* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible).
* Fixed an issue related to the recently-added clickthrough prevention and resize drag
* Fixed write-only properties in the inspector
* A few other minor fixes
This commit is contained in:
sinaioutlander
2020-10-11 22:57:46 +11:00
parent 2d414e544b
commit 39d9585f1d
15 changed files with 217 additions and 119 deletions

View File

@ -44,7 +44,7 @@ namespace Explorer
#if CPP
internal delegate void d_ResetInputAxes();
internal static d_ResetInputAxes ResetInputAxes_iCall =>
internal static d_ResetInputAxes ResetInputAxes_iCall =
IL2CPP.ResolveICall<d_ResetInputAxes>("UnityEngine.Input::ResetInputAxes");
public static void ResetInputAxes() => ResetInputAxes_iCall();