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https://github.com/GrahamKracker/UnityExplorer.git
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use UniverseLib
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@ -89,18 +89,22 @@ namespace UnityExplorer.Core.Config
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Force_Unlock_Mouse = new ConfigElement<bool>("Force Unlock Mouse",
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"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
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true);
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Force_Unlock_Mouse.OnValueChanged += (bool value) =>
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{
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UniverseLib.Config.ConfigManager.Force_Unlock_Mouse = value;
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};
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Force_Unlock_Toggle = new ConfigElement<KeyCode>("Force Unlock Toggle Key",
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"The keybind to toggle the 'Force Unlock Mouse' setting. Only usable when UnityExplorer is open.",
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KeyCode.None);
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Aggressive_Mouse_Unlock = new ConfigElement<bool>("Aggressive Mouse Unlock",
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"Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked.\n<b>Requires restart to take effect.</b>",
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false);
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Disable_EventSystem_Override = new ConfigElement<bool>("Disable EventSystem override",
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"If enabled, UnityExplorer will not override the EventSystem from the game.\n<b>May require restart to take effect.</b>",
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false);
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Disable_EventSystem_Override.OnValueChanged += (bool value) =>
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{
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UniverseLib.Config.ConfigManager.Disable_EventSystem_Override = value;
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};
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Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
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"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
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