mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
Fix UIPanels being broken after resolution changes, better checks on size/position
This commit is contained in:
@ -226,7 +226,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
|
||||
new Color(0.065f, 0.065f, 0.065f));
|
||||
UIFactory.SetLayoutElement(scrollObj, minHeight: 300, flexibleWidth: 9999, flexibleHeight: 1);
|
||||
UIFactory.SetLayoutElement(scrollObj, minHeight: 250, preferredHeight: 300, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(Content, spacing: 3, padTop: 2, padBottom: 2, padLeft: 2, padRight: 2);
|
||||
|
||||
@ -244,10 +244,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
{
|
||||
var listHolder = UIFactory.CreateUIObject("ListHolders", UIRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listHolder, false, true, true, true, 8, 2, 2, 2, 2);
|
||||
UIFactory.SetLayoutElement(listHolder, minHeight: 350, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
//var listRect = listHolder.GetComponent<RectTransform>();
|
||||
//listRect.anchorMin = new Vector2(0, 1);
|
||||
//listRect.anchorMax = new Vector2(1, 1);
|
||||
UIFactory.SetLayoutElement(listHolder, minHeight: 150, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Left group (Children)
|
||||
|
||||
|
@ -155,8 +155,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
mousePos.x = 350;
|
||||
if (mousePos.x > Screen.width - 350)
|
||||
mousePos.x = Screen.width - 350;
|
||||
if (mousePos.y < mainPanelRect.rect.height)
|
||||
mousePos.y += mainPanelRect.rect.height + 10;
|
||||
if (mousePos.y < Rect.rect.height)
|
||||
mousePos.y += Rect.rect.height + 10;
|
||||
else
|
||||
mousePos.y -= 10;
|
||||
|
||||
@ -341,10 +341,10 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
mainPanelRect.anchorMin = Vector2.zero;
|
||||
mainPanelRect.anchorMax = Vector2.zero;
|
||||
mainPanelRect.pivot = new Vector2(0.5f, 1);
|
||||
mainPanelRect.sizeDelta = new Vector2(700, 150);
|
||||
Rect.anchorMin = Vector2.zero;
|
||||
Rect.anchorMax = Vector2.zero;
|
||||
Rect.pivot = new Vector2(0.5f, 1);
|
||||
Rect.sizeDelta = new Vector2(700, 150);
|
||||
}
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
|
Reference in New Issue
Block a user