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https://github.com/GrahamKracker/UnityExplorer.git
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2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible). * Fixed an issue related to the recently-added clickthrough prevention and resize drag * Fixed write-only properties in the inspector * A few other minor fixes
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@ -63,26 +63,36 @@ namespace Explorer.UI.Main
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toggleKeyInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
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GUILayout.EndHorizontal();
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UIStyles.HorizontalLine(Color.black, true);
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label($"Default Window Size:", new GUILayoutOption[] { GUILayout.Width(215f) });
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defaultSizeInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
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GUILayout.EndHorizontal();
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UIStyles.HorizontalLine(Color.black, true);
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label($"Default Items per Page:", new GUILayoutOption[] { GUILayout.Width(215f) });
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defaultPageLimitInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
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GUILayout.EndHorizontal();
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UIStyles.HorizontalLine(Color.black, true);
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label($"Enable Bitwise Editing:", new GUILayoutOption[] { GUILayout.Width(215f) });
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bitwiseSupportInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
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GUILayout.EndHorizontal();
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UIStyles.HorizontalLine(Color.black, true);
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label($"Enable Tab View:", new GUILayoutOption[] { GUILayout.Width(215f) });
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tabViewInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
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GUILayout.EndHorizontal();
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UIStyles.HorizontalLine(Color.black, true);
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label($"Default Output Path:", new GUILayoutOption[] { GUILayout.Width(215f) });
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defaultOutputPathInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
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