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2.0.7
* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping). * Some cleanups
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@ -8,6 +8,7 @@ using Explorer.UI.Shared;
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#if CPP
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using UnhollowerBaseLib;
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using UnityEngine.SceneManagement;
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using Explorer.Unstrip.ImageConversion;
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#endif
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namespace Explorer.Tests
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@ -63,6 +64,10 @@ namespace Explorer.Tests
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GameObject.DontDestroyOnLoad(TestTexture);
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GameObject.DontDestroyOnLoad(TestSprite);
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//// test loading a tex from file
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//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\Explorer\Tex_Nemundis_Nebula.png");
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//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
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ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
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ILHashSetTest.Add("1");
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ILHashSetTest.Add("2");
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