separate Bep5 and Bep6 support. Fix enums not backed by ints.

This commit is contained in:
Sinai
2021-03-09 17:35:54 +11:00
parent ce38e8ac50
commit 4bcf82ca10
11 changed files with 462 additions and 346 deletions

View File

@ -0,0 +1,35 @@
#if BIE5
using System;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
namespace UnityExplorer
{
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin : BaseUnityPlugin
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging => Instance?.Logger;
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
internal void Awake()
{
Instance = this;
new ExplorerCore();
// HarmonyInstance.PatchAll();
}
internal void Update()
{
ExplorerCore.Update();
}
}
}
#endif

View File

@ -1,4 +1,4 @@
#if BIE
#if BIE6
using System;
using System.IO;
using System.Reflection;

View File

@ -15,7 +15,7 @@ namespace UnityExplorer
public class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "3.1.12";
public const string VERSION = "3.2.0";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";

View File

@ -47,13 +47,34 @@ namespace UnityExplorer.Inspectors.Reflection
var list = new List<KeyValuePair<int, string>>();
var set = new HashSet<string>();
foreach (var value in values)
{
var name = value.ToString();
if (set.Contains(name))
continue;
set.Add(name);
list.Add(new KeyValuePair<int, string>((int)value, name));
var backingType = Enum.GetUnderlyingType(type);
int intValue;
try
{
// this approach is necessary, a simple '(int)value' is not sufficient.
var unbox = Convert.ChangeType(value, backingType);
intValue = (int)Convert.ChangeType(unbox, typeof(int));
}
catch (Exception ex)
{
ExplorerCore.LogWarning("[InteractiveEnum] Could not Unbox underlying type " + backingType.Name + " from " + type.FullName);
ExplorerCore.Log(ex.ToString());
continue;
}
list.Add(new KeyValuePair<int, string>(intValue, name));
}
s_enumNamesCache.Add(type, list.ToArray());

View File

@ -43,6 +43,7 @@ namespace UnityExplorer.Inspectors
"Collider2D.Cast",
"Collider2D.Raycast",
"Texture2D.SetPixelDataImpl",
"Camera.CalculateProjectionMatrixFromPhysicalProperties",
#endif
};
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
@ -172,11 +173,11 @@ namespace UnityExplorer.Inspectors
{
try
{
var sig = GetSig(member);
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
var sig = GetSig(member);
var mi = member as MethodInfo;
var pi = member as PropertyInfo;
var fi = member as FieldInfo;

View File

@ -13,6 +13,14 @@ using UnityExplorer.Helpers;
namespace UnityExplorer.Tests
{
internal enum TestByteEnum : byte
{
One,
Two,
Three,
TwoFiftyFive = 255,
}
public static class StaticTestClass
{
public static int StaticProperty => 5;
@ -28,6 +36,8 @@ namespace UnityExplorer.Tests
public class TestClass
{
internal static TestByteEnum testingByte = TestByteEnum.One;
public string AAALongString = @"1
2
3

View File

@ -104,7 +104,7 @@ namespace UnityExplorer.UI
{
var harmony =
#if ML
ExplorerMelonMod.Instance.harmonyInstance;
ExplorerMelonMod.Instance.Harmony;
#elif BIE
ExplorerBepInPlugin.HarmonyInstance;
#elif STANDALONE

View File

@ -1,330 +1,364 @@
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<!--<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>-->
<AppDesignerFolder>Properties</AppDesignerFolder>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>
</DefineConstants>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>UnityExplorer</RootNamespace>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>E:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
<MLCppGameFolder>E:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Mono\</OutputPath>
<DefineConstants>MONO,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.Mono</AssemblyName>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
<DefineConstants>CPP,BIE</DefineConstants>
<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx.Mono\</OutputPath>
<DefineConstants>MONO,BIE</DefineConstants>
<AssemblyName>UnityExplorer.BIE.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
<DefineConstants>MONO,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Cpp|AnyCPU'">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
<DefineConstants>CPP,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<!-- MCS ref -->
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
<ItemGroup Condition="'$(IsCpp)'=='false'">
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
<Reference Include="MelonLoader">
<HintPath>..\lib\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
<Reference Include="MelonLoader">
<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
<Reference Include="BepInEx">
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BIECppGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.IL2CPP">
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>$(BIECppGameFolder)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ExplorerStandalone.cs" />
<Compile Include="Helpers\EventHelper.cs" />
<Compile Include="Inspectors\MouseInspector.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheField.cs" />
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<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveEnum.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveEnumerable.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveFlags.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveNumber.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveString.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveUnityStruct.cs" />
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<Compile Include="UI\Modules\CSConsolePage.cs" />
<Compile Include="CSConsole\AutoCompleter.cs" />
<Compile Include="CSConsole\CodeEditor.cs" />
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<Compile Include="Inspectors\InspectorBase.cs" />
<Compile Include="Inspectors\Reflection\InstanceInspector.cs" />
<Compile Include="Inspectors\Reflection\StaticInspector.cs" />
<Compile Include="UI\Modules\OptionsPage.cs" />
<Compile Include="Inspectors\SceneExplorer.cs" />
<Compile Include="UI\Modules\SearchPage.cs" />
<Compile Include="UI\PanelDragger.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveValue.cs" />
<Compile Include="UI\Shared\InputFieldScroller.cs" />
<Compile Include="UI\Shared\ScrollRectEx.cs" />
<Compile Include="UI\Shared\SliderScrollbar.cs" />
<Compile Include="UI\Shared\PageHandler.cs" />
<Compile Include="UI\UISyntaxHighlight.cs" />
<Compile Include="UI\UIManager.cs" />
<Compile Include="Unstrip\AssetBundleUnstrip.cs" />
<Compile Include="Unstrip\ColorUtilityUnstrip.cs" />
<Compile Include="Unstrip\ImageConversionUnstrip.cs" />
<Compile Include="Helpers\ICallHelper.cs" />
<Compile Include="Unstrip\LayerMaskUnstrip.cs" />
<Compile Include="Unstrip\ResourcesUnstrip.cs" />
<Compile Include="Unstrip\SceneUnstrip.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\UIFactory.cs" />
<EmbeddedResource Include="Resources\*" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<!--<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>-->
<AppDesignerFolder>Properties</AppDesignerFolder>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>
</DefineConstants>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>UnityExplorer</RootNamespace>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>E:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
<MLCppGameFolder>E:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
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<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<DefineConstants>MONO,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.Mono</AssemblyName>
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<IsCpp>false</IsCpp>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE6_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx6.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE6.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_BIE5_Mono|AnyCPU'">
<OutputPath>..\Release\UnityExplorer.BepInEx5.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE5</DefineConstants>
<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
<DefineConstants>MONO,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<IsStandalone>true</IsStandalone>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Cpp|AnyCPU'">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
<DefineConstants>CPP,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<IsStandalone>true</IsStandalone>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<!-- MCS ref -->
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
<ItemGroup Condition="'$(IsCpp)'=='false'">
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
<Reference Include="MelonLoader">
<HintPath>..\lib\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 5 Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE5_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 6 Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE6_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.Unity">
<HintPath>..\lib\BepInEx.Unity.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Standalone refs -->
<ItemGroup Condition="'$(IsStandalone)'=='true'">
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
<Reference Include="MelonLoader">
<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
<Reference Include="BepInEx">
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BIECppGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.IL2CPP">
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>$(BIECppGameFolder)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ExplorerBepIn6Plugin.cs" />
<Compile Include="ExplorerStandalone.cs" />
<Compile Include="Helpers\EventHelper.cs" />
<Compile Include="Inspectors\MouseInspector.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheField.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CachePaired.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheMember.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheMethod.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheProperty.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheObjectBase.cs" />
<Compile Include="Helpers\Texture2DHelpers.cs" />
<Compile Include="Config\ModConfig.cs" />
<Compile Include="ExplorerCore.cs" />
<Compile Include="ExplorerBepIn5Plugin.cs" />
<Compile Include="ExplorerMelonMod.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="Inspectors\GameObjects\ChildList.cs" />
<Compile Include="Inspectors\GameObjects\ComponentList.cs" />
<Compile Include="Inspectors\GameObjects\GameObjectControls.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveBool.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveDictionary.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveEnum.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveEnumerable.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveFlags.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveNumber.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveString.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveUnityStruct.cs" />
<Compile Include="UI\ForceUnlockCursor.cs" />
<Compile Include="Input\IHandleInput.cs" />
<Compile Include="Tests\Tests.cs" />
<Compile Include="Input\InputManager.cs" />
<Compile Include="Input\InputSystem.cs" />
<Compile Include="Input\LegacyInput.cs" />
<Compile Include="Input\NoInput.cs" />
<Compile Include="UI\Modules\DebugConsole.cs" />
<Compile Include="Inspectors\InspectorManager.cs" />
<Compile Include="Inspectors\Reflection\ReflectionInspector.cs" />
<Compile Include="UI\MainMenu.cs" />
<Compile Include="UI\Modules\CSConsolePage.cs" />
<Compile Include="CSConsole\AutoCompleter.cs" />
<Compile Include="CSConsole\CodeEditor.cs" />
<Compile Include="CSConsole\Lexer\CommentMatch.cs" />
<Compile Include="CSConsole\CSharpLexer.cs" />
<Compile Include="CSConsole\Lexer\KeywordMatch.cs" />
<Compile Include="CSConsole\Lexer\StringMatch.cs" />
<Compile Include="CSConsole\Lexer\Matcher.cs" />
<Compile Include="CSConsole\Lexer\NumberMatch.cs" />
<Compile Include="CSConsole\Lexer\SymbolMatch.cs" />
<Compile Include="CSConsole\Suggestion.cs" />
<Compile Include="CSConsole\ScriptEvaluator.cs" />
<Compile Include="CSConsole\ScriptInteraction.cs" />
<Compile Include="UI\Modules\HomePage.cs" />
<Compile Include="Inspectors\GameObjects\GameObjectInspector.cs" />
<Compile Include="Inspectors\InspectorBase.cs" />
<Compile Include="Inspectors\Reflection\InstanceInspector.cs" />
<Compile Include="Inspectors\Reflection\StaticInspector.cs" />
<Compile Include="UI\Modules\OptionsPage.cs" />
<Compile Include="Inspectors\SceneExplorer.cs" />
<Compile Include="UI\Modules\SearchPage.cs" />
<Compile Include="UI\PanelDragger.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveValue.cs" />
<Compile Include="UI\Shared\InputFieldScroller.cs" />
<Compile Include="UI\Shared\ScrollRectEx.cs" />
<Compile Include="UI\Shared\SliderScrollbar.cs" />
<Compile Include="UI\Shared\PageHandler.cs" />
<Compile Include="UI\UISyntaxHighlight.cs" />
<Compile Include="UI\UIManager.cs" />
<Compile Include="Unstrip\AssetBundleUnstrip.cs" />
<Compile Include="Unstrip\ColorUtilityUnstrip.cs" />
<Compile Include="Unstrip\ImageConversionUnstrip.cs" />
<Compile Include="Helpers\ICallHelper.cs" />
<Compile Include="Unstrip\LayerMaskUnstrip.cs" />
<Compile Include="Unstrip\ResourcesUnstrip.cs" />
<Compile Include="Unstrip\SceneUnstrip.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\UIFactory.cs" />
<EmbeddedResource Include="Resources\*" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />
<None Include="packages.config" />
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<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
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View File

@ -8,7 +8,8 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release_BIE_Cpp|Any CPU = Release_BIE_Cpp|Any CPU
Release_BIE_Mono|Any CPU = Release_BIE_Mono|Any CPU
Release_BIE5_Mono|Any CPU = Release_BIE5_Mono|Any CPU
Release_BIE6_Mono|Any CPU = Release_BIE6_Mono|Any CPU
Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU
Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU
Release_STANDALONE_Cpp|Any CPU = Release_STANDALONE_Cpp|Any CPU
@ -17,8 +18,10 @@ Global
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release_BIE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.Build.0 = Release_BIE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.ActiveCfg = Release_BIE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.Build.0 = Release_BIE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE5_Mono|Any CPU.ActiveCfg = Release_BIE5_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE5_Mono|Any CPU.Build.0 = Release_BIE5_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE6_Mono|Any CPU.ActiveCfg = Release_BIE6_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE6_Mono|Any CPU.Build.0 = Release_BIE6_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.ActiveCfg = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU