Fix Texture2D saver in Mono and for non-readable textures

This commit is contained in:
sinaioutlander
2020-12-24 18:10:17 +11:00
parent ad7b05f721
commit 3b4ea31b50
3 changed files with 19 additions and 2 deletions

View File

@ -15,6 +15,16 @@ namespace UnityExplorer.Helpers
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
private static MethodInfo m_encodeToPNGMethod;
public static byte[] EncodeToPNGSafe(this Texture2D tex)
{
var method = EncodeToPNGMethod;
if (method.IsStatic)
return (byte[])method.Invoke(null, new object[] { tex });
else
return (byte[])method.Invoke(tex, new object[0]);
}
private static MethodInfo GetEncodeToPNGMethod()
{
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)