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some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Explorer.Unstrip.IMGUI
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{
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public class SliderStateUnstrip
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{
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public float dragStartPos;
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public float dragStartValue;
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public bool isDragging;
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}
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}
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