invis.AddComponent<LayoutElement>();
|
||||
invisLayout.minWidth = 25;
|
||||
invisLayout.flexibleWidth = 0;
|
||||
|
||||
// children filter
|
||||
|
||||
var childLabelObj = UIFactory.CreateLabel(m_extraFilterRow, TextAnchor.MiddleLeft);
|
||||
var childLabel = childLabelObj.GetComponent<Text>();
|
||||
childLabel.text = "Child Filter:";
|
||||
var childLayout = childLabelObj.AddComponent<LayoutElement>();
|
||||
childLayout.minWidth = 100;
|
||||
childLayout.minHeight = 25;
|
||||
|
||||
var childDropObj = UIFactory.CreateDropdown(m_extraFilterRow, out Dropdown childDrop);
|
||||
childDrop.itemText.text = "Any";
|
||||
childDrop.itemText.fontSize = 12;
|
||||
var childDropLayout = childDropObj.AddComponent<LayoutElement>();
|
||||
childDropLayout.minWidth = 180;
|
||||
childDropLayout.minHeight = 25;
|
||||
|
||||
childDrop.options.Add(new Dropdown.OptionData { text = "Any" });
|
||||
childDrop.options.Add(new Dropdown.OptionData { text = "Root Objects Only" });
|
||||
childDrop.options.Add(new Dropdown.OptionData { text = "Children Only" });
|
||||
|
||||
childDrop.onValueChanged.AddListener(OnChildDropdownChanged);
|
||||
void OnChildDropdownChanged(int value)
|
||||
{
|
||||
m_childFilter = (ChildFilter)value;
|
||||
}
|
||||
|
||||
// search button
|
||||
|
||||
var searchBtnObj = UIFactory.CreateButton(topAreaObj);
|
||||
var searchText = searchBtnObj.GetComponentInChildren<Text>();
|
||||
searchText.text = "Search";
|
||||
LayoutElement searchBtnLayout = searchBtnObj.AddComponent<LayoutElement>();
|
||||
searchBtnLayout.minHeight = 30;
|
||||
searchBtnLayout.flexibleHeight = 0;
|
||||
var searchBtn = searchBtnObj.GetComponent<Button>();
|
||||
|
||||
searchBtn.onClick.AddListener(OnSearchClicked);
|
||||
}
|
||||
|
||||
internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110)
|
||||
{
|
||||
var btnObj = UIFactory.CreateButton(parent);
|
||||
|
||||
var btn = btnObj.GetComponent<Button>();
|
||||
|
||||
m_contextButtons.Add(context, btn);
|
||||
|
||||
btn.onClick.AddListener(() => { OnContextButtonClicked(context); });
|
||||
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = width;
|
||||
|
||||
var btnText = btnObj.GetComponentInChildren<Text>();
|
||||
btnText.text = label;
|
||||
|
||||
// if first button
|
||||
if (!m_selectedContextButton)
|
||||
{
|
||||
OnContextButtonClicked(context);
|
||||
}
|
||||
}
|
||||
|
||||
internal void ConstructResultsArea()
|
||||
{
|
||||
// Result group holder (NOT actual result list content)
|
||||
|
||||
var resultGroupObj = UIFactory.CreateVerticalGroup(Content, new Color(1,1,1,0));
|
||||
var resultGroup = resultGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
resultGroup.childForceExpandHeight = false;
|
||||
resultGroup.childForceExpandWidth = true;
|
||||
resultGroup.childControlHeight = true;
|
||||
resultGroup.childControlWidth = true;
|
||||
resultGroup.spacing = 5;
|
||||
resultGroup.padding.top = 5;
|
||||
resultGroup.padding.right = 5;
|
||||
resultGroup.padding.left = 5;
|
||||
resultGroup.padding.bottom = 5;
|
||||
|
||||
var resultCountObj = UIFactory.CreateLabel(resultGroupObj, TextAnchor.MiddleCenter);
|
||||
m_resultCountText = resultCountObj.GetComponent<Text>();
|
||||
m_resultCountText.text = "No results...";
|
||||
|
||||
GameObject scrollObj = UIFactory.CreateScrollView(resultGroupObj,
|
||||
out m_resultListContent,
|
||||
out SliderScrollbar scroller,
|
||||
new Color(0.07f, 0.07f, 0.07f, 1));
|
||||
|
||||
m_resultListPageHandler = new PageHandler(scroller);
|
||||
m_resultListPageHandler.ConstructUI(resultGroupObj);
|
||||
m_resultListPageHandler.OnPageChanged += OnResultPageTurn;
|
||||
|
||||
// actual result list content
|
||||
var contentGroup = m_resultListContent.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.spacing = 2;
|
||||
contentGroup.childForceExpandHeight = false;
|
||||
contentGroup.childControlHeight = true;
|
||||
}
|
||||
|
||||
internal void AddResultButton()
|
||||
{
|
||||
int thisIndex = m_resultListTexts.Count();
|
||||
|
||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(m_resultListContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
btnGroup.childForceExpandWidth = true;
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
btnGroup.padding.top = 1;
|
||||
btnGroup.padding.left = 1;
|
||||
btnGroup.padding.right = 1;
|
||||
btnGroup.padding.bottom = 1;
|
||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||
btnLayout.flexibleWidth = 320;
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
|
||||
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||
mainBtnLayout.minHeight = 25;
|
||||
mainBtnLayout.flexibleHeight = 0;
|
||||
mainBtnLayout.minWidth = 230;
|
||||
mainBtnLayout.flexibleWidth = 0;
|
||||
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||
ColorBlock mainColors = mainBtn.colors;
|
||||
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
|
||||
mainBtn.onClick.AddListener(() => { OnResultClicked(thisIndex); });
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
mainText.alignment = TextAnchor.MiddleLeft;
|
||||
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
m_resultListTexts.Add(mainText);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user