mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-14 23:56:36 +08:00
1.4.2
* Fixed a bug on the Reflection window which would prevent primitive values from being applied * Improved some parts of the Scene Explorer and the Reflection Window interfaces * Scene Explorer now has "page view" like other lists * Various minor cleanups and refactorings
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@ -22,6 +22,7 @@ namespace Explorer
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public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
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public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
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public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
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public static Il2CppSystem.Type BehaviourType => Il2CppType.Of<Behaviour>();
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private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
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@ -22,7 +22,7 @@ namespace Explorer
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}
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// helper for drawing a styled button for a GameObject or Transform
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public static void GameobjButton(GameObject obj, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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public static void GameobjButton(GameObject obj, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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{
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bool children = obj.transform.childCount > 0;
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@ -52,7 +52,7 @@ namespace Explorer
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FastGameobjButton(obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
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}
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public static void FastGameobjButton(GameObject obj, Color activeColor, string label, bool enabled, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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public static void FastGameobjButton(GameObject obj, Color activeColor, string label, bool enabled, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
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{
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if (!obj)
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{
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@ -79,7 +79,7 @@ namespace Explorer
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{
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if (specialInspectMethod != null)
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{
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specialInspectMethod(obj);
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specialInspectMethod(obj.transform);
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}
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else
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{
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@ -94,13 +94,18 @@ namespace Explorer
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if (showSmallInspectBtn)
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{
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if (GUILayout.Button("Inspect", null))
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{
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WindowManager.InspectObject(obj, out bool _);
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}
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SmallInspectButton(obj);
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}
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GUILayout.EndHorizontal();
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}
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public static void SmallInspectButton(object obj)
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{
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if (GUILayout.Button("Inspect", null))
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{
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WindowManager.InspectObject(obj, out bool _);
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}
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}
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}
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}
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