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https://github.com/GrahamKracker/UnityExplorer.git
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use UniverseLib
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@ -6,11 +6,13 @@ using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Input;
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using UniverseLib.Input;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Inspectors.MouseInspectors;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UniverseLib;
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using UniverseLib.UI;
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namespace UnityExplorer.Inspectors
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{
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@ -163,7 +165,7 @@ namespace UnityExplorer.Inspectors
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mousePos.y -= 10;
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// calculate and set our UI position
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var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
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var inversePos = UIManager.UIRoot.transform.InverseTransformPoint(mousePos);
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UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
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}
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@ -181,7 +183,7 @@ namespace UnityExplorer.Inspectors
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{
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// hide title bar
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this.titleBar.SetActive(false);
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this.UIRoot.transform.SetParent(UIManager.CanvasRoot.transform, false);
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this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false);
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var inspectContent = UIFactory.CreateVerticalGroup(this.content, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
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