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https://github.com/GrahamKracker/UnityExplorer.git
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Use UniverseLib PanelBase/PanelDragger
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@ -9,12 +9,15 @@ using UniverseLib.UI.Models;
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namespace UnityExplorer.UI.Panels
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{
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public class ObjectExplorerPanel : UIPanel
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public class ObjectExplorerPanel : UEPanel
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{
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public override string Name => "Object Explorer";
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public override UIManager.Panels PanelType => UIManager.Panels.ObjectExplorer;
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public override int MinWidth => 350;
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public override int MinHeight => 200;
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public override Vector2 DefaultAnchorMin => new(0.125f, 0.175f);
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public override Vector2 DefaultAnchorMax => new(0.325f, 0.925f);
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public SceneExplorer SceneExplorer;
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public ObjectSearch ObjectSearch;
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@ -26,6 +29,10 @@ namespace UnityExplorer.UI.Panels
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private readonly List<UIModel> tabPages = new();
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private readonly List<ButtonRef> tabButtons = new();
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public ObjectExplorerPanel(UIBase owner) : base(owner)
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{
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}
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public void SetTab(int tabIndex)
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{
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if (SelectedTab != -1)
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@ -80,28 +87,20 @@ namespace UnityExplorer.UI.Panels
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SetTab(SelectedTab);
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}
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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Rect.localPosition = Vector2.zero;
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Rect.pivot = new Vector2(0f, 1f);
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Rect.anchorMin = new Vector2(0.125f, 0.175f);
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Rect.anchorMax = new Vector2(0.325f, 0.925f);
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}
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public override void ConstructPanelContent()
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protected override void ConstructPanelContent()
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{
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// Tab bar
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GameObject tabGroup = UIFactory.CreateHorizontalGroup(uiContent, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
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GameObject tabGroup = UIFactory.CreateHorizontalGroup(ContentRoot, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(tabGroup, minHeight: 25, flexibleHeight: 0);
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// Scene Explorer
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SceneExplorer = new SceneExplorer(this);
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SceneExplorer.ConstructUI(uiContent);
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SceneExplorer.ConstructUI(ContentRoot);
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tabPages.Add(SceneExplorer);
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// Object search
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ObjectSearch = new ObjectSearch(this);
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ObjectSearch.ConstructUI(uiContent);
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ObjectSearch.ConstructUI(ContentRoot);
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tabPages.Add(ObjectSearch);
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// set up tabs
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@ -109,7 +108,7 @@ namespace UnityExplorer.UI.Panels
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AddTabButton(tabGroup, "Object Search");
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// default active state: Active
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UIManager.SetPanelActive(PanelType, true);
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this.SetActive(true);
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}
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private void AddTabButton(GameObject tabGroup, string label)
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