mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-10 14:03:30 +08:00
some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far
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@ -1,86 +0,0 @@
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using UnityEngine;
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using Explorer.Helpers;
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namespace Explorer.UI.Inspectors
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{
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public class InspectUnderMouse
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{
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public static bool EnableInspect { get; set; } = false;
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private static string m_objUnderMouseName = "";
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public static void Update()
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{
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if (ExplorerCore.ShowMenu)
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{
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if (InputManager.GetKey(KeyCode.LeftShift) && InputManager.GetMouseButtonDown(1))
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{
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EnableInspect = !EnableInspect;
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}
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if (EnableInspect)
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{
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InspectRaycast();
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}
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}
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else if (EnableInspect)
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{
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EnableInspect = false;
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}
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}
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public static void InspectRaycast()
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{
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if (!UnityHelpers.MainCamera)
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return;
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var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputManager.MousePosition);
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if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
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{
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var obj = hit.transform.gameObject;
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m_objUnderMouseName = obj.transform.GetGameObjectPath();
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if (InputManager.GetMouseButtonDown(0))
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{
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EnableInspect = false;
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m_objUnderMouseName = "";
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WindowManager.InspectObject(obj, out _);
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}
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}
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else
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{
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m_objUnderMouseName = "";
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}
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}
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public static void OnGUI()
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{
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if (EnableInspect)
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{
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if (m_objUnderMouseName != "")
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{
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var pos = InputManager.MousePosition;
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var rect = new Rect(
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pos.x - (Screen.width / 2), // x
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Screen.height - pos.y - 50, // y
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Screen.width, // w
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50 // h
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);
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var origAlign = GUI.skin.label.alignment;
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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//shadow text
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GUI.Label(rect, $"<color=black>{m_objUnderMouseName}</color>");
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//white text
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GUI.Label(new Rect(rect.x - 1, rect.y + 1, rect.width, rect.height), m_objUnderMouseName);
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GUI.skin.label.alignment = origAlign;
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}
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}
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}
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}
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}
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