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add MouseScrollDelta support to InputManager
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@ -8,6 +8,7 @@ namespace UnityExplorer.Core.Input
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public class NoInput : IHandleInput
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{
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public Vector2 MousePosition => Vector2.zero;
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public Vector2 MouseScrollDelta => Vector2.zero;
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public bool GetKey(KeyCode key) => false;
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public bool GetKeyDown(KeyCode key) => false;
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