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https://github.com/GrahamKracker/UnityExplorer.git
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1.4.6
* Fix a bug with the Scene Explorer Search feature (not Object search) * Simplified parsing of primitive values to a better method
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@ -350,11 +350,24 @@ namespace Explorer
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m_pageOffset = 0;
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}
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for (int i = offset; i < offset + m_limit && offset < m_searchResults.Count; i++)
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for (int i = offset; i < offset + m_limit && i < m_searchResults.Count; i++)
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{
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var obj = m_searchResults[i];
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UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
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if (obj.RefGameObject)
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{
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UIHelpers.FastGameobjButton(obj.RefGameObject,
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obj.EnabledColor,
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obj.Label,
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obj.RefGameObject.activeSelf,
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SetTransformTarget,
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true,
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MainMenu.MainRect.width - 170);
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}
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else
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{
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GUILayout.Label("<i><color=red>Null or destroyed!</color></i>", null);
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}
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}
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}
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else
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