Add FreeCam panel

This commit is contained in:
Sinai
2022-04-18 21:39:17 +10:00
parent c5e262d1c3
commit 469484d129
3 changed files with 276 additions and 6 deletions

View File

@ -48,6 +48,9 @@ namespace UnityExplorer.Config
TomlDocument document = TomlParser.ParseFile(CONFIG_PATH); TomlDocument document = TomlParser.ParseFile(CONFIG_PATH);
foreach (string key in document.Keys) foreach (string key in document.Keys)
{ {
if (!Enum.IsDefined(typeof(UIManager.Panels), key))
continue;
UIManager.Panels panelKey = (UIManager.Panels)Enum.Parse(typeof(UIManager.Panels), key); UIManager.Panels panelKey = (UIManager.Panels)Enum.Parse(typeof(UIManager.Panels), key);
ConfigManager.GetPanelSaveData(panelKey).Value = document.GetString(key); ConfigManager.GetPanelSaveData(panelKey).Value = document.GetString(key);
} }

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@ -0,0 +1,263 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UniverseLib;
using UniverseLib.Input;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Panels
{
internal class FreeCamPanel : UEPanel
{
public FreeCamPanel(UIBase owner) : base(owner)
{
}
public override string Name => "Freecam";
public override UIManager.Panels PanelType => UIManager.Panels.Freecam;
public override int MinWidth => 400;
public override int MinHeight => 300;
public override Vector2 DefaultAnchorMin => new(0.4f, 0.4f);
public override Vector2 DefaultAnchorMax => new(0.6f, 0.6f);
public override bool NavButtonWanted => true;
public override bool ShouldSaveActiveState => true;
bool inFreeCamMode;
Camera ourCamera;
Camera lastMainCamera;
Vector3 lastCameraMainPos;
Quaternion lastCameraMainRot;
float desiredMoveSpeed = 10f;
Vector3 previousMousePosition;
ButtonRef toggleButton;
InputFieldRef positionInput;
InputFieldRef moveSpeedInput;
ButtonRef inspectButton;
void BeginFreecam()
{
inFreeCamMode = true;
previousMousePosition = InputManager.MousePosition;
Camera currentMain = Camera.main;
if (currentMain)
{
lastMainCamera = currentMain;
lastCameraMainPos = currentMain.transform.position;
lastCameraMainRot = currentMain.transform.rotation;
lastMainCamera.enabled = false;
}
else
lastCameraMainRot = Quaternion.identity;
if (!ourCamera)
{
ourCamera = new GameObject("UE_Freecam").AddComponent<Camera>();
ourCamera.gameObject.tag = "MainCamera";
GameObject.DontDestroyOnLoad(ourCamera.gameObject);
ourCamera.gameObject.hideFlags = HideFlags.HideAndDontSave;
}
ourCamera.gameObject.SetActive(true);
ourCamera.transform.position = lastCameraMainPos;
ourCamera.transform.rotation = lastCameraMainRot;
inspectButton.GameObject.SetActive(true);
}
void EndFreecam()
{
inFreeCamMode = false;
if (ourCamera)
ourCamera.gameObject.SetActive(false);
else
inspectButton.GameObject.SetActive(false);
if (lastMainCamera)
lastMainCamera.enabled = true;
}
void SetToggleButtonState()
{
if (inFreeCamMode)
{
RuntimeHelper.SetColorBlockAuto(toggleButton.Component, new(0.4f, 0.2f, 0.2f));
toggleButton.ButtonText.text = "End Freecam";
}
else
{
RuntimeHelper.SetColorBlockAuto(toggleButton.Component, new(0.2f, 0.4f, 0.2f));
toggleButton.ButtonText.text = "Begin Freecam";
}
}
public override void Update()
{
if (inFreeCamMode)
{
Transform transform = ourCamera.transform;
float moveSpeed = desiredMoveSpeed * Time.deltaTime;
if (InputManager.GetKey(KeyCode.LeftShift) || InputManager.GetKey(KeyCode.RightShift))
moveSpeed *= 10f;
if (InputManager.GetKey(KeyCode.LeftArrow) || InputManager.GetKey(KeyCode.A))
transform.position += transform.right * -1 * moveSpeed;
if (InputManager.GetKey(KeyCode.RightArrow) || InputManager.GetKey(KeyCode.D))
transform.position += transform.right * moveSpeed;
if (InputManager.GetKey(KeyCode.UpArrow) || InputManager.GetKey(KeyCode.W))
transform.position += transform.forward * moveSpeed;
if (InputManager.GetKey(KeyCode.DownArrow) || InputManager.GetKey(KeyCode.S))
transform.position += transform.forward * -1 * moveSpeed;
if (InputManager.GetKey(KeyCode.Space) || InputManager.GetKey(KeyCode.PageUp))
transform.position += transform.up * moveSpeed;
if (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.PageDown))
transform.position += transform.up * -1 * moveSpeed;
if (InputManager.GetMouseButton(1))
{
Vector3 mouseDelta = InputManager.MousePosition - previousMousePosition;
float newRotationX = transform.localEulerAngles.y + mouseDelta.x * 0.3f;
float newRotationY = transform.localEulerAngles.x - mouseDelta.y * 0.3f;
transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f);
}
UpdatePositionInput();
previousMousePosition = InputManager.MousePosition;
}
}
Vector3 lastSetCameraPosition;
void SetCameraPosition(Vector3 pos)
{
if (!ourCamera || lastSetCameraPosition == pos)
return;
ourCamera.transform.position = pos;
lastSetCameraPosition = pos;
}
void UpdatePositionInput()
{
if (!ourCamera)
return;
lastSetCameraPosition = ourCamera.transform.position;
positionInput.Text = ParseUtility.ToStringForInput<Vector3>(lastSetCameraPosition);
}
protected override void ConstructPanelContent()
{
toggleButton = UIFactory.CreateButton(ContentRoot, "ToggleButton", "Freecam");
UIFactory.SetLayoutElement(toggleButton.GameObject, minWidth: 150, minHeight: 25, flexibleWidth: 9999);
toggleButton.OnClick += ToggleButton_OnClick;
SetToggleButtonState();
AddSpacer(5);
AddInputField("Position", "Camera Pos:", "eg. 0 0 0", out positionInput, PositionInput_OnEndEdit);
AddSpacer(5);
AddInputField("MoveSpeed", "Move Speed:", "Default: 1", out moveSpeedInput, MoveSpeedInput_OnEndEdit);
moveSpeedInput.Text = desiredMoveSpeed.ToString();
string instructions = @"Controls:
- WASD/Arrows: Movement
- Space/PgUp: Move up
- LeftControl/PgDown: Move down
- Right Mouse Button: Free look
- Left Shift: Super speed";
AddSpacer(5);
Text instructionsText = UIFactory.CreateLabel(ContentRoot, "Instructions", instructions, TextAnchor.UpperLeft);
UIFactory.SetLayoutElement(instructionsText.gameObject, flexibleWidth: 9999, flexibleHeight: 9999);
AddSpacer(5);
inspectButton = UIFactory.CreateButton(ContentRoot, "InspectButton", "Inspect Free Camera");
UIFactory.SetLayoutElement(inspectButton.GameObject, flexibleWidth: 9999, minHeight: 25);
inspectButton.OnClick += () => { InspectorManager.Inspect(ourCamera); };
inspectButton.GameObject.SetActive(false);
AddSpacer(5);
}
void AddSpacer(int height)
{
GameObject obj = UIFactory.CreateUIObject("Spacer", ContentRoot);
UIFactory.SetLayoutElement(obj, minHeight: height, flexibleHeight: 0);
}
GameObject AddInputField(string name, string labelText, string placeHolder, out InputFieldRef inputField, Action<string> onInputEndEdit)
{
GameObject row = UIFactory.CreateHorizontalGroup(ContentRoot, $"{name}_Group", false, false, true, true, 3, default, new(1, 1, 1, 0));
Text posLabel = UIFactory.CreateLabel(row, $"{name}_Label", labelText);
UIFactory.SetLayoutElement(posLabel.gameObject, minWidth: 100, minHeight: 25);
inputField = UIFactory.CreateInputField(row, $"{name}_Input", placeHolder);
UIFactory.SetLayoutElement(inputField.GameObject, minWidth: 125, minHeight: 25, flexibleWidth: 9999);
inputField.Component.GetOnEndEdit().AddListener(onInputEndEdit);
return row;
}
void ToggleButton_OnClick()
{
InputManager.SetSelectedEventSystemGameObject(null);
if (inFreeCamMode)
EndFreecam();
else
BeginFreecam();
SetToggleButtonState();
}
private void PositionInput_OnEndEdit(string input)
{
InputManager.SetSelectedEventSystemGameObject(null);
if (!ParseUtility.TryParse(input, out Vector3 parsed, out Exception parseEx))
{
ExplorerCore.LogWarning($"Could not parse position to Vector3: {parseEx.ReflectionExToString()}");
UpdatePositionInput();
return;
}
SetCameraPosition(parsed);
}
private void MoveSpeedInput_OnEndEdit(string input)
{
InputManager.SetSelectedEventSystemGameObject(null);
if (!ParseUtility.TryParse(input, out float parsed, out Exception parseEx))
{
ExplorerCore.LogWarning($"Could not parse value: {parseEx.ReflectionExToString()}");
moveSpeedInput.Text = desiredMoveSpeed.ToString();
return;
}
desiredMoveSpeed = parsed;
}
}
}

View File

@ -26,10 +26,11 @@ namespace UnityExplorer.UI
Options, Options,
ConsoleLog, ConsoleLog,
AutoCompleter, AutoCompleter,
MouseInspector, //MouseInspector,
UIInspectorResults, UIInspectorResults,
HookManager, HookManager,
Clipboard Clipboard,
Freecam
} }
public enum VerticalAnchor public enum VerticalAnchor
@ -99,11 +100,14 @@ namespace UnityExplorer.UI
UIPanels.Add(Panels.Inspector, new InspectorPanel(UiBase)); UIPanels.Add(Panels.Inspector, new InspectorPanel(UiBase));
UIPanels.Add(Panels.CSConsole, new CSConsolePanel(UiBase)); UIPanels.Add(Panels.CSConsole, new CSConsolePanel(UiBase));
UIPanels.Add(Panels.HookManager, new HookManagerPanel(UiBase)); UIPanels.Add(Panels.HookManager, new HookManagerPanel(UiBase));
UIPanels.Add(Panels.Freecam, new FreeCamPanel(UiBase));
UIPanels.Add(Panels.Clipboard, new ClipboardPanel(UiBase)); UIPanels.Add(Panels.Clipboard, new ClipboardPanel(UiBase));
UIPanels.Add(Panels.ConsoleLog, new LogPanel(UiBase)); UIPanels.Add(Panels.ConsoleLog, new LogPanel(UiBase));
UIPanels.Add(Panels.Options, new OptionsPanel(UiBase)); UIPanels.Add(Panels.Options, new OptionsPanel(UiBase));
UIPanels.Add(Panels.UIInspectorResults, new MouseInspectorResultsPanel(UiBase)); UIPanels.Add(Panels.UIInspectorResults, new MouseInspectorResultsPanel(UiBase));
UIPanels.Add(Panels.MouseInspector, new MouseInspector(UiBase));
MouseInspector.inspectorUIBase = UniversalUI.RegisterUI(MouseInspector.UIBaseGUID, null);
new MouseInspector(MouseInspector.inspectorUIBase);
// Call some initialize methods // Call some initialize methods
Notification.Init(); Notification.Init();
@ -285,9 +289,9 @@ namespace UnityExplorer.UI
// UnityExplorer title // UnityExplorer title
string titleTxt = $"{ExplorerCore.NAME} <i><color=grey>{ExplorerCore.VERSION}</color></i>"; string titleTxt = $"UE <i><color=grey>{ExplorerCore.VERSION}</color></i>";
Text title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleLeft, default, true, 17); Text title = UIFactory.CreateLabel(navbarPanel, "Title", titleTxt, TextAnchor.MiddleCenter, default, true, 14);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 170, flexibleWidth: 0); UIFactory.SetLayoutElement(title.gameObject, minWidth: 75, flexibleWidth: 0);
// panel tabs // panel tabs