mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-03 20:12:33 +08:00
some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far
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@ -4,14 +4,15 @@ using System;
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using UnityEngine;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using Explorer.UI.Shared;
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using ExplorerBeta.UI.Shared;
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using ExplorerBeta.UI;
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#if CPP
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using UnhollowerBaseLib;
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using UnityEngine.SceneManagement;
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using Explorer.Unstrip.ImageConversion;
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using ExplorerBeta.Unstrip.ImageConversion;
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#endif
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namespace Explorer.Tests
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namespace ExplorerBeta.Tests
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{
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public static class StaticTestClass
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{
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@ -40,7 +41,7 @@ namespace Explorer.Tests
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}
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private static bool m_setOnlyProperty;
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public Texture2D TestTexture = UIStyles.MakeTex(200, 200, Color.white);
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public Texture2D TestTexture = UIManager.MakeSolidTexture(Color.white, 200, 200);
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public static Sprite TestSprite;
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public static int StaticProperty => 5;
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