mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible). * Fixed an issue related to the recently-added clickthrough prevention and resize drag * Fixed write-only properties in the inspector * A few other minor fixes
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using Explorer.UI.Shared;
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using Explorer.UI.Main;
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using Explorer.Unstrip.LayerMasks;
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#if CPP
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using UnhollowerRuntimeLib;
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#endif
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@ -17,6 +18,8 @@ namespace Explorer.UI.Inspectors
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public GameObject TargetGO;
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public bool pendingDestroy;
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private static bool m_hideControls;
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// gui element holders
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@ -43,6 +46,8 @@ namespace Explorer.UI.Inspectors
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private bool m_autoUpdateTransform;
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private bool m_localContext;
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private int m_layer;
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private readonly List<Component> m_cachedDestroyList = new List<Component>();
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private string m_addComponentInput = "";
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@ -104,16 +109,16 @@ namespace Explorer.UI.Inspectors
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{
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try
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{
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if (pendingDestroy) return;
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if (Target == null)
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{
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ExplorerCore.Log("Target is null!");
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DestroyWindow();
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DestroyOnException(new Exception("Target was destroyed."));
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return;
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}
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if (!TargetGO && !GetObjectAsGameObject())
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{
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ExplorerCore.Log("Target was destroyed!");
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DestroyWindow();
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DestroyOnException(new Exception("Target was destroyed."));
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return;
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}
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@ -132,6 +137,8 @@ namespace Explorer.UI.Inspectors
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TargetGO.transform.localScale = m_frozenScale;
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}
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m_layer = TargetGO.layer;
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// update child objects
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var childList = new List<Transform>();
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for (int i = 0; i < TargetGO.transform.childCount; i++)
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@ -163,6 +170,7 @@ namespace Explorer.UI.Inspectors
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private void DestroyOnException(Exception e)
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{
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ExplorerCore.Log($"Exception drawing GameObject Window: {e.GetType()}, {e.Message}");
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pendingDestroy = true;
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DestroyWindow();
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}
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@ -204,6 +212,8 @@ namespace Explorer.UI.Inspectors
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public override void WindowFunction(int windowID)
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{
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if (pendingDestroy) return;
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try
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{
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var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
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@ -250,6 +260,8 @@ namespace Explorer.UI.Inspectors
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GUIUnstrip.TextArea(m_name, new GUILayoutOption[0]);
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GUILayout.EndHorizontal();
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LayerControls();
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// --- Horizontal Columns section ---
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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@ -280,6 +292,34 @@ namespace Explorer.UI.Inspectors
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}
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}
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private void LayerControls()
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{
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GUIUnstrip.BeginHorizontal();
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GUILayout.Label("Layer:", new GUILayoutOption[] { GUILayout.Width(50) });
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if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
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{
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if (m_layer > 0)
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{
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m_layer--;
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if (TargetGO) TargetGO.layer = m_layer;
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}
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}
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if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
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{
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if (m_layer < 32)
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{
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m_layer++;
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if (TargetGO) TargetGO.layer = m_layer;
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}
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}
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GUILayout.Label($"{m_layer} (<color=cyan>{LayerMaskUnstrip.LayerToName(m_layer)}</color>)",
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new GUILayoutOption[] { GUILayout.Width(200) });
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GUILayout.EndHorizontal();
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}
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private void TransformList(Rect m_rect)
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{
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GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
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