mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
Some UI adjustments and layout fixes
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@ -18,6 +18,8 @@ namespace UnityExplorer.UI.Inspectors
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{
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public GameObject GOTarget => Target as GameObject;
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public GameObject Content;
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public GameObjectControls GOControls;
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public TransformTree TransformTree;
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@ -217,11 +219,17 @@ namespace UnityExplorer.UI.Inspectors
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(Pool<GameObjectInspector>.Instance.InactiveHolder,
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"GameObjectInspector", true, true, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
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"GameObjectInspector", true, false, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
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var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
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new Color(0.065f, 0.065f, 0.065f));
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UIFactory.SetLayoutElement(scrollObj, minHeight: 300, flexibleWidth: 9999, flexibleHeight: 1);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(Content, spacing: 3, padTop: 2, padBottom: 2, padLeft: 2, padRight: 2);
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// Construct GO Controls
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GOControls = new GameObjectControls(this);
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ConstructLists();
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return UIRoot;
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@ -231,9 +239,12 @@ namespace UnityExplorer.UI.Inspectors
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private void ConstructLists()
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{
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var listHolder = UIFactory.CreateUIObject("ListTitles", UIRoot);
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var listHolder = UIFactory.CreateUIObject("ListHolders", UIRoot);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listHolder, false, true, true, true, 8, 2, 2, 2, 2);
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UIFactory.SetLayoutElement(listHolder, flexibleWidth: 9999, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(listHolder, minHeight: 350, flexibleWidth: 9999, flexibleHeight: 9999);
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//var listRect = listHolder.GetComponent<RectTransform>();
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//listRect.anchorMin = new Vector2(0, 1);
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//listRect.anchorMax = new Vector2(1, 1);
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// Left group (Children)
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@ -268,7 +279,7 @@ namespace UnityExplorer.UI.Inspectors
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// Right group (Components)
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var rightGroup = UIFactory.CreateUIObject("ChildrenGroup", listHolder);
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var rightGroup = UIFactory.CreateUIObject("ComponentGroup", listHolder);
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UIFactory.SetLayoutElement(rightGroup, flexibleWidth: 9999, flexibleHeight: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroup, false, false, true, true, 2);
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@ -99,11 +99,14 @@ namespace UnityExplorer.UI.Inspectors
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{
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cell.BehaviourToggle.interactable = true;
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cell.BehaviourToggle.Set(comp.TryCast<Behaviour>().enabled, false);
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cell.BehaviourToggle.graphic.color = new Color(0.8f, 1, 0.8f, 0.3f);
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}
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else
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{
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cell.BehaviourToggle.interactable = false;
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cell.BehaviourToggle.Set(false, false);
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cell.BehaviourToggle.Set(true, false);
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//RuntimeProvider.Instance.SetColorBlock(cell.BehaviourToggle,)
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cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f);
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}
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// if component is the first index it must be the transform, dont show Destroy button for it.
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@ -196,6 +196,8 @@ namespace UnityExplorer.UI.Inspectors
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private void DoSetParent(Transform transform)
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{
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ExplorerCore.Log($"Setting target's transform parent to: {(transform == null ? "null" : $"'{transform.name}'")}");
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if (GOTarget.GetComponent<RectTransform>())
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GOTarget.transform.SetParent(transform, false);
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else
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@ -434,9 +436,10 @@ namespace UnityExplorer.UI.Inspectors
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private void ConstructTopInfo()
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{
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var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.UIRoot, "TopInfoHolder", false, false, true, true, 3,
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var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
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new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(topInfoHolder, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999);
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topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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// first row (parent, path)
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@ -449,11 +452,16 @@ namespace UnityExplorer.UI.Inspectors
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UIFactory.SetLayoutElement(ViewParentButton.Component.gameObject, minHeight: 25, minWidth: 100);
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ViewParentButton.OnClick += OnViewParentClicked;
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this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "Enter a GameObject name or path...");
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this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "...");
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PathInput.Component.textComponent.color = Color.grey;
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PathInput.Component.textComponent.fontSize = 14;
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UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
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PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
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//var pathApplyBtn = UIFactory.CreateButton(firstRow, "PathButton", "Set Parent Path", new Color(0.2f, 0.2f, 0.2f));
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//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
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//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
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PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); });
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// Title and update row
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@ -597,11 +605,14 @@ namespace UnityExplorer.UI.Inspectors
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private void ConstructTransformControls()
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{
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//var transformGroup = UIFactory.CreateUIObject("TransformGroup", UIRoot);
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//UIFactory.SetLayoutGroup<VerticalLayoutGroup>(transformGroup, false, false, true, true, 2, 2, 2);
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var transformGroup = UIFactory.CreateVerticalGroup(Parent.UIRoot, "TransformControls", false, false, true, true, 2,
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var transformGroup = UIFactory.CreateVerticalGroup(Parent.Content, "TransformControls", false, false, true, true, 2,
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new Vector4(2, 2, 0, 0), new Color(0.1f, 0.1f, 0.1f));
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UIFactory.SetLayoutElement(transformGroup, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutElement(transformGroup, minHeight: 100, flexibleWidth: 9999);
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//transformGroup.SetActive(false);
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//var groupRect = transformGroup.GetComponent<RectTransform>();
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//groupRect.anchorMin = new Vector2(0, 1);
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//groupRect.anchorMax = new Vector2(1, 1);
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//groupRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, 100);
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PositionControl = AddTransformRow(transformGroup, "Position:", TransformType.Position);
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LocalPositionControl = AddTransformRow(transformGroup, "Local Position:", TransformType.LocalPosition);
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