use UniverseLib

This commit is contained in:
Sinai
2021-12-02 18:35:46 +11:00
parent 077a2b434a
commit 3334549902
111 changed files with 540 additions and 7819 deletions

View File

@ -5,12 +5,15 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UniverseLib.Input;
using UnityExplorer.UI;
using UnityExplorer.UI.Models;
using UniverseLib.UI.Models;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib.UI.Widgets;
using UniverseLib.UI;
using UniverseLib;
namespace UnityExplorer.Inspectors
{

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@ -6,6 +6,8 @@ using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Widgets;
using UniverseLib.UI;
using UniverseLib.UI.Widgets;
namespace UnityExplorer.Inspectors
{

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@ -4,6 +4,8 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.Widgets;
using UniverseLib;
using UniverseLib.UI.Widgets;
namespace UnityExplorer.Inspectors
{

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@ -4,8 +4,10 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UniverseLib.Input;
using UnityExplorer.UI;
using UniverseLib.UI;
using UniverseLib;
namespace UnityExplorer.Inspectors
{

View File

@ -6,11 +6,13 @@ using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Input;
using UniverseLib.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Inspectors.MouseInspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.UI;
namespace UnityExplorer.Inspectors
{
@ -163,7 +165,7 @@ namespace UnityExplorer.Inspectors
mousePos.y -= 10;
// calculate and set our UI position
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
var inversePos = UIManager.UIRoot.transform.InverseTransformPoint(mousePos);
UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
}
@ -181,7 +183,7 @@ namespace UnityExplorer.Inspectors
{
// hide title bar
this.titleBar.SetActive(false);
this.UIRoot.transform.SetParent(UIManager.CanvasRoot.transform, false);
this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false);
var inspectContent = UIFactory.CreateVerticalGroup(this.content, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);

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@ -5,8 +5,9 @@ using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Models;
using UniverseLib.UI.Models;
using UnityExplorer.UI.Panels;
using UniverseLib.UI;
namespace UnityExplorer.Inspectors
{

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@ -7,8 +7,10 @@ using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.CacheObject;
using UnityExplorer.Inspectors;
using UnityExplorer.UI.Models;
using UniverseLib.UI.Models;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.UI;
namespace UnityExplorer
{

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@ -5,8 +5,10 @@ using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Models;
using UniverseLib.UI.Models;
using UnityExplorer.UI.Widgets;
using UniverseLib.UI;
using UniverseLib;
namespace UnityExplorer.Inspectors
{

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@ -7,6 +7,7 @@ using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
namespace UnityExplorer.Inspectors.MouseInspectors
{

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UniverseLib;
namespace UnityExplorer.Inspectors.MouseInspectors
{

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@ -15,6 +15,10 @@ using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UnityExplorer.UI;
using UniverseLib.UI.Widgets;
using UniverseLib.UI;
using UniverseLib;
using UniverseLib.Runtime;
namespace UnityExplorer.Inspectors
{