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https://github.com/GrahamKracker/UnityExplorer.git
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use UniverseLib
This commit is contained in:
@ -5,12 +5,15 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Input;
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using UniverseLib.Input;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Models;
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using UniverseLib.UI.Models;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI.Widgets.AutoComplete;
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using UniverseLib.UI.Widgets;
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using UniverseLib.UI;
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using UniverseLib;
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namespace UnityExplorer.Inspectors
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{
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@ -6,6 +6,8 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Widgets;
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using UniverseLib.UI;
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using UniverseLib.UI.Widgets;
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namespace UnityExplorer.Inspectors
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{
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@ -4,6 +4,8 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.UI.Widgets;
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using UniverseLib;
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using UniverseLib.UI.Widgets;
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namespace UnityExplorer.Inspectors
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{
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@ -4,8 +4,10 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Input;
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using UniverseLib.Input;
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using UnityExplorer.UI;
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using UniverseLib.UI;
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using UniverseLib;
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namespace UnityExplorer.Inspectors
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{
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@ -6,11 +6,13 @@ using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Input;
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using UniverseLib.Input;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Inspectors.MouseInspectors;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UniverseLib;
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using UniverseLib.UI;
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namespace UnityExplorer.Inspectors
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{
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@ -163,7 +165,7 @@ namespace UnityExplorer.Inspectors
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mousePos.y -= 10;
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// calculate and set our UI position
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var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
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var inversePos = UIManager.UIRoot.transform.InverseTransformPoint(mousePos);
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UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
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}
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@ -181,7 +183,7 @@ namespace UnityExplorer.Inspectors
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{
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// hide title bar
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this.titleBar.SetActive(false);
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this.UIRoot.transform.SetParent(UIManager.CanvasRoot.transform, false);
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this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false);
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var inspectContent = UIFactory.CreateVerticalGroup(this.content, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
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@ -5,8 +5,9 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Models;
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using UniverseLib.UI.Models;
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using UnityExplorer.UI.Panels;
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using UniverseLib.UI;
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namespace UnityExplorer.Inspectors
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{
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@ -7,8 +7,10 @@ using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.CacheObject;
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using UnityExplorer.Inspectors;
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using UnityExplorer.UI.Models;
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using UniverseLib.UI.Models;
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using UnityExplorer.UI.Panels;
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using UniverseLib;
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using UniverseLib.UI;
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namespace UnityExplorer
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{
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@ -5,8 +5,10 @@ using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Models;
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using UniverseLib.UI.Models;
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using UnityExplorer.UI.Widgets;
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using UniverseLib.UI;
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using UniverseLib;
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namespace UnityExplorer.Inspectors
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{
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@ -7,6 +7,7 @@ using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UniverseLib;
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namespace UnityExplorer.Inspectors.MouseInspectors
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{
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UniverseLib;
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namespace UnityExplorer.Inspectors.MouseInspectors
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{
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@ -15,6 +15,10 @@ using UnityExplorer.CacheObject.Views;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI;
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using UniverseLib.UI.Widgets;
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using UniverseLib.UI;
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using UniverseLib;
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using UniverseLib.Runtime;
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namespace UnityExplorer.Inspectors
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{
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