mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-10 05:53:55 +08:00
1.4.2
* Fixed a bug on the Reflection window which would prevent primitive values from being applied * Improved some parts of the Scene Explorer and the Reflection Window interfaces * Scene Explorer now has "page view" like other lists * Various minor cleanups and refactorings
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@ -25,7 +25,7 @@ namespace Explorer
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private bool m_autoUpdate = false;
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private string m_search = "";
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public MemberInfoType m_filter = MemberInfoType.Property;
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private bool m_hideFailedReflection = true;
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private bool m_hideFailedReflection = false;
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public enum MemberInfoType
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{
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@ -135,13 +135,25 @@ namespace Explorer
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{
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if (member.Name == "Il2CppType") continue;
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var name = member.DeclaringType.Name + "." + member.Name;
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if (names.Contains(name)) continue;
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names.Add(name);
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try
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{
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var name = member.DeclaringType.Name + "." + member.Name;
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if (names.Contains(name)) continue;
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names.Add(name);
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var cached = CacheObject.GetCacheObject(null, member, target);
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list.Add(cached);
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cached.ReflectionException = exception;
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var cached = CacheObject.GetCacheObject(null, member, target);
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if (cached != null)
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{
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list.Add(cached);
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cached.ReflectionException = exception;
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}
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}
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catch (Exception e)
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{
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MelonLogger.Log("Exception caching member!");
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MelonLogger.Log(e.GetType() + ", " + e.Message);
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MelonLogger.Log(e.StackTrace);
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}
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}
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}
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}
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@ -160,7 +172,7 @@ namespace Explorer
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GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
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GUILayout.BeginHorizontal(null);
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GUILayout.Label("<b>Type:</b> <color=cyan>" + ObjectType.Name + "</color>", null);
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GUILayout.Label("<b>Type:</b> <color=cyan>" + ObjectType.FullName + "</color>", null);
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bool unityObj = Target is UnityEngine.Object;
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@ -238,6 +250,7 @@ namespace Explorer
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if (GUILayout.Button("< Prev", null))
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{
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if (m_pageOffset > 0) m_pageOffset--;
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scroll = Vector2.zero;
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}
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GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
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@ -245,6 +258,7 @@ namespace Explorer
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if (GUILayout.Button("Next >", null))
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{
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if (m_pageOffset < maxOffset) m_pageOffset++;
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scroll = Vector2.zero;
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}
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GUILayout.EndHorizontal();
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}
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