Clear GameObject Component and Transform lists properly on close

This commit is contained in:
Sinai
2021-05-27 19:29:00 +10:00
parent 0b973393d1
commit 365269b0dd
3 changed files with 19 additions and 3 deletions

View File

@ -21,7 +21,8 @@ namespace UnityExplorer.UI.Inspectors
public void Clear()
{
this.currentEntries.Clear();
RefreshData();
ScrollPool.Refresh(true, true);
}
private bool CheckShouldDisplay(Component _, string __) => true;