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https://github.com/GrahamKracker/UnityExplorer.git
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2.0.7
* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping). * Some cleanups
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@ -10,34 +10,34 @@ namespace Explorer.Input
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{
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public class LegacyInput : IAbstractInput
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{
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public static Type TInput => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
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private static Type _input;
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public static Type TInput => m_tInput ?? (m_tInput = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
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private static Type m_tInput;
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private static PropertyInfo _mousePositionProp;
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private static MethodInfo _getKeyMethod;
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private static MethodInfo _getKeyDownMethod;
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private static MethodInfo _getMouseButtonMethod;
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private static MethodInfo _getMouseButtonDownMethod;
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private static PropertyInfo m_mousePositionProp;
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private static MethodInfo m_getKeyMethod;
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private static MethodInfo m_getKeyDownMethod;
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private static MethodInfo m_getMouseButtonMethod;
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private static MethodInfo m_getMouseButtonDownMethod;
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public Vector2 MousePosition => (Vector3)_mousePositionProp.GetValue(null, null);
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public Vector2 MousePosition => (Vector3)m_mousePositionProp.GetValue(null, null);
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public bool GetKey(KeyCode key) => (bool)_getKeyMethod.Invoke(null, new object[] { key });
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public bool GetKey(KeyCode key) => (bool)m_getKeyMethod.Invoke(null, new object[] { key });
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public bool GetKeyDown(KeyCode key) => (bool)_getKeyDownMethod.Invoke(null, new object[] { key });
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public bool GetKeyDown(KeyCode key) => (bool)m_getKeyDownMethod.Invoke(null, new object[] { key });
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public bool GetMouseButton(int btn) => (bool)_getMouseButtonMethod.Invoke(null, new object[] { btn });
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public bool GetMouseButton(int btn) => (bool)m_getMouseButtonMethod.Invoke(null, new object[] { btn });
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public bool GetMouseButtonDown(int btn) => (bool)_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
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public bool GetMouseButtonDown(int btn) => (bool)m_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
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public void Init()
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{
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ExplorerCore.Log("Initializing Legacy Input support...");
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_mousePositionProp = TInput.GetProperty("mousePosition");
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_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
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_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
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_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
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_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
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m_mousePositionProp = TInput.GetProperty("mousePosition");
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m_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
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m_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
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m_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
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m_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
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}
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}
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}
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