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Bump UniverseLib
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@ -414,11 +414,15 @@ namespace UnityExplorer.CSConsole
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static bool usingEventSystemDictionaryMembers;
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static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal = new("m_CurrentSelected", "m_currentSelected");
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary = new("m_CurrentSelected", "m_currentSelected");
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static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal
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= new(true, true, "m_CurrentSelected", "m_currentSelected");
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary
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= new(true, true, "m_CurrentSelected", "m_currentSelected");
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static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal = new("m_SelectionGuard", "m_selectionGuard");
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary = new("m_SelectionGuard", "m_selectionGuard");
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static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal
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= new(true, true, "m_SelectionGuard", "m_selectionGuard");
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static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary
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= new(true, true, "m_SelectionGuard", "m_selectionGuard");
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static void SetCurrentSelectedGameObject(EventSystem instance, GameObject value)
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{
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