diff --git a/src/UI/Widgets/TransformTree/TransformTree.cs b/src/UI/Widgets/TransformTree/TransformTree.cs index ab6fb71..e7cae8d 100644 --- a/src/UI/Widgets/TransformTree/TransformTree.cs +++ b/src/UI/Widgets/TransformTree/TransformTree.cs @@ -39,20 +39,6 @@ namespace UnityExplorer.UI.Widgets { yield return null; - // stress test - - //for (int i = 0; i < 10000; i++) - // new GameObject(i.ToString()); - - var root = new GameObject().transform; - for (int i = 0; i < 100; i++) - { - var obj = new GameObject(i.ToString()); - obj.transform.parent = root; - for (int j = 0; j < 100; j++) - new GameObject(j.ToString()).transform.parent = obj.transform; - } - RefreshData(); infiniteScroll.DataSource = this; infiniteScroll.Initialize(this);