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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 08:17:50 +08:00
Use UniverseLib PanelBase/PanelDragger
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@ -16,7 +16,7 @@ namespace UnityExplorer.UI.Panels
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{
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// TODO move the logic out of this class into a LogUtil class (also move ExplorerCore.Log into that)
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public class LogPanel : UIPanel, ICellPoolDataSource<ConsoleLogCell>
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public class LogPanel : UEPanel, ICellPoolDataSource<ConsoleLogCell>
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{
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public struct LogInfo
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{
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@ -34,6 +34,9 @@ namespace UnityExplorer.UI.Panels
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public override int MinWidth => 350;
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public override int MinHeight => 75;
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public override Vector2 DefaultAnchorMin => new(0.5f, 0.03f);
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public override Vector2 DefaultAnchorMax => new(0.9f, 0.2f);
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public override bool ShouldSaveActiveState => true;
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public override bool ShowByDefault => true;
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@ -41,7 +44,7 @@ namespace UnityExplorer.UI.Panels
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private static ScrollPool<ConsoleLogCell> logScrollPool;
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public LogPanel()
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public LogPanel(UIBase owner) : base(owner)
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{
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SetupIO();
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}
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@ -144,27 +147,19 @@ namespace UnityExplorer.UI.Panels
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RuntimeHelper.SetColorBlock(cell.Input.Component, color);
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}
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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Rect.localPosition = Vector2.zero;
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Rect.pivot = new Vector2(0f, 1f);
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Rect.anchorMin = new Vector2(0.5f, 0.03f);
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Rect.anchorMax = new Vector2(0.9f, 0.2f);
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}
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// UI Construction
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public override void ConstructPanelContent()
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protected override void ConstructPanelContent()
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{
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// Log scroll pool
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logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.uiContent, "Logs", out GameObject scrollObj,
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logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.ContentRoot, "Logs", out GameObject scrollObj,
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out GameObject scrollContent, new Color(0.03f, 0.03f, 0.03f));
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UIFactory.SetLayoutElement(scrollObj, flexibleWidth: 9999, flexibleHeight: 9999);
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// Buttons and toggles
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GameObject optionsRow = UIFactory.CreateUIObject("OptionsRow", this.uiContent);
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GameObject optionsRow = UIFactory.CreateUIObject("OptionsRow", this.ContentRoot);
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UIFactory.SetLayoutElement(optionsRow, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(optionsRow, false, false, true, true, 5, 2, 2, 2, 2);
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