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2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible). * Fixed an issue related to the recently-added clickthrough prevention and resize drag * Fixed write-only properties in the inspector * A few other minor fixes
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@ -44,7 +44,7 @@ namespace Explorer
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#if CPP
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internal delegate void d_ResetInputAxes();
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internal static d_ResetInputAxes ResetInputAxes_iCall =>
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internal static d_ResetInputAxes ResetInputAxes_iCall =
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IL2CPP.ResolveICall<d_ResetInputAxes>("UnityEngine.Input::ResetInputAxes");
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public static void ResetInputAxes() => ResetInputAxes_iCall();
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