diff --git a/README.md b/README.md index 481d530..2dd7ee6 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,9 @@ [![Version](https://img.shields.io/badge/MelonLoader-0.2.6-green.svg)]() -Simple in-game explorer and debugging tool for IL2CPP Unity games, using MelonLoader. +An in-game explorer and a suite of debugging tools for [IL2CPP](https://docs.unity3d.com/Manual/IL2CPP.html) Unity games, using [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader). + +This was designed to be an IL2CPP-compatible equivalent to [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor). ## Features * Scene hierarchy explorer @@ -44,6 +46,6 @@ REPL console: Written by Sinai. -Credits to ManlyMarco for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the MCS* version. - -* note: I commented out the `SkipVisibilityExt` constructor in `mcs.dll` since it was causing an exception with the Hook it attempted. +Thanks to: +* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style. +* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor in `mcs.dll` since it was causing an exception with the Hook it attempted.