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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 11:12:49 +08:00
Load assetbundle from EmbeddedResource
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@ -88,33 +88,62 @@ namespace UnityExplorer.UI
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}
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}
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private static byte[] ReadFully(this Stream input)
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{
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using (var ms = new MemoryStream())
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{
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input.CopyTo(ms);
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return ms.ToArray();
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}
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}
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private static AssetBundle LoadExplorerUi(string id)
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{
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return AssetBundle.LoadFromMemory(ReadFully(typeof(ExplorerCore).Assembly.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle")));
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}
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private static void LoadBundle()
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{
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var bundlePath = ExplorerCore.EXPLORER_FOLDER + @"\explorerui.bundle";
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if (File.Exists(bundlePath))
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AssetBundle bundle = null;
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try
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{
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var bundle = AssetBundle.LoadFromFile(bundlePath);
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BackupShader = bundle.LoadAsset<Shader>("DefaultUI");
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// Fix for games which don't ship with 'UI/Default' shader.
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if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
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{
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ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
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Graphic.defaultGraphicMaterial.shader = BackupShader;
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}
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ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
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ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
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ExplorerCore.Log("Loaded UI bundle");
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bundle = LoadExplorerUi("modern");
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}
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else
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catch
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{
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ExplorerCore.LogWarning("Could not find the ExplorerUI Bundle! It should exist at '" + bundlePath + "'");
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ExplorerCore.Log("Failed to load modern ExplorerUI Bundle, falling back to legacy");
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try
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{
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bundle = LoadExplorerUi("legacy");
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}
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catch
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{
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// ignored
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}
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}
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if (bundle == null)
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{
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ExplorerCore.LogWarning("Could not load the ExplorerUI Bundle!");
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return;
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}
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BackupShader = bundle.LoadAsset<Shader>("DefaultUI");
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// Fix for games which don't ship with 'UI/Default' shader.
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if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
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{
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ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
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Graphic.defaultGraphicMaterial.shader = BackupShader;
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}
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ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
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ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
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ExplorerCore.Log("Loaded UI bundle");
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}
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private static GameObject CreateRootCanvas()
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