mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
1.5.2
* Added page view to GameObject Children/Component lists * Made a generic Page Handler helper class, replaced all page view implementations with the helper (no real change for users but should make things easier to maintain in the future, and they were basically all copy+pastes).
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@ -11,8 +11,7 @@ namespace Explorer
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public class CacheList : CacheObjectBase
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{
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public bool IsExpanded { get; set; }
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public int ArrayOffset { get; set; }
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public int ArrayLimit { get; set; } = 20;
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public PageHelper Pages = new PageHelper();
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public float WhiteSpace = 215f;
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public float ButtonWidthOffset = 290f;
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@ -230,18 +229,6 @@ namespace Explorer
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{
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list.Add(null);
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}
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//var type = ReflectionHelpers.GetActualType(obj);
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//if (obj is Il2CppSystem.Object iObj)
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//{
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// obj = iObj.Il2CppCast(type);
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//}
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//var cached = GetCacheObject(obj, null, null, type);
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//cached.UpdateValue();
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//list.Add(cached);
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}
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m_cachedEntries = list.ToArray();
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@ -286,51 +273,51 @@ namespace Explorer
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if (IsExpanded)
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{
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float whitespace = WhiteSpace;
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float whitespace = WhiteSpace;
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if (whitespace > 0)
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{
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ClampLabelWidth(window, ref whitespace);
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}
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if (count > ArrayLimit)
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Pages.Count = count;
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if (count > Pages.PageLimit)
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{
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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GUILayout.Space(whitespace);
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int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)ArrayLimit)) - 1;
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GUILayout.Label($"Page {ArrayOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
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//int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)ArrayLimit)) - 1;
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Pages.CalculateMaxOffset();
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//GUILayout.Label($"Page {PH.ArrayOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
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Pages.CurrentPageLabel();
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// prev/next page buttons
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if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(60) }))
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{
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if (ArrayOffset > 0) ArrayOffset--;
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Pages.TurnPage(Turn.Left);
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}
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if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(60) }))
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{
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if (ArrayOffset < maxOffset) ArrayOffset++;
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}
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GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
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var limit = this.ArrayLimit.ToString();
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limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
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if (limit != ArrayLimit.ToString() && int.TryParse(limit, out int i))
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{
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ArrayLimit = i;
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Pages.TurnPage(Turn.Right);
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}
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Pages.DrawLimitInputArea();
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GUILayout.Space(5);
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}
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int offset = ArrayOffset * ArrayLimit;
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//int offset = ArrayOffset * ArrayLimit;
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//if (offset >= count)
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//{
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// offset = 0;
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// ArrayOffset = 0;
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//}
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int offset = Pages.CalculateOffsetIndex();
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if (offset >= count)
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{
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offset = 0;
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ArrayOffset = 0;
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}
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for (int i = offset; i < offset + ArrayLimit && i < count; i++)
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for (int i = offset; i < offset + Pages.PageLimit && i < count; i++)
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{
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var entry = m_cachedEntries[i];
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