From 48e688cb75d6259a66cbfb00c9447c00c84e8075 Mon Sep 17 00:00:00 2001 From: Sinai <49360850+sinai-dev@users.noreply.github.com> Date: Sun, 13 Mar 2022 02:08:46 +1100 Subject: [PATCH] use SetPanelActive instead of manually setting gameobject active --- src/Inspectors/MouseInspectors/UiInspector.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Inspectors/MouseInspectors/UiInspector.cs b/src/Inspectors/MouseInspectors/UiInspector.cs index 305add2..e4965ee 100644 --- a/src/Inspectors/MouseInspectors/UiInspector.cs +++ b/src/Inspectors/MouseInspectors/UiInspector.cs @@ -39,7 +39,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors LastHitObjects.Clear(); LastHitObjects.AddRange(currentHitObjects); var panel = UIManager.GetPanel(UIManager.Panels.UIInspectorResults); - panel.SetActive(true); + UIManager.SetPanelActive(panel, true); panel.ShowResults(); }