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https://github.com/GrahamKracker/UnityExplorer.git
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some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Explorer;
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using ExplorerBeta;
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#if ML
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using MelonLoader;
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[assembly: MelonInfo(typeof(ExplorerMelonMod), "Explorer", ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
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[assembly: MelonInfo(typeof(ExplorerMelonMod), "ExplorerBeta", ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
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[assembly: MelonGame(null, null)]
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#endif
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