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https://github.com/GrahamKracker/UnityExplorer.git
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1.5.2
* Added page view to GameObject Children/Component lists * Made a generic Page Handler helper class, replaced all page view implementations with the helper (no real change for users but should make things easier to maintain in the future, and they were basically all copy+pastes).
This commit is contained in:
88
src/Helpers/PageHelper.cs
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88
src/Helpers/PageHelper.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Explorer
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{
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public enum Turn
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{
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Left,
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Right
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}
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public class PageHelper
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{
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public int PageOffset { get; set; }
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public int PageLimit { get; set; } = 20;
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public int Count { get; set; }
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public int MaxOffset { get; set; } = -1;
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public int CalculateMaxOffset()
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{
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return MaxOffset = (int)Mathf.Ceil((float)(Count / (decimal)PageLimit)) - 1;
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}
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public void CurrentPageLabel()
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{
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var orig = GUI.skin.label.alignment;
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label($"Page {PageOffset + 1}/{MaxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
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GUI.skin.label.alignment = orig;
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}
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public void TurnPage(Turn direction)
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{
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var _ = Vector2.zero;
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TurnPage(direction, ref _);
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}
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public void TurnPage(Turn direction, ref Vector2 scroll)
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{
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if (direction == Turn.Left)
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{
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if (PageOffset > 0)
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{
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PageOffset--;
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scroll = Vector2.zero;
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}
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}
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else
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{
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if (PageOffset < MaxOffset)
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{
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PageOffset++;
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scroll = Vector2.zero;
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}
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}
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}
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public int CalculateOffsetIndex()
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{
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int offset = PageOffset * PageLimit;
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if (offset >= Count)
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{
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offset = 0;
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PageOffset = 0;
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}
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return offset;
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}
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public void DrawLimitInputArea()
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{
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GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
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var limit = this.PageLimit.ToString();
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limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
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if (limit != PageLimit.ToString() && int.TryParse(limit, out int i))
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{
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PageLimit = i;
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}
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}
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}
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}
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