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https://github.com/GrahamKracker/UnityExplorer.git
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1.4.5 (pre-release)
* Pre-release. Will be released once MelonLoader bumps to Unhollower 0.4.9.0 * Added global "Force Unlock Mouse" option, should work on almost all games. Has smart behaviour and will maintain the previous value (or the value which should be set). * Improve performacne of CacheList casting List ->IEnumerable * Fix a bug causing some Components to not show the GameObject button in the Reflection Window (top-right corner). * Fix a bug making the Window Manager think that two of the same Il2Cpp Object are not ReferenceEquals. * Added logging when C# Console fails to compile anything * Improve display of Reflection Window member name label, now expands with window resize.
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@ -5,7 +5,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using MelonLoader;
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using Mono.CSharp;
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using UnhollowerBaseLib;
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using UnityEngine;
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@ -190,7 +189,9 @@ namespace Explorer
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UIHelpers.InstantiateButton((UnityEngine.Object)Target);
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if (Target is Component comp && comp.gameObject is GameObject obj)
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var comp = (Target as Il2CppSystem.Object).TryCast<Component>();
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if (comp && comp.gameObject is GameObject obj)
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{
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GUI.skin.label.alignment = TextAnchor.MiddleRight;
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GUILayout.Label("GameObject:", null);
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@ -102,12 +102,24 @@ namespace Explorer
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{
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createdNew = false;
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UnityEngine.Object uObj = null;
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if (obj is UnityEngine.Object)
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{
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uObj = obj as UnityEngine.Object;
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}
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foreach (var window in Windows)
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{
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if (ReferenceEquals(obj, window.Target))
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bool equals;
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equals = ReferenceEquals(obj, window.Target);
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if (!equals && uObj != null && window.Target is UnityEngine.Object uTarget)
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{
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GUI.BringWindowToFront(window.windowID);
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GUI.FocusWindow(window.windowID);
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equals = uObj.m_CachedPtr == uTarget.m_CachedPtr;
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}
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if (equals)
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{
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return window;
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}
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}
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@ -181,7 +193,10 @@ namespace Explorer
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GUILayout.EndHorizontal();
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}
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catch { }
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catch //(Exception e)
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{
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//MelonLogger.Log("Exception on GuiResize: " + e.GetType() + ", " + e.Message);
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}
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return _rect;
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}
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