mirror of
https://github.com/GrahamKracker/UnityExplorer.git
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2.0.7
* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping). * Some cleanups
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91
src/Unstrip/IMGUI/LayoutUtilityUnstrip.cs
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91
src/Unstrip/IMGUI/LayoutUtilityUnstrip.cs
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#if CPP
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using UnityEngine;
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namespace Explorer.Unstrip.IMGUI
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{
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public class LayoutUtilityUnstrip
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{
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public static Rect GetRect(float width, float height, GUIStyle style, params GUILayoutOption[] options)
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{
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switch (Event.current.type)
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{
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case EventType.Layout:
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GUILayoutUtility.current.topLevel.Add(new GUILayoutEntry(width, width, height, height, style, options));
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return GUILayoutUtility.kDummyRect;
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case EventType.Used:
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return GUILayoutUtility.kDummyRect;
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default:
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return GUILayoutUtility.current.topLevel.GetNext().rect;
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}
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}
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public static Rect GetRect(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
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{
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return DoGetRect(content, style, options);
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}
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static Rect DoGetRect(GUIContent content, GUIStyle style, GUILayoutOption[] options)
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{
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switch (Event.current.type)
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{
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case EventType.Layout:
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if (style.isHeightDependantOnWidth)
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{
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GUILayoutUtility.current.topLevel.Add(new GUIWordWrapSizer(style, content, options));
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}
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else
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{
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Vector2 sizeConstraints = new Vector2(0, 0);
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if (options != null)
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{
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foreach (var option in options)
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{
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if (float.TryParse(option.value.ToString(), out float f))
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{
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switch (option.type)
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{
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case GUILayoutOption.Type.maxHeight:
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sizeConstraints.y = f;
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break;
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case GUILayoutOption.Type.maxWidth:
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sizeConstraints.x = f;
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break;
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}
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}
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}
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}
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Vector2 size = style.CalcSizeWithConstraints(content, sizeConstraints);
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// This is needed on non-integer scale ratios to avoid errors to accumulate in further layout calculations
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size.x = Mathf.Ceil(size.x);
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size.y = Mathf.Ceil(size.y);
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GUILayoutUtility.current.topLevel.Add(new GUILayoutEntry(size.x, size.x, size.y, size.y, style, options));
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}
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return GUILayoutUtility.kDummyRect;
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case EventType.Used:
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return GUILayoutUtility.kDummyRect;
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default:
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var entry = GUILayoutUtility.current.topLevel.GetNext();
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//GUIDebugger.LogLayoutEntry(entry.rect, entry.marginLeft, entry.marginRight, entry.marginTop, entry.marginBottom, entry.style);
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return entry.rect;
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}
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}
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public static Rect GetLastRect()
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{
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EventType type = Event.current.type;
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Rect last;
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if (type != EventType.Layout && type != EventType.Used)
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{
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last = GUILayoutUtility.current.topLevel.Unstripped_GetLast();
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}
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else
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{
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last = GUILayoutUtility.kDummyRect;
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}
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return last;
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}
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}
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}
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#endif
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