* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping).
* Some cleanups
This commit is contained in:
sinaioutlander
2020-10-18 21:41:04 +11:00
parent 184b037523
commit 3c964cfef9
44 changed files with 1281 additions and 1203 deletions

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@ -0,0 +1,175 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
#if CPP
using Explorer.Unstrip.IMGUI;
#endif
namespace Explorer
{
// All the pre-processor directive stuff is in this class to keep it separate.
// This is so Mono build can use this class and not have to worry.
public class GUIHelper
{
internal static GUILayoutOption ExpandHeight(bool expand)
{
#if CPP
return GUIUnstrip.ExpandHeight(expand);
#else
return GUILayout.ExpandHeight(expand);
#endif
}
public static void BeginHorizontal(params GUILayoutOption[] options)
=> BeginHorizontal(GUIContent.none, GUIStyle.none, options);
public static void BeginHorizontal(GUIStyle style, params GUILayoutOption[] options)
=> BeginHorizontal(GUIContent.none, style, options);
public static void BeginHorizontal(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
{
#if CPP
GUIUnstrip.BeginLayoutDirection(false, content, style, options);
#else
GUILayout.BeginHorizontal(content, style, options);
#endif
}
public static void BeginVertical(params GUILayoutOption[] options)
=> BeginVertical(GUIContent.none, GUIStyle.none, options);
public static void BeginVertical(GUIStyle style, params GUILayoutOption[] options)
=> BeginVertical(GUIContent.none, style, options);
public static void BeginVertical(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
{
#if CPP
GUIUnstrip.BeginLayoutDirection(true, content, style, options);
#else
GUILayout.BeginVertical(content, style, options);
#endif
}
public static Rect GetLastRect()
{
#if CPP
return LayoutUtilityUnstrip.GetLastRect();
#else
return GUILayoutUtility.GetLastRect();
#endif
}
public static string TextField(string text, GUILayoutOption[] options)
{
#if CPP
return GUIUnstrip.TextField(text, options, false);
#else
return GUILayout.TextField(text, options);
#endif
}
public static string TextArea(string text, params GUILayoutOption[] options)
{
#if CPP
return GUIUnstrip.TextField(text, options, true);
#else
return GUILayout.TextArea(text, options);
#endif
}
public static Rect Window(int id, Rect rect, GUI.WindowFunction windowFunc, string title)
{
#if CPP
return GUI.Window(id, rect, windowFunc, GUIContent.Temp(title), GUI.skin.window);
#else
return GUI.Window(id, rect, windowFunc, title);
#endif
}
public static bool Button(Rect rect, string title)
{
#if CPP
return GUI.Button(rect, GUIContent.Temp(title), GUI.skin.button);
#else
return GUI.Button(rect, title);
#endif
}
public static void BringWindowToFront(int id)
{
#if CPP
GUIUnstrip.BringWindowToFront(id);
#else
GUI.BringWindowToFront(id);
#endif
}
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
{
#if CPP
return GUIUnstrip.ScreenToGUIPoint(screenPoint);
#else
return GUIUtility.ScreenToGUIPoint(screenPoint);
#endif
}
public static void Space(float pixels)
{
#if CPP
GUIUnstrip.Space(pixels);
#else
GUILayout.Space(pixels);
#endif
}
public static bool RepeatButton(string text, params GUILayoutOption[] options)
{
#if CPP
return GUIUnstrip.DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options);
#else
return GUILayout.RepeatButton(text, options);
#endif
}
public static void BeginArea(Rect screenRect, GUIStyle style)
{
#if CPP
GUIUnstrip.BeginArea(screenRect, GUIContent.none, style);
#else
GUILayout.BeginArea(screenRect, style);
#endif
}
static public void EndArea()
{
#if CPP
GUIUnstrip.EndArea();
#else
GUILayout.EndArea();
#endif
}
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
#if CPP
return GUIUnstrip.BeginScrollView(scroll, options);
#else
return GUILayout.BeginScrollView(scroll, options);
#endif
}
public static void EndScrollView(bool handleScrollWheel = true)
{
#if CPP
GUIUnstrip.EndScrollView(handleScrollWheel);
#else
GUILayout.EndScrollView();
#endif
}
}
}

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@ -1,162 +1,786 @@
using System;
#if CPP
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
#if CPP
using Explorer.Unstrip.IMGUI;
#endif
using UnityEngineInternal;
using UnhollowerRuntimeLib;
namespace Explorer
namespace Explorer.Unstrip.IMGUI
{
// Also contains some stuff from GUI.
// This class was meant to be temporary but who knows.
public class GUIUnstrip
{
public static void BeginHorizontal(params GUILayoutOption[] options)
=> BeginHorizontal(GUIContent.none, GUIStyle.none, options);
#region Properties
public static int s_ScrollControlId;
public static void BeginHorizontal(GUIStyle style, params GUILayoutOption[] options)
=> BeginHorizontal(GUIContent.none, style, options);
public static bool ScrollFailed = false;
public static bool ManualUnstripFailed = false;
public static void BeginHorizontal(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
public static Stack<object> ScrollStack => m_scrollStack ?? GetScrollStack();
public static Stack<object> m_scrollStack;
//public static PropertyInfo m_scrollViewStatesInfo;
public static GUIStyle SpaceStyle => m_spaceStyle ?? GetSpaceStyle();
public static GUIStyle m_spaceStyle;
public static DateTime nextScrollStepTime;
public static MethodInfo ScreenToGuiPointMethod;
public static bool m_screenToGuiAttemped;
public static MethodInfo m_bringWindowToFrontMethod;
public static bool m_bringWindowFrontAttempted;
private static Stack<object> GetScrollStack()
{
#if CPP
Internal.BeginLayoutDirection(false, content, style, options);
#else
GUILayout.BeginHorizontal(content, style, options);
#endif
m_scrollStack = new Stack<object>();
return m_scrollStack;
}
public static void BeginVertical(params GUILayoutOption[] options)
=> BeginVertical(GUIContent.none, GUIStyle.none, options);
public static void BeginVertical(GUIStyle style, params GUILayoutOption[] options)
=> BeginVertical(GUIContent.none, style, options);
public static void BeginVertical(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
private static GUIStyle GetSpaceStyle()
{
#if CPP
Internal.BeginLayoutDirection(true, content, style, options);
#else
GUILayout.BeginVertical(content, style, options);
#endif
try
{
m_spaceStyle = typeof(GUILayoutUtility)
.GetProperty("s_SpaceStyle")
.GetValue(null, null)
.Il2CppCast(typeof(GUIStyle))
as GUIStyle;
if (m_spaceStyle == null) throw new Exception();
}
catch { }
if (m_spaceStyle == null)
{
m_spaceStyle = new GUIStyle();
}
m_spaceStyle.stretchWidth = false;
return m_spaceStyle;
}
#endregion
public static Rect GetLastRect()
#region GUILayout Methods
public static GUILayoutOption ExpandWidth(bool expand)
{
#if CPP
return Internal_LayoutUtility.GetLastRect();
#else
return GUILayoutUtility.GetLastRect();
#endif
var ilValue = new Il2CppSystem.Int32
{
m_value = (!expand) ? 0 : 1
};
var option = new GUILayoutOption(GUILayoutOption.Type.stretchWidth, ilValue.BoxIl2CppObject());
return option;
}
public static string TextField(string text, GUILayoutOption[] options)
public static GUILayoutOption ExpandHeight(bool expand)
{
#if CPP
return Internal.TextField(text, options, false);
#else
return GUILayout.TextField(text, options);
#endif
var ilValue = new Il2CppSystem.Int32
{
m_value = (!expand) ? 0 : 1
};
var option = new GUILayoutOption(GUILayoutOption.Type.stretchHeight, ilValue.BoxIl2CppObject());
return option;
}
public static string TextArea(string text, params GUILayoutOption[] options)
public static void BeginLayoutDirection(bool vertical, GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
#if CPP
return Internal.TextField(text, options, true);
#else
return GUILayout.TextArea(text, options);
#endif
var g = GUILayoutUtility.BeginLayoutGroup(style, options, Il2CppType.Of<GUILayoutGroup>());
g.isVertical = vertical;
if (style != GUIStyle.none || content != GUIContent.none)
GUI.Box(g.rect, content, style);
}
public static Rect Window(int id, Rect rect, GUI.WindowFunction windowFunc, string title)
public static string TextField(string text, GUILayoutOption[] options, bool multiLine)
{
#if CPP
return GUI.Window(id, rect, windowFunc, GUIContent.Temp(title), GUI.skin.window);
#else
return GUI.Window(id, rect, windowFunc, title);
#endif
text = text ?? string.Empty;
var skin = multiLine ? GUI.skin.textArea : GUI.skin.textField;
int controlID = GUIUtility.GetControlID(FocusType.Keyboard);
GUIContent guicontent = GUIContent.Temp(text);
bool flag = GUIUtility.keyboardControl != controlID;
if (flag)
{
guicontent = GUIContent.Temp(text);
}
else
{
guicontent = GUIContent.Temp(text);
// guicontent = GUIContent.Temp(text + GUIUtility.compositionString);
}
Rect rect = LayoutUtilityUnstrip.GetRect(guicontent, skin, options);
bool flag2 = GUIUtility.keyboardControl == controlID;
if (flag2)
{
guicontent = GUIContent.Temp(text);
}
DoTextField(rect, controlID, guicontent, multiLine, -1, skin);
return guicontent.text;
}
public static bool Button(Rect rect, string title)
internal static void DoTextField(Rect position, int id, GUIContent content, bool multiline, int maxLength, GUIStyle style)
{
#if CPP
return GUI.Button(rect, GUIContent.Temp(title), GUI.skin.button);
#else
return GUI.Button(rect, title);
#endif
if (GUIUtilityUnstrip.GetMonoStateObject(typeof(TextEditorUnstrip), id) is TextEditorUnstrip textEditor)
{
if (maxLength >= 0 && content.text.Length > maxLength)
{
content.text = content.text.Substring(0, maxLength);
}
textEditor.m_Content.text = content.text;
textEditor.SaveBackup();
textEditor.position = position;
textEditor.style = style;
textEditor.multiline = multiline;
textEditor.controlID = id;
textEditor.DetectFocusChange();
HandleTextFieldEventForDesktop(position, id, content, multiline, maxLength, style, textEditor);
textEditor.UpdateScrollOffsetIfNeeded(Event.current);
}
}
public static void BringWindowToFront(int id)
private static void HandleTextFieldEventForDesktop(Rect position, int id, GUIContent content, bool multiline, int maxLength,
GUIStyle style, TextEditorUnstrip editor)
{
#if CPP
Internal.BringWindowToFront(id);
#else
GUI.BringWindowToFront(id);
#endif
var evt = Event.current;
bool change = false;
switch (evt.type)
{
case EventType.MouseDown:
if (position.Contains(evt.mousePosition))
{
GUIUtility.hotControl = id;
GUIUtility.keyboardControl = id;
editor.m_HasFocus = true;
editor.MoveCursorToPosition(Event.current.mousePosition);
if (Event.current.clickCount == 2 && GUI.skin.settings.doubleClickSelectsWord)
{
editor.SelectCurrentWord();
editor.DblClickSnap(TextEditorUnstrip.DblClickSnapping.WORDS);
editor.MouseDragSelectsWholeWords(true);
}
if (Event.current.clickCount == 3 && GUI.skin.settings.tripleClickSelectsLine)
{
editor.SelectCurrentParagraph();
editor.MouseDragSelectsWholeWords(true);
editor.DblClickSnap(TextEditorUnstrip.DblClickSnapping.PARAGRAPHS);
}
evt.Use();
}
break;
case EventType.MouseDrag:
if (GUIUtility.hotControl == id)
{
if (evt.shift)
editor.MoveCursorToPosition(Event.current.mousePosition);
else
editor.SelectToPosition(Event.current.mousePosition);
evt.Use();
}
break;
case EventType.MouseUp:
if (GUIUtility.hotControl == id)
{
editor.MouseDragSelectsWholeWords(false);
GUIUtility.hotControl = 0;
evt.Use();
}
break;
case EventType.KeyDown:
if (GUIUtility.keyboardControl != id)
return;
if (editor.HandleKeyEvent(evt))
{
evt.Use();
change = true;
content.text = editor.text;
break;
}
// Ignore tab & shift-tab in textfields
if (evt.keyCode == KeyCode.Tab || evt.character == '\t')
return;
char c = evt.character;
if (c == '\n' && !multiline && !evt.alt)
return;
// Simplest test: only allow the character if the display font supports it.
Font font = style.font;
if (!font)
font = GUI.skin.font;
if (font.HasCharacter(c) || c == '\n')
{
editor.Insert(c);
change = true;
break;
}
// On windows, keypresses also send events with keycode but no character. Eat them up here.
if (c == 0)
{
// if we have a composition string, make sure we clear the previous selection.
if (InputManager.compositionString.Length > 0)
{
editor.ReplaceSelection("");
change = true;
}
evt.Use();
}
// else {
// REALLY USEFUL:
// Debug.Log ("unhandled " +evt);
// evt.Use ();
// }
break;
case EventType.Repaint:
// If we have keyboard focus, draw the cursor
// TODO: check if this OpenGL view has keyboard focus
if (GUIUtility.keyboardControl != id)
{
style.Draw(position, content, id, false);
}
else
{
editor.DrawCursor(content.text);
}
break;
}
if (GUIUtility.keyboardControl == id)
GUIUtility.textFieldInput = true;
if (change)
{
GUI.changed = true;
content.text = editor.text;
if (maxLength >= 0 && content.text.Length > maxLength)
content.text = content.text.Substring(0, maxLength);
evt.Use();
}
}
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
public static bool DoRepeatButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
#if CPP
return Internal.ScreenToGUIPoint(screenPoint);
#else
return GUIUtility.ScreenToGUIPoint(screenPoint);
#endif
return GUI.DoRepeatButton(LayoutUtilityUnstrip.GetRect(content, style, options), content, style, FocusType.Passive);
}
public static void Space(float pixels)
{
#if CPP
Internal.Space(pixels);
#else
GUILayout.Space(pixels);
#endif
if (GUILayoutUtility.current.topLevel.isVertical)
LayoutUtilityUnstrip.GetRect(0, pixels, SpaceStyle, new GUILayoutOption[] { GUILayout.Height(pixels) });
else
LayoutUtilityUnstrip.GetRect(pixels, 0, SpaceStyle, new GUILayoutOption[] { GUILayout.Width(pixels) });
if (Event.current.type == EventType.Layout)
{
GUILayoutUtility.current.topLevel.entries[GUILayoutUtility.current.topLevel.entries.Count - 1].consideredForMargin = false;
}
}
public static bool RepeatButton(string text, params GUILayoutOption[] options)
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
{
#if CPP
return Internal.DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options);
#else
return GUILayout.RepeatButton(text, options);
#endif
if (!m_screenToGuiAttemped)
{
m_screenToGuiAttemped = true;
ScreenToGuiPointMethod = typeof(GUIUtility).GetMethod("ScreenToGUIPoint");
}
if (ScreenToGuiPointMethod == null)
{
throw new Exception("Couldn't get method 'GUIUtility.ScreenToGUIPoint'!");
}
return (Vector2)ScreenToGuiPointMethod.Invoke(null, new object[] { screenPoint });
}
public static void BeginArea(Rect screenRect, GUIStyle style)
public static void BringWindowToFront(int id)
{
#if CPP
Internal.BeginArea(screenRect, GUIContent.none, style);
#else
GUILayout.BeginArea(screenRect, style);
#endif
if (!m_bringWindowFrontAttempted)
{
m_bringWindowFrontAttempted = true;
m_bringWindowToFrontMethod = typeof(GUI).GetMethod("BringWindowToFront");
}
if (m_bringWindowToFrontMethod == null)
{
throw new Exception("Couldn't get method 'GUIUtility.BringWindowToFront'!");
}
m_bringWindowToFrontMethod.Invoke(null, new object[] { id });
}
static public void EndArea()
public static void BeginArea(Rect screenRect, GUIContent content, GUIStyle style)
{
#if CPP
Internal.EndArea();
#else
GUILayout.EndArea();
#endif
var g = BeginLayoutArea(style, typeof(GUILayoutGroup));
if (Event.current.type == EventType.Layout)
{
g.resetCoords = true;
g.minWidth = g.maxWidth = screenRect.width;
g.minHeight = g.maxHeight = screenRect.height;
g.rect = Rect.MinMaxRect(screenRect.xMin, screenRect.yMin, g.rect.xMax, g.rect.yMax);
}
BeginGroup(g.rect, content, style);
}
internal static GUILayoutGroup BeginLayoutArea(GUIStyle style, Type layoutType)
{
EventType type = Event.current.type;
GUILayoutGroup guilayoutGroup;
if (type != EventType.Used && type != EventType.Layout)
{
guilayoutGroup = GUILayoutUtility.current.windows.GetNext().TryCast<GUILayoutGroup>();
guilayoutGroup.ResetCursor();
}
else
{
guilayoutGroup = (GUILayoutGroup)Activator.CreateInstance(layoutType);
guilayoutGroup.style = style;
GUILayoutUtility.current.windows.Add(guilayoutGroup);
}
GUILayoutUtility.current.layoutGroups.Push(guilayoutGroup);
GUILayoutUtility.current.topLevel = guilayoutGroup;
return guilayoutGroup;
}
public static void BeginGroup(Rect position, GUIContent content, GUIStyle style)
{
BeginGroup(position, content, style, Vector2.zero);
}
internal static void BeginGroup(Rect position, GUIContent content, GUIStyle style, Vector2 scrollOffset)
{
int id = GUIUtility.GetControlID(GUI.s_BeginGroupHash, FocusType.Passive);
if (content != GUIContent.none || style != GUIStyle.none)
{
switch (Event.current.type)
{
case EventType.Repaint:
style.Draw(position, content, id);
break;
default:
if (position.Contains(Event.current.mousePosition))
GUIUtility.mouseUsed = true;
break;
}
}
GUIClip.Push(position, scrollOffset, Vector2.zero, false);
}
public static void EndArea()
{
if (Event.current.type == EventType.Used)
return;
GUILayoutUtility.current.layoutGroups.Pop();
GUILayoutUtility.current.topLevel = GUILayoutUtility.current.layoutGroups.Peek().TryCast<GUILayoutGroup>();
GUI.EndGroup();
}
#endregion
#region Scrolling
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
#if CPP
return Internal.BeginScrollView(scroll, options);
#else
return GUILayout.BeginScrollView(scroll, options);
#endif
// First, just try normal way, may not have been stripped or was unstripped successfully.
if (!ScrollFailed)
{
try
{
return GUILayout.BeginScrollView(scroll, options);
}
catch
{
ScrollFailed = true;
}
}
// Try manual implementation.
if (!ManualUnstripFailed)
{
try
{
return BeginScrollView_ImplLayout(scroll,
false,
false,
GUI.skin.horizontalScrollbar,
GUI.skin.verticalScrollbar,
GUI.skin.scrollView,
options);
}
catch (Exception e)
{
ExplorerCore.Log("Exception on manual BeginScrollView: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
ManualUnstripFailed = true;
}
}
// Sorry! No scrolling for you.
return scroll;
}
public static void EndScrollView(bool handleScrollWheel = true)
internal static void EndScrollView(bool handleScrollWheel)
{
#if CPP
Internal.EndScrollView(handleScrollWheel);
#else
GUILayout.EndScrollView();
#endif
// Only end the scroll view for the relevant BeginScrollView option, if any.
if (!ScrollFailed)
{
GUILayout.EndScrollView();
}
else if (!ManualUnstripFailed)
{
GUILayoutUtility.EndLayoutGroup();
if (ScrollStack.Count <= 0) return;
var scrollExt = ScrollStack.Peek() as ScrollViewStateUnstrip;
//var state = ScrollStack.Peek().TryCast<ScrollViewState>();
//var scrollExt = Internal_ScrollViewState.FromPointer(state.Pointer);
//if (scrollExt == null) throw new Exception("Could not get scrollExt!");
GUIClip.Pop();
ScrollStack.Pop();
var position = scrollExt.position;
if (handleScrollWheel && Event.current.type == EventType.ScrollWheel && position.Contains(Event.current.mousePosition))
{
var pos = scrollExt.scrollPosition;
pos.x = Mathf.Clamp(scrollExt.scrollPosition.x + Event.current.delta.x * 20f, 0f, scrollExt.viewRect.width - scrollExt.visibleRect.width);
pos.y = Mathf.Clamp(scrollExt.scrollPosition.y + Event.current.delta.y * 20f, 0f, scrollExt.viewRect.height - scrollExt.visibleRect.height);
if (scrollExt.scrollPosition.x < 0f)
{
pos.x = 0f;
}
if (pos.y < 0f)
{
pos.y = 0f;
}
scrollExt.apply = true;
Event.current.Use();
}
}
}
private static Vector2 BeginScrollView_ImplLayout(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical,
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
{
var guiscrollGroup = GUILayoutUtility.BeginLayoutGroup(background, null, Il2CppType.Of<GUIScrollGroup>())
.TryCast<GUIScrollGroup>();
EventType type = Event.current.type;
if (type == EventType.Layout)
{
guiscrollGroup.resetCoords = true;
guiscrollGroup.isVertical = true;
guiscrollGroup.stretchWidth = 1;
guiscrollGroup.stretchHeight = 1;
guiscrollGroup.verticalScrollbar = verticalScrollbar;
guiscrollGroup.horizontalScrollbar = horizontalScrollbar;
guiscrollGroup.needsVerticalScrollbar = alwaysShowVertical;
guiscrollGroup.needsHorizontalScrollbar = alwaysShowHorizontal;
guiscrollGroup.ApplyOptions(options);
}
return BeginScrollView_Impl(guiscrollGroup.rect,
scrollPosition,
new Rect(0f, 0f, guiscrollGroup.clientWidth, guiscrollGroup.clientHeight),
alwaysShowHorizontal,
alwaysShowVertical,
horizontalScrollbar,
verticalScrollbar,
background
);
}
private static Vector2 BeginScrollView_Impl(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal,
bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
{
// GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_ScrollviewHash, FocusType.Passive);
ScrollViewStateUnstrip scrollExt;
try
{
scrollExt = (ScrollViewStateUnstrip)GUIUtilityUnstrip.GetMonoStateObject(typeof(ScrollViewStateUnstrip), controlID);
}
catch
{
return Vector2.zero;
}
bool apply = scrollExt.apply;
if (apply)
{
scrollPosition = scrollExt.scrollPosition;
scrollExt.apply = false;
}
scrollExt.position = position;
scrollExt.scrollPosition = scrollPosition;
scrollExt.visibleRect = scrollExt.viewRect = viewRect;
var rect = scrollExt.visibleRect;
rect.width = position.width;
rect.height = position.height;
ScrollStack.Push(scrollExt);
Rect screenRect = new Rect(position.x, position.y, position.width, position.height);
EventType type = Event.current.type;
if (type != EventType.Layout)
{
if (type != EventType.Used)
{
bool flag = alwaysShowVertical;
bool flag2 = alwaysShowHorizontal;
if (flag2 || viewRect.width > screenRect.width)
{
rect.height = position.height - horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
screenRect.height -= horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
flag2 = true;
}
if (flag || viewRect.height > screenRect.height)
{
rect.width = position.width - verticalScrollbar.fixedWidth + (float)verticalScrollbar.margin.left;
screenRect.width -= verticalScrollbar.fixedWidth + (float)verticalScrollbar.margin.left;
flag = true;
if (!flag2 && viewRect.width > screenRect.width)
{
rect.height = position.height - horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
screenRect.height -= horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
flag2 = true;
}
}
if (Event.current.type == EventType.Repaint && background != GUIStyle.none)
{
background.Draw(position, position.Contains(Event.current.mousePosition), false, flag2 && flag, false);
}
if (flag2 && horizontalScrollbar != GUIStyle.none)
{
scrollPosition.x = HorizontalScroll(
new Rect(
position.x,
position.yMax - horizontalScrollbar.fixedHeight,
screenRect.width,
horizontalScrollbar.fixedHeight),
scrollPosition.x,
Mathf.Min(screenRect.width, viewRect.width),
0f,
viewRect.width,
horizontalScrollbar
);
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
scrollPosition.x = ((horizontalScrollbar == GUIStyle.none)
? Mathf.Clamp(scrollPosition.x, 0f, Mathf.Max(viewRect.width - position.width, 0f))
: 0f);
}
if (flag && verticalScrollbar != GUIStyle.none)
{
scrollPosition.y = VerticalScroll(
new Rect(
screenRect.xMax + (float)verticalScrollbar.margin.left,
screenRect.y,
verticalScrollbar.fixedWidth,
screenRect.height),
scrollPosition.y,
Mathf.Min(screenRect.height, viewRect.height),
0f,
viewRect.height,
verticalScrollbar
);
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
scrollPosition.y = ((verticalScrollbar == GUIStyle.none)
? Mathf.Clamp(scrollPosition.y, 0f, Mathf.Max(viewRect.height - position.height, 0f))
: 0f);
}
}
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
}
GUIClip.Push(screenRect,
new Vector2(
Mathf.Round(-scrollPosition.x - viewRect.x),
Mathf.Round(-scrollPosition.y - viewRect.y)),
Vector2.zero,
false
);
return scrollPosition;
}
public static float HorizontalScroll(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle style)
{
return Scroller(position, value, size, leftValue, rightValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "leftbutton"),
GUI.skin.GetStyle(style.name + "rightbutton"),
true);
}
public static float VerticalScroll(Rect position, float value, float size, float topValue, float bottomValue, GUIStyle style)
{
return Scroller(position, value, size, topValue, bottomValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "upbutton"),
GUI.skin.GetStyle(style.name + "downbutton"),
false);
}
private static float Scroller(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle slider,
GUIStyle thumb, GUIStyle leftButton, GUIStyle rightButton, bool horiz)
{
GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
Rect position2;
Rect rect;
Rect rect2;
if (horiz)
{
position2 = new Rect(position.x + leftButton.fixedWidth,
position.y,
position.width - leftButton.fixedWidth - rightButton.fixedWidth,
position.height);
rect = new Rect(position.x, position.y, leftButton.fixedWidth, position.height);
rect2 = new Rect(position.xMax - rightButton.fixedWidth, position.y, rightButton.fixedWidth, position.height);
}
else
{
position2 = new Rect(position.x,
position.y + leftButton.fixedHeight,
position.width,
position.height - leftButton.fixedHeight - rightButton.fixedHeight);
rect = new Rect(position.x, position.y, position.width, leftButton.fixedHeight);
rect2 = new Rect(position.x, position.yMax - rightButton.fixedHeight, position.width, rightButton.fixedHeight);
}
value = Slider(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
bool flag = Event.current.type == EventType.MouseUp;
if (ScrollerRepeatButton(controlID, rect, leftButton))
{
value -= 10f * ((leftValue >= rightValue) ? -1f : 1f);
}
if (ScrollerRepeatButton(controlID, rect2, rightButton))
{
value += 10f * ((leftValue >= rightValue) ? -1f : 1f);
}
if (flag && Event.current.type == EventType.Used)
{
s_ScrollControlId = 0;
}
if (leftValue < rightValue)
{
value = Mathf.Clamp(value, leftValue, rightValue - size);
}
else
{
value = Mathf.Clamp(value, rightValue, leftValue - size);
}
return value;
}
public static float Slider(Rect position, float value, float size, float start, float end, GUIStyle slider,
GUIStyle thumb, bool horiz, int id)
{
if (id == 0)
{
id = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
}
var sliderHandler = new SliderHandlerUnstrip(position, value, size, start, end, slider, thumb, horiz, id);
return sliderHandler.Handle();
}
private static bool ScrollerRepeatButton(int scrollerID, Rect rect, GUIStyle style)
{
bool result = false;
if (GUI.DoRepeatButton(rect, GUIContent.none, style, FocusType.Passive))
{
bool flag = s_ScrollControlId != scrollerID;
s_ScrollControlId = scrollerID;
if (flag)
{
result = true;
nextScrollStepTime = DateTime.Now.AddMilliseconds(250.0);
}
else if (DateTime.Now >= nextScrollStepTime)
{
result = true;
nextScrollStepTime = DateTime.Now.AddMilliseconds(30.0);
}
if (Event.current.type == EventType.Repaint)
{
GUI.InternalRepaintEditorWindow();
}
}
return result;
}
#endregion
}
#region Extensions
public static class Extensions
{
public static Rect Unstripped_GetLast(this GUILayoutGroup group)
{
Rect result;
if (group.m_Cursor > 0 && group.m_Cursor <= group.entries.Count)
{
GUILayoutEntry guilayoutEntry = group.entries[group.m_Cursor - 1];
result = guilayoutEntry.rect;
}
else
{
result = GUILayoutEntry.kDummyRect;
}
return result;
}
}
}
#endregion
}
#endif

View File

@ -8,7 +8,7 @@ using Explorer.Helpers;
namespace Explorer.Unstrip.IMGUI
{
public class Internal_GUIUtility
public class GUIUtilityUnstrip
{
public static Dictionary<int, object> MonoStateCache = new Dictionary<int, object>();

View File

@ -1,762 +0,0 @@
#if CPP
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngineInternal;
using UnhollowerRuntimeLib;
namespace Explorer.Unstrip.IMGUI
{
public class Internal
{
#region Properties
public static int s_ScrollControlId;
public static bool ScrollFailed = false;
public static bool ManualUnstripFailed = false;
public static Stack<object> ScrollStack => m_scrollStack ?? GetScrollStack();
public static Stack<object> m_scrollStack;
//public static PropertyInfo m_scrollViewStatesInfo;
public static GUIStyle SpaceStyle => m_spaceStyle ?? GetSpaceStyle();
public static GUIStyle m_spaceStyle;
public static DateTime nextScrollStepTime;
public static MethodInfo ScreenToGuiPointMethod;
public static bool m_screenToGuiAttemped;
public static MethodInfo m_bringWindowToFrontMethod;
public static bool m_bringWindowFrontAttempted;
private static Stack<object> GetScrollStack()
{
m_scrollStack = new Stack<object>();
return m_scrollStack;
}
private static GUIStyle GetSpaceStyle()
{
try
{
m_spaceStyle = typeof(GUILayoutUtility)
.GetProperty("s_SpaceStyle")
.GetValue(null, null)
.Il2CppCast(typeof(GUIStyle))
as GUIStyle;
if (m_spaceStyle == null) throw new Exception();
}
catch { }
if (m_spaceStyle == null)
{
m_spaceStyle = new GUIStyle();
}
m_spaceStyle.stretchWidth = false;
return m_spaceStyle;
}
#endregion
#region GUILayout Methods
public static void BeginLayoutDirection(bool vertical, GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
var g = GUILayoutUtility.BeginLayoutGroup(style, options, Il2CppType.Of<GUILayoutGroup>());
g.isVertical = vertical;
if (style != GUIStyle.none || content != GUIContent.none)
GUI.Box(g.rect, content, style);
}
public static string TextField(string text, GUILayoutOption[] options, bool multiLine)
{
text = text ?? string.Empty;
var skin = multiLine ? GUI.skin.textArea : GUI.skin.textField;
int controlID = GUIUtility.GetControlID(FocusType.Keyboard);
GUIContent guicontent = GUIContent.Temp(text);
bool flag = GUIUtility.keyboardControl != controlID;
if (flag)
{
guicontent = GUIContent.Temp(text);
}
else
{
guicontent = GUIContent.Temp(text);
// guicontent = GUIContent.Temp(text + GUIUtility.compositionString);
}
Rect rect = Internal_LayoutUtility.GetRect(guicontent, skin, options);
bool flag2 = GUIUtility.keyboardControl == controlID;
if (flag2)
{
guicontent = GUIContent.Temp(text);
}
DoTextField(rect, controlID, guicontent, multiLine, -1, skin);
return guicontent.text;
}
internal static void DoTextField(Rect position, int id, GUIContent content, bool multiline, int maxLength, GUIStyle style)
{
if (Internal_GUIUtility.GetMonoStateObject(typeof(Internal_TextEditor), id) is Internal_TextEditor textEditor)
{
if (maxLength >= 0 && content.text.Length > maxLength)
{
content.text = content.text.Substring(0, maxLength);
}
textEditor.m_Content.text = content.text;
textEditor.SaveBackup();
textEditor.position = position;
textEditor.style = style;
textEditor.multiline = multiline;
textEditor.controlID = id;
textEditor.DetectFocusChange();
HandleTextFieldEventForDesktop(position, id, content, multiline, maxLength, style, textEditor);
textEditor.UpdateScrollOffsetIfNeeded(Event.current);
}
}
private static void HandleTextFieldEventForDesktop(Rect position, int id, GUIContent content, bool multiline, int maxLength,
GUIStyle style, Internal_TextEditor editor)
{
var evt = Event.current;
bool change = false;
switch (evt.type)
{
case EventType.MouseDown:
if (position.Contains(evt.mousePosition))
{
GUIUtility.hotControl = id;
GUIUtility.keyboardControl = id;
editor.m_HasFocus = true;
editor.MoveCursorToPosition(Event.current.mousePosition);
if (Event.current.clickCount == 2 && GUI.skin.settings.doubleClickSelectsWord)
{
editor.SelectCurrentWord();
editor.DblClickSnap(Internal_TextEditor.DblClickSnapping.WORDS);
editor.MouseDragSelectsWholeWords(true);
}
if (Event.current.clickCount == 3 && GUI.skin.settings.tripleClickSelectsLine)
{
editor.SelectCurrentParagraph();
editor.MouseDragSelectsWholeWords(true);
editor.DblClickSnap(Internal_TextEditor.DblClickSnapping.PARAGRAPHS);
}
evt.Use();
}
break;
case EventType.MouseDrag:
if (GUIUtility.hotControl == id)
{
if (evt.shift)
editor.MoveCursorToPosition(Event.current.mousePosition);
else
editor.SelectToPosition(Event.current.mousePosition);
evt.Use();
}
break;
case EventType.MouseUp:
if (GUIUtility.hotControl == id)
{
editor.MouseDragSelectsWholeWords(false);
GUIUtility.hotControl = 0;
evt.Use();
}
break;
case EventType.KeyDown:
if (GUIUtility.keyboardControl != id)
return;
if (editor.HandleKeyEvent(evt))
{
evt.Use();
change = true;
content.text = editor.text;
break;
}
// Ignore tab & shift-tab in textfields
if (evt.keyCode == KeyCode.Tab || evt.character == '\t')
return;
char c = evt.character;
if (c == '\n' && !multiline && !evt.alt)
return;
// Simplest test: only allow the character if the display font supports it.
Font font = style.font;
if (!font)
font = GUI.skin.font;
if (font.HasCharacter(c) || c == '\n')
{
editor.Insert(c);
change = true;
break;
}
// On windows, keypresses also send events with keycode but no character. Eat them up here.
if (c == 0)
{
// if we have a composition string, make sure we clear the previous selection.
if (InputManager.compositionString.Length > 0)
{
editor.ReplaceSelection("");
change = true;
}
evt.Use();
}
// else {
// REALLY USEFUL:
// Debug.Log ("unhandled " +evt);
// evt.Use ();
// }
break;
case EventType.Repaint:
// If we have keyboard focus, draw the cursor
// TODO: check if this OpenGL view has keyboard focus
if (GUIUtility.keyboardControl != id)
{
style.Draw(position, content, id, false);
}
else
{
editor.DrawCursor(content.text);
}
break;
}
if (GUIUtility.keyboardControl == id)
GUIUtility.textFieldInput = true;
if (change)
{
GUI.changed = true;
content.text = editor.text;
if (maxLength >= 0 && content.text.Length > maxLength)
content.text = content.text.Substring(0, maxLength);
evt.Use();
}
}
public static bool DoRepeatButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
return GUI.DoRepeatButton(Internal_LayoutUtility.GetRect(content, style, options), content, style, FocusType.Passive);
}
public static void Space(float pixels)
{
if (GUILayoutUtility.current.topLevel.isVertical)
Internal_LayoutUtility.GetRect(0, pixels, SpaceStyle, new GUILayoutOption[] { GUILayout.Height(pixels) });
else
Internal_LayoutUtility.GetRect(pixels, 0, SpaceStyle, new GUILayoutOption[] { GUILayout.Width(pixels) });
if (Event.current.type == EventType.Layout)
{
GUILayoutUtility.current.topLevel.entries[GUILayoutUtility.current.topLevel.entries.Count - 1].consideredForMargin = false;
}
}
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
{
if (!m_screenToGuiAttemped)
{
m_screenToGuiAttemped = true;
ScreenToGuiPointMethod = typeof(GUIUtility).GetMethod("ScreenToGUIPoint");
}
if (ScreenToGuiPointMethod == null)
{
throw new Exception("Couldn't get method 'GUIUtility.ScreenToGUIPoint'!");
}
return (Vector2)ScreenToGuiPointMethod.Invoke(null, new object[] { screenPoint });
}
public static void BringWindowToFront(int id)
{
if (!m_bringWindowFrontAttempted)
{
m_bringWindowFrontAttempted = true;
m_bringWindowToFrontMethod = typeof(GUI).GetMethod("BringWindowToFront");
}
if (m_bringWindowToFrontMethod == null)
{
throw new Exception("Couldn't get method 'GUIUtility.BringWindowToFront'!");
}
m_bringWindowToFrontMethod.Invoke(null, new object[] { id });
}
public static void BeginArea(Rect screenRect, GUIContent content, GUIStyle style)
{
var g = BeginLayoutArea(style, typeof(GUILayoutGroup));
if (Event.current.type == EventType.Layout)
{
g.resetCoords = true;
g.minWidth = g.maxWidth = screenRect.width;
g.minHeight = g.maxHeight = screenRect.height;
g.rect = Rect.MinMaxRect(screenRect.xMin, screenRect.yMin, g.rect.xMax, g.rect.yMax);
}
BeginGroup(g.rect, content, style);
}
internal static GUILayoutGroup BeginLayoutArea(GUIStyle style, Type layoutType)
{
EventType type = Event.current.type;
GUILayoutGroup guilayoutGroup;
if (type != EventType.Used && type != EventType.Layout)
{
guilayoutGroup = GUILayoutUtility.current.windows.GetNext().TryCast<GUILayoutGroup>();
guilayoutGroup.ResetCursor();
}
else
{
guilayoutGroup = (GUILayoutGroup)Activator.CreateInstance(layoutType);
guilayoutGroup.style = style;
GUILayoutUtility.current.windows.Add(guilayoutGroup);
}
GUILayoutUtility.current.layoutGroups.Push(guilayoutGroup);
GUILayoutUtility.current.topLevel = guilayoutGroup;
return guilayoutGroup;
}
public static void BeginGroup(Rect position, GUIContent content, GUIStyle style)
{
BeginGroup(position, content, style, Vector2.zero);
}
internal static void BeginGroup(Rect position, GUIContent content, GUIStyle style, Vector2 scrollOffset)
{
int id = GUIUtility.GetControlID(GUI.s_BeginGroupHash, FocusType.Passive);
if (content != GUIContent.none || style != GUIStyle.none)
{
switch (Event.current.type)
{
case EventType.Repaint:
style.Draw(position, content, id);
break;
default:
if (position.Contains(Event.current.mousePosition))
GUIUtility.mouseUsed = true;
break;
}
}
GUIClip.Push(position, scrollOffset, Vector2.zero, false);
}
public static void EndArea()
{
if (Event.current.type == EventType.Used)
return;
GUILayoutUtility.current.layoutGroups.Pop();
GUILayoutUtility.current.topLevel = GUILayoutUtility.current.layoutGroups.Peek().TryCast<GUILayoutGroup>();
GUI.EndGroup();
}
#endregion
#region Scrolling
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
// First, just try normal way, may not have been stripped or was unstripped successfully.
if (!ScrollFailed)
{
try
{
return GUILayout.BeginScrollView(scroll, options);
}
catch
{
ScrollFailed = true;
}
}
// Try manual implementation.
if (!ManualUnstripFailed)
{
try
{
return BeginScrollView_ImplLayout(scroll,
false,
false,
GUI.skin.horizontalScrollbar,
GUI.skin.verticalScrollbar,
GUI.skin.scrollView,
options);
}
catch (Exception e)
{
ExplorerCore.Log("Exception on manual BeginScrollView: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
ManualUnstripFailed = true;
}
}
// Sorry! No scrolling for you.
return scroll;
}
internal static void EndScrollView(bool handleScrollWheel)
{
// Only end the scroll view for the relevant BeginScrollView option, if any.
if (!ScrollFailed)
{
GUILayout.EndScrollView();
}
else if (!ManualUnstripFailed)
{
GUILayoutUtility.EndLayoutGroup();
if (ScrollStack.Count <= 0) return;
var scrollExt = ScrollStack.Peek() as Internal_ScrollViewState;
//var state = ScrollStack.Peek().TryCast<ScrollViewState>();
//var scrollExt = Internal_ScrollViewState.FromPointer(state.Pointer);
//if (scrollExt == null) throw new Exception("Could not get scrollExt!");
GUIClip.Pop();
ScrollStack.Pop();
var position = scrollExt.position;
if (handleScrollWheel && Event.current.type == EventType.ScrollWheel && position.Contains(Event.current.mousePosition))
{
var pos = scrollExt.scrollPosition;
pos.x = Mathf.Clamp(scrollExt.scrollPosition.x + Event.current.delta.x * 20f, 0f, scrollExt.viewRect.width - scrollExt.visibleRect.width);
pos.y = Mathf.Clamp(scrollExt.scrollPosition.y + Event.current.delta.y * 20f, 0f, scrollExt.viewRect.height - scrollExt.visibleRect.height);
if (scrollExt.scrollPosition.x < 0f)
{
pos.x = 0f;
}
if (pos.y < 0f)
{
pos.y = 0f;
}
scrollExt.apply = true;
Event.current.Use();
}
}
}
private static Vector2 BeginScrollView_ImplLayout(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical,
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
{
var guiscrollGroup = GUILayoutUtility.BeginLayoutGroup(background, null, Il2CppType.Of<GUIScrollGroup>())
.TryCast<GUIScrollGroup>();
EventType type = Event.current.type;
if (type == EventType.Layout)
{
guiscrollGroup.resetCoords = true;
guiscrollGroup.isVertical = true;
guiscrollGroup.stretchWidth = 1;
guiscrollGroup.stretchHeight = 1;
guiscrollGroup.verticalScrollbar = verticalScrollbar;
guiscrollGroup.horizontalScrollbar = horizontalScrollbar;
guiscrollGroup.needsVerticalScrollbar = alwaysShowVertical;
guiscrollGroup.needsHorizontalScrollbar = alwaysShowHorizontal;
guiscrollGroup.ApplyOptions(options);
}
return BeginScrollView_Impl(guiscrollGroup.rect,
scrollPosition,
new Rect(0f, 0f, guiscrollGroup.clientWidth, guiscrollGroup.clientHeight),
alwaysShowHorizontal,
alwaysShowVertical,
horizontalScrollbar,
verticalScrollbar,
background
);
}
private static Vector2 BeginScrollView_Impl(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal,
bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
{
// GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_ScrollviewHash, FocusType.Passive);
var scrollExt = (Internal_ScrollViewState)Internal_GUIUtility.GetMonoStateObject(typeof(Internal_ScrollViewState), controlID);
//var scrollViewState = Internal_GUIUtility.GetStateObject(Il2CppType.Of<ScrollViewState>(), controlID)
// .TryCast<ScrollViewState>();
//if (scrollViewState == null)
// return scrollPosition;
//var scrollExt = Internal_ScrollViewState.FromPointer(scrollViewState.Pointer);
//if (scrollExt == null)
// return scrollPosition;
bool apply = scrollExt.apply;
if (apply)
{
scrollPosition = scrollExt.scrollPosition;
scrollExt.apply = false;
}
scrollExt.position = position;
scrollExt.scrollPosition = scrollPosition;
scrollExt.visibleRect = scrollExt.viewRect = viewRect;
var rect = scrollExt.visibleRect;
rect.width = position.width;
rect.height = position.height;
ScrollStack.Push(scrollExt);
Rect screenRect = new Rect(position.x, position.y, position.width, position.height);
EventType type = Event.current.type;
if (type != EventType.Layout)
{
if (type != EventType.Used)
{
bool flag = alwaysShowVertical;
bool flag2 = alwaysShowHorizontal;
if (flag2 || viewRect.width > screenRect.width)
{
rect.height = position.height - horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
screenRect.height -= horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
flag2 = true;
}
if (flag || viewRect.height > screenRect.height)
{
rect.width = position.width - verticalScrollbar.fixedWidth + (float)verticalScrollbar.margin.left;
screenRect.width -= verticalScrollbar.fixedWidth + (float)verticalScrollbar.margin.left;
flag = true;
if (!flag2 && viewRect.width > screenRect.width)
{
rect.height = position.height - horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
screenRect.height -= horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
flag2 = true;
}
}
if (Event.current.type == EventType.Repaint && background != GUIStyle.none)
{
background.Draw(position, position.Contains(Event.current.mousePosition), false, flag2 && flag, false);
}
if (flag2 && horizontalScrollbar != GUIStyle.none)
{
scrollPosition.x = HorizontalScroll(
new Rect(
position.x,
position.yMax - horizontalScrollbar.fixedHeight,
screenRect.width,
horizontalScrollbar.fixedHeight),
scrollPosition.x,
Mathf.Min(screenRect.width, viewRect.width),
0f,
viewRect.width,
horizontalScrollbar
);
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
scrollPosition.x = ((horizontalScrollbar == GUIStyle.none)
? Mathf.Clamp(scrollPosition.x, 0f, Mathf.Max(viewRect.width - position.width, 0f))
: 0f);
}
if (flag && verticalScrollbar != GUIStyle.none)
{
scrollPosition.y = VerticalScroll(
new Rect(
screenRect.xMax + (float)verticalScrollbar.margin.left,
screenRect.y,
verticalScrollbar.fixedWidth,
screenRect.height),
scrollPosition.y,
Mathf.Min(screenRect.height, viewRect.height),
0f,
viewRect.height,
verticalScrollbar
);
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
scrollPosition.y = ((verticalScrollbar == GUIStyle.none)
? Mathf.Clamp(scrollPosition.y, 0f, Mathf.Max(viewRect.height - position.height, 0f))
: 0f);
}
}
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
}
GUIClip.Push(screenRect,
new Vector2(
Mathf.Round(-scrollPosition.x - viewRect.x),
Mathf.Round(-scrollPosition.y - viewRect.y)),
Vector2.zero,
false
);
return scrollPosition;
}
public static float HorizontalScroll(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle style)
{
return Scroller(position, value, size, leftValue, rightValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "leftbutton"),
GUI.skin.GetStyle(style.name + "rightbutton"),
true);
}
public static float VerticalScroll(Rect position, float value, float size, float topValue, float bottomValue, GUIStyle style)
{
return Scroller(position, value, size, topValue, bottomValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "upbutton"),
GUI.skin.GetStyle(style.name + "downbutton"),
false);
}
private static float Scroller(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle slider,
GUIStyle thumb, GUIStyle leftButton, GUIStyle rightButton, bool horiz)
{
GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
Rect position2;
Rect rect;
Rect rect2;
if (horiz)
{
position2 = new Rect(position.x + leftButton.fixedWidth,
position.y,
position.width - leftButton.fixedWidth - rightButton.fixedWidth,
position.height);
rect = new Rect(position.x, position.y, leftButton.fixedWidth, position.height);
rect2 = new Rect(position.xMax - rightButton.fixedWidth, position.y, rightButton.fixedWidth, position.height);
}
else
{
position2 = new Rect(position.x,
position.y + leftButton.fixedHeight,
position.width,
position.height - leftButton.fixedHeight - rightButton.fixedHeight);
rect = new Rect(position.x, position.y, position.width, leftButton.fixedHeight);
rect2 = new Rect(position.x, position.yMax - rightButton.fixedHeight, position.width, rightButton.fixedHeight);
}
value = Slider(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
bool flag = Event.current.type == EventType.MouseUp;
if (ScrollerRepeatButton(controlID, rect, leftButton))
{
value -= 10f * ((leftValue >= rightValue) ? -1f : 1f);
}
if (ScrollerRepeatButton(controlID, rect2, rightButton))
{
value += 10f * ((leftValue >= rightValue) ? -1f : 1f);
}
if (flag && Event.current.type == EventType.Used)
{
s_ScrollControlId = 0;
}
if (leftValue < rightValue)
{
value = Mathf.Clamp(value, leftValue, rightValue - size);
}
else
{
value = Mathf.Clamp(value, rightValue, leftValue - size);
}
return value;
}
public static float Slider(Rect position, float value, float size, float start, float end, GUIStyle slider,
GUIStyle thumb, bool horiz, int id)
{
if (id == 0)
{
id = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
}
var sliderHandler = new Internal_SliderHandler(position, value, size, start, end, slider, thumb, horiz, id);
return sliderHandler.Handle();
}
private static bool ScrollerRepeatButton(int scrollerID, Rect rect, GUIStyle style)
{
bool result = false;
if (GUI.DoRepeatButton(rect, GUIContent.none, style, FocusType.Passive))
{
bool flag = s_ScrollControlId != scrollerID;
s_ScrollControlId = scrollerID;
if (flag)
{
result = true;
nextScrollStepTime = DateTime.Now.AddMilliseconds(250.0);
}
else if (DateTime.Now >= nextScrollStepTime)
{
result = true;
nextScrollStepTime = DateTime.Now.AddMilliseconds(30.0);
}
if (Event.current.type == EventType.Repaint)
{
GUI.InternalRepaintEditorWindow();
}
}
return result;
}
#endregion
}
#region Extensions
public static class Extensions
{
public static Rect Unstripped_GetLast(this GUILayoutGroup group)
{
Rect result;
if (group.m_Cursor > 0 && group.m_Cursor <= group.entries.Count)
{
GUILayoutEntry guilayoutEntry = group.entries[group.m_Cursor - 1];
result = guilayoutEntry.rect;
}
else
{
result = GUILayoutEntry.kDummyRect;
}
return result;
}
}
#endregion
}
#endif

View File

@ -3,7 +3,7 @@ using UnityEngine;
namespace Explorer.Unstrip.IMGUI
{
public class Internal_LayoutUtility
public class LayoutUtilityUnstrip
{
public static Rect GetRect(float width, float height, GUIStyle style, params GUILayoutOption[] options)
{

View File

@ -5,7 +5,7 @@ using UnityEngine;
namespace Explorer.Unstrip.IMGUI
{
public class Internal_ScrollViewState
public class ScrollViewStateUnstrip
{
public Rect position;
public Rect visibleRect;

View File

@ -5,7 +5,7 @@ using UnityEngine;
namespace Explorer.Unstrip.IMGUI
{
public struct Internal_SliderHandler
public struct SliderHandlerUnstrip
{
public static int ScrollTroughSide
{
@ -57,7 +57,7 @@ namespace Explorer.Unstrip.IMGUI
private readonly bool horiz;
private readonly int id;
public Internal_SliderHandler(Rect position, float currentValue, float size, float start,
public SliderHandlerUnstrip(Rect position, float currentValue, float size, float start,
float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id)
{
this.position = position;
@ -120,7 +120,7 @@ namespace Explorer.Unstrip.IMGUI
{
var state = GetSliderState();
state.isDragging = false;
Internal.nextScrollStepTime = DateTime.Now.AddMilliseconds(250.0);
GUIUnstrip.nextScrollStepTime = DateTime.Now.AddMilliseconds(250.0);
ScrollTroughSide = this.CurrentScrollTroughSide();
result = this.PageMovementValue();
}
@ -194,7 +194,7 @@ namespace Explorer.Unstrip.IMGUI
else
{
GUI.InternalRepaintEditorWindow();
if (DateTime.Now < Internal.nextScrollStepTime)
if (DateTime.Now < GUIUnstrip.nextScrollStepTime)
{
result = this.currentValue;
}
@ -204,7 +204,7 @@ namespace Explorer.Unstrip.IMGUI
}
else
{
Internal.nextScrollStepTime = DateTime.Now.AddMilliseconds(30.0);
GUIUnstrip.nextScrollStepTime = DateTime.Now.AddMilliseconds(30.0);
if (this.SupportsPageMovements())
{
GetSliderState().isDragging = false;
@ -309,9 +309,9 @@ namespace Explorer.Unstrip.IMGUI
state.isDragging = true;
}
private Internal_SliderState GetSliderState()
private SliderStateUnstrip GetSliderState()
{
return (Internal_SliderState)Internal_GUIUtility.GetMonoStateObject(typeof(Internal_SliderState), this.id);
return (SliderStateUnstrip)GUIUtilityUnstrip.GetMonoStateObject(typeof(SliderStateUnstrip), this.id);
}
private Rect ThumbRect()

View File

@ -5,7 +5,7 @@ using System.Text;
namespace Explorer.Unstrip.IMGUI
{
public class Internal_SliderState
public class SliderStateUnstrip
{
public float dragStartPos;
public float dragStartValue;

View File

@ -9,9 +9,9 @@ using UnityEngine;
namespace Explorer.Unstrip.IMGUI
{
public class Internal_TextEditor
public class TextEditorUnstrip
{
public Internal_TextEditor() { }
public TextEditorUnstrip() { }
// public Internal_TextEditor(IntPtr ptr) : base(ptr) { }
public TouchScreenKeyboard keyboardOnScreen = null;

View File

@ -31,29 +31,26 @@ namespace Explorer.Unstrip.ImageConversion
byte[] safeData = new byte[data.Length];
for (int i = 0; i < data.Length; i++)
{
safeData[i] = (byte)data[i]; // not sure if cast is needed
safeData[i] = (byte)data[i];
}
return safeData;
}
// ******** LoadImage not yet working. ********
// bool ImageConversion.LoadImage(this Texture2D tex, byte[] data, bool markNonReadable);
internal delegate bool d_LoadImage(IntPtr tex, IntPtr data, bool markNonReadable);
public static bool LoadImage(this Texture2D tex, byte[] data, bool markNonReadable)
{
IntPtr unmanagedArray = Marshal.AllocHGlobal(data.Length);
Marshal.Copy(data, 0, unmanagedArray, data.Length);
var il2cppArray = new Il2CppStructArray<byte>(data.Length);
for (int i = 0; i < data.Length; i++)
{
il2cppArray[i] = data[i];
}
var ret = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage")
.Invoke(tex.Pointer, unmanagedArray, markNonReadable);
// var ret = tex.LoadRawTextureDataImpl(unmanagedArray, data.Length);
Marshal.FreeHGlobal(unmanagedArray);
.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
return ret;
}

View File

@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Explorer.Helpers;
using UnityEngine;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer.Unstrip.Resources
{
public class ResourcesUnstrip
{
#if CPP
internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type);
public static UnityEngine.Object[] FindObjectsOfTypeAll(Il2CppSystem.Type type)
{
var arrayPtr = ICallHelper.GetICall<d_FindObjectsOfTypeAll>("UnityEngine.Resources::FindObjectsOfTypeAll")
.Invoke(type.Pointer);
var array = new Il2CppReferenceArray<UnityEngine.Object>(arrayPtr);
var ret = new UnityEngine.Object[array.Length];
for (int i = 0; i < array.Length; i++)
{
ret[i] = array[i];
}
return ret;
}
#else
public static UnityEngine.Object[] FindObjectsOfTypeAll(Type type) => UnityEngine.Resources.FindObjectsOfTypeAll(type);
#endif
}
}