Some UI adjustments and layout fixes

This commit is contained in:
Sinai
2021-05-17 18:47:37 +10:00
parent fb6e413153
commit 2fc9657560
7 changed files with 108 additions and 63 deletions

View File

@ -124,7 +124,7 @@ namespace UnityExplorer.UI.Panels
int fontSize = 16;
var inputObj = UIFactory.CreateSrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
var inputObj = UIFactory.CreateScrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
InputScroll = inputScroller;
ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
Input.OnValueChanged += InvokeOnValueChanged;

View File

@ -19,7 +19,7 @@ namespace UnityExplorer.UI.Panels
public override string Name => "Inspector";
public override UIManager.Panels PanelType => UIManager.Panels.Inspector;
public override bool ShouldSaveActiveState => false;
public override int MinWidth => 800;
public override int MinWidth => 810;
public override int MinHeight => 350;
public GameObject NavbarHolder;