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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-12 14:57:33 +08:00
Cleanup CSConsole, add start of Options and Log panels
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@ -276,45 +276,36 @@ The following helper methods are available:
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int endIdx = Input.Text.Length - 1;
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int topLine = 0;
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try
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// Calculate visible text if necessary
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if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
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{
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// Calculate visible text if necessary
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if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
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topLine = -1;
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int bottomLine = -1;
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// the top and bottom position of the viewport in relation to the text height
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// they need the half-height adjustment to normalize against the 'line.topY' value.
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var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
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var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
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for (int i = 0; i < Input.TextGenerator.lineCount; i++)
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{
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topLine = -1;
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int bottomLine = -1;
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// the top and bottom position of the viewport in relation to the text height
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// they need the half-height adjustment to normalize against the 'line.topY' value.
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var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
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var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
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for (int i = 0; i < Input.TextGenerator.lineCount; i++)
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{
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var line = Input.TextGenerator.lines[i];
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// if not set the top line yet, and top of line is below the viewport top
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if (topLine == -1 && line.topY <= viewportMin)
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topLine = i;
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// if bottom of line is below the viewport bottom
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if ((line.topY - line.height) >= viewportMax)
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bottomLine = i;
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}
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topLine = Math.Max(0, topLine - 1);
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bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
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startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
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endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
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? Input.Text.Length - 1
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: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
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var line = Input.TextGenerator.lines[i];
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// if not set the top line yet, and top of line is below the viewport top
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if (topLine == -1 && line.topY <= viewportMin)
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topLine = i;
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// if bottom of line is below the viewport bottom
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if ((line.topY - line.height) >= viewportMax)
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bottomLine = i;
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.Log("Exception on HighlightVisibleText: " + ex.GetType().Name + ", " + ex.Message);
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}
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topLine = Math.Max(0, topLine - 1);
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bottomLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
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startIdx = Input.TextGenerator.lines[topLine].startCharIdx;
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endIdx = (bottomLine >= Input.TextGenerator.lineCount - 1)
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? Input.Text.Length - 1
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: (Input.TextGenerator.lines[bottomLine + 1].startCharIdx - 1);
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}
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// Highlight the visible text with the LexerBuilder
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Panel.HighlightText.text = Lexer.BuildHighlightedString(Input.Text, startIdx, endIdx, topLine);
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