mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-13 15:26:36 +08:00
Finish GameObject Inspector, start Search page, some other UI changes/fixes
This commit is contained in:
197
src/Inspectors/GOInspector/ChildList.cs
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197
src/Inspectors/GOInspector/ChildList.cs
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@ -0,0 +1,197 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityExplorer.Helpers;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Shared;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Input;
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namespace UnityExplorer.Inspectors.GOInspector
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{
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public class ChildList
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{
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internal static ChildList Instance;
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public ChildList()
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{
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Instance = this;
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}
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public static PageHandler s_childListPageHandler;
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private static GameObject[] s_allChildren = new GameObject[0];
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private static readonly List<GameObject> s_childrenShortlist = new List<GameObject>();
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private static GameObject s_childListContent;
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private static readonly List<Text> s_childListTexts = new List<Text>();
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private static int s_lastChildCount;
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internal void RefreshChildObjectList()
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{
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var go = GameObjectInspector.ActiveInstance.TargetGO;
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s_allChildren = new GameObject[go.transform.childCount];
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for (int i = 0; i < go.transform.childCount; i++)
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{
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var child = go.transform.GetChild(i);
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s_allChildren[i] = child.gameObject;
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}
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var objects = s_allChildren;
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s_childListPageHandler.ListCount = objects.Length;
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int newCount = 0;
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foreach (var itemIndex in s_childListPageHandler)
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{
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newCount++;
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// normalized index starting from 0
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var i = itemIndex - s_childListPageHandler.StartIndex;
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if (itemIndex >= objects.Length)
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{
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if (i > s_lastChildCount || i >= s_childListTexts.Count)
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break;
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GameObject label = s_childListTexts[i].transform.parent.parent.gameObject;
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if (label.activeSelf)
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label.SetActive(false);
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}
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else
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{
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GameObject obj = objects[itemIndex];
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if (!obj)
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continue;
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if (i >= s_childrenShortlist.Count)
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{
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s_childrenShortlist.Add(obj);
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AddChildListButton();
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}
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else
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{
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s_childrenShortlist[i] = obj;
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}
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var text = s_childListTexts[i];
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var name = obj.name;
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if (obj.transform.childCount > 0)
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name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
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text.text = name;
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text.color = obj.activeSelf ? Color.green : Color.red;
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var label = text.transform.parent.parent.gameObject;
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if (!label.activeSelf)
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{
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label.SetActive(true);
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}
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}
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}
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s_lastChildCount = newCount;
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}
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internal static void OnChildListObjectClicked(int index)
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{
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if (GameObjectInspector.ActiveInstance == null)
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return;
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if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
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return;
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GameObjectInspector.ActiveInstance.ChangeInspectorTarget(s_childrenShortlist[index]);
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GameObjectInspector.ActiveInstance.Update();
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}
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internal static void OnChildListPageTurn()
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{
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if (Instance == null)
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return;
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Instance.RefreshChildObjectList();
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}
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#region UI CONSTRUCTION
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internal void ConstructChildList(GameObject parent)
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{
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var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
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var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
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vertGroup.childForceExpandHeight = false;
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vertGroup.childForceExpandWidth = false;
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vertGroup.childControlWidth = true;
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vertGroup.spacing = 5;
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var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
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vertLayout.minWidth = 120;
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vertLayout.flexibleWidth = 25000;
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vertLayout.minHeight = 200;
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vertLayout.flexibleHeight = 5000;
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var childTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
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var childTitleText = childTitleObj.GetComponent<Text>();
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childTitleText.text = "Children";
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childTitleText.color = Color.grey;
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childTitleText.fontSize = 14;
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var childTitleLayout = childTitleObj.AddComponent<LayoutElement>();
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childTitleLayout.minHeight = 30;
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s_childListPageHandler = new PageHandler();
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s_childListPageHandler.ConstructUI(vertGroupObj);
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s_childListPageHandler.OnPageChanged += OnChildListPageTurn;
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var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_childListContent, new Color(0.07f, 0.07f, 0.07f));
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var contentLayout = childrenScrollObj.GetComponent<LayoutElement>();
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contentLayout.minHeight = 50;
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}
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internal void AddChildListButton()
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{
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int thisIndex = s_childListTexts.Count;
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GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, new Color(0.1f, 0.1f, 0.1f));
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HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
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btnGroup.childForceExpandWidth = true;
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btnGroup.childControlWidth = true;
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btnGroup.childForceExpandHeight = false;
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btnGroup.childControlHeight = true;
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LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
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btnLayout.flexibleWidth = 320;
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btnLayout.minHeight = 25;
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btnLayout.flexibleHeight = 0;
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btnGroupObj.AddComponent<Mask>();
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GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
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LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
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mainBtnLayout.minHeight = 25;
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mainBtnLayout.flexibleHeight = 0;
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mainBtnLayout.minWidth = 240;
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mainBtnLayout.flexibleWidth = 0;
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Button mainBtn = mainButtonObj.GetComponent<Button>();
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ColorBlock mainColors = mainBtn.colors;
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mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
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mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
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mainBtn.colors = mainColors;
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#if CPP
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mainBtn.onClick.AddListener(new Action(() => { OnChildListObjectClicked(thisIndex); }));
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#else
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mainBtn.onClick.AddListener(() => { OnChildListObjectClicked(thisIndex); });
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#endif
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Text mainText = mainButtonObj.GetComponentInChildren<Text>();
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mainText.alignment = TextAnchor.MiddleLeft;
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mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
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mainText.resizeTextForBestFit = true;
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mainText.resizeTextMaxSize = 14;
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mainText.resizeTextMinSize = 10;
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s_childListTexts.Add(mainText);
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}
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#endregion
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}
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}
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243
src/Inspectors/GOInspector/ComponentList.cs
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243
src/Inspectors/GOInspector/ComponentList.cs
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@ -0,0 +1,243 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityExplorer.Helpers;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Shared;
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using UnityExplorer.Unstrip.ColorUtility;
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using UnityExplorer.Unstrip.LayerMasks;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Input;
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namespace UnityExplorer.Inspectors.GOInspector
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{
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public class ComponentList
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{
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internal static ComponentList Instance;
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public ComponentList()
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{
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Instance = this;
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}
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public static PageHandler s_compListPageHandler;
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private static Component[] s_allComps = new Component[0];
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private static readonly List<Component> s_compShortlist = new List<Component>();
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private static GameObject s_compListContent;
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private static readonly List<Text> s_compListTexts = new List<Text>();
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private static int s_lastCompCount;
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public static readonly List<Toggle> s_compToggles = new List<Toggle>();
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internal void RefreshComponentList()
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{
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var go = GameObjectInspector.ActiveInstance.TargetGO;
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s_allComps = go.GetComponents<Component>().ToArray();
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var components = s_allComps;
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s_compListPageHandler.ListCount = components.Length;
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//int startIndex = m_sceneListPageHandler.StartIndex;
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int newCount = 0;
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foreach (var itemIndex in s_compListPageHandler)
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{
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newCount++;
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// normalized index starting from 0
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var i = itemIndex - s_compListPageHandler.StartIndex;
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if (itemIndex >= components.Length)
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{
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if (i > s_lastCompCount || i >= s_compListTexts.Count)
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break;
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GameObject label = s_compListTexts[i].transform.parent.parent.gameObject;
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if (label.activeSelf)
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label.SetActive(false);
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}
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else
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{
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Component comp = components[itemIndex];
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if (!comp)
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continue;
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if (i >= s_compShortlist.Count)
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{
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s_compShortlist.Add(comp);
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AddCompListButton();
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}
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else
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{
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s_compShortlist[i] = comp;
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}
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var text = s_compListTexts[i];
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text.text = ReflectionHelpers.GetActualType(comp).FullName;
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var toggle = s_compToggles[i];
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if (comp is Behaviour behaviour)
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{
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if (!toggle.gameObject.activeSelf)
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toggle.gameObject.SetActive(true);
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toggle.isOn = behaviour.enabled;
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}
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else
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{
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if (toggle.gameObject.activeSelf)
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toggle.gameObject.SetActive(false);
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}
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var label = text.transform.parent.parent.gameObject;
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if (!label.activeSelf)
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{
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label.SetActive(true);
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}
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}
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}
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s_lastCompCount = newCount;
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}
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internal static void OnCompToggleClicked(int index, bool value)
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{
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var comp = s_compShortlist[index];
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(comp as Behaviour).enabled = value;
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}
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internal static void OnCompListObjectClicked(int index)
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{
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if (index >= s_compShortlist.Count || !s_compShortlist[index])
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{
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return;
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}
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InspectorManager.Instance.Inspect(s_compShortlist[index]);
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}
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internal static void OnCompListPageTurn()
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{
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if (Instance == null)
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return;
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Instance.RefreshComponentList();
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}
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#region UI CONSTRUCTION
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internal void ConstructCompList(GameObject parent)
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{
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var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
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var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
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vertGroup.childForceExpandHeight = false;
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vertGroup.childForceExpandWidth = false;
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vertGroup.childControlWidth = true;
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vertGroup.spacing = 5;
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var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
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vertLayout.minWidth = 120;
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vertLayout.flexibleWidth = 25000;
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vertLayout.minHeight = 200;
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vertLayout.flexibleHeight = 5000;
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var compTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
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var compTitleText = compTitleObj.GetComponent<Text>();
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compTitleText.text = "Components";
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compTitleText.color = Color.grey;
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compTitleText.fontSize = 14;
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var childTitleLayout = compTitleObj.AddComponent<LayoutElement>();
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childTitleLayout.minHeight = 30;
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s_compListPageHandler = new PageHandler();
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s_compListPageHandler.ConstructUI(vertGroupObj);
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s_compListPageHandler.OnPageChanged += OnCompListPageTurn;
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var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_compListContent, new Color(0.07f, 0.07f, 0.07f));
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var contentLayout = compScrollObj.AddComponent<LayoutElement>();
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contentLayout.minHeight = 50;
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}
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internal void AddCompListButton()
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{
|
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int thisIndex = s_compListTexts.Count;
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||||
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GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
|
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HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
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btnGroup.childForceExpandWidth = true;
|
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btnGroup.childControlWidth = true;
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btnGroup.childForceExpandHeight = false;
|
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btnGroup.childControlHeight = true;
|
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btnGroup.childAlignment = TextAnchor.MiddleLeft;
|
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LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
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btnLayout.minWidth = 25;
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btnLayout.flexibleWidth = 999;
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btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
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btnGroupObj.AddComponent<Mask>();
|
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|
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// Behaviour enabled toggle
|
||||
|
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var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText);
|
||||
var togBg = toggleObj.transform.Find("Background").GetComponent<Image>();
|
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togBg.color = new Color(0.1f, 0.1f, 0.1f, 1);
|
||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minWidth = 25;
|
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toggleLayout.flexibleWidth = 0;
|
||||
toggleLayout.minHeight = 25;
|
||||
toggleLayout.flexibleHeight = 0;
|
||||
var checkImg = toggleObj.transform.Find("Background/Checkmark").GetComponent<Image>();
|
||||
checkImg.color = SyntaxColors.Class_Instance.ToColor();
|
||||
checkImg.color *= 0.66f;
|
||||
#if CPP
|
||||
toggle.onValueChanged.AddListener(new Action<bool>((bool val) => { OnCompToggleClicked(thisIndex, val); }));
|
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#else
|
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toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
|
||||
#endif
|
||||
toggleText.text = "";
|
||||
s_compToggles.Add(toggle);
|
||||
|
||||
// Main component button
|
||||
|
||||
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||
mainBtnLayout.minHeight = 25;
|
||||
mainBtnLayout.flexibleHeight = 0;
|
||||
mainBtnLayout.minWidth = 25;
|
||||
mainBtnLayout.flexibleWidth = 999;
|
||||
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||
ColorBlock mainColors = mainBtn.colors;
|
||||
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
#if CPP
|
||||
mainBtn.onClick.AddListener(new Action(() => { OnCompListObjectClicked(thisIndex); }));
|
||||
#else
|
||||
mainBtn.onClick.AddListener(() => { OnCompListObjectClicked(thisIndex); });
|
||||
#endif
|
||||
|
||||
// Component button text
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
mainText.alignment = TextAnchor.MiddleLeft;
|
||||
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
mainText.color = SyntaxColors.Class_Instance.ToColor();
|
||||
mainText.resizeTextForBestFit = true;
|
||||
mainText.resizeTextMaxSize = 14;
|
||||
mainText.resizeTextMinSize = 8;
|
||||
|
||||
s_compListTexts.Add(mainText);
|
||||
|
||||
// TODO remove component button
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
638
src/Inspectors/GOInspector/GameObjectControls.cs
Normal file
638
src/Inspectors/GOInspector/GameObjectControls.cs
Normal file
@ -0,0 +1,638 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.Unstrip.Resources;
|
||||
|
||||
namespace UnityExplorer.Inspectors.GOInspector
|
||||
{
|
||||
public class GameObjectControls
|
||||
{
|
||||
internal static GameObjectControls Instance;
|
||||
|
||||
public GameObjectControls()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
private static TMP_InputField s_setParentInput;
|
||||
|
||||
private static ControlEditor s_positionControl;
|
||||
private static ControlEditor s_localPosControl;
|
||||
private static ControlEditor s_rotationControl;
|
||||
private static ControlEditor s_scaleControl;
|
||||
|
||||
// Transform Vector editors
|
||||
|
||||
internal struct ControlEditor
|
||||
{
|
||||
public TMP_InputField fullValue;
|
||||
public Slider[] sliders;
|
||||
public TMP_InputField[] inputs;
|
||||
public Text[] values;
|
||||
}
|
||||
|
||||
internal static bool s_sliderChangedWanted;
|
||||
private static Slider s_currentSlider;
|
||||
private static ControlType s_currentSliderType;
|
||||
private static VectorValue s_currentSliderValueType;
|
||||
private static float s_currentSliderValue;
|
||||
|
||||
internal enum ControlType
|
||||
{
|
||||
position,
|
||||
localPosition,
|
||||
eulerAngles,
|
||||
localScale
|
||||
}
|
||||
|
||||
internal enum VectorValue
|
||||
{
|
||||
x, y, z
|
||||
};
|
||||
|
||||
internal void RefreshControls()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
|
||||
s_positionControl.fullValue.text = go.transform.position.ToStringLong();
|
||||
s_positionControl.values[0].text = go.transform.position.x.ToString("F3");
|
||||
s_positionControl.values[1].text = go.transform.position.y.ToString("F3");
|
||||
s_positionControl.values[2].text = go.transform.position.z.ToString("F3");
|
||||
|
||||
s_localPosControl.fullValue.text = go.transform.localPosition.ToStringLong();
|
||||
s_localPosControl.values[0].text = go.transform.localPosition.x.ToString("F3");
|
||||
s_localPosControl.values[1].text = go.transform.localPosition.y.ToString("F3");
|
||||
s_localPosControl.values[2].text = go.transform.localPosition.z.ToString("F3");
|
||||
|
||||
s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringLong();
|
||||
s_rotationControl.values[0].text = go.transform.eulerAngles.x.ToString("F3");
|
||||
s_rotationControl.values[1].text = go.transform.eulerAngles.y.ToString("F3");
|
||||
s_rotationControl.values[2].text = go.transform.eulerAngles.z.ToString("F3");
|
||||
|
||||
s_scaleControl.fullValue.text = go.transform.localScale.ToStringLong();
|
||||
s_scaleControl.values[0].text = go.transform.localScale.x.ToString("F3");
|
||||
s_scaleControl.values[1].text = go.transform.localScale.y.ToString("F3");
|
||||
s_scaleControl.values[2].text = go.transform.localScale.z.ToString("F3");
|
||||
|
||||
}
|
||||
|
||||
internal static void OnSetParentClicked()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
var input = s_setParentInput.text;
|
||||
|
||||
if (string.IsNullOrEmpty(input))
|
||||
{
|
||||
go.transform.parent = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GameObject.Find(input) is GameObject newParent)
|
||||
{
|
||||
go.transform.parent = newParent.transform;
|
||||
}
|
||||
else
|
||||
{
|
||||
ExplorerCore.Log($"Could not find any GameObject from name or path '{input}'! Note: The target must be enabled.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void OnSliderControlChanged(float value, Slider slider, ControlType controlType, VectorValue vectorValue)
|
||||
{
|
||||
if (value == 0)
|
||||
s_sliderChangedWanted = false;
|
||||
else
|
||||
{
|
||||
if (!s_sliderChangedWanted)
|
||||
{
|
||||
s_sliderChangedWanted = true;
|
||||
s_currentSlider = slider;
|
||||
s_currentSliderType = controlType;
|
||||
s_currentSliderValueType = vectorValue;
|
||||
}
|
||||
|
||||
s_currentSliderValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void UpdateSliderControl()
|
||||
{
|
||||
if (!InputManager.GetMouseButton(0))
|
||||
{
|
||||
s_sliderChangedWanted = false;
|
||||
s_currentSlider.value = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (GameObjectInspector.ActiveInstance == null) return;
|
||||
|
||||
var transform = GameObjectInspector.ActiveInstance.TargetGO.transform;
|
||||
|
||||
// get the current vector for the control type
|
||||
Vector3 vector = Vector2.zero;
|
||||
switch (s_currentSliderType)
|
||||
{
|
||||
case ControlType.position:
|
||||
vector = transform.position; break;
|
||||
case ControlType.localPosition:
|
||||
vector = transform.localPosition; break;
|
||||
case ControlType.eulerAngles:
|
||||
vector = transform.eulerAngles; break;
|
||||
case ControlType.localScale:
|
||||
vector = transform.localScale; break;
|
||||
}
|
||||
|
||||
// apply vector value change
|
||||
switch (s_currentSliderValueType)
|
||||
{
|
||||
case VectorValue.x:
|
||||
vector.x += s_currentSliderValue; break;
|
||||
case VectorValue.y:
|
||||
vector.y += s_currentSliderValue; break;
|
||||
case VectorValue.z:
|
||||
vector.z += s_currentSliderValue; break;
|
||||
}
|
||||
|
||||
// set vector to transform member
|
||||
switch (s_currentSliderType)
|
||||
{
|
||||
case ControlType.position:
|
||||
transform.position = vector; break;
|
||||
case ControlType.localPosition:
|
||||
transform.localPosition = vector; break;
|
||||
case ControlType.eulerAngles:
|
||||
transform.eulerAngles = vector; break;
|
||||
case ControlType.localScale:
|
||||
transform.localScale = vector; break;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void OnVectorControlInputApplied(ControlType controlType, VectorValue vectorValue)
|
||||
{
|
||||
if (!(InspectorManager.Instance.m_activeInspector is GameObjectInspector instance)) return;
|
||||
|
||||
// get relevant input for controltype + value
|
||||
|
||||
TMP_InputField[] inputs = null;
|
||||
switch (controlType)
|
||||
{
|
||||
case ControlType.position:
|
||||
inputs = s_positionControl.inputs; break;
|
||||
case ControlType.localPosition:
|
||||
inputs = s_localPosControl.inputs; break;
|
||||
case ControlType.eulerAngles:
|
||||
inputs = s_rotationControl.inputs; break;
|
||||
case ControlType.localScale:
|
||||
inputs = s_scaleControl.inputs; break;
|
||||
}
|
||||
TMP_InputField input = inputs[(int)vectorValue];
|
||||
|
||||
float val = float.Parse(input.text);
|
||||
|
||||
// apply transform value
|
||||
|
||||
Vector3 vector = Vector3.zero;
|
||||
var transform = instance.TargetGO.transform;
|
||||
switch (controlType)
|
||||
{
|
||||
case ControlType.position:
|
||||
vector = transform.position; break;
|
||||
case ControlType.localPosition:
|
||||
vector = transform.localPosition; break;
|
||||
case ControlType.eulerAngles:
|
||||
vector = transform.eulerAngles; break;
|
||||
case ControlType.localScale:
|
||||
vector = transform.localScale; break;
|
||||
}
|
||||
|
||||
switch (vectorValue)
|
||||
{
|
||||
case VectorValue.x:
|
||||
vector.x = val; break;
|
||||
case VectorValue.y:
|
||||
vector.y = val; break;
|
||||
case VectorValue.z:
|
||||
vector.z = val; break;
|
||||
}
|
||||
|
||||
// set back to transform
|
||||
switch (controlType)
|
||||
{
|
||||
case ControlType.position:
|
||||
transform.position = vector; break;
|
||||
case ControlType.localPosition:
|
||||
transform.localPosition = vector; break;
|
||||
case ControlType.eulerAngles:
|
||||
transform.eulerAngles = vector; break;
|
||||
case ControlType.localScale:
|
||||
transform.localScale = vector; break;
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructControls(GameObject parent)
|
||||
{
|
||||
var controlsObj = UIFactory.CreateVerticalGroup(parent, new Color(0.07f, 0.07f, 0.07f));
|
||||
var controlsGroup = controlsObj.GetComponent<VerticalLayoutGroup>();
|
||||
controlsGroup.childForceExpandWidth = false;
|
||||
controlsGroup.childControlWidth = true;
|
||||
controlsGroup.childForceExpandHeight = false;
|
||||
controlsGroup.spacing = 5;
|
||||
controlsGroup.padding.top = 4;
|
||||
controlsGroup.padding.left = 4;
|
||||
controlsGroup.padding.right = 4;
|
||||
controlsGroup.padding.bottom = 4;
|
||||
|
||||
// ~~~~~~ Top row ~~~~~~
|
||||
|
||||
var topRow = UIFactory.CreateHorizontalGroup(controlsObj, new Color(1, 1, 1, 0));
|
||||
var topRowGroup = topRow.GetComponent<HorizontalLayoutGroup>();
|
||||
topRowGroup.childForceExpandWidth = false;
|
||||
topRowGroup.childControlWidth = true;
|
||||
topRowGroup.childForceExpandHeight = false;
|
||||
topRowGroup.childControlHeight = true;
|
||||
topRowGroup.spacing = 5;
|
||||
|
||||
var hideButtonObj = UIFactory.CreateButton(topRow);
|
||||
var hideButton = hideButtonObj.GetComponent<Button>();
|
||||
var hideColors = hideButton.colors;
|
||||
hideColors.normalColor = new Color(0.16f, 0.16f, 0.16f);
|
||||
hideButton.colors = hideColors;
|
||||
var hideText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
hideText.text = "Show";
|
||||
hideText.fontSize = 14;
|
||||
var hideButtonLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||
hideButtonLayout.minWidth = 40;
|
||||
hideButtonLayout.flexibleWidth = 0;
|
||||
hideButtonLayout.minHeight = 25;
|
||||
hideButtonLayout.flexibleHeight = 0;
|
||||
|
||||
var topTitle = UIFactory.CreateLabel(topRow, TextAnchor.MiddleLeft);
|
||||
var topText = topTitle.GetComponent<Text>();
|
||||
topText.text = "Controls";
|
||||
var titleLayout = topTitle.AddComponent<LayoutElement>();
|
||||
titleLayout.minWidth = 100;
|
||||
titleLayout.flexibleWidth = 9500;
|
||||
titleLayout.minHeight = 25;
|
||||
|
||||
//// ~~~~~~~~ Content ~~~~~~~~ //
|
||||
|
||||
var contentObj = UIFactory.CreateVerticalGroup(controlsObj, new Color(1, 1, 1, 0));
|
||||
var contentGroup = contentObj.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.childForceExpandHeight = false;
|
||||
contentGroup.childControlHeight = true;
|
||||
contentGroup.spacing = 5;
|
||||
contentGroup.childForceExpandWidth = true;
|
||||
contentGroup.childControlWidth = true;
|
||||
|
||||
// ~~ add hide button callback now that we have scroll reference ~~
|
||||
#if CPP
|
||||
hideButton.onClick.AddListener(new Action(OnHideClicked));
|
||||
#else
|
||||
hideButton.onClick.AddListener(OnHideClicked);
|
||||
#endif
|
||||
void OnHideClicked()
|
||||
{
|
||||
if (hideText.text == "Show")
|
||||
{
|
||||
hideText.text = "Hide";
|
||||
contentObj.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
hideText.text = "Show";
|
||||
contentObj.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
// set parent
|
||||
ConstructSetParent(contentObj);
|
||||
|
||||
// transform controls
|
||||
ConstructVector3Editor(contentObj, "Position", ControlType.position, out s_positionControl);
|
||||
ConstructVector3Editor(contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
|
||||
ConstructVector3Editor(contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
|
||||
ConstructVector3Editor(contentObj, "Scale", ControlType.localScale, out s_scaleControl);
|
||||
|
||||
// bottom row buttons
|
||||
ConstructBottomButtons(contentObj);
|
||||
|
||||
// set controls content inactive now that content is made (otherwise TMP font size goes way too big?)
|
||||
contentObj.SetActive(false);
|
||||
}
|
||||
|
||||
internal void ConstructSetParent(GameObject contentObj)
|
||||
{
|
||||
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
|
||||
var setParentGroup = setParentGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
setParentGroup.childForceExpandHeight = false;
|
||||
setParentGroup.childControlHeight = true;
|
||||
setParentGroup.childForceExpandWidth = false;
|
||||
setParentGroup.childControlWidth = true;
|
||||
setParentGroup.spacing = 5;
|
||||
var setParentLayout = setParentGroupObj.AddComponent<LayoutElement>();
|
||||
setParentLayout.minHeight = 25;
|
||||
setParentLayout.flexibleHeight = 0;
|
||||
|
||||
var setParentLabelObj = UIFactory.CreateLabel(setParentGroupObj, TextAnchor.MiddleLeft);
|
||||
var setParentLabel = setParentLabelObj.GetComponent<Text>();
|
||||
setParentLabel.text = "Set Parent:";
|
||||
setParentLabel.color = Color.grey;
|
||||
setParentLabel.fontSize = 14;
|
||||
var setParentLabelLayout = setParentLabelObj.AddComponent<LayoutElement>();
|
||||
setParentLabelLayout.minWidth = 110;
|
||||
setParentLabelLayout.minHeight = 25;
|
||||
setParentLabelLayout.flexibleWidth = 0;
|
||||
|
||||
var setParentInputObj = UIFactory.CreateTMPInput(setParentGroupObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
|
||||
s_setParentInput = setParentInputObj.GetComponent<TMP_InputField>();
|
||||
var placeholderInput = setParentInputObj.transform.Find("TextArea/Placeholder").GetComponent<TextMeshProUGUI>();
|
||||
placeholderInput.text = "Enter a GameObject name or path...";
|
||||
var setParentInputLayout = setParentInputObj.AddComponent<LayoutElement>();
|
||||
setParentInputLayout.minHeight = 25;
|
||||
setParentInputLayout.preferredWidth = 400;
|
||||
setParentInputLayout.flexibleWidth = 9999;
|
||||
|
||||
var applyButtonObj = UIFactory.CreateButton(setParentGroupObj);
|
||||
var applyButton = applyButtonObj.GetComponent<Button>();
|
||||
#if CPP
|
||||
applyButton.onClick.AddListener(new Action(OnSetParentClicked));
|
||||
#else
|
||||
applyButton.onClick.AddListener(OnSetParentClicked);
|
||||
#endif
|
||||
var applyText = applyButtonObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
var applyLayout = applyButtonObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 55;
|
||||
applyLayout.flexibleWidth = 0;
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.flexibleHeight = 0;
|
||||
}
|
||||
|
||||
internal void ConstructVector3Editor(GameObject parent, string title, ControlType type, out ControlEditor editor)
|
||||
{
|
||||
editor = new ControlEditor();
|
||||
|
||||
var topBarObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var topGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
|
||||
topGroup.childForceExpandWidth = false;
|
||||
topGroup.childControlWidth = true;
|
||||
topGroup.childForceExpandHeight = false;
|
||||
topGroup.childControlHeight = true;
|
||||
topGroup.spacing = 5;
|
||||
var topLayout = topBarObj.AddComponent<LayoutElement>();
|
||||
topLayout.minHeight = 25;
|
||||
topLayout.flexibleHeight = 0;
|
||||
|
||||
var titleObj = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
|
||||
var titleText = titleObj.GetComponent<Text>();
|
||||
titleText.text = title;
|
||||
titleText.color = Color.grey;
|
||||
titleText.fontSize = 14;
|
||||
var titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minWidth = 110;
|
||||
titleLayout.flexibleWidth = 0;
|
||||
titleLayout.minHeight = 25;
|
||||
|
||||
// expand button
|
||||
var expandButtonObj = UIFactory.CreateButton(topBarObj);
|
||||
var expandButton = expandButtonObj.GetComponent<Button>();
|
||||
var expandText = expandButtonObj.GetComponentInChildren<Text>();
|
||||
expandText.text = "▼";
|
||||
expandText.fontSize = 12;
|
||||
var btnLayout = expandButtonObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minWidth = 35;
|
||||
btnLayout.flexibleWidth = 0;
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
|
||||
// readonly value input
|
||||
|
||||
var valueInputObj = UIFactory.CreateTMPInput(topBarObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
|
||||
var valueInput = valueInputObj.GetComponent<TMP_InputField>();
|
||||
valueInput.readOnly = true;
|
||||
var valueInputLayout = valueInputObj.AddComponent<LayoutElement>();
|
||||
valueInputLayout.minHeight = 25;
|
||||
valueInputLayout.flexibleHeight = 0;
|
||||
valueInputLayout.preferredWidth = 400;
|
||||
valueInputLayout.flexibleWidth = 9999;
|
||||
|
||||
editor.fullValue = valueInput;
|
||||
|
||||
editor.sliders = new Slider[3];
|
||||
editor.inputs = new TMP_InputField[3];
|
||||
editor.values = new Text[3];
|
||||
|
||||
var xRow = ConstructEditorRow(parent, editor, type, VectorValue.x);
|
||||
xRow.SetActive(false);
|
||||
var yRow = ConstructEditorRow(parent, editor, type, VectorValue.y);
|
||||
yRow.SetActive(false);
|
||||
var zRow = ConstructEditorRow(parent, editor, type, VectorValue.z);
|
||||
zRow.SetActive(false);
|
||||
|
||||
// add expand callback now that we have group reference
|
||||
#if CPP
|
||||
expandButton.onClick.AddListener(new Action(ToggleExpand));
|
||||
#else
|
||||
expandButton.onClick.AddListener(ToggleExpand);
|
||||
#endif
|
||||
void ToggleExpand()
|
||||
{
|
||||
if (xRow.activeSelf)
|
||||
{
|
||||
xRow.SetActive(false);
|
||||
yRow.SetActive(false);
|
||||
zRow.SetActive(false);
|
||||
expandText.text = "▼";
|
||||
}
|
||||
else
|
||||
{
|
||||
xRow.SetActive(true);
|
||||
yRow.SetActive(true);
|
||||
zRow.SetActive(true);
|
||||
expandText.text = "▲";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal GameObject ConstructEditorRow(GameObject parent, ControlEditor editor, ControlType type, VectorValue vectorValue)
|
||||
{
|
||||
var rowObject = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObject.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandHeight = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.spacing = 5;
|
||||
var rowLayout = rowObject.AddComponent<LayoutElement>();
|
||||
rowLayout.minHeight = 25;
|
||||
rowLayout.flexibleHeight = 0;
|
||||
rowLayout.minWidth = 100;
|
||||
|
||||
// Value labels
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.color = Color.cyan;
|
||||
labelText.text = $"{vectorValue.ToString().ToUpper()}:";
|
||||
labelText.fontSize = 14;
|
||||
labelText.resizeTextMaxSize = 14;
|
||||
labelText.resizeTextForBestFit = true;
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minHeight = 25;
|
||||
labelLayout.flexibleHeight = 0;
|
||||
labelLayout.minWidth = 25;
|
||||
labelLayout.flexibleWidth = 0;
|
||||
|
||||
// actual value label
|
||||
var valueLabelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
|
||||
var valueLabel = valueLabelObj.GetComponent<Text>();
|
||||
editor.values[(int)vectorValue] = valueLabel;
|
||||
var valueLabelLayout = valueLabelObj.AddComponent<LayoutElement>();
|
||||
valueLabelLayout.minWidth = 85;
|
||||
valueLabelLayout.flexibleWidth = 0;
|
||||
valueLabelLayout.minHeight = 25;
|
||||
|
||||
// Slider
|
||||
|
||||
var sliderObj = UIFactory.CreateSlider(rowObject);
|
||||
var sliderLayout = sliderObj.AddComponent<LayoutElement>();
|
||||
sliderLayout.minHeight = 20;
|
||||
sliderLayout.flexibleHeight = 0;
|
||||
sliderLayout.minWidth = 200;
|
||||
sliderLayout.flexibleWidth = 9000;
|
||||
var slider = sliderObj.GetComponent<Slider>();
|
||||
slider.minValue = -2;
|
||||
slider.maxValue = 2;
|
||||
slider.value = 0;
|
||||
#if CPP
|
||||
slider.onValueChanged.AddListener(new Action<float>((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); }));
|
||||
#else
|
||||
slider.onValueChanged.AddListener((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); });
|
||||
#endif
|
||||
editor.sliders[(int)vectorValue] = slider;
|
||||
|
||||
// input field
|
||||
|
||||
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, new Color(1, 1, 1, 0));
|
||||
var inputHolderGroup = inputHolder.GetComponent<VerticalLayoutGroup>();
|
||||
inputHolderGroup.childForceExpandHeight = false;
|
||||
inputHolderGroup.childControlHeight = true;
|
||||
inputHolderGroup.childForceExpandWidth = false;
|
||||
inputHolderGroup.childControlWidth = true;
|
||||
|
||||
var inputObj = UIFactory.CreateTMPInput(inputHolder, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
|
||||
var input = inputObj.GetComponent<TMP_InputField>();
|
||||
input.characterValidation = TMP_InputField.CharacterValidation.Decimal;
|
||||
|
||||
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
inputLayout.minHeight = 25;
|
||||
inputLayout.flexibleHeight = 0;
|
||||
inputLayout.minWidth = 90;
|
||||
inputLayout.flexibleWidth = 50;
|
||||
|
||||
editor.inputs[(int)vectorValue] = input;
|
||||
|
||||
// apply button
|
||||
|
||||
var applyBtnObj = UIFactory.CreateButton(rowObject);
|
||||
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
applyText.fontSize = 14;
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 60;
|
||||
applyLayout.minHeight = 25;
|
||||
|
||||
#if MONO
|
||||
applyBtn.onClick.AddListener(() => { OnVectorControlInputApplied(type, vectorValue); });
|
||||
#else
|
||||
applyBtn.onClick.AddListener(new Action(() => { OnVectorControlInputApplied(type, vectorValue); }));
|
||||
#endif
|
||||
|
||||
return rowObject;
|
||||
}
|
||||
|
||||
internal void ConstructBottomButtons(GameObject contentObj)
|
||||
{
|
||||
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
|
||||
var bottomGroup = bottomRow.GetComponent<HorizontalLayoutGroup>();
|
||||
bottomGroup.childForceExpandWidth = true;
|
||||
bottomGroup.childControlWidth = true;
|
||||
bottomGroup.spacing = 4;
|
||||
var bottomLayout = bottomRow.AddComponent<LayoutElement>();
|
||||
bottomLayout.minHeight = 25;
|
||||
|
||||
var instantiateBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||
var instantiateBtn = instantiateBtnObj.GetComponent<Button>();
|
||||
instantiateBtn.onClick.AddListener(InstantiateBtn);
|
||||
var instantiateText = instantiateBtnObj.GetComponentInChildren<Text>();
|
||||
instantiateText.text = "Instantiate";
|
||||
instantiateText.fontSize = 14;
|
||||
var instantiateLayout = instantiateBtnObj.AddComponent<LayoutElement>();
|
||||
instantiateLayout.minWidth = 150;
|
||||
|
||||
void InstantiateBtn()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
var clone = GameObject.Instantiate(go);
|
||||
InspectorManager.Instance.Inspect(clone);
|
||||
}
|
||||
|
||||
var dontDestroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||
var dontDestroyBtn = dontDestroyBtnObj.GetComponent<Button>();
|
||||
dontDestroyBtn.onClick.AddListener(DontDestroyOnLoadBtn);
|
||||
var dontDestroyText = dontDestroyBtnObj.GetComponentInChildren<Text>();
|
||||
dontDestroyText.text = "Set DontDestroyOnLoad";
|
||||
dontDestroyText.fontSize = 14;
|
||||
var dontDestroyLayout = dontDestroyBtnObj.AddComponent<LayoutElement>();
|
||||
dontDestroyLayout.flexibleWidth = 5000;
|
||||
|
||||
void DontDestroyOnLoadBtn()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
GameObject.DontDestroyOnLoad(go);
|
||||
}
|
||||
|
||||
var destroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||
var destroyBtn = destroyBtnObj.GetComponent<Button>();
|
||||
destroyBtn.onClick.AddListener(DestroyBtn);
|
||||
var destroyText = destroyBtnObj.GetComponentInChildren<Text>();
|
||||
destroyText.text = "Destroy";
|
||||
destroyText.fontSize = 14;
|
||||
destroyText.color = Color.red;
|
||||
var destroyLayout = destroyBtnObj.AddComponent<LayoutElement>();
|
||||
destroyLayout.minWidth = 150;
|
||||
|
||||
void DestroyBtn()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
GameObject.Destroy(go);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -7,6 +7,7 @@ using UnityExplorer.UI.PageModel;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -26,6 +27,8 @@ namespace UnityExplorer.Inspectors
|
||||
public GameObject m_tabBarContent;
|
||||
public GameObject m_inspectorContent;
|
||||
|
||||
private readonly List<Text> testTexts = new List<Text>();
|
||||
|
||||
public void Update()
|
||||
{
|
||||
for (int i = 0; i < m_currentInspectors.Count; i++)
|
||||
@ -35,6 +38,12 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
m_currentInspectors[i].Update();
|
||||
}
|
||||
|
||||
// ======= test ======== //
|
||||
foreach (var text in testTexts)
|
||||
{
|
||||
text.text = Time.time.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public void Inspect(object obj)
|
||||
@ -129,27 +138,44 @@ namespace UnityExplorer.Inspectors
|
||||
public void ConstructInspectorPane()
|
||||
{
|
||||
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
|
||||
LayoutElement rightLayout = mainObj.AddComponent<LayoutElement>();
|
||||
rightLayout.flexibleWidth = 999999;
|
||||
LayoutElement mainLayout = mainObj.AddComponent<LayoutElement>();
|
||||
mainLayout.preferredHeight = 400;
|
||||
mainLayout.flexibleHeight = 9000;
|
||||
mainLayout.preferredWidth = 620;
|
||||
mainLayout.flexibleWidth = 9000;
|
||||
|
||||
var rightGroup = mainObj.GetComponent<VerticalLayoutGroup>();
|
||||
rightGroup.childForceExpandHeight = true;
|
||||
rightGroup.childForceExpandWidth = true;
|
||||
rightGroup.childControlHeight = true;
|
||||
rightGroup.childControlWidth = true;
|
||||
rightGroup.spacing = 10;
|
||||
rightGroup.padding.left = 8;
|
||||
rightGroup.padding.right = 8;
|
||||
rightGroup.padding.top = 8;
|
||||
rightGroup.padding.bottom = 8;
|
||||
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.spacing = 2;
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
|
||||
var inspectorTitle = UIFactory.CreateLabel(mainObj, TextAnchor.UpperLeft);
|
||||
var topRowObj = UIFactory.CreateHorizontalGroup(mainObj, new Color(1, 1, 1, 0));
|
||||
var topRowGroup = topRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
topRowGroup.childForceExpandWidth = false;
|
||||
topRowGroup.childControlWidth = true;
|
||||
topRowGroup.childForceExpandHeight = true;
|
||||
topRowGroup.childControlHeight = true;
|
||||
topRowGroup.spacing = 15;
|
||||
|
||||
var inspectorTitle = UIFactory.CreateLabel(topRowObj, TextAnchor.MiddleLeft);
|
||||
Text title = inspectorTitle.GetComponent<Text>();
|
||||
title.text = "Inspector";
|
||||
title.fontSize = 20;
|
||||
var titleLayout = inspectorTitle.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 30;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
titleLayout.minWidth = 90;
|
||||
titleLayout.flexibleWidth = 0;
|
||||
|
||||
ConstructToolbar(topRowObj);
|
||||
|
||||
// inspector tab bar
|
||||
|
||||
m_tabBarContent = UIFactory.CreateGridGroup(mainObj, new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
|
||||
|
||||
@ -161,14 +187,19 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// inspector content area
|
||||
|
||||
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f, 1.0f));
|
||||
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
|
||||
var inspectorGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
|
||||
inspectorGroup.childForceExpandHeight = true;
|
||||
inspectorGroup.childForceExpandWidth = true;
|
||||
inspectorGroup.childControlHeight = true;
|
||||
inspectorGroup.childControlWidth = true;
|
||||
|
||||
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
|
||||
var contentGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.childForceExpandHeight = true;
|
||||
contentGroup.childForceExpandWidth = true;
|
||||
contentGroup.childControlHeight = true;
|
||||
contentGroup.childControlWidth = true;
|
||||
contentGroup.spacing = 5;
|
||||
contentGroup.padding.top = 5;
|
||||
contentGroup.padding.left = 5;
|
||||
contentGroup.padding.right = 5;
|
||||
@ -177,8 +208,129 @@ namespace UnityExplorer.Inspectors
|
||||
var contentLayout = m_inspectorContent.AddComponent<LayoutElement>();
|
||||
contentLayout.preferredHeight = 900;
|
||||
contentLayout.flexibleHeight = 10000;
|
||||
contentLayout.preferredWidth = 600;
|
||||
contentLayout.flexibleWidth = 10000;
|
||||
}
|
||||
|
||||
#endregion
|
||||
private static void ConstructToolbar(GameObject topRowObj)
|
||||
{
|
||||
var invisObj = UIFactory.CreateHorizontalGroup(topRowObj, new Color(1, 1, 1, 0));
|
||||
var invisGroup = invisObj.GetComponent<HorizontalLayoutGroup>();
|
||||
invisGroup.childForceExpandWidth = false;
|
||||
invisGroup.childForceExpandHeight = false;
|
||||
invisGroup.childControlWidth = true;
|
||||
invisGroup.childControlHeight = true;
|
||||
invisGroup.padding.top = 2;
|
||||
invisGroup.padding.bottom = 2;
|
||||
invisGroup.padding.left = 2;
|
||||
invisGroup.padding.right = 2;
|
||||
invisGroup.spacing = 10;
|
||||
|
||||
// time scale group
|
||||
|
||||
var timeGroupObj = UIFactory.CreateHorizontalGroup(invisObj, new Color(1, 1, 1, 0));
|
||||
var timeGroup = timeGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
timeGroup.childForceExpandWidth = false;
|
||||
timeGroup.childControlWidth = true;
|
||||
timeGroup.childForceExpandHeight = false;
|
||||
timeGroup.childControlHeight = true;
|
||||
timeGroup.padding.top = 2;
|
||||
timeGroup.padding.left = 5;
|
||||
timeGroup.padding.right = 2;
|
||||
timeGroup.padding.bottom = 2;
|
||||
timeGroup.spacing = 5;
|
||||
timeGroup.childAlignment = TextAnchor.MiddleCenter;
|
||||
var timeGroupLayout = timeGroupObj.AddComponent<LayoutElement>();
|
||||
timeGroupLayout.minWidth = 100;
|
||||
timeGroupLayout.flexibleWidth = 300;
|
||||
timeGroupLayout.minHeight = 25;
|
||||
timeGroupLayout.flexibleHeight = 0;
|
||||
|
||||
// time scale title
|
||||
|
||||
var timeTitleObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
|
||||
var timeTitle = timeTitleObj.GetComponent<Text>();
|
||||
timeTitle.text = "Time Scale:";
|
||||
timeTitle.color = new Color(21f / 255f, 192f / 255f, 235f / 255f);
|
||||
var titleLayout = timeTitleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 25;
|
||||
titleLayout.minWidth = 80;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
timeTitle.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
// actual active time label
|
||||
|
||||
var timeLabelObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
|
||||
var timeLabelLayout = timeLabelObj.AddComponent<LayoutElement>();
|
||||
timeLabelLayout.minWidth = 40;
|
||||
timeLabelLayout.minHeight = 25;
|
||||
timeLabelLayout.flexibleHeight = 0;
|
||||
|
||||
// todo make static and update
|
||||
var s_timeText = timeLabelObj.GetComponent<Text>();
|
||||
s_timeText.text = Time.timeScale.ToString("F1");
|
||||
|
||||
// time scale input
|
||||
|
||||
var timeInputObj = UIFactory.CreateTMPInput(timeGroupObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
|
||||
var timeInput = timeInputObj.GetComponent<TMP_InputField>();
|
||||
timeInput.characterValidation = TMP_InputField.CharacterValidation.Decimal;
|
||||
var timeInputLayout = timeInputObj.AddComponent<LayoutElement>();
|
||||
timeInputLayout.minWidth = 90;
|
||||
timeInputLayout.flexibleWidth = 0;
|
||||
timeInputLayout.minHeight = 25;
|
||||
timeInputLayout.flexibleHeight = 0;
|
||||
|
||||
// time scale apply button
|
||||
|
||||
var applyBtnObj = UIFactory.CreateButton(timeGroupObj);
|
||||
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
#if MONO
|
||||
applyBtn.onClick.AddListener(SetTimeScale);
|
||||
#else
|
||||
applyBtn.onClick.AddListener(new Action(SetTimeScale));
|
||||
#endif
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
applyText.fontSize = 14;
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 50;
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.flexibleHeight = 0;
|
||||
|
||||
void SetTimeScale()
|
||||
{
|
||||
var scale = float.Parse(timeInput.text);
|
||||
Time.timeScale = scale;
|
||||
s_timeText.text = Time.timeScale.ToString("F1");
|
||||
}
|
||||
|
||||
|
||||
// inspect under mouse button
|
||||
|
||||
var inspectObj = UIFactory.CreateButton(topRowObj);
|
||||
var inspectLayout = inspectObj.AddComponent<LayoutElement>();
|
||||
inspectLayout.minWidth = 120;
|
||||
inspectLayout.flexibleWidth = 0;
|
||||
var inspectBtn = inspectObj.GetComponent<Button>();
|
||||
var inspectColors = inspectBtn.colors;
|
||||
inspectColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
inspectBtn.colors = inspectColors;
|
||||
var inspectText = inspectObj.GetComponentInChildren<Text>();
|
||||
inspectText.text = "Mouse Inspect";
|
||||
inspectText.fontSize = 13;
|
||||
#if MONO
|
||||
inspectBtn.onClick.AddListener(OnInspectMouseClicked);
|
||||
#else
|
||||
inspectBtn.onClick.AddListener(new Action(OnInspectMouseClicked));
|
||||
#endif
|
||||
|
||||
void OnInspectMouseClicked()
|
||||
{
|
||||
MouseInspector.StartInspect();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
143
src/Inspectors/MouseInspector.cs
Normal file
143
src/Inspectors/MouseInspector.cs
Normal file
@ -0,0 +1,143 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class MouseInspector
|
||||
{
|
||||
public static bool Enabled { get; set; }
|
||||
|
||||
//internal static Text s_objUnderMouseName;
|
||||
internal static Text s_objNameLabel;
|
||||
internal static Text s_objPathLabel;
|
||||
internal static Text s_mousePosLabel;
|
||||
|
||||
private static GameObject s_lastHit;
|
||||
private static Vector3 s_lastMousePos;
|
||||
|
||||
internal static GameObject s_UIContent;
|
||||
|
||||
public static void StartInspect()
|
||||
{
|
||||
Enabled = true;
|
||||
MainMenu.Instance.MainPanel.SetActive(false);
|
||||
s_UIContent.SetActive(true);
|
||||
}
|
||||
|
||||
public static void StopInspect()
|
||||
{
|
||||
Enabled = false;
|
||||
MainMenu.Instance.MainPanel.SetActive(true);
|
||||
s_UIContent.SetActive(false);
|
||||
|
||||
ClearHitData();
|
||||
}
|
||||
|
||||
public static void UpdateInspect()
|
||||
{
|
||||
if (InputManager.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
StopInspect();
|
||||
}
|
||||
|
||||
var mousePos = InputManager.MousePosition;
|
||||
|
||||
if (mousePos != s_lastMousePos)
|
||||
{
|
||||
s_lastMousePos = mousePos;
|
||||
|
||||
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
|
||||
|
||||
s_mousePosLabel.text = $"Mouse Position: {((Vector2)InputManager.MousePosition).ToString()}";
|
||||
|
||||
float yFix = mousePos.y < 120 ? 80 : -80;
|
||||
|
||||
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
|
||||
}
|
||||
|
||||
if (!UnityHelpers.MainCamera)
|
||||
return;
|
||||
|
||||
// actual inspect raycast
|
||||
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
|
||||
|
||||
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
|
||||
{
|
||||
var obj = hit.transform.gameObject;
|
||||
|
||||
if (obj != s_lastHit)
|
||||
{
|
||||
s_lastHit = obj;
|
||||
s_objNameLabel.text = $"<b>Hit:</b> <color=cyan>{obj.name}</color>";
|
||||
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||
}
|
||||
|
||||
if (InputManager.GetMouseButtonDown(0))
|
||||
{
|
||||
StopInspect();
|
||||
InspectorManager.Instance.Inspect(obj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_lastHit)
|
||||
ClearHitData();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void ClearHitData()
|
||||
{
|
||||
s_lastHit = null;
|
||||
s_objNameLabel.text = "No hits...";
|
||||
s_objPathLabel.text = "";
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
|
||||
internal static void ConstructUI()
|
||||
{
|
||||
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
|
||||
|
||||
s_UIContent.AddComponent<Mask>();
|
||||
|
||||
var baseRect = s_UIContent.GetComponent<RectTransform>();
|
||||
var half = new Vector2(0.5f, 0.5f);
|
||||
baseRect.anchorMin = half;
|
||||
baseRect.anchorMax = half;
|
||||
baseRect.pivot = half;
|
||||
baseRect.sizeDelta = new Vector2(700, 100);
|
||||
|
||||
// Title text
|
||||
|
||||
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
var titleText = titleObj.GetComponent<Text>();
|
||||
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
|
||||
|
||||
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_mousePosLabel = mousePosObj.GetComponent<Text>();
|
||||
s_mousePosLabel.text = "Mouse Position:";
|
||||
|
||||
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_objNameLabel = hitLabelObj.GetComponent<Text>();
|
||||
s_objNameLabel.text = "No hits...";
|
||||
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_objPathLabel = pathLabelObj.GetComponent<Text>();
|
||||
s_objPathLabel.color = Color.grey;
|
||||
s_objPathLabel.fontStyle = FontStyle.Italic;
|
||||
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
s_UIContent.SetActive(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -21,6 +21,8 @@ namespace UnityExplorer.Inspectors
|
||||
ConstructScenePane();
|
||||
}
|
||||
|
||||
private static bool Hiding;
|
||||
|
||||
private const float UPDATE_INTERVAL = 1f;
|
||||
private float m_timeOfLastSceneUpdate;
|
||||
|
||||
@ -34,10 +36,9 @@ namespace UnityExplorer.Inspectors
|
||||
private GameObject m_backButtonObj;
|
||||
|
||||
public PageHandler m_sceneListPageHandler;
|
||||
|
||||
private GameObject m_sceneListContent;
|
||||
private GameObject[] m_allSceneListObjects = new GameObject[0];
|
||||
private readonly List<GameObject> m_sceneShortList = new List<GameObject>();
|
||||
private GameObject m_sceneListContent;
|
||||
private readonly List<Text> m_sceneListTexts = new List<Text>();
|
||||
|
||||
public static int DontDestroyHandle => DontDestroyObject.scene.handle;
|
||||
@ -63,7 +64,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
|
||||
if (Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -341,11 +342,14 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
m_backButtonObj = UIFactory.CreateButton(scenePathGroupObj);
|
||||
Text backButtonText = m_backButtonObj.GetComponentInChildren<Text>();
|
||||
backButtonText.text = "<";
|
||||
backButtonText.text = "◄";
|
||||
LayoutElement backButtonLayout = m_backButtonObj.AddComponent<LayoutElement>();
|
||||
backButtonLayout.minWidth = 40;
|
||||
backButtonLayout.flexibleWidth = 0;
|
||||
Button backButton = m_backButtonObj.GetComponent<Button>();
|
||||
var colors = backButton.colors;
|
||||
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
|
||||
backButton.colors = colors;
|
||||
#if CPP
|
||||
backButton.onClick.AddListener(new Action(() => { SetSceneObjectParent(); }));
|
||||
#else
|
||||
@ -403,24 +407,58 @@ namespace UnityExplorer.Inspectors
|
||||
inspectButton.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); });
|
||||
#endif
|
||||
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_sceneListContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
Scrollbar scroll = scrollObj.transform.Find("Scrollbar Vertical").GetComponent<Scrollbar>();
|
||||
ColorBlock colors = scroll.colors;
|
||||
colors.normalColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
|
||||
scroll.colors = colors;
|
||||
|
||||
var horiScroll = scrollObj.transform.Find("Scrollbar Horizontal");
|
||||
horiScroll.gameObject.SetActive(false);
|
||||
|
||||
var scrollRect = scrollObj.GetComponentInChildren<ScrollRect>();
|
||||
scrollRect.horizontalScrollbar = null;
|
||||
|
||||
var sceneGroup = m_sceneListContent.GetComponent<VerticalLayoutGroup>();
|
||||
sceneGroup.childControlHeight = true;
|
||||
sceneGroup.spacing = 2;
|
||||
|
||||
m_sceneListPageHandler = new PageHandler();
|
||||
m_sceneListPageHandler.ConstructUI(leftPane);
|
||||
m_sceneListPageHandler.OnPageChanged += OnSceneListPageTurn;
|
||||
|
||||
// hide button
|
||||
|
||||
var hideButtonObj = UIFactory.CreateButton(leftPane);
|
||||
var hideBtn = hideButtonObj.GetComponent<Button>();
|
||||
|
||||
var hideColors = hideBtn.colors;
|
||||
hideColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
hideBtn.colors = hideColors;
|
||||
var hideText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
hideText.text = "Hide Scene Explorer";
|
||||
hideText.fontSize = 13;
|
||||
var hideLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||
hideLayout.minWidth = 20;
|
||||
hideLayout.minHeight = 20;
|
||||
#if MONO
|
||||
hideBtn.onClick.AddListener(OnHide);
|
||||
#else
|
||||
hideBtn.onClick.AddListener(new Action(OnHide));
|
||||
#endif
|
||||
|
||||
void OnHide()
|
||||
{
|
||||
if (!Hiding)
|
||||
{
|
||||
Hiding = true;
|
||||
|
||||
hideText.text = "►";
|
||||
leftLayout.minWidth = 20;
|
||||
titleObj.SetActive(false);
|
||||
sceneDropdownObj.SetActive(false);
|
||||
scenePathGroupObj.SetActive(false);
|
||||
scrollObj.SetActive(false);
|
||||
m_sceneListPageHandler.Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
Hiding = false;
|
||||
|
||||
hideText.text = "Hide Scene Explorer";
|
||||
leftLayout.minWidth = 350;
|
||||
titleObj.SetActive(true);
|
||||
sceneDropdownObj.SetActive(true);
|
||||
scenePathGroupObj.SetActive(true);
|
||||
scrollObj.SetActive(true);
|
||||
Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddObjectListButton()
|
||||
@ -443,7 +481,7 @@ namespace UnityExplorer.Inspectors
|
||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||
mainBtnLayout.minHeight = 25;
|
||||
mainBtnLayout.flexibleHeight = 0;
|
||||
mainBtnLayout.minWidth = 240;
|
||||
mainBtnLayout.minWidth = 230;
|
||||
mainBtnLayout.flexibleWidth = 0;
|
||||
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||
ColorBlock mainColors = mainBtn.colors;
|
||||
|
Reference in New Issue
Block a user