mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-14 23:56:36 +08:00
Finish GameObject Inspector, start Search page, some other UI changes/fixes
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@ -21,6 +21,8 @@ namespace UnityExplorer.Inspectors
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ConstructScenePane();
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}
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private static bool Hiding;
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private const float UPDATE_INTERVAL = 1f;
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private float m_timeOfLastSceneUpdate;
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@ -34,10 +36,9 @@ namespace UnityExplorer.Inspectors
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private GameObject m_backButtonObj;
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public PageHandler m_sceneListPageHandler;
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private GameObject m_sceneListContent;
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private GameObject[] m_allSceneListObjects = new GameObject[0];
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private readonly List<GameObject> m_sceneShortList = new List<GameObject>();
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private GameObject m_sceneListContent;
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private readonly List<Text> m_sceneListTexts = new List<Text>();
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public static int DontDestroyHandle => DontDestroyObject.scene.handle;
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@ -63,7 +64,7 @@ namespace UnityExplorer.Inspectors
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public void Update()
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{
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if (Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
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if (Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
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{
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return;
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}
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@ -341,11 +342,14 @@ namespace UnityExplorer.Inspectors
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m_backButtonObj = UIFactory.CreateButton(scenePathGroupObj);
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Text backButtonText = m_backButtonObj.GetComponentInChildren<Text>();
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backButtonText.text = "<";
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backButtonText.text = "◄";
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LayoutElement backButtonLayout = m_backButtonObj.AddComponent<LayoutElement>();
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backButtonLayout.minWidth = 40;
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backButtonLayout.flexibleWidth = 0;
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Button backButton = m_backButtonObj.GetComponent<Button>();
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var colors = backButton.colors;
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colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
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backButton.colors = colors;
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#if CPP
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backButton.onClick.AddListener(new Action(() => { SetSceneObjectParent(); }));
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#else
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@ -403,24 +407,58 @@ namespace UnityExplorer.Inspectors
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inspectButton.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); });
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#endif
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GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_sceneListContent, new Color(0.1f, 0.1f, 0.1f));
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Scrollbar scroll = scrollObj.transform.Find("Scrollbar Vertical").GetComponent<Scrollbar>();
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ColorBlock colors = scroll.colors;
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colors.normalColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
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scroll.colors = colors;
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var horiScroll = scrollObj.transform.Find("Scrollbar Horizontal");
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horiScroll.gameObject.SetActive(false);
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var scrollRect = scrollObj.GetComponentInChildren<ScrollRect>();
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scrollRect.horizontalScrollbar = null;
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var sceneGroup = m_sceneListContent.GetComponent<VerticalLayoutGroup>();
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sceneGroup.childControlHeight = true;
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sceneGroup.spacing = 2;
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m_sceneListPageHandler = new PageHandler();
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m_sceneListPageHandler.ConstructUI(leftPane);
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m_sceneListPageHandler.OnPageChanged += OnSceneListPageTurn;
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// hide button
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var hideButtonObj = UIFactory.CreateButton(leftPane);
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var hideBtn = hideButtonObj.GetComponent<Button>();
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var hideColors = hideBtn.colors;
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hideColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
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hideBtn.colors = hideColors;
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var hideText = hideButtonObj.GetComponentInChildren<Text>();
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hideText.text = "Hide Scene Explorer";
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hideText.fontSize = 13;
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var hideLayout = hideButtonObj.AddComponent<LayoutElement>();
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hideLayout.minWidth = 20;
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hideLayout.minHeight = 20;
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#if MONO
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hideBtn.onClick.AddListener(OnHide);
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#else
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hideBtn.onClick.AddListener(new Action(OnHide));
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#endif
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void OnHide()
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{
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if (!Hiding)
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{
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Hiding = true;
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hideText.text = "►";
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leftLayout.minWidth = 20;
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titleObj.SetActive(false);
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sceneDropdownObj.SetActive(false);
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scenePathGroupObj.SetActive(false);
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scrollObj.SetActive(false);
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m_sceneListPageHandler.Hide();
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}
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else
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{
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Hiding = false;
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hideText.text = "Hide Scene Explorer";
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leftLayout.minWidth = 350;
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titleObj.SetActive(true);
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sceneDropdownObj.SetActive(true);
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scenePathGroupObj.SetActive(true);
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scrollObj.SetActive(true);
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Update();
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}
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}
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}
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private void AddObjectListButton()
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@ -443,7 +481,7 @@ namespace UnityExplorer.Inspectors
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LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
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mainBtnLayout.minHeight = 25;
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mainBtnLayout.flexibleHeight = 0;
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mainBtnLayout.minWidth = 240;
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mainBtnLayout.minWidth = 230;
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mainBtnLayout.flexibleWidth = 0;
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Button mainBtn = mainButtonObj.GetComponent<Button>();
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ColorBlock mainColors = mainBtn.colors;
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