Finish GameObject Inspector, start Search page, some other UI changes/fixes

This commit is contained in:
sinaioutlander
2020-11-06 20:42:16 +11:00
parent e175e9c438
commit 2efc3f6578
28 changed files with 2301 additions and 1184 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
namespace UnityExplorer.Inspectors.GOInspector
{
public class ChildList
{
internal static ChildList Instance;
public ChildList()
{
Instance = this;
}
public static PageHandler s_childListPageHandler;
private static GameObject[] s_allChildren = new GameObject[0];
private static readonly List<GameObject> s_childrenShortlist = new List<GameObject>();
private static GameObject s_childListContent;
private static readonly List<Text> s_childListTexts = new List<Text>();
private static int s_lastChildCount;
internal void RefreshChildObjectList()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_allChildren = new GameObject[go.transform.childCount];
for (int i = 0; i < go.transform.childCount; i++)
{
var child = go.transform.GetChild(i);
s_allChildren[i] = child.gameObject;
}
var objects = s_allChildren;
s_childListPageHandler.ListCount = objects.Length;
int newCount = 0;
foreach (var itemIndex in s_childListPageHandler)
{
newCount++;
// normalized index starting from 0
var i = itemIndex - s_childListPageHandler.StartIndex;
if (itemIndex >= objects.Length)
{
if (i > s_lastChildCount || i >= s_childListTexts.Count)
break;
GameObject label = s_childListTexts[i].transform.parent.parent.gameObject;
if (label.activeSelf)
label.SetActive(false);
}
else
{
GameObject obj = objects[itemIndex];
if (!obj)
continue;
if (i >= s_childrenShortlist.Count)
{
s_childrenShortlist.Add(obj);
AddChildListButton();
}
else
{
s_childrenShortlist[i] = obj;
}
var text = s_childListTexts[i];
var name = obj.name;
if (obj.transform.childCount > 0)
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
text.text = name;
text.color = obj.activeSelf ? Color.green : Color.red;
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
{
label.SetActive(true);
}
}
}
s_lastChildCount = newCount;
}
internal static void OnChildListObjectClicked(int index)
{
if (GameObjectInspector.ActiveInstance == null)
return;
if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
return;
GameObjectInspector.ActiveInstance.ChangeInspectorTarget(s_childrenShortlist[index]);
GameObjectInspector.ActiveInstance.Update();
}
internal static void OnChildListPageTurn()
{
if (Instance == null)
return;
Instance.RefreshChildObjectList();
}
#region UI CONSTRUCTION
internal void ConstructChildList(GameObject parent)
{
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
vertGroup.childForceExpandHeight = false;
vertGroup.childForceExpandWidth = false;
vertGroup.childControlWidth = true;
vertGroup.spacing = 5;
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
vertLayout.minWidth = 120;
vertLayout.flexibleWidth = 25000;
vertLayout.minHeight = 200;
vertLayout.flexibleHeight = 5000;
var childTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
var childTitleText = childTitleObj.GetComponent<Text>();
childTitleText.text = "Children";
childTitleText.color = Color.grey;
childTitleText.fontSize = 14;
var childTitleLayout = childTitleObj.AddComponent<LayoutElement>();
childTitleLayout.minHeight = 30;
s_childListPageHandler = new PageHandler();
s_childListPageHandler.ConstructUI(vertGroupObj);
s_childListPageHandler.OnPageChanged += OnChildListPageTurn;
var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_childListContent, new Color(0.07f, 0.07f, 0.07f));
var contentLayout = childrenScrollObj.GetComponent<LayoutElement>();
contentLayout.minHeight = 50;
}
internal void AddChildListButton()
{
int thisIndex = s_childListTexts.Count;
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, new Color(0.1f, 0.1f, 0.1f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true;
btnGroup.childControlWidth = true;
btnGroup.childForceExpandHeight = false;
btnGroup.childControlHeight = true;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
btnLayout.flexibleWidth = 320;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
btnGroupObj.AddComponent<Mask>();
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 240;
mainBtnLayout.flexibleWidth = 0;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
#if CPP
mainBtn.onClick.AddListener(new Action(() => { OnChildListObjectClicked(thisIndex); }));
#else
mainBtn.onClick.AddListener(() => { OnChildListObjectClicked(thisIndex); });
#endif
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
mainText.resizeTextForBestFit = true;
mainText.resizeTextMaxSize = 14;
mainText.resizeTextMinSize = 10;
s_childListTexts.Add(mainText);
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Unstrip.ColorUtility;
using UnityExplorer.Unstrip.LayerMasks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
namespace UnityExplorer.Inspectors.GOInspector
{
public class ComponentList
{
internal static ComponentList Instance;
public ComponentList()
{
Instance = this;
}
public static PageHandler s_compListPageHandler;
private static Component[] s_allComps = new Component[0];
private static readonly List<Component> s_compShortlist = new List<Component>();
private static GameObject s_compListContent;
private static readonly List<Text> s_compListTexts = new List<Text>();
private static int s_lastCompCount;
public static readonly List<Toggle> s_compToggles = new List<Toggle>();
internal void RefreshComponentList()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_allComps = go.GetComponents<Component>().ToArray();
var components = s_allComps;
s_compListPageHandler.ListCount = components.Length;
//int startIndex = m_sceneListPageHandler.StartIndex;
int newCount = 0;
foreach (var itemIndex in s_compListPageHandler)
{
newCount++;
// normalized index starting from 0
var i = itemIndex - s_compListPageHandler.StartIndex;
if (itemIndex >= components.Length)
{
if (i > s_lastCompCount || i >= s_compListTexts.Count)
break;
GameObject label = s_compListTexts[i].transform.parent.parent.gameObject;
if (label.activeSelf)
label.SetActive(false);
}
else
{
Component comp = components[itemIndex];
if (!comp)
continue;
if (i >= s_compShortlist.Count)
{
s_compShortlist.Add(comp);
AddCompListButton();
}
else
{
s_compShortlist[i] = comp;
}
var text = s_compListTexts[i];
text.text = ReflectionHelpers.GetActualType(comp).FullName;
var toggle = s_compToggles[i];
if (comp is Behaviour behaviour)
{
if (!toggle.gameObject.activeSelf)
toggle.gameObject.SetActive(true);
toggle.isOn = behaviour.enabled;
}
else
{
if (toggle.gameObject.activeSelf)
toggle.gameObject.SetActive(false);
}
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
{
label.SetActive(true);
}
}
}
s_lastCompCount = newCount;
}
internal static void OnCompToggleClicked(int index, bool value)
{
var comp = s_compShortlist[index];
(comp as Behaviour).enabled = value;
}
internal static void OnCompListObjectClicked(int index)
{
if (index >= s_compShortlist.Count || !s_compShortlist[index])
{
return;
}
InspectorManager.Instance.Inspect(s_compShortlist[index]);
}
internal static void OnCompListPageTurn()
{
if (Instance == null)
return;
Instance.RefreshComponentList();
}
#region UI CONSTRUCTION
internal void ConstructCompList(GameObject parent)
{
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
vertGroup.childForceExpandHeight = false;
vertGroup.childForceExpandWidth = false;
vertGroup.childControlWidth = true;
vertGroup.spacing = 5;
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
vertLayout.minWidth = 120;
vertLayout.flexibleWidth = 25000;
vertLayout.minHeight = 200;
vertLayout.flexibleHeight = 5000;
var compTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
var compTitleText = compTitleObj.GetComponent<Text>();
compTitleText.text = "Components";
compTitleText.color = Color.grey;
compTitleText.fontSize = 14;
var childTitleLayout = compTitleObj.AddComponent<LayoutElement>();
childTitleLayout.minHeight = 30;
s_compListPageHandler = new PageHandler();
s_compListPageHandler.ConstructUI(vertGroupObj);
s_compListPageHandler.OnPageChanged += OnCompListPageTurn;
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_compListContent, new Color(0.07f, 0.07f, 0.07f));
var contentLayout = compScrollObj.AddComponent<LayoutElement>();
contentLayout.minHeight = 50;
}
internal void AddCompListButton()
{
int thisIndex = s_compListTexts.Count;
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true;
btnGroup.childControlWidth = true;
btnGroup.childForceExpandHeight = false;
btnGroup.childControlHeight = true;
btnGroup.childAlignment = TextAnchor.MiddleLeft;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
btnLayout.minWidth = 25;
btnLayout.flexibleWidth = 999;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
btnGroupObj.AddComponent<Mask>();
// Behaviour enabled toggle
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText);
var togBg = toggleObj.transform.Find("Background").GetComponent<Image>();
togBg.color = new Color(0.1f, 0.1f, 0.1f, 1);
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minWidth = 25;
toggleLayout.flexibleWidth = 0;
toggleLayout.minHeight = 25;
toggleLayout.flexibleHeight = 0;
var checkImg = toggleObj.transform.Find("Background/Checkmark").GetComponent<Image>();
checkImg.color = SyntaxColors.Class_Instance.ToColor();
checkImg.color *= 0.66f;
#if CPP
toggle.onValueChanged.AddListener(new Action<bool>((bool val) => { OnCompToggleClicked(thisIndex, val); }));
#else
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
#endif
toggleText.text = "";
s_compToggles.Add(toggle);
// Main component button
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 25;
mainBtnLayout.flexibleWidth = 999;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
#if CPP
mainBtn.onClick.AddListener(new Action(() => { OnCompListObjectClicked(thisIndex); }));
#else
mainBtn.onClick.AddListener(() => { OnCompListObjectClicked(thisIndex); });
#endif
// Component button text
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
mainText.color = SyntaxColors.Class_Instance.ToColor();
mainText.resizeTextForBestFit = true;
mainText.resizeTextMaxSize = 14;
mainText.resizeTextMinSize = 8;
s_compListTexts.Add(mainText);
// TODO remove component button
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
using UnityExplorer.Unstrip.Resources;
namespace UnityExplorer.Inspectors.GOInspector
{
public class GameObjectControls
{
internal static GameObjectControls Instance;
public GameObjectControls()
{
Instance = this;
}
private static TMP_InputField s_setParentInput;
private static ControlEditor s_positionControl;
private static ControlEditor s_localPosControl;
private static ControlEditor s_rotationControl;
private static ControlEditor s_scaleControl;
// Transform Vector editors
internal struct ControlEditor
{
public TMP_InputField fullValue;
public Slider[] sliders;
public TMP_InputField[] inputs;
public Text[] values;
}
internal static bool s_sliderChangedWanted;
private static Slider s_currentSlider;
private static ControlType s_currentSliderType;
private static VectorValue s_currentSliderValueType;
private static float s_currentSliderValue;
internal enum ControlType
{
position,
localPosition,
eulerAngles,
localScale
}
internal enum VectorValue
{
x, y, z
};
internal void RefreshControls()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_positionControl.fullValue.text = go.transform.position.ToStringLong();
s_positionControl.values[0].text = go.transform.position.x.ToString("F3");
s_positionControl.values[1].text = go.transform.position.y.ToString("F3");
s_positionControl.values[2].text = go.transform.position.z.ToString("F3");
s_localPosControl.fullValue.text = go.transform.localPosition.ToStringLong();
s_localPosControl.values[0].text = go.transform.localPosition.x.ToString("F3");
s_localPosControl.values[1].text = go.transform.localPosition.y.ToString("F3");
s_localPosControl.values[2].text = go.transform.localPosition.z.ToString("F3");
s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringLong();
s_rotationControl.values[0].text = go.transform.eulerAngles.x.ToString("F3");
s_rotationControl.values[1].text = go.transform.eulerAngles.y.ToString("F3");
s_rotationControl.values[2].text = go.transform.eulerAngles.z.ToString("F3");
s_scaleControl.fullValue.text = go.transform.localScale.ToStringLong();
s_scaleControl.values[0].text = go.transform.localScale.x.ToString("F3");
s_scaleControl.values[1].text = go.transform.localScale.y.ToString("F3");
s_scaleControl.values[2].text = go.transform.localScale.z.ToString("F3");
}
internal static void OnSetParentClicked()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
var input = s_setParentInput.text;
if (string.IsNullOrEmpty(input))
{
go.transform.parent = null;
}
else
{
if (GameObject.Find(input) is GameObject newParent)
{
go.transform.parent = newParent.transform;
}
else
{
ExplorerCore.Log($"Could not find any GameObject from name or path '{input}'! Note: The target must be enabled.");
}
}
}
internal static void OnSliderControlChanged(float value, Slider slider, ControlType controlType, VectorValue vectorValue)
{
if (value == 0)
s_sliderChangedWanted = false;
else
{
if (!s_sliderChangedWanted)
{
s_sliderChangedWanted = true;
s_currentSlider = slider;
s_currentSliderType = controlType;
s_currentSliderValueType = vectorValue;
}
s_currentSliderValue = value;
}
}
internal static void UpdateSliderControl()
{
if (!InputManager.GetMouseButton(0))
{
s_sliderChangedWanted = false;
s_currentSlider.value = 0;
return;
}
if (GameObjectInspector.ActiveInstance == null) return;
var transform = GameObjectInspector.ActiveInstance.TargetGO.transform;
// get the current vector for the control type
Vector3 vector = Vector2.zero;
switch (s_currentSliderType)
{
case ControlType.position:
vector = transform.position; break;
case ControlType.localPosition:
vector = transform.localPosition; break;
case ControlType.eulerAngles:
vector = transform.eulerAngles; break;
case ControlType.localScale:
vector = transform.localScale; break;
}
// apply vector value change
switch (s_currentSliderValueType)
{
case VectorValue.x:
vector.x += s_currentSliderValue; break;
case VectorValue.y:
vector.y += s_currentSliderValue; break;
case VectorValue.z:
vector.z += s_currentSliderValue; break;
}
// set vector to transform member
switch (s_currentSliderType)
{
case ControlType.position:
transform.position = vector; break;
case ControlType.localPosition:
transform.localPosition = vector; break;
case ControlType.eulerAngles:
transform.eulerAngles = vector; break;
case ControlType.localScale:
transform.localScale = vector; break;
}
}
internal static void OnVectorControlInputApplied(ControlType controlType, VectorValue vectorValue)
{
if (!(InspectorManager.Instance.m_activeInspector is GameObjectInspector instance)) return;
// get relevant input for controltype + value
TMP_InputField[] inputs = null;
switch (controlType)
{
case ControlType.position:
inputs = s_positionControl.inputs; break;
case ControlType.localPosition:
inputs = s_localPosControl.inputs; break;
case ControlType.eulerAngles:
inputs = s_rotationControl.inputs; break;
case ControlType.localScale:
inputs = s_scaleControl.inputs; break;
}
TMP_InputField input = inputs[(int)vectorValue];
float val = float.Parse(input.text);
// apply transform value
Vector3 vector = Vector3.zero;
var transform = instance.TargetGO.transform;
switch (controlType)
{
case ControlType.position:
vector = transform.position; break;
case ControlType.localPosition:
vector = transform.localPosition; break;
case ControlType.eulerAngles:
vector = transform.eulerAngles; break;
case ControlType.localScale:
vector = transform.localScale; break;
}
switch (vectorValue)
{
case VectorValue.x:
vector.x = val; break;
case VectorValue.y:
vector.y = val; break;
case VectorValue.z:
vector.z = val; break;
}
// set back to transform
switch (controlType)
{
case ControlType.position:
transform.position = vector; break;
case ControlType.localPosition:
transform.localPosition = vector; break;
case ControlType.eulerAngles:
transform.eulerAngles = vector; break;
case ControlType.localScale:
transform.localScale = vector; break;
}
}
#region UI CONSTRUCTION
internal void ConstructControls(GameObject parent)
{
var controlsObj = UIFactory.CreateVerticalGroup(parent, new Color(0.07f, 0.07f, 0.07f));
var controlsGroup = controlsObj.GetComponent<VerticalLayoutGroup>();
controlsGroup.childForceExpandWidth = false;
controlsGroup.childControlWidth = true;
controlsGroup.childForceExpandHeight = false;
controlsGroup.spacing = 5;
controlsGroup.padding.top = 4;
controlsGroup.padding.left = 4;
controlsGroup.padding.right = 4;
controlsGroup.padding.bottom = 4;
// ~~~~~~ Top row ~~~~~~
var topRow = UIFactory.CreateHorizontalGroup(controlsObj, new Color(1, 1, 1, 0));
var topRowGroup = topRow.GetComponent<HorizontalLayoutGroup>();
topRowGroup.childForceExpandWidth = false;
topRowGroup.childControlWidth = true;
topRowGroup.childForceExpandHeight = false;
topRowGroup.childControlHeight = true;
topRowGroup.spacing = 5;
var hideButtonObj = UIFactory.CreateButton(topRow);
var hideButton = hideButtonObj.GetComponent<Button>();
var hideColors = hideButton.colors;
hideColors.normalColor = new Color(0.16f, 0.16f, 0.16f);
hideButton.colors = hideColors;
var hideText = hideButtonObj.GetComponentInChildren<Text>();
hideText.text = "Show";
hideText.fontSize = 14;
var hideButtonLayout = hideButtonObj.AddComponent<LayoutElement>();
hideButtonLayout.minWidth = 40;
hideButtonLayout.flexibleWidth = 0;
hideButtonLayout.minHeight = 25;
hideButtonLayout.flexibleHeight = 0;
var topTitle = UIFactory.CreateLabel(topRow, TextAnchor.MiddleLeft);
var topText = topTitle.GetComponent<Text>();
topText.text = "Controls";
var titleLayout = topTitle.AddComponent<LayoutElement>();
titleLayout.minWidth = 100;
titleLayout.flexibleWidth = 9500;
titleLayout.minHeight = 25;
//// ~~~~~~~~ Content ~~~~~~~~ //
var contentObj = UIFactory.CreateVerticalGroup(controlsObj, new Color(1, 1, 1, 0));
var contentGroup = contentObj.GetComponent<VerticalLayoutGroup>();
contentGroup.childForceExpandHeight = false;
contentGroup.childControlHeight = true;
contentGroup.spacing = 5;
contentGroup.childForceExpandWidth = true;
contentGroup.childControlWidth = true;
// ~~ add hide button callback now that we have scroll reference ~~
#if CPP
hideButton.onClick.AddListener(new Action(OnHideClicked));
#else
hideButton.onClick.AddListener(OnHideClicked);
#endif
void OnHideClicked()
{
if (hideText.text == "Show")
{
hideText.text = "Hide";
contentObj.SetActive(true);
}
else
{
hideText.text = "Show";
contentObj.SetActive(false);
}
}
// set parent
ConstructSetParent(contentObj);
// transform controls
ConstructVector3Editor(contentObj, "Position", ControlType.position, out s_positionControl);
ConstructVector3Editor(contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
ConstructVector3Editor(contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
ConstructVector3Editor(contentObj, "Scale", ControlType.localScale, out s_scaleControl);
// bottom row buttons
ConstructBottomButtons(contentObj);
// set controls content inactive now that content is made (otherwise TMP font size goes way too big?)
contentObj.SetActive(false);
}
internal void ConstructSetParent(GameObject contentObj)
{
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
var setParentGroup = setParentGroupObj.GetComponent<HorizontalLayoutGroup>();
setParentGroup.childForceExpandHeight = false;
setParentGroup.childControlHeight = true;
setParentGroup.childForceExpandWidth = false;
setParentGroup.childControlWidth = true;
setParentGroup.spacing = 5;
var setParentLayout = setParentGroupObj.AddComponent<LayoutElement>();
setParentLayout.minHeight = 25;
setParentLayout.flexibleHeight = 0;
var setParentLabelObj = UIFactory.CreateLabel(setParentGroupObj, TextAnchor.MiddleLeft);
var setParentLabel = setParentLabelObj.GetComponent<Text>();
setParentLabel.text = "Set Parent:";
setParentLabel.color = Color.grey;
setParentLabel.fontSize = 14;
var setParentLabelLayout = setParentLabelObj.AddComponent<LayoutElement>();
setParentLabelLayout.minWidth = 110;
setParentLabelLayout.minHeight = 25;
setParentLabelLayout.flexibleWidth = 0;
var setParentInputObj = UIFactory.CreateTMPInput(setParentGroupObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
s_setParentInput = setParentInputObj.GetComponent<TMP_InputField>();
var placeholderInput = setParentInputObj.transform.Find("TextArea/Placeholder").GetComponent<TextMeshProUGUI>();
placeholderInput.text = "Enter a GameObject name or path...";
var setParentInputLayout = setParentInputObj.AddComponent<LayoutElement>();
setParentInputLayout.minHeight = 25;
setParentInputLayout.preferredWidth = 400;
setParentInputLayout.flexibleWidth = 9999;
var applyButtonObj = UIFactory.CreateButton(setParentGroupObj);
var applyButton = applyButtonObj.GetComponent<Button>();
#if CPP
applyButton.onClick.AddListener(new Action(OnSetParentClicked));
#else
applyButton.onClick.AddListener(OnSetParentClicked);
#endif
var applyText = applyButtonObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
var applyLayout = applyButtonObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 55;
applyLayout.flexibleWidth = 0;
applyLayout.minHeight = 25;
applyLayout.flexibleHeight = 0;
}
internal void ConstructVector3Editor(GameObject parent, string title, ControlType type, out ControlEditor editor)
{
editor = new ControlEditor();
var topBarObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var topGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
topGroup.childForceExpandWidth = false;
topGroup.childControlWidth = true;
topGroup.childForceExpandHeight = false;
topGroup.childControlHeight = true;
topGroup.spacing = 5;
var topLayout = topBarObj.AddComponent<LayoutElement>();
topLayout.minHeight = 25;
topLayout.flexibleHeight = 0;
var titleObj = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = title;
titleText.color = Color.grey;
titleText.fontSize = 14;
var titleLayout = titleObj.AddComponent<LayoutElement>();
titleLayout.minWidth = 110;
titleLayout.flexibleWidth = 0;
titleLayout.minHeight = 25;
// expand button
var expandButtonObj = UIFactory.CreateButton(topBarObj);
var expandButton = expandButtonObj.GetComponent<Button>();
var expandText = expandButtonObj.GetComponentInChildren<Text>();
expandText.text = "▼";
expandText.fontSize = 12;
var btnLayout = expandButtonObj.AddComponent<LayoutElement>();
btnLayout.minWidth = 35;
btnLayout.flexibleWidth = 0;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
// readonly value input
var valueInputObj = UIFactory.CreateTMPInput(topBarObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var valueInput = valueInputObj.GetComponent<TMP_InputField>();
valueInput.readOnly = true;
var valueInputLayout = valueInputObj.AddComponent<LayoutElement>();
valueInputLayout.minHeight = 25;
valueInputLayout.flexibleHeight = 0;
valueInputLayout.preferredWidth = 400;
valueInputLayout.flexibleWidth = 9999;
editor.fullValue = valueInput;
editor.sliders = new Slider[3];
editor.inputs = new TMP_InputField[3];
editor.values = new Text[3];
var xRow = ConstructEditorRow(parent, editor, type, VectorValue.x);
xRow.SetActive(false);
var yRow = ConstructEditorRow(parent, editor, type, VectorValue.y);
yRow.SetActive(false);
var zRow = ConstructEditorRow(parent, editor, type, VectorValue.z);
zRow.SetActive(false);
// add expand callback now that we have group reference
#if CPP
expandButton.onClick.AddListener(new Action(ToggleExpand));
#else
expandButton.onClick.AddListener(ToggleExpand);
#endif
void ToggleExpand()
{
if (xRow.activeSelf)
{
xRow.SetActive(false);
yRow.SetActive(false);
zRow.SetActive(false);
expandText.text = "▼";
}
else
{
xRow.SetActive(true);
yRow.SetActive(true);
zRow.SetActive(true);
expandText.text = "▲";
}
}
}
internal GameObject ConstructEditorRow(GameObject parent, ControlEditor editor, ControlType type, VectorValue vectorValue)
{
var rowObject = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowGroup = rowObject.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandWidth = false;
rowGroup.childControlWidth = true;
rowGroup.childForceExpandHeight = false;
rowGroup.childControlHeight = true;
rowGroup.spacing = 5;
var rowLayout = rowObject.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleHeight = 0;
rowLayout.minWidth = 100;
// Value labels
var labelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
var labelText = labelObj.GetComponent<Text>();
labelText.color = Color.cyan;
labelText.text = $"{vectorValue.ToString().ToUpper()}:";
labelText.fontSize = 14;
labelText.resizeTextMaxSize = 14;
labelText.resizeTextForBestFit = true;
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minHeight = 25;
labelLayout.flexibleHeight = 0;
labelLayout.minWidth = 25;
labelLayout.flexibleWidth = 0;
// actual value label
var valueLabelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
var valueLabel = valueLabelObj.GetComponent<Text>();
editor.values[(int)vectorValue] = valueLabel;
var valueLabelLayout = valueLabelObj.AddComponent<LayoutElement>();
valueLabelLayout.minWidth = 85;
valueLabelLayout.flexibleWidth = 0;
valueLabelLayout.minHeight = 25;
// Slider
var sliderObj = UIFactory.CreateSlider(rowObject);
var sliderLayout = sliderObj.AddComponent<LayoutElement>();
sliderLayout.minHeight = 20;
sliderLayout.flexibleHeight = 0;
sliderLayout.minWidth = 200;
sliderLayout.flexibleWidth = 9000;
var slider = sliderObj.GetComponent<Slider>();
slider.minValue = -2;
slider.maxValue = 2;
slider.value = 0;
#if CPP
slider.onValueChanged.AddListener(new Action<float>((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); }));
#else
slider.onValueChanged.AddListener((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); });
#endif
editor.sliders[(int)vectorValue] = slider;
// input field
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, new Color(1, 1, 1, 0));
var inputHolderGroup = inputHolder.GetComponent<VerticalLayoutGroup>();
inputHolderGroup.childForceExpandHeight = false;
inputHolderGroup.childControlHeight = true;
inputHolderGroup.childForceExpandWidth = false;
inputHolderGroup.childControlWidth = true;
var inputObj = UIFactory.CreateTMPInput(inputHolder, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var input = inputObj.GetComponent<TMP_InputField>();
input.characterValidation = TMP_InputField.CharacterValidation.Decimal;
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.flexibleHeight = 0;
inputLayout.minWidth = 90;
inputLayout.flexibleWidth = 50;
editor.inputs[(int)vectorValue] = input;
// apply button
var applyBtnObj = UIFactory.CreateButton(rowObject);
var applyBtn = applyBtnObj.GetComponent<Button>();
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
applyText.fontSize = 14;
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 60;
applyLayout.minHeight = 25;
#if MONO
applyBtn.onClick.AddListener(() => { OnVectorControlInputApplied(type, vectorValue); });
#else
applyBtn.onClick.AddListener(new Action(() => { OnVectorControlInputApplied(type, vectorValue); }));
#endif
return rowObject;
}
internal void ConstructBottomButtons(GameObject contentObj)
{
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
var bottomGroup = bottomRow.GetComponent<HorizontalLayoutGroup>();
bottomGroup.childForceExpandWidth = true;
bottomGroup.childControlWidth = true;
bottomGroup.spacing = 4;
var bottomLayout = bottomRow.AddComponent<LayoutElement>();
bottomLayout.minHeight = 25;
var instantiateBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var instantiateBtn = instantiateBtnObj.GetComponent<Button>();
instantiateBtn.onClick.AddListener(InstantiateBtn);
var instantiateText = instantiateBtnObj.GetComponentInChildren<Text>();
instantiateText.text = "Instantiate";
instantiateText.fontSize = 14;
var instantiateLayout = instantiateBtnObj.AddComponent<LayoutElement>();
instantiateLayout.minWidth = 150;
void InstantiateBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
var clone = GameObject.Instantiate(go);
InspectorManager.Instance.Inspect(clone);
}
var dontDestroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var dontDestroyBtn = dontDestroyBtnObj.GetComponent<Button>();
dontDestroyBtn.onClick.AddListener(DontDestroyOnLoadBtn);
var dontDestroyText = dontDestroyBtnObj.GetComponentInChildren<Text>();
dontDestroyText.text = "Set DontDestroyOnLoad";
dontDestroyText.fontSize = 14;
var dontDestroyLayout = dontDestroyBtnObj.AddComponent<LayoutElement>();
dontDestroyLayout.flexibleWidth = 5000;
void DontDestroyOnLoadBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
GameObject.DontDestroyOnLoad(go);
}
var destroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var destroyBtn = destroyBtnObj.GetComponent<Button>();
destroyBtn.onClick.AddListener(DestroyBtn);
var destroyText = destroyBtnObj.GetComponentInChildren<Text>();
destroyText.text = "Destroy";
destroyText.fontSize = 14;
destroyText.color = Color.red;
var destroyLayout = destroyBtnObj.AddComponent<LayoutElement>();
destroyLayout.minWidth = 150;
void DestroyBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
GameObject.Destroy(go);
}
}
#endregion
}
}

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@ -7,6 +7,7 @@ using UnityExplorer.UI.PageModel;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using TMPro;
namespace UnityExplorer.Inspectors
{
@ -26,6 +27,8 @@ namespace UnityExplorer.Inspectors
public GameObject m_tabBarContent;
public GameObject m_inspectorContent;
private readonly List<Text> testTexts = new List<Text>();
public void Update()
{
for (int i = 0; i < m_currentInspectors.Count; i++)
@ -35,6 +38,12 @@ namespace UnityExplorer.Inspectors
m_currentInspectors[i].Update();
}
// ======= test ======== //
foreach (var text in testTexts)
{
text.text = Time.time.ToString();
}
}
public void Inspect(object obj)
@ -129,27 +138,44 @@ namespace UnityExplorer.Inspectors
public void ConstructInspectorPane()
{
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
LayoutElement rightLayout = mainObj.AddComponent<LayoutElement>();
rightLayout.flexibleWidth = 999999;
LayoutElement mainLayout = mainObj.AddComponent<LayoutElement>();
mainLayout.preferredHeight = 400;
mainLayout.flexibleHeight = 9000;
mainLayout.preferredWidth = 620;
mainLayout.flexibleWidth = 9000;
var rightGroup = mainObj.GetComponent<VerticalLayoutGroup>();
rightGroup.childForceExpandHeight = true;
rightGroup.childForceExpandWidth = true;
rightGroup.childControlHeight = true;
rightGroup.childControlWidth = true;
rightGroup.spacing = 10;
rightGroup.padding.left = 8;
rightGroup.padding.right = 8;
rightGroup.padding.top = 8;
rightGroup.padding.bottom = 8;
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.spacing = 2;
mainGroup.padding.left = 4;
mainGroup.padding.right = 4;
mainGroup.padding.top = 4;
mainGroup.padding.bottom = 4;
var inspectorTitle = UIFactory.CreateLabel(mainObj, TextAnchor.UpperLeft);
var topRowObj = UIFactory.CreateHorizontalGroup(mainObj, new Color(1, 1, 1, 0));
var topRowGroup = topRowObj.GetComponent<HorizontalLayoutGroup>();
topRowGroup.childForceExpandWidth = false;
topRowGroup.childControlWidth = true;
topRowGroup.childForceExpandHeight = true;
topRowGroup.childControlHeight = true;
topRowGroup.spacing = 15;
var inspectorTitle = UIFactory.CreateLabel(topRowObj, TextAnchor.MiddleLeft);
Text title = inspectorTitle.GetComponent<Text>();
title.text = "Inspector";
title.fontSize = 20;
var titleLayout = inspectorTitle.AddComponent<LayoutElement>();
titleLayout.minHeight = 30;
titleLayout.flexibleHeight = 0;
titleLayout.minWidth = 90;
titleLayout.flexibleWidth = 0;
ConstructToolbar(topRowObj);
// inspector tab bar
m_tabBarContent = UIFactory.CreateGridGroup(mainObj, new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
@ -161,14 +187,19 @@ namespace UnityExplorer.Inspectors
// inspector content area
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f, 1.0f));
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
var inspectorGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
inspectorGroup.childForceExpandHeight = true;
inspectorGroup.childForceExpandWidth = true;
inspectorGroup.childControlHeight = true;
inspectorGroup.childControlWidth = true;
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
var contentGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
contentGroup.childForceExpandHeight = true;
contentGroup.childForceExpandWidth = true;
contentGroup.childControlHeight = true;
contentGroup.childControlWidth = true;
contentGroup.spacing = 5;
contentGroup.padding.top = 5;
contentGroup.padding.left = 5;
contentGroup.padding.right = 5;
@ -177,8 +208,129 @@ namespace UnityExplorer.Inspectors
var contentLayout = m_inspectorContent.AddComponent<LayoutElement>();
contentLayout.preferredHeight = 900;
contentLayout.flexibleHeight = 10000;
contentLayout.preferredWidth = 600;
contentLayout.flexibleWidth = 10000;
}
#endregion
private static void ConstructToolbar(GameObject topRowObj)
{
var invisObj = UIFactory.CreateHorizontalGroup(topRowObj, new Color(1, 1, 1, 0));
var invisGroup = invisObj.GetComponent<HorizontalLayoutGroup>();
invisGroup.childForceExpandWidth = false;
invisGroup.childForceExpandHeight = false;
invisGroup.childControlWidth = true;
invisGroup.childControlHeight = true;
invisGroup.padding.top = 2;
invisGroup.padding.bottom = 2;
invisGroup.padding.left = 2;
invisGroup.padding.right = 2;
invisGroup.spacing = 10;
// time scale group
var timeGroupObj = UIFactory.CreateHorizontalGroup(invisObj, new Color(1, 1, 1, 0));
var timeGroup = timeGroupObj.GetComponent<HorizontalLayoutGroup>();
timeGroup.childForceExpandWidth = false;
timeGroup.childControlWidth = true;
timeGroup.childForceExpandHeight = false;
timeGroup.childControlHeight = true;
timeGroup.padding.top = 2;
timeGroup.padding.left = 5;
timeGroup.padding.right = 2;
timeGroup.padding.bottom = 2;
timeGroup.spacing = 5;
timeGroup.childAlignment = TextAnchor.MiddleCenter;
var timeGroupLayout = timeGroupObj.AddComponent<LayoutElement>();
timeGroupLayout.minWidth = 100;
timeGroupLayout.flexibleWidth = 300;
timeGroupLayout.minHeight = 25;
timeGroupLayout.flexibleHeight = 0;
// time scale title
var timeTitleObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
var timeTitle = timeTitleObj.GetComponent<Text>();
timeTitle.text = "Time Scale:";
timeTitle.color = new Color(21f / 255f, 192f / 255f, 235f / 255f);
var titleLayout = timeTitleObj.AddComponent<LayoutElement>();
titleLayout.minHeight = 25;
titleLayout.minWidth = 80;
titleLayout.flexibleHeight = 0;
timeTitle.horizontalOverflow = HorizontalWrapMode.Overflow;
// actual active time label
var timeLabelObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
var timeLabelLayout = timeLabelObj.AddComponent<LayoutElement>();
timeLabelLayout.minWidth = 40;
timeLabelLayout.minHeight = 25;
timeLabelLayout.flexibleHeight = 0;
// todo make static and update
var s_timeText = timeLabelObj.GetComponent<Text>();
s_timeText.text = Time.timeScale.ToString("F1");
// time scale input
var timeInputObj = UIFactory.CreateTMPInput(timeGroupObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var timeInput = timeInputObj.GetComponent<TMP_InputField>();
timeInput.characterValidation = TMP_InputField.CharacterValidation.Decimal;
var timeInputLayout = timeInputObj.AddComponent<LayoutElement>();
timeInputLayout.minWidth = 90;
timeInputLayout.flexibleWidth = 0;
timeInputLayout.minHeight = 25;
timeInputLayout.flexibleHeight = 0;
// time scale apply button
var applyBtnObj = UIFactory.CreateButton(timeGroupObj);
var applyBtn = applyBtnObj.GetComponent<Button>();
#if MONO
applyBtn.onClick.AddListener(SetTimeScale);
#else
applyBtn.onClick.AddListener(new Action(SetTimeScale));
#endif
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
applyText.fontSize = 14;
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 50;
applyLayout.minHeight = 25;
applyLayout.flexibleHeight = 0;
void SetTimeScale()
{
var scale = float.Parse(timeInput.text);
Time.timeScale = scale;
s_timeText.text = Time.timeScale.ToString("F1");
}
// inspect under mouse button
var inspectObj = UIFactory.CreateButton(topRowObj);
var inspectLayout = inspectObj.AddComponent<LayoutElement>();
inspectLayout.minWidth = 120;
inspectLayout.flexibleWidth = 0;
var inspectBtn = inspectObj.GetComponent<Button>();
var inspectColors = inspectBtn.colors;
inspectColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
inspectBtn.colors = inspectColors;
var inspectText = inspectObj.GetComponentInChildren<Text>();
inspectText.text = "Mouse Inspect";
inspectText.fontSize = 13;
#if MONO
inspectBtn.onClick.AddListener(OnInspectMouseClicked);
#else
inspectBtn.onClick.AddListener(new Action(OnInspectMouseClicked));
#endif
void OnInspectMouseClicked()
{
MouseInspector.StartInspect();
}
}
#endregion
}
}

View File

@ -0,0 +1,143 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Input;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors
{
public class MouseInspector
{
public static bool Enabled { get; set; }
//internal static Text s_objUnderMouseName;
internal static Text s_objNameLabel;
internal static Text s_objPathLabel;
internal static Text s_mousePosLabel;
private static GameObject s_lastHit;
private static Vector3 s_lastMousePos;
internal static GameObject s_UIContent;
public static void StartInspect()
{
Enabled = true;
MainMenu.Instance.MainPanel.SetActive(false);
s_UIContent.SetActive(true);
}
public static void StopInspect()
{
Enabled = false;
MainMenu.Instance.MainPanel.SetActive(true);
s_UIContent.SetActive(false);
ClearHitData();
}
public static void UpdateInspect()
{
if (InputManager.GetKeyDown(KeyCode.Escape))
{
StopInspect();
}
var mousePos = InputManager.MousePosition;
if (mousePos != s_lastMousePos)
{
s_lastMousePos = mousePos;
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
s_mousePosLabel.text = $"Mouse Position: {((Vector2)InputManager.MousePosition).ToString()}";
float yFix = mousePos.y < 120 ? 80 : -80;
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
}
if (!UnityHelpers.MainCamera)
return;
// actual inspect raycast
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
var obj = hit.transform.gameObject;
if (obj != s_lastHit)
{
s_lastHit = obj;
s_objNameLabel.text = $"<b>Hit:</b> <color=cyan>{obj.name}</color>";
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
if (InputManager.GetMouseButtonDown(0))
{
StopInspect();
InspectorManager.Instance.Inspect(obj);
}
}
else
{
if (s_lastHit)
ClearHitData();
}
}
internal static void ClearHitData()
{
s_lastHit = null;
s_objNameLabel.text = "No hits...";
s_objPathLabel.text = "";
}
#region UI Construction
internal static void ConstructUI()
{
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
s_UIContent.AddComponent<Mask>();
var baseRect = s_UIContent.GetComponent<RectTransform>();
var half = new Vector2(0.5f, 0.5f);
baseRect.anchorMin = half;
baseRect.anchorMax = half;
baseRect.pivot = half;
baseRect.sizeDelta = new Vector2(700, 100);
// Title text
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_mousePosLabel = mousePosObj.GetComponent<Text>();
s_mousePosLabel.text = "Mouse Position:";
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objNameLabel = hitLabelObj.GetComponent<Text>();
s_objNameLabel.text = "No hits...";
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objPathLabel = pathLabelObj.GetComponent<Text>();
s_objPathLabel.color = Color.grey;
s_objPathLabel.fontStyle = FontStyle.Italic;
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
s_UIContent.SetActive(false);
}
#endregion
}
}

View File

@ -21,6 +21,8 @@ namespace UnityExplorer.Inspectors
ConstructScenePane();
}
private static bool Hiding;
private const float UPDATE_INTERVAL = 1f;
private float m_timeOfLastSceneUpdate;
@ -34,10 +36,9 @@ namespace UnityExplorer.Inspectors
private GameObject m_backButtonObj;
public PageHandler m_sceneListPageHandler;
private GameObject m_sceneListContent;
private GameObject[] m_allSceneListObjects = new GameObject[0];
private readonly List<GameObject> m_sceneShortList = new List<GameObject>();
private GameObject m_sceneListContent;
private readonly List<Text> m_sceneListTexts = new List<Text>();
public static int DontDestroyHandle => DontDestroyObject.scene.handle;
@ -63,7 +64,7 @@ namespace UnityExplorer.Inspectors
public void Update()
{
if (Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
if (Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
{
return;
}
@ -341,11 +342,14 @@ namespace UnityExplorer.Inspectors
m_backButtonObj = UIFactory.CreateButton(scenePathGroupObj);
Text backButtonText = m_backButtonObj.GetComponentInChildren<Text>();
backButtonText.text = "<";
backButtonText.text = "";
LayoutElement backButtonLayout = m_backButtonObj.AddComponent<LayoutElement>();
backButtonLayout.minWidth = 40;
backButtonLayout.flexibleWidth = 0;
Button backButton = m_backButtonObj.GetComponent<Button>();
var colors = backButton.colors;
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
backButton.colors = colors;
#if CPP
backButton.onClick.AddListener(new Action(() => { SetSceneObjectParent(); }));
#else
@ -403,24 +407,58 @@ namespace UnityExplorer.Inspectors
inspectButton.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); });
#endif
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_sceneListContent, new Color(0.1f, 0.1f, 0.1f));
Scrollbar scroll = scrollObj.transform.Find("Scrollbar Vertical").GetComponent<Scrollbar>();
ColorBlock colors = scroll.colors;
colors.normalColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
scroll.colors = colors;
var horiScroll = scrollObj.transform.Find("Scrollbar Horizontal");
horiScroll.gameObject.SetActive(false);
var scrollRect = scrollObj.GetComponentInChildren<ScrollRect>();
scrollRect.horizontalScrollbar = null;
var sceneGroup = m_sceneListContent.GetComponent<VerticalLayoutGroup>();
sceneGroup.childControlHeight = true;
sceneGroup.spacing = 2;
m_sceneListPageHandler = new PageHandler();
m_sceneListPageHandler.ConstructUI(leftPane);
m_sceneListPageHandler.OnPageChanged += OnSceneListPageTurn;
// hide button
var hideButtonObj = UIFactory.CreateButton(leftPane);
var hideBtn = hideButtonObj.GetComponent<Button>();
var hideColors = hideBtn.colors;
hideColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
hideBtn.colors = hideColors;
var hideText = hideButtonObj.GetComponentInChildren<Text>();
hideText.text = "Hide Scene Explorer";
hideText.fontSize = 13;
var hideLayout = hideButtonObj.AddComponent<LayoutElement>();
hideLayout.minWidth = 20;
hideLayout.minHeight = 20;
#if MONO
hideBtn.onClick.AddListener(OnHide);
#else
hideBtn.onClick.AddListener(new Action(OnHide));
#endif
void OnHide()
{
if (!Hiding)
{
Hiding = true;
hideText.text = "►";
leftLayout.minWidth = 20;
titleObj.SetActive(false);
sceneDropdownObj.SetActive(false);
scenePathGroupObj.SetActive(false);
scrollObj.SetActive(false);
m_sceneListPageHandler.Hide();
}
else
{
Hiding = false;
hideText.text = "Hide Scene Explorer";
leftLayout.minWidth = 350;
titleObj.SetActive(true);
sceneDropdownObj.SetActive(true);
scenePathGroupObj.SetActive(true);
scrollObj.SetActive(true);
Update();
}
}
}
private void AddObjectListButton()
@ -443,7 +481,7 @@ namespace UnityExplorer.Inspectors
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 240;
mainBtnLayout.minWidth = 230;
mainBtnLayout.flexibleWidth = 0;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;